Commit graph

363 commits

Author SHA1 Message Date
Nick Winter
2aa274cb2d Fixed bugs with Surface fast-forwarding too fast on short levels and rewinding non-instantaneously when rerunning. 2014-09-24 22:07:55 -07:00
Nick Winter
b2592aad8c Fixed more off-by-one errors in playback ratios. Fixed some clickability problems with the scrubber handle. 2014-09-24 21:01:58 -07:00
Nick Winter
b8d59cb179 Fixed a bug with playback never quite getting to the end. 2014-09-24 20:25:30 -07:00
Nick Winter
8d6b23274b Zoom in on hero during real-time playback. 2014-09-23 22:10:18 -07:00
Nick Winter
5397c51819 Fixed world-threatening typo. 2014-09-23 18:59:08 -07:00
Nick Winter
019f634d9f Respecting coordinates setting. 2014-09-23 18:39:52 -07:00
Nick Winter
8640369b26 Improved solidity of victory modal. Fixed error with empty sound groups in Thang editor. 2014-09-22 21:50:48 -07:00
Nick Winter
42b52f5593 No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization. 2014-09-21 22:10:52 -07:00
Nick Winter
6cb8a2a019 Hero always centered in camera in new hero levels when playing and not panning to drag. 2014-09-21 20:49:45 -07:00
Nick Winter
949f4594af Showing goals on level loading view. 2014-09-21 15:52:49 -07:00
Nick Winter
0d495ba36e Press Start to begin playing levels. Fixed #1574. 2014-09-21 14:35:59 -07:00
Nick Winter
d96d0d65f3 Thang config edits are saved while the edit view is up. Dead Thangs don't display their names. Enter now finalizes Thang name/type edits. 2014-09-16 21:43:03 -07:00
Nick Winter
1f71a1eaf9 Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs. 2014-09-16 20:19:52 -07:00
Nick Winter
687da38667 Made some performance optimizations that all relate to messing with walls in the level editor. 2014-09-16 17:31:00 -07:00
Nick Winter
89aa930803 Fixed WorldSelectModal scale; added an easy way to restrict flexible regions to a fixed ratio. 2014-09-15 15:38:07 -07:00
Nick Winter
e9968b648f Fixed bugs with click coordinates messing up mouse-down targeting. 2014-09-11 13:05:31 -07:00
Nick Winter
68808d0e07 Some fixes for how audio is triggered. 2014-09-11 08:38:30 -07:00
Nick Winter
2f07c3e8d3 Adding communication with iPad app. 2014-09-06 19:50:31 -07:00
Scott Erickson
64ea670ebd Reorganized the Surface into groupings. Changed no logic, just shuffled things around. 2014-09-05 09:21:00 -07:00
Nick Winter
d3eb7a7438 Fixed a few issues with real-time multiplayer flags. 2014-09-04 20:10:04 -07:00
Nick Winter
35f22e0f8c Fixed a few tome / canvas resizing bugs. 2014-09-03 18:35:14 -07:00
Nick Winter
6b6c8dd683 Merged master into feature/realtime-multiplayer; looks good. 2014-09-03 16:14:33 -07:00
Scott Erickson
c70ffbeef5 Fixed onBackground for surface:stage-mouse-down events. 2014-09-02 16:42:03 -07:00
Scott Erickson
55bac798ee Cleared out the thangs tab view mobile handling and just made the left and right columns toggleable all the time. The surface now fills the whole width. 2014-09-02 15:33:23 -07:00
Nick Winter
72eb59b7c3 Fixed a few bugs. 2014-09-01 16:14:50 -07:00
Nick Winter
040ac4ff4e Fixed bug with black flashes during script playback. 2014-08-31 16:05:21 -07:00
Nick Winter
1329d31a63 Hot-swapping inventory works now. 2014-08-31 16:05:20 -07:00
Matt Lott
437ab0feb2 PVP waiting screen in real-time view 2014-08-29 21:46:26 -07:00
Nick Winter
5503b3a2bc Fixed #1147. 2014-08-29 17:03:02 -07:00
Nick Winter
0fa5d264f4 Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle. 2014-08-28 14:25:37 -07:00
Nick Winter
f79a2848fd Fixed #1038. Focus should now remain on code editor when after clicking on Surface. 2014-08-28 14:00:54 -07:00
Nick Winter
1094d09aa5 Fixed #1226. Fixed #1156. Fixed two other issues with spectate mode. 2014-08-28 11:23:52 -07:00
Nick Winter
ec6b3d7e5f Fixed #1481. More Mediator schema fixes. 2014-08-28 09:27:42 -07:00
Nick Winter
cd3bf4d0db Fixed a few bugs. 2014-08-27 18:05:18 -07:00
Nick Winter
92b29915e2 Finished fixing #841. 2014-08-27 17:26:56 -07:00
Nick Winter
ee9e453896 Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Nick Winter
a5c18a4140 Fixed #453. 2014-08-26 15:22:13 -07:00
Nick Winter
7300c4b3b8 Finished removing grid from playback options menu. 2014-08-26 14:00:03 -07:00
Nick Winter
35b107cf58 Refactored grid. Fixed #158. 2014-08-26 13:56:57 -07:00
Nick Winter
3e9adf6b1a Fixed issue with IndieSprites no longer coloring properly. 2014-08-26 12:39:30 -07:00
Nick Winter
898bb69477 Added missing Countdown Screen file. 2014-08-26 08:18:06 -07:00
Nick Winter
e666ee1dac Added stop playback button and real-time countdown screen. 2014-08-25 22:05:30 -07:00
Nick Winter
6fb0073eae Fixed harmless Wizard startup animation error. 2014-08-25 16:15:34 -07:00
Nick Winter
e48b218533 Projected models can now update their projections and re-fetch. Hero ThangTypes now do this. 2014-08-25 15:39:47 -07:00
Nick Winter
9df0cfb93f A few changes to flags UX. 2014-08-25 14:02:23 -07:00
Nick Winter
718d586f07 A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in. 2014-08-24 21:39:34 -07:00
Nick Winter
1a7e4554f0 Fixed a few minor bugs. 2014-08-24 16:48:59 -07:00
Nick Winter
3125c2b129 Add flag cursor and pending flags. 2014-08-24 16:09:06 -07:00
Nick Winter
f44d802934 Fixed a couple bugs. Flags are now colored. 2014-08-24 12:33:46 -07:00
Nick Winter
be07f9cfb9 Many improvements to real-time streaming and flags. 2014-08-23 22:24:00 -07:00