Matt Lott
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8f923f9e1e
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Replacing http PATCHs with PUTs
We’re keeping the patch behavior though.
Real patch calls return incorrect http responses in some environments,
like Browserstack and schools.
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2014-10-27 16:09:52 -07:00 |
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Nick Winter
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24da2aa80a
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Preserving flag history and submission count so that things are more stable in between real-time submissions.
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2014-10-18 17:32:01 -07:00 |
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Nick Winter
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f80380784a
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Levels save right away on victory.
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2014-10-10 19:20:00 -07:00 |
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Nick Winter
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ef3edfcc08
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Optimization for not rebuilding LevelSession defaults once a second to set playtime.
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2014-10-07 10:06:41 -07:00 |
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Nick Winter
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67ed73a01f
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Probably don't need this; it doesn't appear to be storing the NaNs.
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2014-10-06 22:29:54 -07:00 |
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Nick Winter
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e04a0f33a1
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Fixed bug recording level playtime.
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2014-10-06 18:55:10 -07:00 |
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Scott Erickson
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f081d9ed4b
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Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
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2014-09-28 14:00:48 -07:00 |
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Nick Winter
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ee9e453896
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Fixed #828. Added many other minor refactorings.
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2014-08-27 12:24:11 -07:00 |
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Nick Winter
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6ff01f7deb
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Fixed #814.
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2014-08-26 18:11:35 -07:00 |
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Nick Winter
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c79541f669
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Full-screen playback during real-time mode.
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2014-08-23 13:54:52 -07:00 |
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Nick Winter
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9c0869e566
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Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun!
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2014-08-22 21:35:08 -07:00 |
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Ruben Vereecken
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e6569539dc
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User page now uses the supermodel for user loading
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2014-08-08 19:26:24 +02:00 |
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Ruben Vereecken
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47f00f9b5e
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Added achievement deleting and automatic achievement filling
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2014-08-08 17:20:07 +02:00 |
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Ruben Vereecken
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3bfd341363
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Goal states are now tracked in level sessions (state.goalStates)
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2014-08-08 13:10:31 +02:00 |
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Tery Lim
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618ade4946
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Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
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Nick Winter
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77920b5416
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Improvements to profile views. Added links to players' code.
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2014-06-11 19:38:47 -07:00 |
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Michael Schmatz
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e631bae248
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Level session playtime logging
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2014-05-16 15:27:46 -07:00 |
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Michael Schmatz
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e17fbdae73
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Fixed common programmables not being saved
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2014-04-10 14:08:20 -07:00 |
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Shrihari
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0160538b44
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More migrations
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2014-03-24 22:28:34 +05:30 |
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Scott Erickson
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74e068af0b
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Fixed some bugs from the migration from _.cloneDeep to $.extend
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2014-03-18 13:47:51 -07:00 |
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Scott Erickson
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37a9b7f319
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Switching from the slow _.cloneDeep to the fast $.extend
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2014-03-18 13:08:26 -07:00 |
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Nick Winter
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48122000ed
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Gold shows up as an int in the HUD now.
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2014-02-26 18:09:09 -08:00 |
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Nick Winter
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3c5902a1d2
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Trying to get session code merging to work again.
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2014-02-25 14:46:48 -08:00 |
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Nick Winter
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0380a30522
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Fixes for not storing default code in other sessions. sass-brunch 1.8. Removed tutorial link for now. Round wizards.
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2014-02-25 10:48:23 -08:00 |
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Nick Winter
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72cfcf96ed
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Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels.
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2014-02-22 12:01:05 -08:00 |
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Scott Erickson
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1349a59084
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Refactored destroy functions to have super be the last thing.
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2014-02-14 10:57:47 -08:00 |
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Michael Schmatz
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1a2fa68473
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Merge branch 'feature/task-queue'
Conflicts:
app/views/play/level/tome/spell.coffee
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2014-02-11 15:58:38 -08:00 |
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Michael Schmatz
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76b949ac1e
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Various changes before merge
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2014-02-11 15:47:06 -08:00 |
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Scott Erickson
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ac49e5eec1
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More memory fixes.
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2014-02-11 15:38:36 -08:00 |
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Michael Schmatz
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0cbf669474
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Added teamSpells persistence
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2014-02-10 16:31:21 -08:00 |
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Michael Schmatz
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cc3b93a0f8
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Transfer teamSpellMap from tome to levelBus
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2014-02-10 16:18:39 -08:00 |
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Michael Schmatz
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465ea22b1a
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More progress with queues and client-side simulation
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2014-02-10 13:18:39 -08:00 |
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Nick Winter
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6009df26de
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
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