Scott Erickson
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fc42043cb8
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Fixed #480
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2014-03-05 12:53:48 -08:00 |
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Ruben Vereecken
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ee920afea9
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Disabled buttons for non-owners in Article Editor
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2014-03-03 21:13:02 +01:00 |
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Ruben Vereecken
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942b69ea9f
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Created hasWriteAccess on Cocomodel, used it for level access
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2014-03-03 20:41:35 +01:00 |
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Scott Erickson
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c5521a1311
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Level now uses the universal wizard thang type.
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2014-03-03 11:04:03 -08:00 |
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Scott Erickson
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0d054bec8e
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Refactored the universal wizard loading to happen silently when you import ThangType.
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2014-03-03 10:42:11 -08:00 |
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Scott Erickson
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feaeb1dc98
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Made the wizard icons colored based on user settings.
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2014-03-03 10:21:51 -08:00 |
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Scott Erickson
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22e80f6d24
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Set up a play modal, starting to refactor wizard thang type loading to be shared across the site.
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2014-03-03 09:03:44 -08:00 |
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Nick Winter
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e20e9d68cf
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Construct sprite sheets as ThangTypes load.
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2014-02-27 22:15:13 -08:00 |
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Nick Winter
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6f0ed9040a
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Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline.
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2014-02-17 17:38:49 -08:00 |
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Nick Winter
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addf4ca245
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Improved Simulator memory and performance.
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2014-02-15 17:29:54 -08:00 |
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Nick Winter
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f3b58a9416
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Merged.
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2014-02-15 15:45:53 -08:00 |
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Nick Winter
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3c7cac8ba9
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Trying to do some memory cleanup.
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2014-02-15 15:44:45 -08:00 |
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Scott Erickson
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d55e4cd624
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Made sure session objects are loaded from the server fresh, no caching.
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2014-02-14 15:35:54 -08:00 |
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Nick Winter
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cdf268ce4f
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Merged.
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2014-02-12 13:10:58 -08:00 |
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Nick Winter
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5655084981
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Fixed a ton more leaks.
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2014-02-12 12:41:41 -08:00 |
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Scott Erickson
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bdbb1710eb
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More memory fixes.
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2014-02-11 16:09:44 -08:00 |
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Scott Erickson
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71b6ebf8eb
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More memory fixes.
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2014-02-11 15:47:59 -08:00 |
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Scott Erickson
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966155593c
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Various fixes.
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2014-02-05 11:03:32 -08:00 |
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Scott Erickson
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1b75ab15db
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Added some error handlers for messed up thang type configs.
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2014-01-30 16:17:41 -08:00 |
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Scott Erickson
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9da955d1a2
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Set up a backup system for the editor using localStorage.
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2014-01-26 14:46:25 -08:00 |
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Scott Erickson
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956243818a
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Fixed updating the sprite sheets in the thang type editor.
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2014-01-20 23:45:27 -08:00 |
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Scott Erickson
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222fa6100b
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Set up the level editor to lazily load thang types.
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2014-01-20 17:20:04 -08:00 |
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Scott Erickson
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c5b9b103c5
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Merge branch 'feature/team-colors'
Conflicts:
app/lib/world/world.coffee
app/models/ThangType.coffee
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2014-01-16 10:14:21 -08:00 |
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Nick Winter
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172d97ed83
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Fixed #87 I hope; at least, dramatically reduced memory leakage.
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2014-01-15 13:04:48 -08:00 |
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Scott Erickson
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bf4011044f
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Initially working on using team colors, but it's not working yet.
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2014-01-14 13:16:30 -08:00 |
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Scott Erickson
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de258fdf20
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Set up wizard sprites to use the color config.
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2014-01-12 12:27:10 -08:00 |
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Scott Erickson
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8077c62ceb
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Set up talking portraits in the hud.
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2014-01-09 11:04:22 -08:00 |
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Scott Erickson
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391207d00f
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Fixes for unit portraits.
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2014-01-08 22:30:00 -08:00 |
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Scott Erickson
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27e7b6c240
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Tweaks for thang portraits.
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2014-01-06 15:36:35 -08:00 |
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Scott Erickson
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f656a4f4cf
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Set up portrait uploading for thangs.
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2014-01-06 12:37:35 -08:00 |
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Scott Erickson
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c4bfcd5c2d
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Refactored portraits to be built in sprite sheets separately.
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2014-01-04 08:55:12 -08:00 |
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Nick Winter
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6009df26de
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
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