Commit graph

1182 commits

Author SHA1 Message Date
Nick Winter
2c0bf2fef1 Requiring certain heroes for certain levels, and showing the choose hero view when they go to play a level where the hero has changed. 2014-11-26 08:53:06 -08:00
Nick Winter
9fe5e277a3 Forcing a Programmaticon II upgrade when you get it. 2014-11-25 16:54:24 -08:00
Matt Lott
3c161268f0 Don't register createjs.FlashPlugin if undefined
This was completely breaking IE 11/10/9.  Audio still seems to work
fine with this change.
2014-11-25 12:19:16 -05:00
Nick Winter
cbf3aab374 Removed hero team color in non-multiplayer levels. 2014-11-23 20:04:07 -08:00
Nick Winter
df162080c3 Totally hid code stepper toolbar for now, since it's proving difficult to make room for it in the new design. 2014-11-23 19:40:50 -08:00
Nick Winter
0c8b5ec9a8 Turned off dead Thang underlayering when in the air. 2014-11-23 16:06:28 -08:00
Nick Winter
1cd781233c Press enter to start level, esc to skip real-time playback. Reduced likelihood of repetetive aural say messages. Updated required code for Bonemender. 2014-11-23 15:25:12 -08:00
Scott Erickson
994584f13a Shapes now handle radial gradient fills. Handled one sprite (new Anya attack) export including initializing a container with movie clip arguments for no apparent reason, so loosened SpriteParser a bit to handle this. 2014-11-23 09:39:02 -08:00
Scott Erickson
1f3b02440a Fixed a harmless bug where the Lank would try to add new sprites to old containers. 2014-11-23 08:51:45 -08:00
Nick Winter
b7949424e6 Re-enabled branchingGroup A/B test. Restricted Builder's Hammer in The Gauntlet. 2014-11-22 21:36:14 -08:00
Nick Winter
5d54332ed7 Round inferred cooldown docs. Show grabber/grabbing cursor when Surface is enabled, playing, and zoomed in. 2014-11-22 21:22:46 -08:00
Matt Lott
496d52b2aa Add moveRight to loop snippet for first 2 mazes 2014-11-22 12:29:37 -08:00
Nick Winter
2fc6f7a8a2 New required inventory items for ranger/wizard levels. 2014-11-21 22:35:03 -08:00
Matt Lott
c012cd4e30 Prevent continuous deletion of a single line 2014-11-21 21:02:39 -08:00
Nick Winter
904d605e42 Getting ready to add new levels. 2014-11-21 20:36:56 -08:00
Nick Winter
549fb8aa37 Attempting to require purchase of tarnished bronze breastplate in The Raised Sword. 2014-11-21 16:23:26 -08:00
Nick Winter
ca73a049dd Paths for non-admins. Making sure paths are showing when level first loads and playback ends (not sure why they are not showing up at first otherwise). 2014-11-21 14:22:02 -08:00
Nick Winter
c3398ed8ed Required topEnemy in Thornbush Farm. 2014-11-21 09:53:46 -08:00
Thomas Abend
145535f465 Update names.coffee 2014-11-21 09:49:01 -05:00
Nick Winter
e97ba54c94 Reduced how much we're sending to Mixpanel. Turned off experimental languages A/B test. 2014-11-20 20:31:17 -08:00
Nick Winter
33ef8f9760 Added Programmaticon II dependency. 2014-11-20 20:06:59 -08:00
Nick Winter
f5f2d57db6 Paused branchingGroup A/B test and set everyone to no-practice. Realized that no-practice wasn't working at all, so fixed that. 2014-11-20 19:56:44 -08:00
Nick Winter
fcfe81c63e Added endangered-burl and village-guard. 2014-11-20 19:32:09 -08:00
Matt Lott
ef8e7563b4 Increase autocomplete font size in dungeon levels
Also moving getCampaignForSlug to new CampaignOptions file.
2014-11-20 12:41:56 -08:00
Nick Winter
79ac94d84a Fixed busted item crash. 2014-11-20 11:59:49 -08:00
Nick Winter
df51e28a1d Fixed camera zoom killing coordinate hover unnecessarily. 2014-11-20 11:37:10 -08:00
Nick Winter
7b7ceeba53 Right, it's long-sword, not longsword. 2014-11-20 08:49:18 -08:00
Scott Erickson
09087428b9 Got lanks to update healthbars when the floating layer spritesheet is recreated. 2014-11-19 16:09:48 -08:00
Nick Winter
89f0f52714 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-11-19 16:04:29 -08:00
Scott Erickson
e10af778ca Added some logs to figure out why that one time the GPlus logging in process just left things hanging. 2014-11-19 15:55:44 -08:00
Nick Winter
a1038af32b Make it much less likely to get to frame 0, since that frame is often pretty weird. 2014-11-19 15:46:50 -08:00
Nick Winter
fe018309d0 Don't show blurbs for aggro messages. Big announces action blurbs for heroes. 2014-11-19 14:29:11 -08:00
Nick Winter
5a71d93d8a Hid play button for a couple more levels. 2014-11-19 14:29:11 -08:00
Nick Winter
0640f382ba Fixed coordinate hover cursors fighting flag cursors. Added suspect code check functionality for scripts to slap hands. 2014-11-19 14:29:11 -08:00
Nick Winter
3ad67130c7 A few bugfixes for new EaselJS problems and misaligned small-item-shop unequippable button. 2014-11-18 18:43:53 -08:00
Nick Winter
666334b28c Made paths more visible, because I couldn't see them. 2014-11-18 18:13:59 -08:00
Scott Erickson
e93de815c2 Some tweaks to the TrailMaster, consolidating some changes and altering the dot style. 2014-11-18 16:18:51 -08:00
Scott Erickson
c40a7c1bb8 TrailMaster plays/pauses animations along with the rest of the Surface. 2014-11-18 16:03:47 -08:00
Scott Erickson
c23fb1d2b5 Removed TODO. 2014-11-18 15:57:06 -08:00
Scott Erickson
8ec016e4b2 Re-enabled RAF_SYNCHED, given the fix for https://github.com/CreateJS/EaselJS/issues/516 2014-11-18 15:56:33 -08:00
Scott Erickson
1444d84aea Upgraded the CreateJS suite, handling its slight changes. 2014-11-18 15:42:11 -08:00
Matt Lott
957ca50c87 Disable spaces through The Raised Sword 2014-11-18 14:11:28 -08:00
Scott Erickson
5ee1289621 Goal states (for the purpose of triggering achievements) are now only saved as having succeeded when the overall level is succeeded. 2014-11-18 14:05:55 -08:00
Nick Winter
f5b5ee2206 Fixes for updating paths during world streaming. 2014-11-18 12:40:28 -08:00
Scott Erickson
aab51178e2 Added WebGL paths. 2014-11-18 11:46:47 -08:00
Nick Winter
f1a4249f18 More reductions in memory usage for iPad. 2014-11-18 11:21:29 -08:00
Nick Winter
bf71893ddf Significantly reduced memory usage and simulation time by further limiting the amount of Thangs which even start tracking ThangState in the first place. 2014-11-17 21:30:44 -08:00
Scott Erickson
95dca575d1 Set up stripe on the server and site to allow purchases through the website. 2014-11-17 15:15:08 -08:00
Matt Lott
f56d01419f Update sync pvp teams and real-time playback
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Nick Winter
ec77a3b737 Builder's Hammer has been renamed to Crude Builder's Hammer. 2014-11-17 09:20:44 -08:00