Commit graph

15 commits

Author SHA1 Message Date
Scott Erickson
29011fab2a Reworked validation error handling a little, putting better debugging logs in and making level save modal show when there are some. 2014-05-30 17:26:49 -07:00
Scott Erickson
0292be054e I think this fixes #976. I believe the client was attempting to save components and systems it didn't have write access to, and that was gumming up the works. Not 100% sure though; reopen if it rears its ugly head once more. 2014-05-08 14:56:02 -07:00
Scott Erickson
f88e0ac0ab Set up patches for components. 2014-04-16 10:42:32 -07:00
Nick Winter
a9725f2dc6 A bit of error handling. 2014-04-13 14:48:36 -07:00
Scott Erickson
a3951b0fa7 Extended the save version modal to allow submitting patches. 2014-04-10 13:09:44 -07:00
Scott Erickson
3c832d3707 Added delta views to the other save modals. Fixed modified deltas in delta views. A few style tweaks. 2014-04-10 11:13:33 -07:00
Scott Erickson
66d455285e Integrated the delta view into the save view for levels. 2014-04-09 19:07:44 -07:00
Nick Winter
a8ef87c9ea Fixed a few bugs; re-enabled protectAPI for Brawlwood. 2014-03-02 16:06:22 -08:00
Nick Winter
6c48660922 No save button when there's nothing to save. Messing with AudioPlayer playSound API a bit. 2014-03-01 16:57:29 -08:00
Nick Winter
e3824d7698 Many improvements to the spell palette. 2014-02-16 15:30:00 -08:00
Scott Erickson
2a19da5ba2 More memory fixes. 2014-02-11 14:58:45 -08:00
Scott Erickson
332ea0df2c Fixed the level editor save view knowing if the level has changes to save. 2014-02-06 10:30:49 -08:00
GlenDC
100a296951 Fixed Issue #26 2014-01-10 22:31:26 +01:00
Nick Winter
70cd16cee4 Fixing bug with application require for now. Shoutout for Firebase. 2014-01-06 23:45:33 -08:00
Nick Winter
6009df26de Ready for action, sir! 2014-01-03 10:32:13 -08:00