Nick Winter
7a56ecfe4d
Disabled auto-submit for Ace of Coders ranking.
2015-09-17 14:42:13 -07:00
Nicholas Winter
3eeb9a6a26
Reset some stuff for Ace of Coders and Robot Ragnarok. Put multiplayer link back now that we have two good mirror match levels and aren't listing the old arenas.
2015-09-12 06:54:14 -07:00
Nick Winter
35ef48b108
Mirror ladder levels now copy source code to other side, too, not just transpiled code. Mirror sessions don't submit if there's a user code error.
2015-09-08 16:34:20 -07:00
Nick Winter
0153f8078d
Disabled Io language choice until/unless someone finishes its parser.
2015-09-08 14:50:07 -07:00
Nick Winter
6d5ddb65ea
Not automatically showing melee ranges on action docs.
2015-09-08 06:31:19 -07:00
Nick Winter
0d2d1ddad0
A couple mirror match ladder tweaks. Made programmableMethods other code languages use proper code formatting.
2015-09-07 18:00:48 -07:00
Nick Winter
3768783ceb
Don't be making LadderSubmissionViews in the CastButtonView unless it's a mirror match.
2015-09-04 18:11:19 -07:00
Nick Winter
a13ccb7360
Fixed DuelStatsView power totals including future units.
2015-09-04 17:21:33 -07:00
Nick Winter
73f3e7cdd9
League now preserved throughout ladder navigation flow. Mirror match support for submitting to both sides at once.
2015-09-04 16:21:45 -07:00
Nick Winter
89c644e084
Spectate mode starts paused until loading is done, and starts at time 1, so there is less stuttering during playback.
2015-09-03 15:22:25 -07:00
Nick Winter
df60ecd09c
Added multiplayer win/loss notice at end of level.
2015-09-03 13:32:20 -07:00
Nick Winter
e6f61b545e
ControlBarView handling playing non-latest versions of levels.
2015-09-02 14:54:44 -07:00
Nick Winter
6463b04c5c
Not trying to play a certain sound we don't have yet.
2015-09-02 05:32:45 -07:00
Nick Winter
b383c6ac00
Updated inventory for Ace of Coders.
2015-08-30 07:28:35 -07:00
Nick Winter
88f6e528b1
Implementing goliath. Configuring goliath for Ace of Coders.
2015-08-29 08:02:20 -07:00
Nick Winter
d412a7d5ee
Fixed blank duel stats bar in single player, oops. Handling getTwoGames from non-logged-in users.
2015-08-28 10:45:07 -07:00
Nick Winter
20c6248dba
Added rough army power indicator to DuelStatsView.
2015-08-20 15:21:05 -07:00
Imperadeiro98
9cf4c06301
Added menu opening sound to PlayHeroesModal
2015-08-20 20:43:04 +01:00
Nick Winter
78605ef459
Added DuelStatsView for ladder matches.
2015-08-20 11:57:47 -07:00
Nick Winter
11f9238a91
Added Robot Ragnarok limited time challenge.
2015-08-19 12:16:48 -07:00
Nick Winter
3cfabf8122
Merge branch 'master' of https://github.com/codecombat/codecombat
2015-08-19 12:16:23 -07:00
Nick Winter
36494acc5a
Merge pull request #2949 from trotod/fix-interface-audio
...
Fix some campaign interface audio
2015-08-18 16:19:38 -07:00
Imperadeiro98
56291fc417
Use playSound in PlayItemsModal.coffee
2015-08-17 20:34:34 +01:00
David Liu
a242c41557
Play sound on Buy Gems press
...
Partial solution to #2916 .
2015-08-16 18:59:21 -07:00
David Liu
18ac0e06a2
Cut out extra sound on Items/Achievements press
...
Removes event listener on supermodel 'loaded-all' event.
Fixes #2915
2015-08-16 18:59:21 -07:00
Nick Winter
621e143544
Fixed bug with game menu not highlighting guide tab.
2015-08-13 11:09:26 -07:00
Nick Winter
a52e9a3189
Fixed #2939 .
2015-08-13 05:58:46 -07:00
Nick Winter
49dc71a157
Added a Bloc coupon code after A Mayhem of Munchkins.
2015-08-12 10:25:56 -07:00
David Liu
817d790fea
Fix poll keys when key is a number
...
jQuery converts data strings into a possible JavaScript value, so keys
like '0' and '1' get converted into numbers, which fails the validation
(it expects a string for a key).
2015-08-08 08:50:18 -07:00
Nick Winter
69e7c68784
Hide Kithgard Mastery from slow/young players, and highlight it once for fast/old players. Fix clan button link.
2015-08-07 07:33:30 -07:00
Nick Winter
66212b0559
Don't show victory text for hero levels. New Clans button. Floor stretching support for firn cliff.
2015-08-05 16:17:27 -07:00
Nick Winter
7ad16683ce
Fixed error for non-course hero victory modals.
2015-08-04 17:41:42 -07:00
Nick Winter
3f323d27d0
Removed achievement and rewards from course-type level victory screens. Added victory text, return-to-course-button, and level feedback and reviews to course-type levels.
2015-08-04 11:35:10 -07:00
Matt Lott
da6cf60381
Target specific levels with InspectletJS
...
Currently targeting cupboards-of-kithgard.
2015-08-03 15:52:52 -07:00
Nick Winter
8d09357a7a
Fixed #2914 : no disabling spaces for Clojure and other advanced/experimental languages.
2015-08-02 14:12:15 -07:00
Nick Winter
15ecc92abc
Adding 'course' type levels. Removing 'campaign' type levels.
2015-07-24 17:37:42 -07:00
Nick Winter
107f94a08b
Fixed another cause of the bug fixed in 0d99b07b
with modified levels still granting rewards.
2015-07-24 08:56:20 -07:00
Cat Sync
11aeb05e66
Limit to showing 6 concepts. For now, show the last 6 in the array.
2015-07-21 13:28:13 -04:00
Nick Winter
899aae5798
Consolidated extra resources.
2015-07-10 14:20:25 -07:00
Nick Winter
929455b234
Fixed bug with heroes not loading the proper amount of gems.
2015-07-10 11:13:31 -07:00
Nick Winter
7173fd367f
Re-enabled gutter highlights for executing code.
2015-07-10 09:39:08 -07:00
Nick Winter
36d3b8e910
Highlighting entry points is working pretty well, at least in Python through the forest.
2015-07-09 15:05:35 -07:00
Nick Winter
4f443efd8b
First draft of logic to work out where the code entry points should be.
2015-07-09 12:47:07 -07:00
Nick Winter
dfa0de7521
Bad testing version of code entry point arrow numbering.
2015-07-09 11:45:11 -07:00
UltCombo
7d7d2d5f0e
updateLevelRequiredItems: special-case rings, fixes #2740
...
Rings often have unique effects instead of progressively enhancing another ring's effect, hence let's make rings required even if there's already non-restricted rings equipped.
If, by any chance, there's ever a new ring which enhances the effect of a ring which is required for some level, then it should be easy enough to whitelist it in the given ring slot's allowed items array.
2015-06-29 21:25:43 -03:00
UltCombo
63299c4d80
Improved updateLevelRequiredItems
logic regarding rings, fixes #2740
...
This fixes the main issue of #2740 , allowing the player to play the level if the required ring is equipped on either ring slot.
There's still a small problem: if the player already had a ring equipped in the `right-ring` slot, the Ring of flowers will not display as required due to this [line](0df6da7efa/app/views/play/menu/InventoryModal.coffee (L436)
). This seems to be a different issue though, probably related to the `unequipLevelRestrictedItems` logic.
2015-06-27 22:22:37 -03:00
Nick Winter
8ef4a9ddde
Merge pull request #2830 from arthurnn/master
...
i18N press enter on spell view
2015-06-18 18:37:24 -07:00
Nick Winter
6a4efa9a21
Switching to Boom and Bust as first level of the forest.
2015-06-17 18:17:14 -07:00
Nick Winter
593f7a9dd7
Some improvements for handling new art.
2015-06-16 13:50:33 -07:00
Arthur Neves
6cb673e228
i18N press enter on spell view
2015-06-14 23:20:49 +02:00