Commit graph

732 commits

Author SHA1 Message Date
Josh Callebaut
8347c8247f Merge branch 'master' of https://github.com/codecombat/codecombat 2016-01-28 13:57:56 -08:00
Josh Callebaut
6dfc02980a Fixes non-existant task array, bad focus, adds a button to add default tasks. 2016-01-22 13:54:20 -08:00
Cat Sync
e4296eaf97 filter out empty solutions when clicking Fill Defaults 2016-01-22 13:41:12 -05:00
Josh Callebaut
ab93dc8564 Bug fixes and style fixes. 2016-01-21 12:14:37 -08:00
Josh Callebaut
c28720c640 Implements fixes based on code review. 2016-01-20 15:32:21 -08:00
Josh Callebaut
80c2a9e539 New models with default tasks are preintialized with these tasks. 2016-01-20 10:48:53 -08:00
Daniel Fiore
39b42fe363 Fix level list highlighted levels
The Level Editor level list now highlights the row in which you are the
person who last saved the level. The level list now also displays
glyphicons to indicate watched/unwatched levels.
2016-01-16 15:05:54 -08:00
Josh Callebaut
ad28be1c64 Adds casing check for unloaded/non-tasked levels. 2016-01-15 13:54:08 -08:00
Josh Callebaut
89fc6cc078 Removes stay logging, implements functionality improvements for artisan modals. 2016-01-13 17:45:27 -08:00
Josh Callebaut
14c2942134 Moves Tasks to their own tab and adds a guide-book icon next to the save icon which displays help and doubles as a level review submission modal. 2016-01-13 15:54:57 -08:00
Scott Erickson
fde11d8f0d Add fill defaults button to solutions treema node in level editor 2016-01-06 13:50:06 -08:00
Imperadeiro98
bf6601c3cc Fix for GenerateTerrainModal 2015-12-26 21:56:05 +00:00
Imperadeiro98
b7ba677b00 Use view in template 2015-12-26 14:21:06 +00:00
Nick Winter
208073ffdb Fix saving levels from #3276 refactoring 2015-12-24 11:21:12 -08:00
Nick Winter
71fc8d5230 Don't risk destruction of level unlock links 2015-12-23 12:08:09 -08:00
Nick Winter
40da26f99c Remove misc typo. Fix NewModelModal name field focus while at it. 2015-12-23 10:33:55 -08:00
Nick Winter
08f983db59 Propagate i18n 2015-12-23 10:07:32 -08:00
Nick Winter
b42ed395c0 Small fix for #3276 NewLevelComponentModal 2015-12-23 08:41:00 -08:00
Nick Winter
6b02a7a31f Merge pull request #3276 from Imperadeiro98/master
Use view in template
2015-12-23 08:29:54 -08:00
Nick Winter
3be6abf2e1 Merge Router.coffee 2015-12-23 08:23:23 -08:00
Josh Callebaut
314f8256ee Improves style further. 2015-12-21 15:42:46 -08:00
Josh Callebaut
79ff058117 Adds the Thang Task View. 2015-12-21 12:44:22 -08:00
Imperadeiro98
025d2bea2f Couple fixes 2015-12-21 16:03:28 +00:00
Imperadeiro98
e70cbed4e4 Use view in template 2015-12-21 15:51:46 +00:00
Nick Winter
105c2c9497 Get prerenderedSpriteSheetData in level editor 2015-12-20 07:02:15 -08:00
Nick Winter
e375b8cdc8 Merge pull request #3185 from Imperadeiro98/the-branch
Refactor to use view in template
2015-12-07 09:28:26 -08:00
Nick Winter
69379fb54f Show floating hero player names in course-ladder levels 2015-11-30 13:05:34 -08:00
Nick Winter
ec7f17a149 Show level indexes in courses 2015-11-24 08:56:28 -08:00
Imperadeiro98
a19225013b Refactor to use view in template 2015-11-18 19:16:44 +00:00
Nick Winter
b31e5fc93a Fix user.code.problem routes to use . instead of _ 2015-11-14 16:32:21 -08:00
Rob
c0d9c231bc Normalize some URLs that used both .s and _s to use only .s 2015-11-13 15:16:03 -05:00
Nick Winter
fe05e66458 Give Campaigns types so that course campaigns can share hero levels 2015-11-12 10:25:25 -08:00
Imperadeiro98
8e8a3103d5 Refactor to use view in template for issue #3138
This removes getRenderData from: CareersView, SaveCampaignModal,
InfiniteLoopModal, SpellListEntryThangsView, SaveLoadView,
PlaySettingsModal and JobProfileCodeModal.
2015-11-09 21:29:27 +00:00
Scott Erickson
b736feb017 Refactor ArticleEditView to use view in template 2015-10-27 12:09:36 -07:00
Scott Erickson
0869b11f53 Refactor DeltaView to use view in template 2015-10-26 17:00:52 -07:00
Scott Erickson
57c5384ec1 Refactor editor:save-new-version from a mediator event to a normal Backbone event
Part of a push to move away from global subscriptions when 'local' ones will do.
2015-10-21 15:34:07 -07:00
Nick Winter
5f8ab8a212 Added support for test campaigns that don't save their levels/achievements 2015-10-16 16:06:53 -07:00
Scott Erickson
305cffb5ea Finish hooking up prerendered spritesheets with LayerAdapter 2015-10-14 14:33:26 -07:00
Scott Erickson
1085731fdd Fix colorConfig prerendered sprite sheet data, comparison 2015-10-14 10:41:10 -07:00
Scott Erickson
39bddb889e Have LayerAdapter use prerendered spritesheets (unfinished) 2015-10-13 16:43:56 -07:00
Scott Erickson
3fc7b71f7a Remove log 2015-10-13 12:31:28 -07:00
Scott Erickson
74a7b53498 Remove vestigial test code 2015-10-13 12:30:18 -07:00
Scott Erickson
919e0605e9 Add spriteSheets to ThangType, export modal to Thang Editor
Units can be exported as rastered sprite sheets. This is the first part of the project,
the second part will be having the game use them.
2015-10-12 16:47:48 -07:00
Lai Tuan
5795399aaa Fixed #2729 2015-08-15 04:04:00 +09:00
Nick Winter
15ecc92abc Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Nick Winter
b0c7b50761 Added programming concept tags to campaign and level editor. 2015-06-30 11:27:58 -07:00
Nick Winter
39f8a8a8af Fixed #2870. 2015-06-29 11:13:15 -07:00
Nick Winter
593f7a9dd7 Some improvements for handling new art. 2015-06-16 13:50:33 -07:00
Nick Winter
bb417e9a97 Tweaked glacier terrain generation to work similarly to dungeon (still needs flare) for #2812. 2015-06-09 11:23:05 -07:00
nemoyatpeace
e0e62271b4 Added Ice Level to terrain generator 2015-06-09 18:30:40 +08:00