Commit graph

5477 commits

Author SHA1 Message Date
Nick Winter
9656fd4f49 Propagated i18n. 2014-09-25 15:58:49 -07:00
Nick Winter
4ca7df0b32 A few fixes to WorldMapView to handle authentication and hiding the parts that aren't done yet. 2014-09-25 15:58:25 -07:00
Nick Winter
77117920a2 Merge branch 'master' into production 2014-09-25 15:33:05 -07:00
Nick Winter
0928bb7a81 Completed transition to new hero levels. 2014-09-25 15:32:33 -07:00
George Litos
384bd4291e Merge remote-tracking branch 'upstream/master' 2014-09-26 01:05:42 +03:00
George Litos
d83e06ee46 updated greek translation 2014-09-26 01:05:28 +03:00
Nick Winter
b7d2bcd222 Decreased severity of camera jerkiness during real-time playback. 2014-09-25 15:01:06 -07:00
Scott Erickson
8aeb6555ec Added MovieClip pooling, improving WebGL performance. 2014-09-25 14:48:17 -07:00
George Saines
8183d671b8 simplifying the homepage 2014-09-25 14:38:02 -07:00
Nick Winter
7cc18e0278 Merge branch 'master' into production 2014-09-25 14:14:29 -07:00
Scott Erickson
14f3fb6486 Fixed one last instance of cocoSprite using its resolutionFactor value. 2014-09-25 14:03:44 -07:00
Nick Winter
61aa2d8b6f Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code. 2014-09-25 13:29:20 -07:00
Scott Erickson
4b87607599 Fixed animations where the frame stays the same for periods of time. 2014-09-25 13:26:05 -07:00
Scott Erickson
d77b87ed22 Fixed raster thang types, and level destruction. 2014-09-25 13:12:47 -07:00
Scott Erickson
10314b8bfa Fixed sprites often disappearing when idle. 2014-09-25 12:43:51 -07:00
George Saines
fb30fdec8b manually resolving merge conflict 2014-09-25 12:35:19 -07:00
George Saines
729baabf43 making the spikes appear above the walls 2014-09-25 12:34:14 -07:00
Scott Erickson
d4b1849eaf Fixed one other little thing. 2014-09-25 12:22:33 -07:00
Nick Winter
cb01a30b1d Merge branch 'master' into production 2014-09-25 11:38:23 -07:00
Nick Winter
2ed6b737c2 Added WorldMapView ambient sounds. 2014-09-25 11:37:29 -07:00
Nick Winter
68bb1dc135 Sped up "real-time" playback for the maze levels. 2014-09-25 11:17:04 -07:00
Scott Erickson
8fe2ed4438 Resolved conflicts. 2014-09-25 10:52:36 -07:00
Scott Erickson
06b106f42b Merged from master. 2014-09-25 10:52:27 -07:00
Scott Erickson
c7e7066aef Migrating surface to webgl. It sorta works! 2014-09-25 10:47:53 -07:00
Nick Winter
9fc7fca528 Hooked up real-time playback music. 2014-09-25 10:30:43 -07:00
Nick Winter
9ea24f4c74 Added a workaround for Surface resize failure on realtime playback end that Maksym had seen. 2014-09-25 09:48:14 -07:00
Nick Winter
c94a73ae51 Merge branch 'master' into production 2014-09-25 09:32:41 -07:00
David Beckley
7596b887fd Fix #1602 2014-09-25 09:10:32 -07:00
Nick Winter
867279b6b8 Merge pull request #1600 from Imperadeiro98/master
Update pt-PT.coffee
2014-09-25 08:47:44 -07:00
Nick Winter
8bf619359c Uncommented some section headers from #1598. 2014-09-25 08:43:23 -07:00
Nick Winter
6e938becec Merge pull request #1598 from enricpc/patch-1
Update ca.coffee
2014-09-25 08:41:18 -07:00
enricpc
38b84af208 Update ca.coffee 2014-09-25 16:16:32 +02:00
enricpc
56aecbab88 Update ca.coffee 2014-09-25 16:15:28 +02:00
Imperadeiro98
d23e752755 Update pt-PT.coffee 2014-09-25 12:46:06 +01:00
enricpc
5dab9f8226 Update ca.coffee 2014-09-25 09:59:55 +02:00
Nick Winter
c0c436189f Better preserving supermodel when navigating between new hero levels. Fixed a problem with garbage collection of large CocoModel error callbacks. 2014-09-25 00:02:53 -07:00
Nick Winter
cce36333dd Set letterbox during real-time playback. 2014-09-24 22:59:13 -07:00
Nick Winter
cde2acaea1 Disabled clicking spell palette entries for hero levels. 2014-09-24 22:52:18 -07:00
Nick Winter
58e0ba1c10 Hid flags view during real-time playback for non-flag-using levels. 2014-09-24 22:23:14 -07:00
Nick Winter
5e0b42068a Scrubber auto-pauses when dragging from ended position. 2014-09-24 22:12:00 -07:00
Nick Winter
2aa274cb2d Fixed bugs with Surface fast-forwarding too fast on short levels and rewinding non-instantaneously when rerunning. 2014-09-24 22:07:55 -07:00
Nick Winter
b2592aad8c Fixed more off-by-one errors in playback ratios. Fixed some clickability problems with the scrubber handle. 2014-09-24 21:01:58 -07:00
Nick Winter
b8d59cb179 Fixed a bug with playback never quite getting to the end. 2014-09-24 20:25:30 -07:00
Nick Winter
6441a753d5 Improvements to lock state of items, differentiating between locked and unlocked and equipped vs. available better. 2014-09-24 20:15:17 -07:00
Nick Winter
e48fa5f0b7 Fixed bug with slow-mo heroes in ChooseHeroView. Added lock silhouette portraits. 2014-09-24 19:14:22 -07:00
Scott Erickson
358b36c1bf Set up custom graphics to be copied from old spritesheets when possible as well. 2014-09-24 18:47:10 -07:00
Scott Erickson
fb30f07f2e Re-enabled effect marks. 2014-09-24 18:42:04 -07:00
Scott Erickson
91f33e49dc Re-enabled shadows. 2014-09-24 17:52:44 -07:00
Nick Winter
da83fee58f Unborked victory continue buttons when signup is needed. Fixed an issue with the DocFormatter being unable to display null current values. 2014-09-24 16:58:52 -07:00
Scott Erickson
7f90ed18cc Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again. 2014-09-24 16:53:38 -07:00