Nick Winter
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cff00f90b5
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Stopped bug with useTranspiledCode; it will need more work later to get right.
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2014-05-15 21:53:23 -07:00 |
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Nick Winter
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c7ca081df9
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Merged ProblemAlertView fixes.
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2014-05-15 15:36:06 -07:00 |
|
Nick Winter
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c2a7530b62
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-15 15:35:08 -07:00 |
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Michael Schmatz
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0bb1422d6c
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Switch spectate and level view to use transpiled code
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2014-05-15 15:18:17 -07:00 |
|
Nick Winter
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763e0500b2
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Tracking simulator clicks.
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2014-05-15 15:10:50 -07:00 |
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Nick Winter
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b973b749c0
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Merged.
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2014-05-15 14:57:24 -07:00 |
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Nick Winter
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8909d218bc
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Moved random seed initialization to Existence System, where it can be configured.
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2014-05-15 14:54:31 -07:00 |
|
Vicky Chijwani
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0a14681e7b
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Correctly parse multi-line error messages in the editor.
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2014-05-16 01:41:26 +05:30 |
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Scott Erickson
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c03004166c
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Set up the save version modal/patch modal to submit on submit form (like pressing enter in an input).
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2014-05-15 12:37:39 -07:00 |
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Nick Winter
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c1f9d51b37
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Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
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2014-05-15 11:27:51 -07:00 |
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Michael Schmatz
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338b613074
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Added transpiledCode to victory modal
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2014-05-15 09:30:59 -07:00 |
|
Nick Winter
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dbcafbb29b
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Working on level-specific coding languages, with non-writable code in JavaScript.
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2014-05-14 21:54:36 -07:00 |
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Scott Erickson
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2a17ec5cb9
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Refactored out displayObject from CocoSprites.
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2014-05-14 17:05:13 -07:00 |
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Nick Winter
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dd1acb94ed
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-14 16:06:09 -07:00 |
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Nick Winter
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c420209a6b
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Improved GoldView tooltip.
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2014-05-14 16:06:00 -07:00 |
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Michael Schmatz
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f32a0ca963
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Added transpile to in-game rank button
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2014-05-14 15:45:38 -07:00 |
|
Nick Winter
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d61922ae42
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-14 15:31:19 -07:00 |
|
Nick Winter
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cc7808251f
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Zoom/scroll, ModelModal, and coordinate grabber fixes.
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2014-05-14 15:29:55 -07:00 |
|
Scott Erickson
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7a381df348
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Merge branch 'feature/thangload'
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2014-05-14 11:48:19 -07:00 |
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Michael Schmatz
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b11112c0aa
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Merge pull request #1001 from codecombat/transpiledCode
Include transpiled code in submission process
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2014-05-14 11:43:53 -07:00 |
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Michael Schmatz
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a1360d6cb8
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Include transpiled code in submission process
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2014-05-14 11:42:15 -07:00 |
|
Michael Schmatz
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19a637aaa4
|
Open candidates in new tab
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2014-05-14 10:37:16 -07:00 |
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Scott Erickson
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0be813e424
|
Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished.
|
2014-05-14 10:35:16 -07:00 |
|
Scott Erickson
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cab1adf8fc
|
Merge branch 'master' into feature/thangload
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2014-05-14 09:31:59 -07:00 |
|
Scott Erickson
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4b404ae124
|
Finished tuning the supermodel loading and progress.
|
2014-05-13 14:39:45 -07:00 |
|
Nick Winter
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53870a89a5
|
Python allowed, and better support for transpile errors.
|
2014-05-13 11:04:04 -07:00 |
|
Scott Erickson
|
66af855497
|
Merge branch 'master' into feature/thangload
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2014-05-13 10:27:10 -07:00 |
|
Scott Erickson
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1d88b6eefe
|
Most of the way there getting it to work with loading thang types dynamically throughout the play view.
|
2014-05-13 10:26:33 -07:00 |
|
Nick Winter
|
69dc96c7c8
|
Fixed Rank My Game on my matches.
|
2014-05-12 19:56:12 -07:00 |
|
Nick Winter
|
802889d115
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-12 13:28:51 -07:00 |
|
Nick Winter
|
1a5e30d5b5
|
Dynamic Canvas sizing.
|
2014-05-12 13:28:46 -07:00 |
|
Michael Schmatz
|
687872a97b
|
Moved debug cache onto main thread
UI responsiveness greatly improved
|
2014-05-12 11:16:02 -07:00 |
|
Nick Winter
|
1aa72541ff
|
Merged master into feature/thangload.
|
2014-05-12 09:57:31 -07:00 |
|
Nick Winter
|
0b5854765a
|
Adding Clojure and Lua as choosable languages.
|
2014-05-11 22:51:44 -07:00 |
|
Nick Winter
|
74ef9bc987
|
Experimental support for preloading worlds when we would have autocast if manual cast is on.
|
2014-05-11 17:42:32 -07:00 |
|
Nick Winter
|
8df3b01f9e
|
Merged world/lodash/aether breakup for world workers.
|
2014-05-10 18:52:55 -07:00 |
|
Nick Winter
|
1e18f0b42f
|
Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
|
2014-05-10 18:24:50 -07:00 |
|
Scott Erickson
|
f1de2ca8d9
|
Brought the canvas size down again because it halves the FPS in Firefox at least.
|
2014-05-09 16:35:10 -07:00 |
|
Nick Winter
|
df88be1ab1
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-09 15:07:55 -07:00 |
|
Nick Winter
|
6040d3b225
|
Shouldn't use much CPU when totally paused on Surface.
|
2014-05-09 15:07:30 -07:00 |
|
Michael Schmatz
|
1bbd4e6c68
|
Fixed frame-related bug
|
2014-05-09 15:05:50 -07:00 |
|
Nick Winter
|
589410ed8e
|
Merged master into feature/thangload.
|
2014-05-09 12:56:58 -07:00 |
|
Nick Winter
|
c4819c647c
|
Removed includeeFlow, since we're going to do it lazily with the debug worker.
|
2014-05-09 09:29:50 -07:00 |
|
Scott Erickson
|
0292be054e
|
I think this fixes #976. I believe the client was attempting to save components and systems it didn't have write access to, and that was gumming up the works. Not 100% sure though; reopen if it rears its ugly head once more.
|
2014-05-08 14:56:02 -07:00 |
|
Scott Erickson
|
3d51969757
|
Fixed the patch view loading.
|
2014-05-08 14:54:47 -07:00 |
|
Scott Erickson
|
9c3cefa457
|
Removed a couple logs I forgot about.
|
2014-05-08 14:28:18 -07:00 |
|
Scott Erickson
|
8072629534
|
Merged the bug fix which I did too.
|
2014-05-08 13:43:15 -07:00 |
|
Scott Erickson
|
57f11ff3ea
|
Fixed some bugs with the components tab.
|
2014-05-08 13:40:42 -07:00 |
|
Michael Schmatz
|
cb5ae5f2f6
|
Fix #983
We need a generic scrolling solution
|
2014-05-08 11:58:45 -07:00 |
|
Nick Winter
|
3819778bee
|
Updating everything to Aether 0.2.0.
|
2014-05-08 11:43:00 -07:00 |
|