Commit graph

61 commits

Author SHA1 Message Date
UltCombo
c02b311efa Allow embedded help videos to go fullscreen 2015-10-19 03:44:19 -02:00
Nick Winter
73f3e7cdd9 League now preserved throughout ladder navigation flow. Mirror match support for submitting to both sides at once. 2015-09-04 16:21:45 -07:00
Nick Winter
88f6e528b1 Implementing goliath. Configuring goliath for Ace of Coders. 2015-08-29 08:02:20 -07:00
Nick Winter
621e143544 Fixed bug with game menu not highlighting guide tab. 2015-08-13 11:09:26 -07:00
Nick Winter
15ecc92abc Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Nick Winter
899aae5798 Consolidated extra resources. 2015-07-10 14:20:25 -07:00
UltCombo
7d7d2d5f0e updateLevelRequiredItems: special-case rings, fixes #2740
Rings often have unique effects instead of progressively enhancing another ring's effect, hence let's make rings required even if there's already non-restricted rings equipped.
If, by any chance, there's ever a new ring which enhances the effect of a ring which is required for some level, then it should be easy enough to whitelist it in the given ring slot's allowed items array.
2015-06-29 21:25:43 -03:00
UltCombo
63299c4d80 Improved updateLevelRequiredItems logic regarding rings, fixes #2740
This fixes the main issue of #2740, allowing the player to play the level if the required ring is equipped on either ring slot.

There's still a small problem: if the player already had a ring equipped in the `right-ring` slot, the Ring of flowers will not display as required due to this [line](0df6da7efa/app/views/play/menu/InventoryModal.coffee (L436)). This seems to be a different issue though, probably related to the `unequipLevelRestrictedItems` logic.
2015-06-27 22:22:37 -03:00
Nick Winter
593f7a9dd7 Some improvements for handling new art. 2015-06-16 13:50:33 -07:00
Nick Winter
213a66b2ab Implemented Arryn. 2015-05-12 16:59:30 -07:00
Matt Lott
bf20d5f7be Add level to Inventory Play analytics event 2015-05-05 15:05:18 -07:00
Nick Winter
b358296120 Fixed #2420. Fixed #2605. Can now change programming language from LadderPlayModal. 2015-04-18 16:57:02 -07:00
Nick Winter
7471b14c4d Fixed #2013: removed autorun code. Fixed preloading to actually happen, but only on short solutions without a ton of statement execution. 2015-04-18 15:52:24 -07:00
Matt Lott
5a0a4d1446 No auto-fullscreen for admins 2015-03-09 12:57:10 -07:00
Nick Winter
10f2df3480 Added extra lesson resource links to the Guide. 2015-03-05 08:58:11 -08:00
Matt Lott
86d167394e Remove Segment analytics dependency
Call Google Analytics, Errorception, and Inspectlet directly.
2015-02-27 16:07:41 -08:00
Nick Winter
77bca72002 Added A/B test on whether Signs and Portents or Forgetful Gemsmith is the fourth level. Ran and completed some A/B tests. Turned level indicator in CampaignView white. 2015-02-26 14:24:00 -08:00
Nick Winter
63b24b9bf1 Properly showing the back of wizards' robes. 2015-02-22 21:50:56 -08:00
Nick Winter
f2a5c4bc5a Merge pull request #2353 from amankr/sound
Volume bug fix #2202
2015-02-18 13:36:59 -08:00
Aman Kumar
e4a3890f39 fixed volume bug #2202 2015-02-19 02:05:41 +05:30
Aman Kumar
a74c2a58e2 fixed volume bug #2202 2015-02-19 01:58:24 +05:30
Nick Winter
178082d4e8 Fixed bug with dragging an item to unequip it not updating rest of state. 2015-02-18 09:57:03 -08:00
laituan245
0cf16e157c Fix issue #1832 2015-02-18 16:12:19 +09:00
Nick Winter
85ad3f5960 Fixed #2293. 2015-02-11 14:09:00 -08:00
Nick Winter
1e410e0b14 Worked around bug with item portraits disappearing after item purchase. Fixed #1980. 2015-01-31 14:38:54 -08:00
Nick Winter
936ebf67a7 Fixed #2140. 2015-01-31 13:18:32 -08:00
Nick Winter
4b388f2775 Fixed some memory leaks. Fixed a couple minor bugs. 2015-01-31 12:23:44 -08:00
Matt Lott
58f8eb6688 Add support for premium video tutorials 2015-01-30 10:48:49 -08:00
Matt Lott
92f070ecca Fix help video events
Removing the protocol broke the video player event hooks.
2015-01-29 16:45:18 -08:00
yaur
dc39a55cf8 remove logging 2015-01-28 18:37:07 -05:00
yaur
30f9188090 Remove the scheme from help videos so that they maintain the scheme of the
calling page
2015-01-28 18:33:28 -05:00
Matt Lott
116c7d0bf2 Update internal analytics
Adding level session ID where applicable.
Slimming down fields for most common events.
2015-01-15 11:04:52 -08:00
Nick Winter
c2d74a812d Updates to require/restrict level logic. 2015-01-02 15:44:43 -08:00
Nick Winter
f66afa1dc0 Trying latest sass-brunch (which happened to alphabetize our devDependencies.) Fixed bug with required/restricted items not showing up properly. Added quick links to open level editors from campaign editor. 2015-01-02 12:40:17 -08:00
Nick Winter
728f726748 Fixed problem opening GameMenuModal when there are no help videos. 2014-12-29 13:04:03 -08:00
Nick Winter
744d30737e Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents. 2014-12-28 13:25:20 -08:00
Nick Winter
1c1f2008a5 Now able to suggest required items for purchase before level start. 2014-12-24 11:01:50 -08:00
Matt Lott
70cd8aa20d Update Vimeo embed player params 2014-12-17 23:59:59 -08:00
Matt Lott
9d4c3cc163 A/B Test video tutorial styles 2014-12-17 23:55:11 -08:00
Matt Lott
d494dc9c79 Add video tutorials to game guide 2014-12-17 22:26:36 -08:00
Nick Winter
da72991260 A few misc tweaks for the new desert level options. 2014-12-17 12:42:42 -08:00
Nick Winter
a98deb1ff8 Making item requiring smarter about which slots can be required for non-warriors. 2014-12-16 18:57:54 -08:00
Matt Lott
f1d7fb5fbd Add help button to problem alert 2014-12-15 15:11:27 -08:00
Matt Lott
5817553d54 Remove virtual page view tracking
Wasn’t useful, and distorts our GA real page view analytics.
2014-12-15 10:28:40 -08:00
Matt Lott
d17cd6a2c1 No multiplayer in game-menu for non-ladder levels
This is a point fix to prevent single player level sessions from
setting multiplayer=true, which results in a bus.connect() in
playlevelview, which can result in a Firebase blocking error.
2014-12-11 22:05:18 -08:00
Matt Lott
fbece1ddd0 Only show sync pvp UI to admins
Sync PVP isn’t ready for primetime.
2014-12-09 14:30:50 -08:00
Nick Winter
a9247c5018 Decreased amount of unintended menu-button-click sounds. 2014-12-09 14:01:03 -08:00
Matt Lott
3fa95b698d Add signup tracking to game menu signup tab 2014-12-08 13:13:30 -08:00
Nick Winter
5ccd5d6d24 Got rid of some memory leaks in the InventoryModal. Fixed fr subscribe section header. 2014-12-08 11:09:04 -08:00
Nick Winter
795e58778c Fixed some problems in InventoryModal with unequipped items not loading their images. 2014-12-07 15:14:43 -08:00