Nick Winter
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be07f9cfb9
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Many improvements to real-time streaming and flags.
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2014-08-23 22:24:00 -07:00 |
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Nick Winter
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f59084e651
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Sending flag history to the World for to make flag Thangs during simulation.
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2014-08-23 17:26:56 -07:00 |
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Nick Winter
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9c0869e566
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Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun!
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2014-08-22 21:35:08 -07:00 |
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Nick Winter
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92f0a68dd1
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World streaming is getting there!
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2014-08-22 14:59:32 -07:00 |
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Nick Winter
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9b31e28536
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More improvements to world streaming.
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2014-08-21 21:23:45 -07:00 |
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Nick Winter
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d55afa77b7
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Began streaming a mighty stream.
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2014-08-21 16:27:52 -07:00 |
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Nick Winter
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42af807e5c
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Merged in geometry work from #51.
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2014-07-16 16:01:37 -07:00 |
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Nick Winter
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bd47b3bc83
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Fixed #1210 based on #1313.
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2014-07-13 18:53:01 -07:00 |
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Scott Erickson
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850712442d
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Added underscore.string to the worker.
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2014-07-06 15:01:20 -07:00 |
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Nick Winter
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81f8334f37
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Some fixes for CocoSprite alphas.
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2014-06-21 22:31:10 -07:00 |
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Nick Winter
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0b2d5c251d
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A bit more Worker hardening.
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2014-06-04 15:47:09 -06:00 |
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Nick Winter
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f3adc216ed
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Protecting our replacement of Math.random via Aether.
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2014-05-29 12:26:08 -07:00 |
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Nick Winter
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c01bd69625
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Better recoverability for non-UserCodeProblem errors during world generation.
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2014-05-26 18:45:00 -07:00 |
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Nick Winter
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26d2816071
|
Fixed some more memory leaks.
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2014-05-22 19:05:11 -07:00 |
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Nick Winter
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d058b16283
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Fixed some memory leaks.
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2014-05-20 08:00:49 -07:00 |
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Michael Schmatz
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5c72ccdce1
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Add support for Aether globals in hover debugger
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2014-05-18 11:41:42 -07:00 |
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Nick Winter
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f64e50f85b
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Recording flow only for frame of interest.
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2014-05-16 16:52:55 -07:00 |
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Nick Winter
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b973b749c0
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Merged.
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2014-05-15 14:57:24 -07:00 |
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Nick Winter
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8909d218bc
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Moved random seed initialization to Existence System, where it can be configured.
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2014-05-15 14:54:31 -07:00 |
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Scott Erickson
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66af855497
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Merge branch 'master' into feature/thangload
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2014-05-13 10:27:10 -07:00 |
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Michael Schmatz
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687872a97b
|
Moved debug cache onto main thread
UI responsiveness greatly improved
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2014-05-12 11:16:02 -07:00 |
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Nick Winter
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1aa72541ff
|
Merged master into feature/thangload.
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2014-05-12 09:57:31 -07:00 |
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Nick Winter
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74ef9bc987
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Experimental support for preloading worlds when we would have autocast if manual cast is on.
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2014-05-11 17:42:32 -07:00 |
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Nick Winter
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8df3b01f9e
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Merged world/lodash/aether breakup for world workers.
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2014-05-10 18:52:55 -07:00 |
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Nick Winter
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1e18f0b42f
|
Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
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2014-05-10 18:24:50 -07:00 |
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Scott Erickson
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504a904841
|
Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-09 15:22:39 -07:00 |
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Scott Erickson
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7815951073
|
Split out aether from vendor.js. Should help #826.
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2014-05-09 15:22:23 -07:00 |
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Michael Schmatz
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f05af0fbe7
|
Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
app/assets/javascripts/workers/worker_world.js
|
2014-05-09 14:50:08 -07:00 |
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Michael Schmatz
|
66cc427417
|
Forward simulation optimization
|
2014-05-09 14:48:43 -07:00 |
|
Nick Winter
|
a74d015d18
|
Fixed a couple minor bugs.
|
2014-05-09 14:30:33 -07:00 |
|
Nick Winter
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589410ed8e
|
Merged master into feature/thangload.
|
2014-05-09 12:56:58 -07:00 |
|
Nick Winter
|
3819778bee
|
Updating everything to Aether 0.2.0.
|
2014-05-08 11:43:00 -07:00 |
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Michael Schmatz
|
9c58aef32b
|
Merged worker_debug and worker_world
|
2014-05-08 09:47:02 -07:00 |
|
Michael Schmatz
|
806b159aab
|
Fixed another off-by-one error
|
2014-05-07 10:20:22 -07:00 |
|
Michael Schmatz
|
6fd89f10b9
|
Fixed various debugger UI bugs
|
2014-05-07 10:03:49 -07:00 |
|
Michael Schmatz
|
4ef6548dad
|
Fixed array prototype alteration conflict
|
2014-05-07 09:34:37 -07:00 |
|
Michael Schmatz
|
da575f8945
|
Refactored hover debugger is functional
Still needs optimizations and a few bug fixes, but it’s better than the
existing code existing to Nick
|
2014-05-06 15:07:06 -07:00 |
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Michael Schmatz
|
e8d26af985
|
Implemented caching and fixed off by one error
|
2014-05-06 11:36:46 -07:00 |
|
Michael Schmatz
|
dddd617a08
|
userCodeMap issues fixed
Now beginning hooking up the UI
|
2014-05-06 10:06:32 -07:00 |
|
Michael Schmatz
|
97f3694dbf
|
Basic backend functionality is there
|
2014-05-05 13:26:37 -07:00 |
|
Nick Winter
|
d54149d0f3
|
Reworked LevelView loading priorities to try to get world simulating earlier.
|
2014-05-02 12:32:41 -07:00 |
|
Michael Schmatz
|
717651d6ff
|
Progress on thang property serialization
There is a bug where thang properties aren’t updated when simulating
forward
|
2014-05-01 16:08:46 -07:00 |
|
Michael Schmatz
|
c9ea301b29
|
Fixed various bugs with debug worker
|
2014-05-01 11:12:44 -07:00 |
|
Michael Schmatz
|
544cc62cdb
|
First steps towards hover debugger improvements
|
2014-04-28 15:05:54 -07:00 |
|
Michael Schmatz
|
3110e6e56a
|
Renamed test_worker to aether_worker
|
2014-04-22 11:58:27 -07:00 |
|
Michael Schmatz
|
3bbedbc100
|
Added background transpile
|
2014-04-22 11:46:17 -07:00 |
|
Michael Schmatz
|
e0f8d1343e
|
Fixed race condition
|
2014-04-22 11:04:56 -07:00 |
|
Michael Schmatz
|
a7867e5e2d
|
Added background linting
Background hasChangedSignificantly is soon!
|
2014-04-18 14:59:08 -07:00 |
|
Fusspawn
|
b10b9fcb4e
|
Added Function.Prototype.bind shim to world worker to enable running on headless browsers
|
2014-03-19 23:12:35 +00:00 |
|
Nick Winter
|
aef1bc63ba
|
Smarter infinite loop detection vs. web-worker-is-still-loading detection.
|
2014-02-27 20:01:27 -08:00 |
|