Scott Erickson
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d6bb7ffe81
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Fixing tests. Somehow segmentio loading was making the jasmine test runner load properly in WebKit browsers. No idea why.
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2014-06-16 11:40:09 -07:00 |
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Scott Erickson
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01c20f4065
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Fixed karma tests.
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2014-06-07 18:15:57 -07:00 |
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Scott Erickson
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5104f0a1e7
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Fixed source maps for when test files error out. See https://github.com/brunch/brunch/issues/842
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2014-06-07 16:41:19 -07:00 |
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Scott Erickson
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49c9c6bfc9
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Built the client test view (rebased from feature/testclient).
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2014-06-05 16:56:29 -07:00 |
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Nick Winter
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0b2d5c251d
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A bit more Worker hardening.
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2014-06-04 15:47:09 -06:00 |
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Nick Winter
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f3adc216ed
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Protecting our replacement of Math.random via Aether.
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2014-05-29 12:26:08 -07:00 |
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Nick Winter
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c01bd69625
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Better recoverability for non-UserCodeProblem errors during world generation.
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2014-05-26 18:45:00 -07:00 |
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Nick Winter
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26d2816071
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Fixed some more memory leaks.
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2014-05-22 19:05:11 -07:00 |
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Nick Winter
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d058b16283
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Fixed some memory leaks.
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2014-05-20 08:00:49 -07:00 |
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Michael Schmatz
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5c72ccdce1
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Add support for Aether globals in hover debugger
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2014-05-18 11:41:42 -07:00 |
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Nick Winter
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f64e50f85b
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Recording flow only for frame of interest.
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2014-05-16 16:52:55 -07:00 |
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Nick Winter
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b973b749c0
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Merged.
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2014-05-15 14:57:24 -07:00 |
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Nick Winter
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8909d218bc
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Moved random seed initialization to Existence System, where it can be configured.
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2014-05-15 14:54:31 -07:00 |
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Scott Erickson
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66af855497
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Merge branch 'master' into feature/thangload
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2014-05-13 10:27:10 -07:00 |
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Michael Schmatz
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687872a97b
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Moved debug cache onto main thread
UI responsiveness greatly improved
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2014-05-12 11:16:02 -07:00 |
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Nick Winter
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1aa72541ff
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Merged master into feature/thangload.
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2014-05-12 09:57:31 -07:00 |
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Nick Winter
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74ef9bc987
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Experimental support for preloading worlds when we would have autocast if manual cast is on.
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2014-05-11 17:42:32 -07:00 |
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Nick Winter
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8df3b01f9e
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Merged world/lodash/aether breakup for world workers.
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2014-05-10 18:52:55 -07:00 |
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Nick Winter
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1e18f0b42f
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Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
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2014-05-10 18:24:50 -07:00 |
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Scott Erickson
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504a904841
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-09 15:22:39 -07:00 |
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Scott Erickson
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7815951073
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Split out aether from vendor.js. Should help #826.
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2014-05-09 15:22:23 -07:00 |
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Michael Schmatz
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f05af0fbe7
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Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
app/assets/javascripts/workers/worker_world.js
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2014-05-09 14:50:08 -07:00 |
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Michael Schmatz
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66cc427417
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Forward simulation optimization
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2014-05-09 14:48:43 -07:00 |
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Nick Winter
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a74d015d18
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Fixed a couple minor bugs.
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2014-05-09 14:30:33 -07:00 |
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Nick Winter
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589410ed8e
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Merged master into feature/thangload.
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2014-05-09 12:56:58 -07:00 |
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Nick Winter
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3819778bee
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Updating everything to Aether 0.2.0.
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2014-05-08 11:43:00 -07:00 |
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Michael Schmatz
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9c58aef32b
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Merged worker_debug and worker_world
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2014-05-08 09:47:02 -07:00 |
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Michael Schmatz
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806b159aab
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Fixed another off-by-one error
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2014-05-07 10:20:22 -07:00 |
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Michael Schmatz
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6fd89f10b9
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Fixed various debugger UI bugs
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2014-05-07 10:03:49 -07:00 |
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Michael Schmatz
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4ef6548dad
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Fixed array prototype alteration conflict
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2014-05-07 09:34:37 -07:00 |
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Michael Schmatz
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da575f8945
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Refactored hover debugger is functional
Still needs optimizations and a few bug fixes, but it’s better than the
existing code existing to Nick
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2014-05-06 15:07:06 -07:00 |
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Michael Schmatz
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e8d26af985
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Implemented caching and fixed off by one error
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2014-05-06 11:36:46 -07:00 |
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Michael Schmatz
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dddd617a08
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userCodeMap issues fixed
Now beginning hooking up the UI
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2014-05-06 10:06:32 -07:00 |
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Michael Schmatz
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97f3694dbf
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Basic backend functionality is there
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2014-05-05 13:26:37 -07:00 |
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Nick Winter
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d54149d0f3
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Reworked LevelView loading priorities to try to get world simulating earlier.
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2014-05-02 12:32:41 -07:00 |
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Michael Schmatz
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717651d6ff
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Progress on thang property serialization
There is a bug where thang properties aren’t updated when simulating
forward
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2014-05-01 16:08:46 -07:00 |
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Michael Schmatz
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c9ea301b29
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Fixed various bugs with debug worker
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2014-05-01 11:12:44 -07:00 |
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Michael Schmatz
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544cc62cdb
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First steps towards hover debugger improvements
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2014-04-28 15:05:54 -07:00 |
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Michael Schmatz
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3110e6e56a
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Renamed test_worker to aether_worker
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2014-04-22 11:58:27 -07:00 |
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Michael Schmatz
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3bbedbc100
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Added background transpile
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2014-04-22 11:46:17 -07:00 |
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Michael Schmatz
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e0f8d1343e
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Fixed race condition
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2014-04-22 11:04:56 -07:00 |
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Michael Schmatz
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a7867e5e2d
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Added background linting
Background hasChangedSignificantly is soon!
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2014-04-18 14:59:08 -07:00 |
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Fusspawn
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b10b9fcb4e
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Added Function.Prototype.bind shim to world worker to enable running on headless browsers
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2014-03-19 23:12:35 +00:00 |
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Nick Winter
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aef1bc63ba
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Smarter infinite loop detection vs. web-worker-is-still-loading detection.
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2014-02-27 20:01:27 -08:00 |
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Nick Winter
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6f0ed9040a
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Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline.
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2014-02-17 17:38:49 -08:00 |
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Scott Erickson
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8176e2258f
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Set up the goal manager to use goals from the new level goals property, rather than from scripts. Backward-compatible for now.
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2014-02-12 16:20:25 -08:00 |
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Michael Schmatz
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ce48411ddb
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Added worker_world.coffee
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2014-01-31 10:40:01 -08:00 |
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Nick Winter
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6e40fa09a6
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Updated some Bootstrap event names.
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2014-01-30 16:36:36 -08:00 |
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Nick Winter
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6009df26de
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
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