Nichlas Torgersen
657182c8c0
Updates to norwegian translation
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I noticed there were some misspellings and grammar errors which I corrected. Especially the sign in-message, it went along the lines in norwegian as: "Draw yourself in", that doesn't make sense now does it.
Also removed some unneeded capitalizations, norwegian grammar is all about that and how you build a word. Most words can be combined into one, like in english: "Door handle" would be "Doorhandle" if english was using norwegian grammar rules.
2014-06-06 01:44:05 +02:00
Nick Winter
47b99adddf
Uncommented some fr.coffee section headers to go with the new translations.
2014-06-05 10:28:40 -06:00
Clement
9895432dd2
Syntax Update and Traduction Update
2014-06-05 18:03:33 +02:00
Clement
a7d0b540cd
Big Update /// Syntax Correction and Traduction
2014-06-05 13:35:03 +02:00
Nick Winter
0b2d5c251d
A bit more Worker hardening.
2014-06-04 15:47:09 -06:00
Nick Winter
f493f407c2
Fixed some bugs on job profile initialization.
2014-06-04 15:38:57 -06:00
Scott Erickson
8f6187125d
Fixed saving new settings for a level.
2014-06-03 12:27:53 -07:00
Nick Winter
143597dc0f
Merge pull request #1124 from ChrisLightman/patch-2
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Update Line 723-734 : Full Traduction
2014-06-03 08:26:54 -07:00
Nick Winter
bebb200090
Merge pull request #1122 from ChrisLightman/patch-1
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Update fr.coffee
2014-06-03 08:26:44 -07:00
Ruben Vereecken
ed44ab5f7d
Improved logging (winston) and admin-only'd the achievement editor
2014-06-02 21:07:23 +02:00
ChrisLightman
12da959550
Update Line 723-734 : Full Traduction
2014-06-02 20:52:49 +02:00
Ruben Vereecken
8d2c62ba84
Got repeatables working flawlessly and improved the achievement popup by a great deal
2014-06-02 20:34:05 +02:00
Ruben Vereecken
bb57756cd9
Processed Scott's feedback. Db endpoint slightly safer, some refactorings.
2014-06-02 20:33:01 +02:00
Ruben Vereecken
8607162cd7
Finished designing achievement notify, for now.
2014-06-02 20:33:01 +02:00
Ruben Vereecken
d8bb802468
Designing the Notify to show level progress
2014-06-02 20:33:01 +02:00
Ruben Vereecken
d766a24e11
Achievements now popup when polled for by the client
2014-06-02 20:33:01 +02:00
Ruben Vereecken
aa3fedeb02
Achievements can have icons. Users now have their scores denormalized
2014-06-02 20:32:00 +02:00
Ruben Vereecken
287019242f
Achievement queries are now strings server sided but remain objects for the client
2014-06-02 20:32:00 +02:00
Ruben Vereecken
c26f96f33e
Added achievement model and some missing pieces
2014-06-02 20:32:00 +02:00
Ruben Vereecken
1b2a251c58
Achievement editor in place and looking mighty fine
2014-06-02 20:31:09 +02:00
Ruben Vereecken
c2d2f2a2b8
Refactorings performed necessary to have searchable for more uses
2014-06-02 20:31:09 +02:00
Ruben Vereecken
a3ca382dcd
Used the feedback from Scott to improve endpoints
2014-06-02 20:29:12 +02:00
Ruben Vereecken
df60402d00
Added test
2014-06-02 20:29:12 +02:00
Ruben Vereecken
37b47d35de
Got work done on detecting achievements
2014-06-02 20:29:12 +02:00
Ruben Vereecken
699aa506f2
Added Local Mongo support for nested documents. Totally forgot those
2014-06-02 20:29:11 +02:00
Ruben Vereecken
e177912a5a
Added '$or' and '$and' to Local Mongo
2014-06-02 20:29:11 +02:00
Ruben Vereecken
b3bddbd785
Finished regular query selectors of Local Mongo
2014-06-02 20:29:11 +02:00
Ruben Vereecken
20af7b090a
Worked on getting the tests to work
2014-06-02 20:29:11 +02:00
Ruben Vereecken
f2f4fef1e0
Wrote tests for the local mongo querier
2014-06-02 20:29:11 +02:00
Ruben Vereecken
99927d1345
Started on the local mongo querier
2014-06-02 20:29:11 +02:00
Ruben Vereecken
2f5090df8f
Added schema objectIds and bettered the repeatable achievements
2014-06-02 20:29:11 +02:00
Ruben Vereecken
f5389fef99
Got the basic achievement schemas up. Still need proper references
2014-06-02 20:29:11 +02:00
Nick Winter
51891887e5
Fixed merge conflict
2014-06-02 10:43:31 -07:00
Nick Winter
257fe4cec3
Fixed merge conflict
2014-06-02 10:42:34 -07:00
Gutierri Barboza
8a8b80bcf5
More translations pt-br
2014-06-02 14:34:30 -03:00
ChrisLightman
cfcaece743
Update fr.coffee
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Modification mineures de syntaxe ( Majuscules )
2014-06-02 11:36:05 +02:00
Nick Winter
f3d5b724de
Merge branch 'inline-profile'
2014-06-01 16:45:49 -07:00
Nick Winter
10754e6825
Added i18n, error handling, autocomplete, highlighting the next section, animation for completing sections, and complete example skeleton.
2014-06-01 16:45:19 -07:00
Nick Winter
d19b6760da
More flourishes for inline profile editor.
2014-06-01 11:45:01 -07:00
Nick Winter
400fddc294
Jade, you're supposed to be so minimalist. But today... Today, I did this. I am sorry.
2014-05-31 22:09:41 -07:00
Inez KEMENES
a97d243100
Update hu.coffee
2014-05-31 16:16:28 +02:00
Nick Winter
852053022a
Started the horrifying migration to an inline jobs profile editor.
2014-05-30 22:12:44 -07:00
Scott Erickson
29011fab2a
Reworked validation error handling a little, putting better debugging logs in and making level save modal show when there are some.
2014-05-30 17:26:49 -07:00
Scott Erickson
22c4ddc064
Fixed the settings view putting undefineds in the level documents and causing validation errors.
2014-05-30 17:24:13 -07:00
Scott Erickson
f82ca5c1b6
Fixed #1099
2014-05-30 16:43:55 -07:00
Scott Erickson
47f28d26d1
Fixed up my refactoring of markToRevert so now _revertAttributes is only populated the first time set is called.
2014-05-30 16:20:20 -07:00
Scott Erickson
bba0e4939d
Fixed #1039
2014-05-30 15:06:33 -07:00
Scott Erickson
3602f67c24
Tweaked how editPath is passed to the server so it doesn't foul up validation.
2014-05-30 14:41:41 -07:00
Scott Erickson
7a9928b0c5
Fixed #1102
2014-05-30 13:57:21 -07:00
Scott Erickson
254c6ff7ba
Fixed #1106 a bunch. Patches show up correctly, don't include skipped paths when patching, and skipped paths are now used in the patch modal too.
2014-05-30 13:40:38 -07:00
Ruben Vereecken
84e6b8cd6d
Script event triggers are now fetched from the mediator, resolving issue #1061
2014-05-30 12:38:43 +02:00
Nick Winter
1f32c1c8a1
Merge pull request #1113 from rubenvereecken/issue1110
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One line fix for issue #1110 . Thang search bar works again.
2014-05-29 15:31:28 -07:00
Ruben Vereecken
ba57899f9f
One line fix for issue #1110 . Thang search bar works again.
2014-05-30 00:16:11 +02:00
Nick Winter
df13bbfaa6
Made right-click duplicate Thang menu actually clone modified Thang.
2014-05-29 12:33:21 -07:00
Nick Winter
f3adc216ed
Protecting our replacement of Math.random via Aether.
2014-05-29 12:26:08 -07:00
Scott Erickson
afc14e593d
Fixed models thinking they've got changes when they don't.
2014-05-29 10:48:48 -07:00
Nick Winter
90c97008ae
Merge pull request #1098 from rubenvereecken/view-refactoring
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Refactored getRenderData from SearchView to children
2014-05-28 18:59:02 -07:00
dpen2000
bd444fa547
Fixes #1096 by ensuring progress is reset back to zero so render gets called correctly after ajax call to load patches completes
2014-05-29 02:16:07 +01:00
Ruben Vereecken
5909f15678
Refactored getRenderData from SearchView to children
2014-05-28 17:32:18 +02:00
Scott Erickson
93f7d8c0a4
Made sure sprites are idle and properly positioned when they load.
2014-05-27 16:41:56 -07:00
Scott Erickson
3b87c9c360
Fixed some remaining jqxhr objects hanging around.
2014-05-27 16:33:57 -07:00
Nick Winter
a481af08d3
Fixed a couple typos with failed resource loading handling.
2014-05-26 20:51:05 -07:00
Nick Winter
c01bd69625
Better recoverability for non-UserCodeProblem errors during world generation.
2014-05-26 18:45:00 -07:00
Nick Winter
ec0027043b
Added experimental Io language from Aether.
2014-05-26 08:59:48 -07:00
Nick Winter
ed36dba3f5
Merge pull request #1041 from Shpionus/patch-1
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Update ru.coffee
2014-05-25 12:17:12 -07:00
Nick Winter
3dd362c01e
Added support for blaming infinite loops.
2014-05-25 12:15:32 -07:00
Nick Winter
6b554e03ef
Merge pull request #1084 from domenukk/feature/step-single-frame
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Added shortcut for frame single-stepping
2014-05-25 09:37:13 -07:00
Nick Winter
16e1ef760a
Merge branch 'master' of git://github.com/jayant1992/codecombat
2014-05-25 08:51:13 -07:00
Nick Winter
1a6fd75103
Trying to fix some Simulator loading errors.
2014-05-25 08:29:33 -07:00
Nick Winter
33408020f1
Merge pull request #1054 from dpen2000/patch-2
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Update simulate_tab.coffee
2014-05-25 08:27:54 -07:00
z3t1
d8b448ab60
Update zh.coffee
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Update some phrases.
2014-05-25 16:05:35 +08:00
Dominik Maier
f62cd7f38b
+ added shortcut for frame single-stepping
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+ fixed single stepping for frames
2014-05-24 17:31:59 +02:00
Jayant Jain
55569ccf2f
Resolves an issue with nanoscroller and initially hidden content
2014-05-24 12:02:26 +05:30
Jayant Jain
241adafad8
Adds nanoscroll for other tabs in editor
2014-05-24 12:02:26 +05:30
Jayant Jain
f17c5cfb51
Adds nanoscroll to thang tab in level editor
2014-05-24 12:02:26 +05:30
Jayant Jain
a84049cf16
Fixes issues with dragging thangs onto the map
2014-05-24 12:02:26 +05:30
Jayant Jain
cbe5f3a011
Fixes issue with esc key not deselecting the current thang
2014-05-24 12:02:26 +05:30
Jayant Jain
94f70ca9f4
Fixes #1079
2014-05-24 12:02:26 +05:30
Nick Winter
35fc5a5197
Fixed infinite loop detection, I hope.
2014-05-23 21:24:50 -07:00
Nick Winter
690fbc6919
Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking.
2014-05-23 12:04:42 -07:00
Nick Winter
ff171588d9
Trying out text shadow coloring based on team for text event labels.
2014-05-23 09:56:39 -07:00
Nick Winter
bda8f10508
Fixed a couple typos in the hu merge.
2014-05-23 09:27:02 -07:00
Inez KEMENES
1d595e9a0d
Update hu.coffee
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The line no. 123 disappeared. I may have accidentally deleted it while working on 122. Sorry. Please correct.
2014-05-23 16:21:46 +02:00
Nick Winter
26d2816071
Fixed some more memory leaks.
2014-05-22 19:05:11 -07:00
Scott Erickson
bd575ad667
Fixed the placement of wall sprites in the level editor to wait until the sprite sheet is finished being built.
2014-05-22 14:16:39 -07:00
Scott Erickson
5a407492db
Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default.
2014-05-22 13:48:48 -07:00
Scott Erickson
681adc1dcd
Got rid of a log.
2014-05-22 13:37:08 -07:00
Nick Winter
4c7d7fce03
Fixed some memory leaks.
2014-05-22 12:05:36 -07:00
Scott Erickson
4b88296265
Set up the supermodel to clear out jqxhrs once they're done, since they take a lot of memory.
2014-05-22 11:47:38 -07:00
Scott Erickson
bfa90f671d
Fixes #940 , merging the signup and login modal into a single modal. Created a couple A/B tests for amount of text in the signup modal.
2014-05-22 11:26:08 -07:00
Scott Erickson
d613c230ef
Fixed some text in the victory modal that wasn't showing up because of indentation.
2014-05-22 11:26:08 -07:00
Scott Erickson
104deb2ab8
Disabled CocoModel noty errors for form submissions that handle these errors.
2014-05-22 11:26:08 -07:00
Michael Schmatz
8604a0ed3c
Update rules about location restrictions
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Just to clarify, people from regions that we can't send prizes to can play, just not receive prizes.
2014-05-22 10:34:46 -07:00
George Saines
a2fbe5865a
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-22 09:55:34 -07:00
George Saines
4ffbdf004c
modifying oreilly logo size
2014-05-22 09:55:30 -07:00
Nick Winter
48f5347075
Fixed gigantor server scoring bug. Cleaned up a bit of logging and error handling. Finished not resetting scores on resubmitting.
2014-05-21 21:56:11 -07:00
Nick Winter
4fc1341a64
Added a way to remove SuperModel resources to fix ladder tab refreshing.
2014-05-21 15:33:28 -07:00
Scott Erickson
037dbe97c6
Some remaining work to get the delayed show guide script set up.
2014-05-21 14:50:27 -07:00
Scott Erickson
4929f81fcc
Fixed the level editor preview window not loading on repeated opens.
2014-05-21 14:28:52 -07:00
Scott Erickson
18f694b010
Fixed up the level loader to include session objects as world necessities.
2014-05-21 12:53:28 -07:00
Scott Erickson
c43081636f
Fixed the facebook event schema.
2014-05-21 12:35:37 -07:00
Nick Winter
06866e48de
Merge pull request #1059 from rafagomes/patch-1
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Updated some words and phrases
2014-05-21 11:27:54 -07:00
Rafael Gomes
09db5cb9ee
Updated some words and phrases
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Just a few words and phares until have more experience in the project.
2014-05-21 14:38:08 -03:00
Nick Winter
511dcef313
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-21 10:30:03 -07:00
Michael Schmatz
585b907f4e
More temp fixes for 422s
2014-05-21 10:29:16 -07:00
Nick Winter
8fb1237810
Added noty error messages when unable to save CocoModels.
2014-05-21 10:27:47 -07:00
Jayant Jain
8f1f378bcb
Fixes issue with thang being added twice upon click
2014-05-21 10:27:47 -07:00
Jayant Jain
c05780de4c
Resolves #170 , thang can be directly placed by dragging onto the map
2014-05-21 10:27:46 -07:00
Michael Schmatz
02f8458dfe
Temp fix for occasional 422
2014-05-21 10:16:01 -07:00
dpen2000
ce661a5493
Update simulate_tab.coffee
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Add back in current user to nearby simulators
2014-05-21 15:06:52 +01:00
Burlutskiy Ivan
70403409f3
Update ru.coffee
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reverted team translation by @M-r-A request.
2014-05-21 12:18:44 +04:00
Scott Erickson
a8b54f3cdc
Made backbone mediator validate only on development.
2014-05-20 15:58:57 -07:00
Scott Erickson
a7f24ab04f
Some work on subscription definitions for the validated Backbone Mediator. Added 'script-manager:tick' channel.
2014-05-20 15:36:15 -07:00
Nick Winter
88ef5ffe93
Prevent default ACE go-to-line alert when pressing Ctrl/Cmd+L.
2014-05-20 15:24:57 -07:00
Nick Winter
de9f1fab0d
Merged.
2014-05-20 15:09:48 -07:00
Burlutskiy Ivan
a8a50df025
Update ru.coffee
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Fixed previous typos; uncommented translations.
2014-05-21 01:32:15 +04:00
Scott Erickson
70525ec57a
Fixed the music starting when you restart the level, even if music is off.
2014-05-20 13:43:52 -07:00
Burlutskiy Ivan
65a364d3f7
Update ru.coffee
2014-05-21 00:21:10 +04:00
Nick Winter
88a5685c37
Fix for WizardSprite scale thing.
2014-05-20 12:32:26 -07:00
Scott Erickson
86736d8f4a
Fixed a bug.
2014-05-20 12:22:24 -07:00
Scott Erickson
2b56dffcb0
Fixed a bug where sometimes scripts setting playback would be overridden by the surface resetting playback after casting is done.
2014-05-20 12:21:43 -07:00
Scott Erickson
3f884e71e5
Fixed the LevelLoader in headless settings.
2014-05-20 11:25:32 -07:00
Scott Erickson
93c6f72f07
Asynchronously building things again.
2014-05-20 10:49:19 -07:00
Nick Winter
a04130f26a
Fixed a bug with ladder tab not reloading.
2014-05-20 10:40:15 -07:00
Michael Schmatz
b31e6312ac
Updated rules to be subject to change
2014-05-20 10:10:40 -07:00
Nick Winter
022722a19f
Fixed cosmetic GoalManager destruction error.
2014-05-20 09:19:31 -07:00
Nick Winter
248cec1e6e
Transpile code properly.
2014-05-20 08:23:25 -07:00
Nick Winter
d058b16283
Fixed some memory leaks.
2014-05-20 08:00:49 -07:00
Scott Erickson
04da5b4714
Fixed thang avatar view thang loading some more.
2014-05-19 23:02:02 -07:00
Scott Erickson
a8abe8c887
Fixed mark sprite scaling some more.
2014-05-19 23:01:48 -07:00
Scott Erickson
042fd7ac0d
Made the guide, when it shows up the first time, only show the first doc.
2014-05-19 22:25:40 -07:00
Scott Erickson
f24ee98295
More work on mark sizing.
2014-05-19 22:17:23 -07:00
George Saines
5d8e199c2d
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-19 22:14:09 -07:00
George Saines
5d603f625e
removing China
2014-05-19 22:14:05 -07:00
Nick Winter
513a73c62e
Added grayscale filter until hover for tournament sponsor logos.
2014-05-19 22:07:36 -07:00
Nick Winter
b6406b9b0e
Put some tournament details in there. Muted some extra casting sounds during level load.
2014-05-19 21:56:20 -07:00
Scott Erickson
f463966a22
Fixed a bug with thangs not being properly scaled when first created sometimes.
2014-05-19 21:55:41 -07:00
Scott Erickson
6c3ff16bed
Fixed setting registration points for thangs that match world dimensions.
2014-05-19 21:55:31 -07:00
Scott Erickson
ae8d28182c
Fixed a bug where sometimes thang avatar views wouldn't render the portrait, because 'loading' wouldn't be set to false properly.
2014-05-19 21:55:30 -07:00
Scott Erickson
b816055f9e
Fixed goal states to handle teams.
2014-05-19 21:55:30 -07:00
George Saines
8b5014a053
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-19 21:39:45 -07:00
George Saines
5b6b26415b
making the Firebase logo look good
2014-05-19 21:39:41 -07:00
Nick Winter
39178daff6
Trying to show loading ready and initialize the Surface earlier.
2014-05-19 20:49:17 -07:00
Nick Winter
b2cc3d0692
Fixed bug with preloading the world replacing casting the same world if timing was wrong.
2014-05-19 20:12:16 -07:00
Scott Erickson
9ad4602e0f
Fixed a bug with the new goal view.
2014-05-19 20:11:33 -07:00
Nick Winter
341097c5ca
A couple improvements for the LadderSubmissionView.
2014-05-19 19:51:24 -07:00
Michael Schmatz
d8df61f94b
Merge branch 'master' of https://github.com/codecombat/codecombat
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Conflicts:
app/templates/play/ladder/ladder.jade
2014-05-19 19:43:47 -07:00
Michael Schmatz
ca2e48b491
Edited judging criteria
2014-05-19 19:37:25 -07:00
Nick Winter
116965fcdc
Rules wording tweaks; highlighting new matches and end of ranking with sounds.
2014-05-19 19:13:36 -07:00
Michael Schmatz
aba0120e88
Merge branch 'master' of https://github.com/codecombat/codecombat
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Conflicts:
server/queues/scoring.coffee
2014-05-19 19:04:47 -07:00
Michael Schmatz
97cbf55695
Simulator fetch random Greed games when queue empty
2014-05-19 18:58:45 -07:00
George Saines
8277472fda
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-19 17:59:48 -07:00
George Saines
4f763d0203
added the rules section
2014-05-19 17:59:43 -07:00
Nick Winter
af31bcf008
Fleshed out tournament prizes tab.
2014-05-19 17:40:06 -07:00
Scott Erickson
b410d91203
Cleaned up the LevelView, organizing it so that initialization code roughly runs in order, and set it up so that the ScriptManager is created earlier.
2014-05-19 17:10:41 -07:00
Scott Erickson
62ad8dd26a
Added a status message to the goals view.
2014-05-19 16:36:45 -07:00
Scott Erickson
9ace31d391
Fixed the target mark.
2014-05-19 16:36:45 -07:00
Scott Erickson
8ae14e21ae
Fixed #1029 . Refactored scaling for sprites a bit.
2014-05-19 16:36:44 -07:00
dpen2000
10d0ef0606
Fix admin checkbox label for attribute so clicking on it toggles checkbox correctly
2014-05-19 23:28:53 +01:00
George Saines
7c0d73e779
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-19 15:19:59 -07:00
George Saines
07177e1a89
putting together the prizes page
2014-05-19 15:19:56 -07:00
Nick Winter
8a5a45950f
Simulator now pleads for you to help simulate when your match is being ranked.
2014-05-19 14:59:47 -07:00
Michael Schmatz
b8dc4ed939
Stopgap solution for totalScore being string
2014-05-19 14:58:08 -07:00
Nick Winter
68a4483e91
Moved views/play/ladder_view to views/play/ladder/ladder_view and made a new views/play/ladder_home_view.
2014-05-19 11:58:53 -07:00
Scott Erickson
179702b0eb
Set up the goals view to be more hidden by default, and shows up on mouse hover.
2014-05-19 11:31:18 -07:00
Nick Winter
5dd8bec393
Fixed issues with initial sprite scaling.
2014-05-19 10:39:24 -07:00
Michael Schmatz
6f2fd8e293
Verification simulator changes
2014-05-19 10:11:23 -07:00
Nick Winter
5dffca7a9c
Propagated i18n tags.
2014-05-19 10:11:18 -07:00
Nick Winter
b89615cea4
Added helpful keyboard shortcuts modal.
2014-05-19 10:08:34 -07:00
Michael Schmatz
38d732d8bc
Disable hover debugger when spell changed
2014-05-18 11:51:31 -07:00
Michael Schmatz
5c72ccdce1
Add support for Aether globals in hover debugger
2014-05-18 11:41:42 -07:00
Nick Winter
9df34875ee
Added tournament rules/prizes placeholders.
2014-05-17 20:43:05 -07:00
Nick Winter
3c9428ffd3
Refactored game ranking buttons into a LadderSubmissionView.
2014-05-17 11:55:51 -07:00
Scott Erickson
5907ca8619
Fixed scaling in the thang type editor.
2014-05-17 11:49:11 -07:00
Scott Erickson
df222461bf
Fixed a bug that was bringing the thang editor down.
2014-05-17 11:38:33 -07:00
Scott Erickson
f99a95768e
Set up CocoSprites to have text appear overhead based on events coming from the ShowsText component.
2014-05-17 11:28:57 -07:00
Scott Erickson
4be67113be
Thang events now only appear once per whole frame, rather than for each interpolated frame.
2014-05-17 11:28:57 -07:00
Nick Winter
736fc8c12f
Remove overeager transpile problem showing for JS again.
2014-05-17 09:58:35 -07:00
Gutierri Barboza
589de9b4b2
correction in "candidate_location"
2014-05-17 13:11:05 -03:00
Gutierri Barboza
ac3c5276b5
update PT-BR
2014-05-17 13:07:51 -03:00
Pablo Lobato
8794921018
Update es-ES.coffee
2014-05-17 11:09:55 +02:00
Nick Winter
418c2f1a2c
Preserve original scripts; don't overwrite with nothing if new world finishes before script initialization.
2014-05-16 17:38:33 -07:00
Nick Winter
a36a7792ec
Fixed problem with IndieSprites not loading, breaking scripts.
2014-05-16 17:18:56 -07:00
Nick Winter
f64e50f85b
Recording flow only for frame of interest.
2014-05-16 16:52:55 -07:00
Michael Schmatz
891471b80a
Add time to hover debugger
2014-05-16 16:04:10 -07:00
Scott Erickson
ae64032739
Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals.
2014-05-16 15:34:14 -07:00
Michael Schmatz
e631bae248
Level session playtime logging
2014-05-16 15:27:46 -07:00
Michael Schmatz
5b93414862
Add playtime, opponent name, totalScore to match
2014-05-16 14:52:49 -07:00
Michael Schmatz
2e36a3352e
Modified level session schema to log playtime, renormalize score and name in matches
2014-05-16 14:13:59 -07:00
Michael Schmatz
21ccaa2d8a
Adjust histogram height downwards
...
Make room for ranking text
2014-05-16 13:33:41 -07:00
Michael Schmatz
ab1b0cac42
Added "Rank your session" message
2014-05-16 13:30:55 -07:00
Michael Schmatz
bd1261802d
Fix rank for unranked sessions on ladder histogram
2014-05-16 13:27:42 -07:00
Michael Schmatz
934c853789
Live simulation count and fixed double simulator leaderboard session
2014-05-16 13:16:35 -07:00
Michael Schmatz
60342cc40e
Hover debugger optimization for "this"
2014-05-16 10:19:36 -07:00
Nick Winter
5d30cc7eab
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-16 10:04:03 -07:00
Nick Winter
c1052d8d7e
Fixed bug with trying to play selection sound for nonexistent sprites.
2014-05-16 10:03:45 -07:00
Michael Schmatz
206d63231e
Fixed teamSpells instantiation
2014-05-16 09:47:15 -07:00
Nick Winter
7811bda6c3
Use ace/mdoe/python for Python instead of ace/mode/lua.
2014-05-16 08:55:59 -07:00
Nick Winter
cff00f90b5
Stopped bug with useTranspiledCode; it will need more work later to get right.
2014-05-15 21:53:23 -07:00
Nick Winter
fabf607b6a
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-15 20:49:15 -07:00
Nick Winter
ca6ea474bf
Fixed some bugs with sprite sound loading and playback.
2014-05-15 20:49:10 -07:00
Scott Erickson
eebbae9b13
Added a global SPRITE_RESOLUTION_FACTOR property.
2014-05-15 17:09:35 -07:00
Michael Schmatz
65aae86dcc
Merge branch 'master' of https://github.com/codecombat/codecombat
...
Conflicts:
app/lib/simulator/Simulator.coffee
2014-05-15 16:44:16 -07:00
Michael Schmatz
a21d17a168
Have simulator use transpiledCode
2014-05-15 16:43:16 -07:00
Nick Winter
c7ca081df9
Merged ProblemAlertView fixes.
2014-05-15 15:36:06 -07:00
Nick Winter
c2a7530b62
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-15 15:35:08 -07:00
Michael Schmatz
0bb1422d6c
Switch spectate and level view to use transpiled code
2014-05-15 15:18:17 -07:00
Nick Winter
763e0500b2
Tracking simulator clicks.
2014-05-15 15:10:50 -07:00
Nick Winter
b973b749c0
Merged.
2014-05-15 14:57:24 -07:00
Nick Winter
8909d218bc
Moved random seed initialization to Existence System, where it can be configured.
2014-05-15 14:54:31 -07:00
Scott Erickson
2a1d9a3c6c
Turned shadow caching back on, with a little buffer. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
2014-05-15 13:19:10 -07:00
Vicky Chijwani
0a14681e7b
Correctly parse multi-line error messages in the editor.
2014-05-16 01:41:26 +05:30
Scott Erickson
3a1afbb7ca
Turned shadow caching back on. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
2014-05-15 13:06:42 -07:00
Scott Erickson
c03004166c
Set up the save version modal/patch modal to submit on submit form (like pressing enter in an input).
2014-05-15 12:37:39 -07:00
Nick Winter
c1f9d51b37
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
2014-05-15 11:27:51 -07:00
Scott Erickson
f653aa3375
Fixed #1008
2014-05-15 10:51:38 -07:00
Michael Schmatz
338b613074
Added transpiledCode to victory modal
2014-05-15 09:30:59 -07:00
Nick Winter
dbcafbb29b
Working on level-specific coding languages, with non-writable code in JavaScript.
2014-05-14 21:54:36 -07:00
Scott Erickson
2a17ec5cb9
Refactored out displayObject from CocoSprites.
2014-05-14 17:05:13 -07:00
Michael Schmatz
4e268d8dc6
Add codeLanguage to level session
2014-05-14 16:41:02 -07:00
Nick Winter
dd1acb94ed
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-14 16:06:09 -07:00
Nick Winter
c420209a6b
Improved GoldView tooltip.
2014-05-14 16:06:00 -07:00
Michael Schmatz
f32a0ca963
Added transpile to in-game rank button
2014-05-14 15:45:38 -07:00
Nick Winter
d61922ae42
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-14 15:31:19 -07:00
Nick Winter
cc7808251f
Zoom/scroll, ModelModal, and coordinate grabber fixes.
2014-05-14 15:29:55 -07:00
George Saines
75ab5d6435
making our recruitment % consistent
2014-05-14 14:55:04 -07:00
Scott Erickson
a1474652f6
Merge branch 'feature/thangload'
2014-05-14 14:21:40 -07:00
Scott Erickson
00fdaa1d0f
Fixed raster image sprites to update their scales when they load, and to properly place themselves if matching world dimensions.
2014-05-14 12:28:47 -07:00
Nick Winter
698207f533
Merge pull request #996 from gosnat/patch-8
...
Update world.coffee
2014-05-14 11:55:01 -07:00
Nick Winter
7f3e769cbd
Merge pull request #997 from gosnat/patch-6
...
Update GoalManager.coffee
2014-05-14 11:54:50 -07:00
Nick Winter
57f3846abb
Merge pull request #998 from gosnat/patch-7
...
Update thang.coffee
2014-05-14 11:54:46 -07:00
Scott Erickson
7a381df348
Merge branch 'feature/thangload'
2014-05-14 11:48:19 -07:00
Michael Schmatz
b11112c0aa
Merge pull request #1001 from codecombat/transpiledCode
...
Include transpiled code in submission process
2014-05-14 11:43:53 -07:00
Michael Schmatz
a1360d6cb8
Include transpiled code in submission process
2014-05-14 11:42:15 -07:00
Scott Erickson
09fbfdb360
Fixed a bug with the simulator due to the changes made to the supermodel.
2014-05-14 11:13:36 -07:00
Michael Schmatz
19a637aaa4
Open candidates in new tab
2014-05-14 10:37:16 -07:00
Scott Erickson
0be813e424
Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished.
2014-05-14 10:35:16 -07:00
Michael Schmatz
9f9d651b3b
Updates to transpile script and updated aetherOptions
2014-05-14 10:14:18 -07:00
Scott Erickson
cab1adf8fc
Merge branch 'master' into feature/thangload
2014-05-14 09:31:59 -07:00
Scott Erickson
54af58baee
SuperModel no longer emits progress going backward ever, and added a way to prevent it from getting to high in the middle of a chain of loading.
2014-05-14 09:24:52 -07:00
Scott Erickson
4b404ae124
Finished tuning the supermodel loading and progress.
2014-05-13 14:39:45 -07:00
Nick Winter
ab37646cb6
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-13 11:04:20 -07:00
Nick Winter
53870a89a5
Python allowed, and better support for transpile errors.
2014-05-13 11:04:04 -07:00
Scott Erickson
b4ad34eb8f
LevelLoader only builds and loads thang types in the world on the first frame, letting everything else happen lazily.
2014-05-13 10:51:55 -07:00
Michael Schmatz
961fea7d5c
Update level session schema
2014-05-13 10:49:02 -07:00
gosnat
12f351197d
Update world.coffee
...
add getGoalState
2014-05-13 12:43:39 -05:00
gosnat
72b2c84705
Update thang.coffee
...
add getGoalState
2014-05-13 12:42:48 -05:00
gosnat
25287e0298
Update GoalManager.coffee
...
add getGoalState
2014-05-13 12:41:39 -05:00
Scott Erickson
66af855497
Merge branch 'master' into feature/thangload
2014-05-13 10:27:10 -07:00
Scott Erickson
1d88b6eefe
Most of the way there getting it to work with loading thang types dynamically throughout the play view.
2014-05-13 10:26:33 -07:00
Nick Winter
69dc96c7c8
Fixed Rank My Game on my matches.
2014-05-12 19:56:12 -07:00
Dominik Maier
bb562aba32
+ Overly lengtly comment changed.
2014-05-13 04:40:15 +02:00
Nick Winter
09bdc9bad9
Fixed initial team setting.
2014-05-12 19:39:16 -07:00
Dominik Maier
521bc31fa5
+ Created function for generating a reproducable seed out of user code - as using JSON.stringify is not garanteed to be the same on every browser for objects.
2014-05-13 04:32:29 +02:00
Dominik Maier
efa39ffcd9
+ Created function for generating a reproducable seed out of user code but it fails inside the web-worker
2014-05-13 04:18:56 +02:00
Dominik Maier
2807e83672
+ "Real" predictable random. Seed depends on usercode map.
2014-05-13 03:34:11 +02:00
Nick Winter
4a151d3b72
Improving #671 .
2014-05-12 16:45:12 -07:00
Nick Winter
2eefdef191
Working on matching Surface paused state to the pause screen.
2014-05-12 15:54:07 -07:00
Nick Winter
78a0efac78
Fixed long words in Labels and empty GoldView.
2014-05-12 15:03:53 -07:00
Nick Winter
802889d115
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-12 13:28:51 -07:00
Nick Winter
1a5e30d5b5
Dynamic Canvas sizing.
2014-05-12 13:28:46 -07:00
Michael Schmatz
687872a97b
Moved debug cache onto main thread
...
UI responsiveness greatly improved
2014-05-12 11:16:02 -07:00
Nick Winter
1aa72541ff
Merged master into feature/thangload.
2014-05-12 09:57:31 -07:00
Nick Winter
e1b35251a3
Fixed bug with playback ending early.
2014-05-12 08:35:46 -07:00
Nick Winter
714d17fd7f
Adding Clojure and Lua worker modes.
2014-05-11 22:52:43 -07:00
Nick Winter
0b5854765a
Adding Clojure and Lua as choosable languages.
2014-05-11 22:51:44 -07:00
Nick Winter
74ef9bc987
Experimental support for preloading worlds when we would have autocast if manual cast is on.
2014-05-11 17:42:32 -07:00
Nick Winter
8df3b01f9e
Merged world/lodash/aether breakup for world workers.
2014-05-10 18:52:55 -07:00
Nick Winter
1e18f0b42f
Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
2014-05-10 18:24:50 -07:00
Scott Erickson
f1de2ca8d9
Brought the canvas size down again because it halves the FPS in Firefox at least.
2014-05-09 16:35:10 -07:00
Scott Erickson
504a904841
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-09 15:22:39 -07:00
Scott Erickson
7815951073
Split out aether from vendor.js. Should help #826 .
2014-05-09 15:22:23 -07:00
Nick Winter
df88be1ab1
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-09 15:07:55 -07:00
Nick Winter
6040d3b225
Shouldn't use much CPU when totally paused on Surface.
2014-05-09 15:07:30 -07:00
Michael Schmatz
1bbd4e6c68
Fixed frame-related bug
2014-05-09 15:05:50 -07:00
Michael Schmatz
f05af0fbe7
Merge branch 'master' of https://github.com/codecombat/codecombat
...
Conflicts:
app/assets/javascripts/workers/worker_world.js
2014-05-09 14:50:08 -07:00
Michael Schmatz
66cc427417
Forward simulation optimization
2014-05-09 14:48:43 -07:00
Nick Winter
a74d015d18
Fixed a couple minor bugs.
2014-05-09 14:30:33 -07:00
Nick Winter
589410ed8e
Merged master into feature/thangload.
2014-05-09 12:56:58 -07:00
Nick Winter
c4819c647c
Removed includeeFlow, since we're going to do it lazily with the debug worker.
2014-05-09 09:29:50 -07:00
Scott Erickson
0292be054e
I think this fixes #976 . I believe the client was attempting to save components and systems it didn't have write access to, and that was gumming up the works. Not 100% sure though; reopen if it rears its ugly head once more.
2014-05-08 14:56:02 -07:00
Scott Erickson
3d51969757
Fixed the patch view loading.
2014-05-08 14:54:47 -07:00
Scott Erickson
9c3cefa457
Removed a couple logs I forgot about.
2014-05-08 14:28:18 -07:00
Scott Erickson
8072629534
Merged the bug fix which I did too.
2014-05-08 13:43:15 -07:00
Scott Erickson
57f11ff3ea
Fixed some bugs with the components tab.
2014-05-08 13:40:42 -07:00
Michael Schmatz
cb5ae5f2f6
Fix #983
...
We need a generic scrolling solution
2014-05-08 11:58:45 -07:00
Nick Winter
3819778bee
Updating everything to Aether 0.2.0.
2014-05-08 11:43:00 -07:00
Nick Winter
775a2a87e2
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-08 11:36:26 -07:00
Michael Schmatz
f0a873cf02
Fix #985
...
I can’t wait until Chrome has majority market share
2014-05-08 11:17:27 -07:00
Scott Erickson
1e938910ed
Couple bug fixes.
2014-05-08 11:10:22 -07:00
Scott Erickson
9a5c4b6ced
Merge remote-tracking branch 'origin/master'
2014-05-08 10:54:43 -07:00
Scott Erickson
e9fc3df7c1
Set up the versions modal to display changes between versions when you select two of them.
2014-05-08 10:54:39 -07:00
Michael Schmatz
9c58aef32b
Merged worker_debug and worker_world
2014-05-08 09:47:02 -07:00
Scott Erickson
ed222338e7
Fixed #892 by having the components tab reload whenever it's opened.
2014-05-07 16:24:13 -07:00
Nick Winter
f3c6745b29
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-07 15:37:49 -07:00
Michael Schmatz
4221fd55cb
Fixed #979
2014-05-07 13:56:10 -07:00
Michael Schmatz
ae213cc330
Fixed #982
2014-05-07 13:33:17 -07:00
Scott Erickson
c037ce14f2
Fixed #958 . LevelLoader wasn't handling cached session objects passed in with the supermodel.
2014-05-07 13:28:42 -07:00
Michael Schmatz
7432112cba
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-07 11:37:04 -07:00
Michael Schmatz
7110f023f2
Merge branch 'feature/hover-debugger-performance'
...
Conflicts:
app/lib/God.coffee
app/views/play/level/tome/spell_debug_view.coffee
2014-05-07 11:37:03 -07:00
Scott Erickson
09a47cc5d8
Fixed #951 . The parser was removing the shadow shape but not the tween of the shadow.
2014-05-07 11:11:22 -07:00
Michael Schmatz
806b159aab
Fixed another off-by-one error
2014-05-07 10:20:22 -07:00
Michael Schmatz
6fd89f10b9
Fixed various debugger UI bugs
2014-05-07 10:03:49 -07:00
Michael Schmatz
4ef6548dad
Fixed array prototype alteration conflict
2014-05-07 09:34:37 -07:00
Nick Winter
0c30ec0c12
Some weird bugs I noticed with {me}.
2014-05-06 16:58:08 -07:00
Michael Schmatz
da575f8945
Refactored hover debugger is functional
...
Still needs optimizations and a few bug fixes, but it’s better than the
existing code existing to Nick
2014-05-06 15:07:06 -07:00
Scott Erickson
d62f04cf88
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-06 14:52:28 -07:00
Scott Erickson
c345a31d14
Merge branch 'PatchesLayoutInconsistency' of https://github.com/dpen2000/codecombat into dpen2000-PatchesLayoutInconsistency
2014-05-06 14:50:01 -07:00
dpen2000
4ff1e9a3a3
Make components' patches tab and systems' patches tab look consistent
...
Mix of previous stylings with spacing at top and white background
2014-05-06 17:34:13 -04:00
Nick Winter
1f166406ac
Some new names.
2014-05-06 12:47:38 -07:00
Michael Schmatz
e8d26af985
Implemented caching and fixed off by one error
2014-05-06 11:36:46 -07:00
Scott Erickson
c58a27fcbf
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-06 11:21:15 -07:00
Scott Erickson
ffdf11133e
Merge branch 'SetReadOnlyChanges' of https://github.com/dpen2000/codecombat into dpen2000-SetReadOnlyChanges
2014-05-06 11:19:11 -07:00
Nick Winter
ca8d5c1f3b
Stop bobbing and more marks when world ended.
2014-05-06 11:02:53 -07:00
Michael Schmatz
dddd617a08
userCodeMap issues fixed
...
Now beginning hooking up the UI
2014-05-06 10:06:32 -07:00
Nick Winter
2e6bec5454
Some fixes for my accidental merge of #970 .
2014-05-06 09:49:04 -07:00
Nick Winter
1f3cc8a004
Merge branch 'master' of git://github.com/domenukk/codecombat
2014-05-06 08:00:39 -07:00
Nick Winter
09c8a99a9b
Merge branch 'patch-5' of git://github.com/gosnat/codecombat into gosnat-patch-5
2014-05-06 07:23:51 -07:00
Nick Winter
acccee33a3
Cleaner conditional init syntax.
2014-05-06 07:22:09 -07:00
Nick Winter
3e7edd8c61
Merge branch 'patch-4' of git://github.com/gosnat/codecombat into gosnat-patch-4
2014-05-06 07:18:26 -07:00
Nick Winter
9e40dcd2e3
Added a couple i18n tags.
2014-05-06 06:58:20 -07:00
Nick Winter
af5b878166
Fixed wizard setting things.
2014-05-06 06:56:14 -07:00
Roy Xue
03e5d1ca50
Merge pull request #1 from codecombat/master
...
Update CodeCombat
2014-05-06 14:09:42 +08:00
Dominik Maier
6d244e8560
+ Merged Simulators
2014-05-06 05:07:34 +02:00
Nick Winter
81634190ef
Added i18n for translating specific articles now, too.
2014-05-05 19:14:38 -07:00
Dominik Maier
ad85bf5b77
Merge remote-tracking branch 'upstream/master'
2014-05-06 03:12:24 +02:00
Nick Winter
0f5ee67fe1
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-05 17:59:32 -07:00
Dominik Maier
c9bb488794
Created headless-client and an alternative implementation of god
2014-05-06 02:37:14 +02:00
Nick Winter
0e0ca785d9
Moved ready-to-rank logic to LevelSession where it can be shared across victory and multiplayer modals and My Matches tab.
2014-05-05 16:59:12 -07:00
Scott Erickson
056f081cdb
Merge branch 'anonNameCollide' of https://github.com/adi2412/codecombat into adi2412-anonNameCollide
...
Conflicts:
app/views/modal/signup_modal.coffee
2014-05-05 16:48:35 -07:00
Scott Erickson
8d67e28977
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-05 16:35:45 -07:00
Scott Erickson
684e61532a
Fixed a bug with the deltas library identifying conflicts between patches.
2014-05-05 16:35:26 -07:00
Nick Winter
82529c781b
Fixed some ladder home links.
2014-05-05 15:33:08 -07:00
Scott Erickson
8f9aea1b9b
Fixed the patches view.
2014-05-05 15:19:35 -07:00
Michael Schmatz
97f3694dbf
Basic backend functionality is there
2014-05-05 13:26:37 -07:00
gosnat
939509849c
Update GoalManager.coffee
...
Justification:
For a negative goal like saveThangs, let's say you have 5 thangs on the save list. As things stand, if you don't have a HowMany defined, then the number of needed deaths to fail is
numNeeded = _.size(stateThangs) - Math.min((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.min(1, 5) + 1
numNeeded = 5
So you would only fail the goal if all 5 thangs you were supposed to save died. This is contrary to the comment right above this line:
# saveThangs: by default we would want to save all the Thangs, which means that we would want none of them to be "done"
Therefore, I think it should be Math.max rather than Math.min.
numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.max(1, 5) + 1
numNeeded = 1
So any of the Thangs on the save list dying is enough to fail the goal.
As a double check, what if the level designer designated a HowMany of 5?
numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.max(5, 5) + 1
numNeeded = 1
So this is consistent.
2014-05-05 14:08:41 -05:00
gosnat
93d117100a
Update GoalManager.coffee
...
For compound goals like GetAllToLocation, you should continue adding to the existing list of thang states.
2014-05-05 13:22:57 -05:00
Roy Xue
2b2fea3092
Update zh.coffee
2014-05-05 21:33:01 +08:00
Vic___
e64ba30d33
Update zh-HANS.coffee
2014-05-05 20:05:57 +08:00
Nick Winter
b84a73cb8e
Don't need huge raster images full-size in the Treema.
2014-05-04 21:29:50 -07:00
Nick Winter
3b891e6628
Merge pull request #954 from marc-portier/master
...
first translation contribution
2014-05-04 21:25:05 -07:00
Nick Winter
9dc66c1568
Merge pull request #961 from gosnat/patch-3
...
Update GoalManager.coffee
2014-05-04 21:12:50 -07:00
Roy Xue
fd3c008ca7
Update zh-HANS.coffee
2014-05-04 11:03:43 +08:00
gosnat
39b21da035
Update GoalManager.coffee
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I'd like to temporarily turn on console logging (lines 240 and 245) to take a peek at why numNeeded doesn't seem to be correct if howMany isn't defined.
2014-05-03 21:36:24 -05:00
Nick Winter
b6a53a83e7
Fixed issue with play button not turning into rewind.
2014-05-03 13:26:37 -07:00
Nick Winter
73222a1a98
Don't start drawing Surface until needed.
2014-05-03 09:13:26 -07:00
Nick Winter
fbf5f52228
Merge pull request #955 from benojan/patch-3
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Update zh-WUU-HANT.coffee
2014-05-03 07:22:57 -07:00
Nick Winter
8fbe2dedfc
Propagated Wu name update.
2014-05-03 07:21:18 -07:00
Marc Portier
5212eca404
fixing typox - thx to @JasperDhaene
2014-05-03 16:04:08 +02:00
Marc Portier
f7b746c3ea
making case consistent - thx to @JasperDhaene
2014-05-03 16:01:17 +02:00