Commit graph

14 commits

Author SHA1 Message Date
Nick Winter
f8091443e9 Lower the number of rerenderings needed when spritesheets get full. Add a jitSpritesheets query variable option for comparing performance of prerendered spritesheets. 2015-12-18 13:26:47 -08:00
Scott Erickson
31214e854e Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
Scott Erickson
994584f13a Shapes now handle radial gradient fills. Handled one sprite (new Anya attack) export including initializing a container with movie clip arguments for no apparent reason, so loosened SpriteParser a bit to handle this. 2014-11-23 09:39:02 -08:00
Scott Erickson
d1d6a734b4 Added handling for bad sprite data. 2014-11-11 17:40:29 -08:00
Scott Erickson
16cb596a12 Set up scaling and mouse events for segmented sprites with container actions. 2014-09-23 12:08:50 -07:00
Scott Erickson
a633f6f82f Built most of the WebGLSprite. 2014-09-15 13:53:20 -07:00
Scott Erickson
08bdcb2cb6 Built the WebGLLayer which creates sprite sheets based on what CocoSprites are given to it. 2014-09-12 16:33:01 -07:00
Tery Lim
618ade4946 Clean up mixed quotes 2014-07-01 12:23:22 +08:00
Nick Winter
97197bd89d Got rid of potentially unnecessary (and definitely slow) SpriteSheetBuilder _.cloneDeep. Watch out. 2014-02-27 20:54:29 -08:00
Scott Erickson
2d6dd36a68 Saturation and lightness was flipped on the spritebuilder. Fixed. 2014-02-24 09:06:22 -08:00
Scott Erickson
1b75ab15db Added some error handlers for messed up thang type configs. 2014-01-30 16:17:41 -08:00
Scott Erickson
be80858648 Added wizard color setting. 2014-01-12 11:54:50 -08:00
Scott Erickson
1a3c6498e8 Built the thang editor colors tab. 2014-01-10 16:48:28 -08:00
Nick Winter
6009df26de Ready for action, sir! 2014-01-03 10:32:13 -08:00