Commit graph

36 commits

Author SHA1 Message Date
Nick Winter
b6335a30ae More fixes for empty string array serialization. 2014-03-06 16:32:13 -08:00
Scott Erickson
1b61b928b0 Couple tweaks to the cocosprite for effect marks. 2014-03-06 16:21:06 -08:00
Scott Erickson
041f4512e8 Set up marks to all load dynamically, and set up effect marks, which appear above a thang's head and rotate between them if there are multiple. 2014-03-06 15:52:09 -08:00
Akaza Akari
51d7bd656d Made updatePosition use getWorldPosition 2014-03-05 19:54:58 -08:00
Akaza Akari
99f43028a0 Add thang sound panning for #454 2014-03-05 19:39:14 -08:00
Scott Erickson
af265ebee8 Tweaked an error message to be more generally useful. 2014-03-05 12:53:11 -08:00
Nick Winter
6c48660922 No save button when there's nothing to save. Messing with AudioPlayer playSound API a bit. 2014-03-01 16:57:29 -08:00
Nick Winter
2e2f184485 Not sure why beam behaves differently, but fixed its scaling. 2014-02-24 16:42:34 -08:00
Scott Erickson
052d35afe7 Added a screen darkener for when the spell is casting. 2014-02-24 14:40:28 -08:00
Scott Erickson
77f923752f Fixed #411. 2014-02-24 12:52:35 -08:00
Nick Winter
6f0ed9040a Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline. 2014-02-17 17:38:49 -08:00
Nick Winter
af510c7cc7 60 FPS and support for independent world/surface frame rates. 2014-02-17 11:53:52 -08:00
Scott Erickson
1349a59084 Refactored destroy functions to have super be the last thing. 2014-02-14 10:57:47 -08:00
Nick Winter
5655084981 Fixed a ton more leaks. 2014-02-12 12:41:41 -08:00
Nick Winter
d2a7bfd11c Added GoldView. 2014-02-11 12:02:27 -08:00
Nick Winter
f9bb6de3ff Typoooo 2014-02-11 09:33:35 -08:00
Nick Winter
c61e2496d8 Trying a faint gold coin noise when you kill something worth money. 2014-02-11 09:28:26 -08:00
Scott Erickson
ee24263232 Added handling for thang type goesTo animation properties. 2014-02-06 17:00:02 -08:00
Scott Erickson
9fd12b15bf Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-06 09:29:13 -08:00
Nick Winter
847faf4d10 Possibly hooked up scaleFactorX and scaleFactorY. 2014-02-06 08:27:49 -08:00
Scott Erickson
7041a12244 Fixed display of actions using container in the thang editor. 2014-02-05 15:16:07 -08:00
Scott Erickson
f900009770 Actions without a container or animation to show don't show anything. 2014-02-05 14:57:05 -08:00
Nick Winter
4d891ee7fa Fixed sprite offset positioning bug. 2014-01-31 13:28:42 -08:00
Nick Winter
6303d28554 Refactored bobbing. 2014-01-31 10:21:32 -08:00
Nick Winter
6e40fa09a6 Updated some Bootstrap event names. 2014-01-30 16:36:36 -08:00
Scott Erickson
9740fe0700 Reworked how sprites flip when rotated. 2014-01-23 20:08:35 -08:00
Scott Erickson
222fa6100b Set up the level editor to lazily load thang types. 2014-01-20 17:20:04 -08:00
Scott Erickson
3dfe99045b Fixed a small bug with building sprite sheets. 2014-01-20 12:55:44 -08:00
Scott Erickson
47effcd50e Got the rest of team colors set up. 2014-01-15 15:16:31 -08:00
Scott Erickson
bf4011044f Initially working on using team colors, but it's not working yet. 2014-01-14 13:16:30 -08:00
Scott Erickson
de258fdf20 Set up wizard sprites to use the color config. 2014-01-12 12:27:10 -08:00
Scott Erickson
8077c62ceb Set up talking portraits in the hud. 2014-01-09 11:04:22 -08:00
Scott Erickson
27e7b6c240 Tweaks for thang portraits. 2014-01-06 15:36:35 -08:00
Tom Steinbrecher
d50c362286 Refactored ticker, fixed from all instances were using same ticker. 2014-01-05 01:05:03 -05:00
Tom Steinbrecher
b5bb1b13a1 Completed issue 48: Adds bobbing to thangs with 'bobs' property.
Thangs with 'bobs' must also set 'bobSpeed' and 'bobHeight'
2014-01-04 22:51:53 -05:00
Nick Winter
6009df26de Ready for action, sir! 2014-01-03 10:32:13 -08:00