Nick Winter
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b6335a30ae
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More fixes for empty string array serialization.
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2014-03-06 16:32:13 -08:00 |
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Scott Erickson
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1b61b928b0
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Couple tweaks to the cocosprite for effect marks.
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2014-03-06 16:21:06 -08:00 |
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Scott Erickson
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041f4512e8
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Set up marks to all load dynamically, and set up effect marks, which appear above a thang's head and rotate between them if there are multiple.
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2014-03-06 15:52:09 -08:00 |
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Akaza Akari
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51d7bd656d
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Made updatePosition use getWorldPosition
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2014-03-05 19:54:58 -08:00 |
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Akaza Akari
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99f43028a0
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Add thang sound panning for #454
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2014-03-05 19:39:14 -08:00 |
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Scott Erickson
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af265ebee8
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Tweaked an error message to be more generally useful.
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2014-03-05 12:53:11 -08:00 |
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Nick Winter
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6c48660922
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No save button when there's nothing to save. Messing with AudioPlayer playSound API a bit.
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2014-03-01 16:57:29 -08:00 |
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Nick Winter
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2e2f184485
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Not sure why beam behaves differently, but fixed its scaling.
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2014-02-24 16:42:34 -08:00 |
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Scott Erickson
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052d35afe7
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Added a screen darkener for when the spell is casting.
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2014-02-24 14:40:28 -08:00 |
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Scott Erickson
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77f923752f
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Fixed #411.
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2014-02-24 12:52:35 -08:00 |
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Nick Winter
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6f0ed9040a
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Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline.
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2014-02-17 17:38:49 -08:00 |
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Nick Winter
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af510c7cc7
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60 FPS and support for independent world/surface frame rates.
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2014-02-17 11:53:52 -08:00 |
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Scott Erickson
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1349a59084
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Refactored destroy functions to have super be the last thing.
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2014-02-14 10:57:47 -08:00 |
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Nick Winter
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5655084981
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Fixed a ton more leaks.
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2014-02-12 12:41:41 -08:00 |
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Nick Winter
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d2a7bfd11c
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Added GoldView.
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2014-02-11 12:02:27 -08:00 |
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Nick Winter
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f9bb6de3ff
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Typoooo
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2014-02-11 09:33:35 -08:00 |
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Nick Winter
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c61e2496d8
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Trying a faint gold coin noise when you kill something worth money.
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2014-02-11 09:28:26 -08:00 |
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Scott Erickson
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ee24263232
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Added handling for thang type goesTo animation properties.
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2014-02-06 17:00:02 -08:00 |
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Scott Erickson
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9fd12b15bf
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-06 09:29:13 -08:00 |
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Nick Winter
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847faf4d10
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Possibly hooked up scaleFactorX and scaleFactorY.
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2014-02-06 08:27:49 -08:00 |
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Scott Erickson
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7041a12244
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Fixed display of actions using container in the thang editor.
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2014-02-05 15:16:07 -08:00 |
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Scott Erickson
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f900009770
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Actions without a container or animation to show don't show anything.
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2014-02-05 14:57:05 -08:00 |
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Nick Winter
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4d891ee7fa
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Fixed sprite offset positioning bug.
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2014-01-31 13:28:42 -08:00 |
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Nick Winter
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6303d28554
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Refactored bobbing.
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2014-01-31 10:21:32 -08:00 |
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Nick Winter
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6e40fa09a6
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Updated some Bootstrap event names.
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2014-01-30 16:36:36 -08:00 |
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Scott Erickson
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9740fe0700
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Reworked how sprites flip when rotated.
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2014-01-23 20:08:35 -08:00 |
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Scott Erickson
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222fa6100b
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Set up the level editor to lazily load thang types.
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2014-01-20 17:20:04 -08:00 |
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Scott Erickson
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3dfe99045b
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Fixed a small bug with building sprite sheets.
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2014-01-20 12:55:44 -08:00 |
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Scott Erickson
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47effcd50e
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Got the rest of team colors set up.
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2014-01-15 15:16:31 -08:00 |
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Scott Erickson
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bf4011044f
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Initially working on using team colors, but it's not working yet.
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2014-01-14 13:16:30 -08:00 |
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Scott Erickson
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de258fdf20
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Set up wizard sprites to use the color config.
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2014-01-12 12:27:10 -08:00 |
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Scott Erickson
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8077c62ceb
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Set up talking portraits in the hud.
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2014-01-09 11:04:22 -08:00 |
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Scott Erickson
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27e7b6c240
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Tweaks for thang portraits.
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2014-01-06 15:36:35 -08:00 |
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Tom Steinbrecher
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d50c362286
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Refactored ticker, fixed from all instances were using same ticker.
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2014-01-05 01:05:03 -05:00 |
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Tom Steinbrecher
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b5bb1b13a1
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Completed issue 48: Adds bobbing to thangs with 'bobs' property.
Thangs with 'bobs' must also set 'bobSpeed' and 'bobHeight'
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2014-01-04 22:51:53 -05:00 |
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Nick Winter
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6009df26de
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
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