Nick Winter
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8640369b26
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Improved solidity of victory modal. Fixed error with empty sound groups in Thang editor.
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2014-09-22 21:50:48 -07:00 |
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Nick Winter
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d96d0d65f3
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Thang config edits are saved while the edit view is up. Dead Thangs don't display their names. Enter now finalizes Thang name/type edits.
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2014-09-16 21:43:03 -07:00 |
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Nick Winter
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1f71a1eaf9
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Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs.
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2014-09-16 20:19:52 -07:00 |
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Nick Winter
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687da38667
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Made some performance optimizations that all relate to messing with walls in the level editor.
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2014-09-16 17:31:00 -07:00 |
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Nick Winter
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72eb59b7c3
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Fixed a few bugs.
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2014-09-01 16:14:50 -07:00 |
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Nick Winter
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5503b3a2bc
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Fixed #1147.
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2014-08-29 17:03:02 -07:00 |
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Nick Winter
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ee9e453896
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Fixed #828. Added many other minor refactorings.
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2014-08-27 12:24:11 -07:00 |
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Nick Winter
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a5c18a4140
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Fixed #453.
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2014-08-26 15:22:13 -07:00 |
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Nick Winter
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e48b218533
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Projected models can now update their projections and re-fetch. Hero ThangTypes now do this.
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2014-08-25 15:39:47 -07:00 |
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Nick Winter
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1a7e4554f0
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Fixed a few minor bugs.
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2014-08-24 16:48:59 -07:00 |
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Nick Winter
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3125c2b129
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Add flag cursor and pending flags.
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2014-08-24 16:09:06 -07:00 |
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Nick Winter
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3755cb9d66
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Fixed some bugs with sprite layer ordering.
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2014-08-20 18:57:33 -07:00 |
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Nick Winter
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df7f1b2b9b
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Now have 'free' rotationType, equivalent to previous default of undefined.
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2014-08-19 22:33:33 -07:00 |
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Nick Winter
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852dabc17a
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Fixes for item equipping, Component saving, and terrain randomization wall snapping/overlap avoidance.
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2014-08-06 07:43:56 -07:00 |
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Nick Winter
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26ac94367e
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Fixed #1372. Minor fixes.
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2014-07-23 08:59:42 -07:00 |
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Nick Winter
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6b028513fd
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Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup.
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2014-07-17 15:50:29 -07:00 |
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nemoyatpeace
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f17112ecf8
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Minor adjustment to the aoe script
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2014-07-17 00:53:52 +08:00 |
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Nick Winter
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03cc2d1af0
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Fixed Grass01-Grass05 scaling issues.
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2014-07-15 18:08:00 -07:00 |
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Nick Winter
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b3e8eb8504
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Working on something for #1327.
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2014-07-14 19:32:35 -07:00 |
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Nick Winter
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f17e24013b
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Fixed #1217 (scaleFactor, debug shapes).
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2014-07-10 14:22:15 -07:00 |
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Nick Winter
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9ee373428f
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Fixed some schema issues related to snippets and code languages.
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2014-07-10 08:31:40 -07:00 |
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Tery Lim
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618ade4946
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Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
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Nick Winter
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81f8334f37
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Some fixes for CocoSprite alphas.
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2014-06-21 22:31:10 -07:00 |
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Scott Erickson
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93f7d8c0a4
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Made sure sprites are idle and properly positioned when they load.
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2014-05-27 16:41:56 -07:00 |
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Jayant Jain
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94f70ca9f4
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Fixes #1079
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2014-05-24 12:02:26 +05:30 |
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Nick Winter
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690fbc6919
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Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking.
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2014-05-23 12:04:42 -07:00 |
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Nick Winter
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ff171588d9
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Trying out text shadow coloring based on team for text event labels.
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2014-05-23 09:56:39 -07:00 |
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Scott Erickson
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bd575ad667
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Fixed the placement of wall sprites in the level editor to wait until the sprite sheet is finished being built.
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2014-05-22 14:16:39 -07:00 |
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Scott Erickson
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5a407492db
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Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default.
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2014-05-22 13:48:48 -07:00 |
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Nick Winter
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4c7d7fce03
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Fixed some memory leaks.
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2014-05-22 12:05:36 -07:00 |
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Scott Erickson
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86736d8f4a
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Fixed a bug.
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2014-05-20 12:22:24 -07:00 |
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Scott Erickson
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93c6f72f07
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Asynchronously building things again.
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2014-05-20 10:49:19 -07:00 |
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Scott Erickson
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f463966a22
|
Fixed a bug with thangs not being properly scaled when first created sometimes.
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2014-05-19 21:55:41 -07:00 |
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Scott Erickson
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6c3ff16bed
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Fixed setting registration points for thangs that match world dimensions.
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2014-05-19 21:55:31 -07:00 |
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Scott Erickson
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9ace31d391
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Fixed the target mark.
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2014-05-19 16:36:45 -07:00 |
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Scott Erickson
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8ae14e21ae
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Fixed #1029. Refactored scaling for sprites a bit.
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2014-05-19 16:36:44 -07:00 |
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Nick Winter
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5dd8bec393
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Fixed issues with initial sprite scaling.
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2014-05-19 10:39:24 -07:00 |
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Scott Erickson
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df222461bf
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Fixed a bug that was bringing the thang editor down.
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2014-05-17 11:38:33 -07:00 |
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Scott Erickson
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f99a95768e
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Set up CocoSprites to have text appear overhead based on events coming from the ShowsText component.
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2014-05-17 11:28:57 -07:00 |
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Scott Erickson
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ae64032739
|
Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals.
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2014-05-16 15:34:14 -07:00 |
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Nick Winter
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fabf607b6a
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-15 20:49:15 -07:00 |
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Nick Winter
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ca6ea474bf
|
Fixed some bugs with sprite sound loading and playback.
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2014-05-15 20:49:10 -07:00 |
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Scott Erickson
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eebbae9b13
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Added a global SPRITE_RESOLUTION_FACTOR property.
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2014-05-15 17:09:35 -07:00 |
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Scott Erickson
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f653aa3375
|
Fixed #1008
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2014-05-15 10:51:38 -07:00 |
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Scott Erickson
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2a17ec5cb9
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Refactored out displayObject from CocoSprites.
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2014-05-14 17:05:13 -07:00 |
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Scott Erickson
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00fdaa1d0f
|
Fixed raster image sprites to update their scales when they load, and to properly place themselves if matching world dimensions.
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2014-05-14 12:28:47 -07:00 |
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Scott Erickson
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1d88b6eefe
|
Most of the way there getting it to work with loading thang types dynamically throughout the play view.
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2014-05-13 10:26:33 -07:00 |
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Nick Winter
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589410ed8e
|
Merged master into feature/thangload.
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2014-05-09 12:56:58 -07:00 |
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Nick Winter
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ca8d5c1f3b
|
Stop bobbing and more marks when world ended.
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2014-05-06 11:02:53 -07:00 |
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Scott Erickson
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aee90c72bb
|
Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
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2014-05-02 17:03:30 -07:00 |
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