Commit graph

33 commits

Author SHA1 Message Date
Matt Lott
8f923f9e1e Replacing http PATCHs with PUTs
We’re keeping the patch behavior though.
Real patch calls return incorrect http responses in some environments,
like Browserstack and schools.
2014-10-27 16:09:52 -07:00
Nick Winter
24da2aa80a Preserving flag history and submission count so that things are more stable in between real-time submissions. 2014-10-18 17:32:01 -07:00
Nick Winter
f80380784a Levels save right away on victory. 2014-10-10 19:20:00 -07:00
Nick Winter
ef3edfcc08 Optimization for not rebuilding LevelSession defaults once a second to set playtime. 2014-10-07 10:06:41 -07:00
Nick Winter
67ed73a01f Probably don't need this; it doesn't appear to be storing the NaNs. 2014-10-06 22:29:54 -07:00
Nick Winter
e04a0f33a1 Fixed bug recording level playtime. 2014-10-06 18:55:10 -07:00
Scott Erickson
f081d9ed4b Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00
Nick Winter
ee9e453896 Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Nick Winter
6ff01f7deb Fixed #814. 2014-08-26 18:11:35 -07:00
Nick Winter
c79541f669 Full-screen playback during real-time mode. 2014-08-23 13:54:52 -07:00
Nick Winter
9c0869e566 Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun! 2014-08-22 21:35:08 -07:00
Ruben Vereecken
e6569539dc User page now uses the supermodel for user loading 2014-08-08 19:26:24 +02:00
Ruben Vereecken
47f00f9b5e Added achievement deleting and automatic achievement filling 2014-08-08 17:20:07 +02:00
Ruben Vereecken
3bfd341363 Goal states are now tracked in level sessions (state.goalStates) 2014-08-08 13:10:31 +02:00
Tery Lim
618ade4946 Clean up mixed quotes 2014-07-01 12:23:22 +08:00
Nick Winter
77920b5416 Improvements to profile views. Added links to players' code. 2014-06-11 19:38:47 -07:00
Michael Schmatz
e631bae248 Level session playtime logging 2014-05-16 15:27:46 -07:00
Michael Schmatz
e17fbdae73 Fixed common programmables not being saved 2014-04-10 14:08:20 -07:00
Shrihari
0160538b44 More migrations 2014-03-24 22:28:34 +05:30
Scott Erickson
74e068af0b Fixed some bugs from the migration from _.cloneDeep to $.extend 2014-03-18 13:47:51 -07:00
Scott Erickson
37a9b7f319 Switching from the slow _.cloneDeep to the fast $.extend 2014-03-18 13:08:26 -07:00
Nick Winter
48122000ed Gold shows up as an int in the HUD now. 2014-02-26 18:09:09 -08:00
Nick Winter
3c5902a1d2 Trying to get session code merging to work again. 2014-02-25 14:46:48 -08:00
Nick Winter
0380a30522 Fixes for not storing default code in other sessions. sass-brunch 1.8. Removed tutorial link for now. Round wizards. 2014-02-25 10:48:23 -08:00
Nick Winter
72cfcf96ed Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels. 2014-02-22 12:01:05 -08:00
Scott Erickson
1349a59084 Refactored destroy functions to have super be the last thing. 2014-02-14 10:57:47 -08:00
Michael Schmatz
1a2fa68473 Merge branch 'feature/task-queue'
Conflicts:
	app/views/play/level/tome/spell.coffee
2014-02-11 15:58:38 -08:00
Michael Schmatz
76b949ac1e Various changes before merge 2014-02-11 15:47:06 -08:00
Scott Erickson
ac49e5eec1 More memory fixes. 2014-02-11 15:38:36 -08:00
Michael Schmatz
0cbf669474 Added teamSpells persistence 2014-02-10 16:31:21 -08:00
Michael Schmatz
cc3b93a0f8 Transfer teamSpellMap from tome to levelBus 2014-02-10 16:18:39 -08:00
Michael Schmatz
465ea22b1a More progress with queues and client-side simulation 2014-02-10 13:18:39 -08:00
Nick Winter
6009df26de Ready for action, sir! 2014-01-03 10:32:13 -08:00