Nick Winter
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9656fd4f49
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Propagated i18n.
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2014-09-25 15:58:49 -07:00 |
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Nick Winter
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4ca7df0b32
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A few fixes to WorldMapView to handle authentication and hiding the parts that aren't done yet.
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2014-09-25 15:58:25 -07:00 |
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Nick Winter
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77117920a2
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Merge branch 'master' into production
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2014-09-25 15:33:05 -07:00 |
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Nick Winter
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0928bb7a81
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Completed transition to new hero levels.
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2014-09-25 15:32:33 -07:00 |
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George Litos
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384bd4291e
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Merge remote-tracking branch 'upstream/master'
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2014-09-26 01:05:42 +03:00 |
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George Litos
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d83e06ee46
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updated greek translation
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2014-09-26 01:05:28 +03:00 |
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Nick Winter
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b7d2bcd222
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Decreased severity of camera jerkiness during real-time playback.
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2014-09-25 15:01:06 -07:00 |
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Scott Erickson
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8aeb6555ec
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Added MovieClip pooling, improving WebGL performance.
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2014-09-25 14:48:17 -07:00 |
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George Saines
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8183d671b8
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simplifying the homepage
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2014-09-25 14:38:02 -07:00 |
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Nick Winter
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7cc18e0278
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Merge branch 'master' into production
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2014-09-25 14:14:29 -07:00 |
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Scott Erickson
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14f3fb6486
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Fixed one last instance of cocoSprite using its resolutionFactor value.
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2014-09-25 14:03:44 -07:00 |
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Nick Winter
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61aa2d8b6f
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Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code.
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2014-09-25 13:29:20 -07:00 |
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Scott Erickson
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4b87607599
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Fixed animations where the frame stays the same for periods of time.
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2014-09-25 13:26:05 -07:00 |
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Scott Erickson
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d77b87ed22
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Fixed raster thang types, and level destruction.
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2014-09-25 13:12:47 -07:00 |
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Scott Erickson
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10314b8bfa
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Fixed sprites often disappearing when idle.
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2014-09-25 12:43:51 -07:00 |
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George Saines
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fb30fdec8b
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manually resolving merge conflict
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2014-09-25 12:35:19 -07:00 |
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George Saines
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729baabf43
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making the spikes appear above the walls
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2014-09-25 12:34:14 -07:00 |
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Scott Erickson
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d4b1849eaf
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Fixed one other little thing.
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2014-09-25 12:22:33 -07:00 |
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Nick Winter
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cb01a30b1d
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Merge branch 'master' into production
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2014-09-25 11:38:23 -07:00 |
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Nick Winter
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2ed6b737c2
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Added WorldMapView ambient sounds.
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2014-09-25 11:37:29 -07:00 |
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Nick Winter
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68bb1dc135
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Sped up "real-time" playback for the maze levels.
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2014-09-25 11:17:04 -07:00 |
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Scott Erickson
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8fe2ed4438
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Resolved conflicts.
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2014-09-25 10:52:36 -07:00 |
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Scott Erickson
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06b106f42b
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Merged from master.
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2014-09-25 10:52:27 -07:00 |
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Scott Erickson
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c7e7066aef
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Migrating surface to webgl. It sorta works!
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2014-09-25 10:47:53 -07:00 |
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Nick Winter
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9fc7fca528
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Hooked up real-time playback music.
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2014-09-25 10:30:43 -07:00 |
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Nick Winter
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9ea24f4c74
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Added a workaround for Surface resize failure on realtime playback end that Maksym had seen.
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2014-09-25 09:48:14 -07:00 |
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Nick Winter
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c94a73ae51
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Merge branch 'master' into production
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2014-09-25 09:32:41 -07:00 |
|
David Beckley
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7596b887fd
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Fix #1602
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2014-09-25 09:10:32 -07:00 |
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Nick Winter
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867279b6b8
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Merge pull request #1600 from Imperadeiro98/master
Update pt-PT.coffee
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2014-09-25 08:47:44 -07:00 |
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Nick Winter
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8bf619359c
|
Uncommented some section headers from #1598.
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2014-09-25 08:43:23 -07:00 |
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Nick Winter
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6e938becec
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Merge pull request #1598 from enricpc/patch-1
Update ca.coffee
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2014-09-25 08:41:18 -07:00 |
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enricpc
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38b84af208
|
Update ca.coffee
|
2014-09-25 16:16:32 +02:00 |
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enricpc
|
56aecbab88
|
Update ca.coffee
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2014-09-25 16:15:28 +02:00 |
|
Imperadeiro98
|
d23e752755
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Update pt-PT.coffee
|
2014-09-25 12:46:06 +01:00 |
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enricpc
|
5dab9f8226
|
Update ca.coffee
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2014-09-25 09:59:55 +02:00 |
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Nick Winter
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c0c436189f
|
Better preserving supermodel when navigating between new hero levels. Fixed a problem with garbage collection of large CocoModel error callbacks.
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2014-09-25 00:02:53 -07:00 |
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Nick Winter
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cce36333dd
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Set letterbox during real-time playback.
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2014-09-24 22:59:13 -07:00 |
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Nick Winter
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cde2acaea1
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Disabled clicking spell palette entries for hero levels.
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2014-09-24 22:52:18 -07:00 |
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Nick Winter
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58e0ba1c10
|
Hid flags view during real-time playback for non-flag-using levels.
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2014-09-24 22:23:14 -07:00 |
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Nick Winter
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5e0b42068a
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Scrubber auto-pauses when dragging from ended position.
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2014-09-24 22:12:00 -07:00 |
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Nick Winter
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2aa274cb2d
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Fixed bugs with Surface fast-forwarding too fast on short levels and rewinding non-instantaneously when rerunning.
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2014-09-24 22:07:55 -07:00 |
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Nick Winter
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b2592aad8c
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Fixed more off-by-one errors in playback ratios. Fixed some clickability problems with the scrubber handle.
|
2014-09-24 21:01:58 -07:00 |
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Nick Winter
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b8d59cb179
|
Fixed a bug with playback never quite getting to the end.
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2014-09-24 20:25:30 -07:00 |
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Nick Winter
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6441a753d5
|
Improvements to lock state of items, differentiating between locked and unlocked and equipped vs. available better.
|
2014-09-24 20:15:17 -07:00 |
|
Nick Winter
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e48fa5f0b7
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Fixed bug with slow-mo heroes in ChooseHeroView. Added lock silhouette portraits.
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2014-09-24 19:14:22 -07:00 |
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Scott Erickson
|
358b36c1bf
|
Set up custom graphics to be copied from old spritesheets when possible as well.
|
2014-09-24 18:47:10 -07:00 |
|
Scott Erickson
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fb30f07f2e
|
Re-enabled effect marks.
|
2014-09-24 18:42:04 -07:00 |
|
Scott Erickson
|
91f33e49dc
|
Re-enabled shadows.
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2014-09-24 17:52:44 -07:00 |
|
Nick Winter
|
da83fee58f
|
Unborked victory continue buttons when signup is needed. Fixed an issue with the DocFormatter being unable to display null current values.
|
2014-09-24 16:58:52 -07:00 |
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Scott Erickson
|
7f90ed18cc
|
Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again.
|
2014-09-24 16:53:38 -07:00 |
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