Nick Winter
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2c0bf2fef1
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Requiring certain heroes for certain levels, and showing the choose hero view when they go to play a level where the hero has changed.
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2014-11-26 08:53:06 -08:00 |
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Nick Winter
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e97ba54c94
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Reduced how much we're sending to Mixpanel. Turned off experimental languages A/B test.
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2014-11-20 20:31:17 -08:00 |
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Nick Winter
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d8dfc0a2b3
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Fixed some bugs with LevelSetupManager and inventory. Moved hard-coding of level-specific options to a new LevelOptions config file. Fixed a couple minor bugs.
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2014-11-10 12:47:24 -08:00 |
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Matt Lott
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c5b26a4376
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A/B test experimental languages hero select
Test group not shown experimental languages on first hero select.
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2014-11-10 11:08:21 -08:00 |
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Nick Winter
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ad06000ceb
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Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells.
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2014-11-09 16:19:18 -08:00 |
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Nick Winter
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cfff09b01e
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Merged big .executing arrow.
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2014-11-07 16:06:14 -08:00 |
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Scott Erickson
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a087663458
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Implemented Heald's design of the GameMenuModal.
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2014-11-07 13:02:28 -08:00 |
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Nick Winter
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fbc2799211
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Startd to implement new code editor design. Fixed #1732.
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2014-11-07 09:09:13 -08:00 |
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Scott Erickson
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424c3a6d3e
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Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager.
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2014-11-06 16:23:23 -08:00 |
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