Nick Winter
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f8091443e9
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Lower the number of rerenderings needed when spritesheets get full. Add a jitSpritesheets query variable option for comparing performance of prerendered spritesheets.
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2015-12-18 13:26:47 -08:00 |
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Scott Erickson
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31214e854e
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |
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Scott Erickson
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994584f13a
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Shapes now handle radial gradient fills. Handled one sprite (new Anya attack) export including initializing a container with movie clip arguments for no apparent reason, so loosened SpriteParser a bit to handle this.
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2014-11-23 09:39:02 -08:00 |
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Scott Erickson
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d1d6a734b4
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Added handling for bad sprite data.
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2014-11-11 17:40:29 -08:00 |
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Scott Erickson
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16cb596a12
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Set up scaling and mouse events for segmented sprites with container actions.
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2014-09-23 12:08:50 -07:00 |
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Scott Erickson
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a633f6f82f
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Built most of the WebGLSprite.
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2014-09-15 13:53:20 -07:00 |
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Scott Erickson
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08bdcb2cb6
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Built the WebGLLayer which creates sprite sheets based on what CocoSprites are given to it.
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2014-09-12 16:33:01 -07:00 |
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Tery Lim
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618ade4946
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Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
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Nick Winter
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97197bd89d
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Got rid of potentially unnecessary (and definitely slow) SpriteSheetBuilder _.cloneDeep. Watch out.
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2014-02-27 20:54:29 -08:00 |
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Scott Erickson
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2d6dd36a68
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Saturation and lightness was flipped on the spritebuilder. Fixed.
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2014-02-24 09:06:22 -08:00 |
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Scott Erickson
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1b75ab15db
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Added some error handlers for messed up thang type configs.
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2014-01-30 16:17:41 -08:00 |
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Scott Erickson
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be80858648
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Added wizard color setting.
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2014-01-12 11:54:50 -08:00 |
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Scott Erickson
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1a3c6498e8
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Built the thang editor colors tab.
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2014-01-10 16:48:28 -08:00 |
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Nick Winter
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6009df26de
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
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