Commit graph

786 commits

Author SHA1 Message Date
Matt Lott
c203ff15a2 Fix sync PVP opponent syncing issue
Ripped out backfire from PlayLevelView so we have more control over
data synchronization.  These changes should wait properly for the
opponent data to load before blazing ahead, after a PlayLevelView
reload.

Fixes #1767
2014-11-23 17:15:59 -08:00
Nick Winter
1cd781233c Press enter to start level, esc to skip real-time playback. Reduced likelihood of repetetive aural say messages. Updated required code for Bonemender. 2014-11-23 15:25:12 -08:00
Nick Winter
0b97ef5f0b Properly using the skill docs i18n. Fixed issue with markdown getting to #{spriteName} before our replacer did. 2014-11-23 13:26:19 -08:00
Nick Winter
ffaa42cb9b Added detection of suspect code fragment deletion. Implemented Chloe's styling advice on restricted items. Fixed purchasing items clobbering inventory changes. 2014-11-23 12:18:42 -08:00
Nick Winter
b359c25c97 Fixed multiplexed-by-code-and-spoken-language component documentation i18n. 2014-11-23 10:22:06 -08:00
Matt Lott
692569f655 Update problem alert width to be more dynamic 2014-11-22 22:48:03 -08:00
Nick Winter
b7949424e6 Re-enabled branchingGroup A/B test. Restricted Builder's Hammer in The Gauntlet. 2014-11-22 21:36:14 -08:00
Nick Winter
5d54332ed7 Round inferred cooldown docs. Show grabber/grabbing cursor when Surface is enabled, playing, and zoomed in. 2014-11-22 21:22:46 -08:00
Matt Lott
c16b0f97bf Update sync PVP to use transpiledCode 2014-11-22 20:48:07 -08:00
Matt Lott
fbed0dd13d Jiggle spell palette popover onclick in hero level 2014-11-22 17:35:05 -08:00
Matt Lott
fcb098b3aa Remove cast button text A/B test 2014-11-22 16:50:49 -08:00
Matt Lott
496d52b2aa Add moveRight to loop snippet for first 2 mazes 2014-11-22 12:29:37 -08:00
Matt Lott
c012cd4e30 Prevent continuous deletion of a single line 2014-11-21 21:02:39 -08:00
Nick Winter
549fb8aa37 Attempting to require purchase of tarnished bronze breastplate in The Raised Sword. 2014-11-21 16:23:26 -08:00
Nick Winter
cee017c7ec Moved spell palette popovers to top placement if dialogue view is active. 2014-11-21 12:14:37 -08:00
Nick Winter
cfe1b020c3 Fixed esc shortcut when editor is disabled. 2014-11-21 11:07:57 -08:00
Nick Winter
16a717aec1 Disallow finding enemy names by selecting them before the HUD is fully enabled. 2014-11-21 10:14:02 -08:00
Nick Winter
c3398ed8ed Required topEnemy in Thornbush Farm. 2014-11-21 09:53:46 -08:00
Nick Winter
6f3485f089 Fully removed A/B test that was causing hero victory modals to not fully work. 2014-11-21 08:16:03 -08:00
Scott Erickson
b86e3c30dc Set up level achievements to be created manually by the client, hopefully making them a bit more stable. 2014-11-20 22:09:54 -08:00
Matt Lott
ef8e7563b4 Increase autocomplete font size in dungeon levels
Also moving getCampaignForSlug to new CampaignOptions file.
2014-11-20 12:41:56 -08:00
Nick Winter
46c4601ac6 Levels (back) link now embiggened. 2014-11-20 11:11:38 -08:00
Matt Lott
f80baf3eb2 Update autocomplete instruction to 'press tab'
Enter no longer autocompletes, instead dismisses popup and executes a
Return
2014-11-20 10:56:38 -08:00
Nick Winter
b0f65a4da8 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-11-19 18:36:30 -08:00
Nick Winter
8280347752 Fixes to spell palette doc hovering and ensuring at least two column layout. 2014-11-19 18:36:09 -08:00
Matt Lott
81d6c186dc Add time to missing null check error messages 2014-11-19 17:13:00 -08:00
Nick Winter
afff1056cb Don't be draggin' all these images around yo. 2014-11-19 16:36:06 -08:00
Nick Winter
a1038af32b Make it much less likely to get to frame 0, since that frame is often pretty weird. 2014-11-19 15:46:50 -08:00
Matt Lott
41db27c709 Apply markdown to error messages and hints 2014-11-19 15:27:06 -08:00
Nick Winter
f310719cee Restarting level now doesn't clear anything except code unless you hold down shift. 2014-11-19 15:24:50 -08:00
Nick Winter
0640f382ba Fixed coordinate hover cursors fighting flag cursors. Added suspect code check functionality for scripts to slap hands. 2014-11-19 14:29:11 -08:00
Matt Lott
957ca50c87 Disable spaces through The Raised Sword 2014-11-18 14:11:28 -08:00
Nick Winter
f1a4249f18 More reductions in memory usage for iPad. 2014-11-18 11:21:29 -08:00
Matt Lott
b000389b3a Add problem range highlighting back
Now full line still pulses, and specific problem range has a darker red
background.
2014-11-18 10:03:02 -08:00
Matt Lott
7b3b904ad1 Hide problem alert on code reload 2014-11-18 09:36:01 -08:00
Matt Lott
05cc9c2f46 Move sync pvp status UI to control bar
Replaces level name UI for hero-ladder levels.
2014-11-18 09:01:07 -08:00
Nick Winter
d0233fc999 Fixed bug with primary spell being unreadable and thus no spells showing up in old, multi-spell levels. 2014-11-18 07:43:02 -08:00
Nick Winter
bf71893ddf Significantly reduced memory usage and simulation time by further limiting the amount of Thangs which even start tracking ThangState in the first place. 2014-11-17 21:30:44 -08:00
Matt Lott
f56d01419f Update sync pvp teams and real-time playback
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Nick Winter
a7069e19bd Ignore (and warn about) achievements with empty queries. Fixed embarrassing bug with more-practice / skip-ahead branching not doing anything for non-admins. 2014-11-17 08:44:53 -08:00
Nick Winter
b6570236d8 Fixed flag history not getting cleared on real-time resubmission in single-player. 2014-11-17 08:00:44 -08:00
Nick Winter
5927b36402 Made a few new levels available for advance early playtesting. 2014-11-16 20:38:27 -08:00
Nick Winter
4aff5265c3 Fixed being unable to select important spells on a few old, multi-spell levels. 2014-11-16 08:11:39 -08:00
Nick Winter
f9a7aba5d9 Some fixes for programmatically generated flag events not polluting session flag history. 2014-11-15 16:56:35 -08:00
Nick Winter
0f70b7e552 Admins can play all heroes. Fixed another bug with playback controls being disabled when they shouldn't be. 2014-11-15 12:46:57 -08:00
Nick Winter
55196bc589 Fixed disabling of playback accidentally when disabling anything. 2014-11-14 18:25:07 -08:00
Nick Winter
01d6c6d239 Stop whole-line selection on gutter clicks. 2014-11-13 10:54:50 -08:00
Nick Winter
05a3577de9 Fixed a mistake with level progression around the Forgetful Gemsmith move. Fixed double-click-to-equip sizing. Locked purchases for cross-class items for real now. Additional insurance for clearing selection after code reload. 2014-11-13 10:49:37 -08:00
Nick Winter
ba6565395e Spell palette cool with multiple items offering same skills. 2014-11-12 15:28:08 -08:00
Scott Erickson
025780a575 Added loadingTip property to levels, set them up on the LevelLoadingView, and got them prepped for i18n-ing. 2014-11-12 15:00:24 -08:00
Nick Winter
f1947d7d9d Fixed a couple bugs. 2014-11-11 18:16:45 -08:00
Nick Winter
0af7b4d5b7 Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories. 2014-11-11 16:37:00 -08:00
Nick Winter
ffea887330 Revamped real-time playback behavior to kick in on Thornbush Farm. Added a Done button until then. 2014-11-10 15:16:28 -08:00
Nick Winter
d8dfc0a2b3 Fixed some bugs with LevelSetupManager and inventory. Moved hard-coding of level-specific options to a new LevelOptions config file. Fixed a couple minor bugs. 2014-11-10 12:47:24 -08:00
Nick Winter
97c4ff2e7e Made flag detection more dynamic. 2014-11-10 10:51:46 -08:00
Nick Winter
956186b538 Fixed #1604: changing languages and reloading work better now. 2014-11-10 09:36:40 -08:00
Matt Lott
a3d88eb975 Update a/b test tracking data
cast button text was missing group
auto first level and cast button text didn’t need action property
2014-11-09 21:47:51 -08:00
Matt Lott
9c6485b142 A/B test automatically starting first level
When loading the world map, if user hasn’t already started it.
2014-11-09 21:33:50 -08:00
Nick Winter
51d8564aac Lazily loading FilePicker. Reducing number of web workers used on iPad to try to reduce memory pressure. 2014-11-09 17:35:50 -08:00
Nick Winter
2bafad2932 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-11-09 16:19:28 -08:00
Nick Winter
ad06000ceb Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells. 2014-11-09 16:19:18 -08:00
Matt Lott
377138f35f Hide problem alert on code change 2014-11-09 11:36:17 -08:00
Matt Lott
5741968210 Skip delimiters on Enter 2014-11-09 11:28:03 -08:00
Matt Lott
1f11ad66ed Play problem alert sound on jiggle 2014-11-08 22:17:14 -08:00
Matt Lott
0d2fe9b6e2 Update error code line background
Add title to problem alert dialog
2014-11-08 21:51:58 -08:00
Nick Winter
14e8f6a653 Preparing for some of these new levels. 2014-11-08 19:33:00 -08:00
Nick Winter
b74ad24aa8 A few sass tweaks to problem alerts and level loading. 2014-11-08 11:59:39 -08:00
Nick Winter
f9370532af Merge branch 'master' of https://github.com/codecombat/codecombat 2014-11-08 11:51:38 -08:00
Nick Winter
8d81445b84 More improvements to level loading view sizing and unveiling. 2014-11-08 11:51:31 -08:00
Nick Winter
1b94868197 Added new LevelDialogueView. Messed around with dimming a bit more. 2014-11-08 11:39:04 -08:00
Nick Winter
4cb641689c Increased dimming behavior when parts of the DOM are locked. 2014-11-08 08:58:36 -08:00
Nick Winter
a8700f5113 Reload now shows confirmation modal again. Added some stuff missing from the last commit. 2014-11-08 08:38:25 -08:00
Matt Lott
588fa0620e Jiggle user code problem alert 2014-11-07 22:46:12 -08:00
Matt Lott
d43fd49d12 Use testGroupNumber in cast button text A/B test 2014-11-07 21:56:49 -08:00
Nick Winter
f3dfcdc81d Implemented new HUD design. Removed more unneeded stuff. Changed reload button to restart level. Still need restart confirmation and to redo the sprite dialogue area. 2014-11-07 19:15:55 -08:00
Nick Winter
cfff09b01e Merged big .executing arrow. 2014-11-07 16:06:14 -08:00
Nick Winter
5090a47afc Implementing more of new code editor design. Removed ThangList, EditorConfigModal, and a few other obsolete things. 2014-11-07 16:04:35 -08:00
Scott Erickson
a087663458 Implemented Heald's design of the GameMenuModal. 2014-11-07 13:02:28 -08:00
Nick Winter
fbc2799211 Startd to implement new code editor design. Fixed #1732. 2014-11-07 09:09:13 -08:00
Matt Lott
b4dde5705b Place error message over Surface next to line 2014-11-06 21:43:43 -08:00
Nick Winter
03852fb44f Plannable pickUpFlags support and fixes for playing Coinucopia. 2014-11-06 18:21:54 -08:00
Scott Erickson
424c3a6d3e Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager. 2014-11-06 16:23:23 -08:00
Matt Lott
1630f7e033 Remove time from problem alert message 2014-11-06 15:03:39 -08:00
Matt Lott
453960b3fb A/B Run and Submit button text 2014-11-06 14:44:56 -08:00
Nick Winter
ce6526863d Support for hiding optional bonus goals until they are achieved instead of until they are failed. 2014-11-06 08:57:13 -08:00
Nick Winter
35f5fd1c84 Hid some buttons that take us to old account/settings/achievements pages for now. Made property documentation popovers chill over to the left. 2014-11-05 19:23:55 -08:00
Nick Winter
c48b155413 Allow rerun of level without a code change. 2014-11-05 18:06:21 -08:00
Nick Winter
36c753a828 Returning executed statement highlighting to deemphasized state when playback has ended. 2014-11-05 17:47:23 -08:00
Nick Winter
aa9c3b5eaa Fixed iPad scrubber positioning. Reworked spell debug progress stepper to use drags instead of hover. Hiding spell debug progress stepper based on level, not statements executed. 2014-11-05 17:34:56 -08:00
Nick Winter
f8679dfeca Hide say() until later levels. Fix bug with identifying correct equipped item ThangTypes in the spell palette. 2014-11-05 15:43:08 -08:00
Nick Winter
46409ef10d Made goals styling more robust to different sizing scenarios. 2014-11-05 15:06:26 -08:00
Nick Winter
189c3d202c Goals now show status: 'Running...' while the world is simulating. 2014-11-05 14:42:55 -08:00
Nick Winter
0e1afff318 No fold widgets in ACE. 2014-11-05 13:53:23 -08:00
Nick Winter
6efcbc5ead Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later. 2014-11-05 10:40:37 -08:00
Nick Winter
f461aeca95 Implemented new playback scrubber textures. 2014-11-04 19:03:35 -08:00
Nick Winter
49b8c745a0 New GoalsView background. Be my guest with any text color improvements. 2014-11-04 17:20:58 -08:00
Nick Winter
447432301d Turning some links into buttons for iPad. 2014-11-03 09:58:57 -08:00
Nick Winter
ad2fdb9dde Working on new Fully Illustrated designs for level play view and iPad interface. 2014-11-02 14:51:01 -08:00
Nick Winter
9ebd09ec40 Analytics tracking individual note group starts/ends. Showing next level arrow faster. Added a couple munchkin names from one of yesterday's playtesters. 2014-11-01 16:59:12 -07:00
Nick Winter
e2680a3382 Tweaking my tweaks. 2014-11-01 15:57:42 -07:00