Commit graph

375 commits

Author SHA1 Message Date
Nick Winter
8042f27ba7 Added the rest of the custom TreemaNodes to the SystemsTabView as well. 2014-09-18 15:26:06 -07:00
Nick Winter
d96d0d65f3 Thang config edits are saved while the edit view is up. Dead Thangs don't display their names. Enter now finalizes Thang name/type edits. 2014-09-16 21:43:03 -07:00
Nick Winter
1f71a1eaf9 Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs. 2014-09-16 20:19:52 -07:00
Nick Winter
54f56162e9 Place Electrowalls over other walls. 2014-09-16 10:30:27 -07:00
Nick Winter
89aa930803 Fixed WorldSelectModal scale; added an easy way to restrict flexible regions to a fixed ratio. 2014-09-15 15:38:07 -07:00
Nick Winter
9acb3670c1 Fixed error when deleting in level editor with nothing selected. 2014-09-15 15:24:11 -07:00
Nick Winter
6176a8f6cb Wall dragging no longer conflicts with wall clicking. 2014-09-15 15:23:09 -07:00
Nick Winter
8acaea3d6a Drag walls to place them continuously. 2014-09-15 14:54:21 -07:00
Nick Winter
6ac56030e8 Fixed bug with systems not being addable. 2014-09-15 12:45:10 -07:00
Nick Winter
d3245948e2 Sorting addable Thangs in a sensible order. 2014-09-11 13:34:15 -07:00
Nick Winter
d5542ffbbc Fixed issues with sprite dragging, and made camera drag panning respect whether sidebars are open. 2014-09-11 11:24:06 -07:00
Scott Erickson
6c12384fe9 Reenabling on surface mouse moved. 2014-09-08 14:13:19 -07:00
Nick Winter
6ed89a2d79 Temporarily worked around issue with doubled sprite dragging logic in ThangsTabView. 2014-09-08 12:29:49 -07:00
Scott Erickson
fca9a92167 Flattened the queries the NewAchievementModal creates. 2014-09-04 11:17:07 -07:00
Scott Erickson
f519df6189 Wrapping up work on the folderized thangs treema in the level editor. 2014-09-03 16:51:09 -07:00
Scott Erickson
9439f0d47d Some tweaks and fixes to the folderized thangs in the level editor. 2014-09-03 15:38:57 -07:00
Scott Erickson
0cc593e3ac Thangs tab now maintains the order of thangs independently of how thangs are reorganized into folders. 2014-09-03 15:38:57 -07:00
Scott Erickson
e1abf115f7 Folderizing thang types in the level editor. 2014-09-03 12:30:08 -07:00
Scott Erickson
975c6ad2a6 Optimized level serialization a bit more to make placing and moving thangs around in the level editor more fluid. 2014-09-03 09:33:21 -07:00
Scott Erickson
1888e9ea92 Removed a log. 2014-09-03 08:44:46 -07:00
Scott Erickson
a494d1f2c4 Fixed the walls not updating when they are randomly generated. 2014-09-02 19:47:43 -07:00
Scott Erickson
9af460cf42 Fixed #330 2014-09-02 18:43:24 -07:00
Nick Winter
6eb23349d0 Center camera when level loaded in level editor. 2014-09-02 18:08:41 -07:00
Scott Erickson
621c684c74 Tweaked the randomize buttons and modal (also changing it to "generate terrain" and refactoring related files accordingly). 2014-09-02 17:53:39 -07:00
Nick Winter
23516175d4 Adding default IDs to new goals. 2014-09-02 17:28:45 -07:00
Scott Erickson
3fd9cb89ef Refactored LevelSystem/ComponentEditViews' files, and fixed their configSchema treemas not to edit raw model data directly. 2014-09-02 17:26:02 -07:00
Scott Erickson
6394482c34 Unjanking getCurrentView. 2014-09-02 17:07:28 -07:00
Scott Erickson
daca7b54f3 Refactored SystemTabView names, hid the add button in the systems tab. 2014-09-02 16:50:54 -07:00
Nick Winter
fa0f904fbb Fixed a couple bugs with Achievements not getting schema defaults. 2014-09-02 16:48:16 -07:00
Nick Winter
b20b819a1f Tweaked a few styles on the ThangsTabView. 2014-09-02 16:43:17 -07:00
Nick Winter
7f9ac5e573 Fixed a few bugs where default hero level type wasn't getting pulled. 2014-09-02 16:02:30 -07:00
Scott Erickson
55bac798ee Cleared out the thangs tab view mobile handling and just made the left and right columns toggleable all the time. The surface now fills the whole width. 2014-09-02 15:33:23 -07:00
Nick Winter
d8ef2f8596 Made new related achievements open in a new tab in the level editor. 2014-09-02 15:00:14 -07:00
Nick Winter
ba53cb06fe Tagged Levels and ThangTypes by terrains. Terrains now control default pathfinding in AI System. 2014-09-02 14:16:41 -07:00
Scott Erickson
1edf3de651 Fixed double clicking sometimes firing when you're just dragging units around in the level editor. 2014-09-02 14:06:37 -07:00
Scott Erickson
7e627277e1 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-09-02 12:33:50 -07:00
Scott Erickson
b521aee322 Optimized level serialization a little so that level editing is a bit less painful. 2014-09-02 12:33:34 -07:00
Scott Erickson
13b066f6aa Fixed not being able to drag thangs around every other attempt. 2014-09-02 11:53:03 -07:00
Nick Winter
4b9bf22e22 Thang editor now sets some default Components when you change the kind of a ThangType. 2014-09-02 11:29:33 -07:00
Nick Winter
af42bafb15 Added default goals. Don't show System versions in the Systems list if they're 0. 2014-09-01 21:58:22 -07:00
Nick Winter
9094c0ce19 Add hero placeholder to terrain generator on hero levels. 2014-09-01 20:22:46 -07:00
Nick Winter
b7d9e7a095 Fixed some click/add behavior in level editor. Fixed level editor canvas resizing. Fixed some dungeon terrain generation issues. Certain Thangs can be placed on top of other Thangs. 2014-09-01 20:07:50 -07:00
Nick Winter
72eb59b7c3 Fixed a few bugs. 2014-09-01 16:14:50 -07:00
Nick Winter
6df5ca00b2 Fixed #69. 2014-09-01 13:51:30 -07:00
Nick Winter
ef9a983e30 Made ItemView more general. Upgraded Bootstrap from 3.1 to 3.2. Fixed a few bugs. 2014-08-31 12:21:25 -07:00
Nick Winter
5f132e55ba Fixed #1414. Also started lazily loading certain level editor tabs. 2014-08-30 23:04:45 -07:00
Nick Winter
a284c8eb37 Fixed #1428. 2014-08-30 21:16:01 -07:00
Nick Winter
a8644d030e Fixed #1355. 2014-08-30 14:30:53 -07:00
Scott Erickson
6f2de166c0 Removed destroying scripts, since they don't have ace editors, and it was causing a bug. 2014-08-30 09:42:13 -07:00
Nick Winter
40aa95ba16 Fixed #1297. 2014-08-29 18:07:32 -07:00