Nick Winter
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77bca72002
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Added A/B test on whether Signs and Portents or Forgetful Gemsmith is the fourth level. Ran and completed some A/B tests. Turned level indicator in CampaignView white.
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2015-02-26 14:24:00 -08:00 |
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Nick Winter
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63b24b9bf1
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Properly showing the back of wizards' robes.
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2015-02-22 21:50:56 -08:00 |
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Nick Winter
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178082d4e8
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Fixed bug with dragging an item to unequip it not updating rest of state.
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2015-02-18 09:57:03 -08:00 |
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laituan245
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0cf16e157c
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Fix issue #1832
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2015-02-18 16:12:19 +09:00 |
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Nick Winter
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85ad3f5960
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Fixed #2293.
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2015-02-11 14:09:00 -08:00 |
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Nick Winter
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1e410e0b14
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Worked around bug with item portraits disappearing after item purchase. Fixed #1980.
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2015-01-31 14:38:54 -08:00 |
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Nick Winter
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936ebf67a7
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Fixed #2140.
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2015-01-31 13:18:32 -08:00 |
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Nick Winter
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c2d74a812d
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Updates to require/restrict level logic.
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2015-01-02 15:44:43 -08:00 |
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Nick Winter
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f66afa1dc0
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Trying latest sass-brunch (which happened to alphabetize our devDependencies.) Fixed bug with required/restricted items not showing up properly. Added quick links to open level editors from campaign editor.
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2015-01-02 12:40:17 -08:00 |
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Nick Winter
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744d30737e
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Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
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2014-12-28 13:25:20 -08:00 |
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Nick Winter
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1c1f2008a5
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Now able to suggest required items for purchase before level start.
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2014-12-24 11:01:50 -08:00 |
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Nick Winter
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da72991260
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A few misc tweaks for the new desert level options.
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2014-12-17 12:42:42 -08:00 |
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Nick Winter
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a98deb1ff8
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Making item requiring smarter about which slots can be required for non-warriors.
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2014-12-16 18:57:54 -08:00 |
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Nick Winter
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a9247c5018
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Decreased amount of unintended menu-button-click sounds.
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2014-12-09 14:01:03 -08:00 |
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Nick Winter
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5ccd5d6d24
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Got rid of some memory leaks in the InventoryModal. Fixed fr subscribe section header.
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2014-12-08 11:09:04 -08:00 |
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Nick Winter
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795e58778c
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Fixed some problems in InventoryModal with unequipped items not loading their images.
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2014-12-07 15:14:43 -08:00 |
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Nick Winter
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08a5f70fb1
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Fixed wrong item showing up selected after an item is bought from inventory.
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2014-12-07 15:05:39 -08:00 |
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Nick Winter
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9054f70052
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Implemented new victory modal design.
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2014-12-07 14:03:11 -08:00 |
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Scott Erickson
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83e1fe8bfe
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InventoryModal loads item portraits when they are visible, getting rid of dozens of unnecessary web requests.
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2014-12-06 14:21:56 -08:00 |
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Nick Winter
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477ebb3c48
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Fixed an error I saw in Errorception, and a Sass problem I saw in Webkit.
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2014-12-06 11:05:52 -08:00 |
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Nick Winter
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c7e2398f7c
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Fixed some bugs with hero doll placement and dungeon unlocks.
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2014-12-05 18:16:58 -08:00 |
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Nick Winter
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c0842959e8
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Avoid opening InventoryModal or ChooseHeroesModal until the session is loaded.
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2014-12-04 13:18:06 -08:00 |
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Nick Winter
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748fcf2a65
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Fixed not showing locked items in inventory modal.
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2014-11-30 19:45:40 -08:00 |
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Nick Winter
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50eed15eed
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Can now equip a second ring slot.
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2014-11-30 14:12:07 -08:00 |
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Nick Winter
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8cb6c09889
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Properly show paper doll equipment when inventory modal first loads.
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2014-11-30 13:00:45 -08:00 |
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Nick Winter
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af24857255
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Do not load silhouetted or hidden items. More importantly, remove the absolute positioning on the .required-level tag inside the item element to save 150MB (!!!) of memory for no discernible reason. (But actualy just remove that whole .required-level tag, because who even needs it.)
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2014-11-29 17:06:56 -08:00 |
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Scott Erickson
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9b5228afd9
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Refactored the GameMenu to be part of play.js. Set up the config to automatically bundle templates into their respective views, if their names match.
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2014-11-29 12:46:04 -08:00 |
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