Nick Winter
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86fd098159
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Localized WizardSprite movement hey handling to WizardSprite file.
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2014-03-03 07:28:40 -08:00 |
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Muhammed Thanish
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da2ebf857a
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Increase delay
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2014-03-02 14:02:30 +05:30 |
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Muhammed Thanish
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d7e031fd00
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Use key.isPressed() to get movement direction
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2014-03-02 03:27:06 +05:30 |
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Muhammed Thanish
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a092557973
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Add camera zoomTo(pos)
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2014-03-02 02:13:37 +05:30 |
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Muhammed Thanish
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7ea9260322
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Use WizardSprite
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2014-03-02 01:45:49 +05:30 |
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Scott Erickson
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01b91eb7e2
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Lowered the bob height for the wizard a bit.
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2014-02-24 16:59:17 -08:00 |
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Scott Erickson
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77f923752f
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Fixed #411.
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2014-02-24 12:52:35 -08:00 |
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Nick Winter
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72cfcf96ed
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Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels.
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2014-02-22 12:01:05 -08:00 |
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Scott Erickson
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55fcad2cc3
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Fixed a couple bugs with the wizard.
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2014-02-14 14:10:28 -08:00 |
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Nick Winter
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738b791683
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Updated to new Aether range info, fixing error line numbers.
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2014-02-03 13:58:25 -08:00 |
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Nick Winter
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546914052d
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A few tweaks to wizard floating.
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2014-02-01 11:02:20 -08:00 |
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Nick Winter
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6303d28554
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Refactored bobbing.
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2014-01-31 10:21:32 -08:00 |
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Scott Erickson
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9740fe0700
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Reworked how sprites flip when rotated.
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2014-01-23 20:08:35 -08:00 |
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Scott Erickson
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de258fdf20
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Set up wizard sprites to use the color config.
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2014-01-12 12:27:10 -08:00 |
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Tom Steinbrecher
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d50c362286
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Refactored ticker, fixed from all instances were using same ticker.
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2014-01-05 01:05:03 -05:00 |
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Nick Winter
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6009df26de
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
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