Scott Erickson
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63c516c5f5
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Quick fix to get people to the forest levels even if, for some reason, the first forest level isn't in the User list of earned levels.
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2014-11-19 10:05:13 -08:00 |
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Nick Winter
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f1a4249f18
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More reductions in memory usage for iPad.
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2014-11-18 11:21:29 -08:00 |
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Nick Winter
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5927b36402
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Made a few new levels available for advance early playtesting.
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2014-11-16 20:38:27 -08:00 |
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Nick Winter
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f9a7aba5d9
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Some fixes for programmatically generated flag events not polluting session flag history.
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2014-11-15 16:56:35 -08:00 |
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Nick Winter
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7e12c10649
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Temporarily disabled code toolbar for a few more levels. Worked around The First Kithmaze / Haunted Kithmaze switch for preventing level unlock problems.
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2014-11-14 09:24:42 -08:00 |
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Nick Winter
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05a3577de9
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Fixed a mistake with level progression around the Forgetful Gemsmith move. Fixed double-click-to-equip sizing. Locked purchases for cross-class items for real now. Additional insurance for clearing selection after code reload.
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2014-11-13 10:49:37 -08:00 |
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Scott Erickson
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07cf741015
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Changed the campaign switching icons arrows nested in the campaign maps.
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2014-11-12 16:26:35 -08:00 |
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Scott Erickson
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c3eecd15be
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Set up the WorldMapView to update the gem count when a player purchases gems or items.
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2014-11-12 10:22:56 -08:00 |
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Nick Winter
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0af7b4d5b7
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Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
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2014-11-11 16:37:00 -08:00 |
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Nick Winter
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c06f226e72
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Renaming A Fiery Trap to Back to Back.
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2014-11-11 07:57:29 -08:00 |
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Matt Lott
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e253795665
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Removing stray test console.log
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2014-11-10 11:09:07 -08:00 |
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Matt Lott
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c5b26a4376
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A/B test experimental languages hero select
Test group not shown experimental languages on first hero select.
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2014-11-10 11:08:21 -08:00 |
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Nick Winter
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f78ff257ab
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Several improvements to behavior of pointing out next levels.
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2014-11-10 08:21:28 -08:00 |
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Matt Lott
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a3d88eb975
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Update a/b test tracking data
cast button text was missing group
auto first level and cast button text didn’t need action property
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2014-11-09 21:47:51 -08:00 |
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Matt Lott
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9c6485b142
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A/B test automatically starting first level
When loading the world map, if user hasn’t already started it.
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2014-11-09 21:33:50 -08:00 |
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Nick Winter
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85471badaa
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Added callout to become an Adventurer on disabled levels.
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2014-11-09 21:27:03 -08:00 |
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Nick Winter
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ad06000ceb
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Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells.
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2014-11-09 16:19:18 -08:00 |
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Nick Winter
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a628372b1b
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Enabled some levels for testing.
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2014-11-08 21:50:25 -08:00 |
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Nick Winter
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14e8f6a653
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Preparing for some of these new levels.
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2014-11-08 19:33:00 -08:00 |
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Nick Winter
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03852fb44f
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Plannable pickUpFlags support and fixes for playing Coinucopia.
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2014-11-06 18:21:54 -08:00 |
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Scott Erickson
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424c3a6d3e
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Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager.
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2014-11-06 16:23:23 -08:00 |
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Nick Winter
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2afc7c830a
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Implemented getHeroStats.
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2014-11-05 13:28:54 -08:00 |
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Nick Winter
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6efcbc5ead
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Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later.
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2014-11-05 10:40:37 -08:00 |
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Scott Erickson
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33d14918b0
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Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
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2014-11-03 20:48:59 -08:00 |
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Nick Winter
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75f624c10b
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More iPad tweaks. Can now switch back to logging in from signing up. Default to signing up instead of logging in.
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2014-11-02 18:36:43 -08:00 |
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Nick Winter
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9ebd09ec40
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Analytics tracking individual note group starts/ends. Showing next level arrow faster. Added a couple munchkin names from one of yesterday's playtesters.
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2014-11-01 16:59:12 -07:00 |
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Nick Winter
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57544c72a8
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Moved Tactical Strike in from the edge of the map so it's a little more clickable on iPad.
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2014-11-01 10:22:38 -07:00 |
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Nick Winter
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e129faf384
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A few tweaks here and there.
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2014-11-01 09:35:19 -07:00 |
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Nick Winter
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4bc5e5d3ad
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Gigantic DOM highlight arrow when animating in. A few more tiny tweaks and bugfixes.
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2014-10-30 22:31:40 -07:00 |
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Nick Winter
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cd89198f70
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Finished rearranging levels on the dungeon map.
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2014-10-30 21:34:49 -07:00 |
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George Saines
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a0775e1bf2
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moved the practice levels into position
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2014-10-30 19:58:11 -07:00 |
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George Saines
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c8e5cdefec
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-10-30 19:47:29 -07:00 |
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George Saines
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bab73531f2
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modified the map?
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2014-10-30 19:47:24 -07:00 |
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Nick Winter
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a69e12fbc2
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Updated WorldMapView to new levels.
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2014-10-30 19:18:03 -07:00 |
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Nick Winter
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83bd8d3834
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Enabled Forgetful Gemsmith in the world map.
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2014-10-29 11:09:54 -07:00 |
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Nick Winter
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efa28b1064
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Added some levels to the forest map. Beating levels and returning home now takes you to the proper map.
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2014-10-29 10:47:17 -07:00 |
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Scott Erickson
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02eacbbc8f
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Added a button to switch between world maps.
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2014-10-29 09:48:37 -07:00 |
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Nick Winter
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c0f5c357ba
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Defense, not defence.
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2014-10-26 15:31:20 -07:00 |
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Nick Winter
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42b81fd55e
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Fix for point/region choosers destroying AudioPlayer's camera. Fix for DOM highlight arrow covering up level info on iPad.
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2014-10-24 13:03:15 -07:00 |
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Nick Winter
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79ed8b2470
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Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal.
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2014-10-23 20:03:19 -07:00 |
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Nick Winter
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13fe1bbece
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Improved branching choices and set up an A/B/C/D test around branching.
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2014-10-23 16:37:09 -07:00 |
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Nick Winter
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7f8216f482
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Experimental branching support, visible to admins.
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2014-10-22 15:42:51 -07:00 |
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Nick Winter
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afc6558edc
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Spell Saved -> Code Saved. Re-enabled level locking, with a fallback for when victory modals are hanging.
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2014-10-22 10:46:34 -07:00 |
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Nick Winter
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49f3a0a298
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More logging for the merged models problem.
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2014-10-21 20:12:20 -07:00 |
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Nick Winter
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399cd048fc
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Logging some stuff to get to the bottom of things.
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2014-10-21 19:39:13 -07:00 |
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Matt Lott
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bb8d1d8362
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Adding more analytics even tracking
Actions on homepage
Path from homepage to first level
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2014-10-21 16:55:16 -07:00 |
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Imperadeiro98
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d4f9078980
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Update WorldMapView.coffee
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2014-10-19 12:50:58 +01:00 |
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Nick Winter
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56a80e3615
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Started getting hero-ladder level type working.
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2014-10-18 14:51:49 -07:00 |
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Nick Winter
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a65dabad04
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Removed level-specific achievements from achievements list. Fixed bug with return type documentation not showing up. Reduced initial first-level arrow delay.
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2014-10-17 15:25:31 -07:00 |
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Nick Winter
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d3f35f024a
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Fixed #1665. Fixed #1667.
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2014-10-15 10:33:33 -07:00 |
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