Josh Callebaut
8347c8247f
Merge branch 'master' of https://github.com/codecombat/codecombat
2016-01-28 13:57:56 -08:00
Josh Callebaut
6dfc02980a
Fixes non-existant task array, bad focus, adds a button to add default tasks.
2016-01-22 13:54:20 -08:00
Cat Sync
e4296eaf97
filter out empty solutions when clicking Fill Defaults
2016-01-22 13:41:12 -05:00
Josh Callebaut
ab93dc8564
Bug fixes and style fixes.
2016-01-21 12:14:37 -08:00
Josh Callebaut
c28720c640
Implements fixes based on code review.
2016-01-20 15:32:21 -08:00
Josh Callebaut
80c2a9e539
New models with default tasks are preintialized with these tasks.
2016-01-20 10:48:53 -08:00
Daniel Fiore
39b42fe363
Fix level list highlighted levels
...
The Level Editor level list now highlights the row in which you are the
person who last saved the level. The level list now also displays
glyphicons to indicate watched/unwatched levels.
2016-01-16 15:05:54 -08:00
Josh Callebaut
ad28be1c64
Adds casing check for unloaded/non-tasked levels.
2016-01-15 13:54:08 -08:00
Josh Callebaut
89fc6cc078
Removes stay logging, implements functionality improvements for artisan modals.
2016-01-13 17:45:27 -08:00
Josh Callebaut
14c2942134
Moves Tasks to their own tab and adds a guide-book icon next to the save icon which displays help and doubles as a level review submission modal.
2016-01-13 15:54:57 -08:00
Scott Erickson
fde11d8f0d
Add fill defaults button to solutions treema node in level editor
2016-01-06 13:50:06 -08:00
Imperadeiro98
bf6601c3cc
Fix for GenerateTerrainModal
2015-12-26 21:56:05 +00:00
Imperadeiro98
b7ba677b00
Use view in template
2015-12-26 14:21:06 +00:00
Nick Winter
208073ffdb
Fix saving levels from #3276 refactoring
2015-12-24 11:21:12 -08:00
Nick Winter
71fc8d5230
Don't risk destruction of level unlock links
2015-12-23 12:08:09 -08:00
Nick Winter
40da26f99c
Remove misc typo. Fix NewModelModal name field focus while at it.
2015-12-23 10:33:55 -08:00
Nick Winter
08f983db59
Propagate i18n
2015-12-23 10:07:32 -08:00
Nick Winter
b42ed395c0
Small fix for #3276 NewLevelComponentModal
2015-12-23 08:41:00 -08:00
Nick Winter
6b02a7a31f
Merge pull request #3276 from Imperadeiro98/master
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Use view in template
2015-12-23 08:29:54 -08:00
Nick Winter
3be6abf2e1
Merge Router.coffee
2015-12-23 08:23:23 -08:00
Josh Callebaut
314f8256ee
Improves style further.
2015-12-21 15:42:46 -08:00
Josh Callebaut
79ff058117
Adds the Thang Task View.
2015-12-21 12:44:22 -08:00
Imperadeiro98
025d2bea2f
Couple fixes
2015-12-21 16:03:28 +00:00
Imperadeiro98
e70cbed4e4
Use view in template
2015-12-21 15:51:46 +00:00
Nick Winter
105c2c9497
Get prerenderedSpriteSheetData in level editor
2015-12-20 07:02:15 -08:00
Nick Winter
e375b8cdc8
Merge pull request #3185 from Imperadeiro98/the-branch
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Refactor to use view in template
2015-12-07 09:28:26 -08:00
Nick Winter
69379fb54f
Show floating hero player names in course-ladder levels
2015-11-30 13:05:34 -08:00
Nick Winter
ec7f17a149
Show level indexes in courses
2015-11-24 08:56:28 -08:00
Imperadeiro98
a19225013b
Refactor to use view in template
2015-11-18 19:16:44 +00:00
Nick Winter
b31e5fc93a
Fix user.code.problem routes to use . instead of _
2015-11-14 16:32:21 -08:00
Rob
c0d9c231bc
Normalize some URLs that used both .s and _s to use only .s
2015-11-13 15:16:03 -05:00
Nick Winter
fe05e66458
Give Campaigns types so that course campaigns can share hero levels
2015-11-12 10:25:25 -08:00
Imperadeiro98
8e8a3103d5
Refactor to use view in template for issue #3138
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This removes getRenderData from: CareersView, SaveCampaignModal,
InfiniteLoopModal, SpellListEntryThangsView, SaveLoadView,
PlaySettingsModal and JobProfileCodeModal.
2015-11-09 21:29:27 +00:00
Scott Erickson
b736feb017
Refactor ArticleEditView to use view in template
2015-10-27 12:09:36 -07:00
Scott Erickson
0869b11f53
Refactor DeltaView to use view in template
2015-10-26 17:00:52 -07:00
Scott Erickson
57c5384ec1
Refactor editor:save-new-version from a mediator event to a normal Backbone event
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Part of a push to move away from global subscriptions when 'local' ones will do.
2015-10-21 15:34:07 -07:00
Nick Winter
5f8ab8a212
Added support for test campaigns that don't save their levels/achievements
2015-10-16 16:06:53 -07:00
Scott Erickson
305cffb5ea
Finish hooking up prerendered spritesheets with LayerAdapter
2015-10-14 14:33:26 -07:00
Scott Erickson
1085731fdd
Fix colorConfig prerendered sprite sheet data, comparison
2015-10-14 10:41:10 -07:00
Scott Erickson
39bddb889e
Have LayerAdapter use prerendered spritesheets (unfinished)
2015-10-13 16:43:56 -07:00
Scott Erickson
3fc7b71f7a
Remove log
2015-10-13 12:31:28 -07:00
Scott Erickson
74a7b53498
Remove vestigial test code
2015-10-13 12:30:18 -07:00
Scott Erickson
919e0605e9
Add spriteSheets to ThangType, export modal to Thang Editor
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Units can be exported as rastered sprite sheets. This is the first part of the project,
the second part will be having the game use them.
2015-10-12 16:47:48 -07:00
Lai Tuan
5795399aaa
Fixed #2729
2015-08-15 04:04:00 +09:00
Nick Winter
15ecc92abc
Adding 'course' type levels. Removing 'campaign' type levels.
2015-07-24 17:37:42 -07:00
Nick Winter
b0c7b50761
Added programming concept tags to campaign and level editor.
2015-06-30 11:27:58 -07:00
Nick Winter
39f8a8a8af
Fixed #2870 .
2015-06-29 11:13:15 -07:00
Nick Winter
593f7a9dd7
Some improvements for handling new art.
2015-06-16 13:50:33 -07:00
Nick Winter
bb417e9a97
Tweaked glacier terrain generation to work similarly to dungeon (still needs flare) for #2812 .
2015-06-09 11:23:05 -07:00
nemoyatpeace
e0e62271b4
Added Ice Level to terrain generator
2015-06-09 18:30:40 +08:00