Commit graph

87 commits

Author SHA1 Message Date
swapnesh
1118324b41 Migrate from .on, .once to .listenTo, .listenToOnce 2014-03-26 03:25:11 +05:30
Scott Erickson
2c329a256f Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties. 2014-03-24 14:42:56 -07:00
Shrihari
0160538b44 More migrations 2014-03-24 22:28:34 +05:30
Scott Erickson
b6c9b6276c Tweaked logging of sprite building. 2014-03-19 17:11:45 -07:00
Nick Winter
358d7fa181 Dont' need to load sessions, too. 2014-03-18 11:52:23 -07:00
Nick Winter
4355813d69 Don't throw away fully loaded supermodels in between simulations or refresh tabs when not looking at them. 2014-03-18 11:26:15 -07:00
Michael Schmatz
aea9e9d1a6 Spectate view is nearing completion 2014-03-12 17:51:13 -07:00
Scott Erickson
8fa9c9c410 Set up the level play view to show the guide on startup based on the showGuide property. 2014-03-07 15:18:56 -08:00
Nick Winter
ea406bd3c7 Fixed some event listeners on destroyed loaders. 2014-03-06 15:52:51 -08:00
Nick Winter
e20e9d68cf Construct sprite sheets as ThangTypes load. 2014-02-27 22:15:13 -08:00
Nick Winter
97197bd89d Got rid of potentially unnecessary (and definitely slow) SpriteSheetBuilder _.cloneDeep. Watch out. 2014-02-27 20:54:29 -08:00
Scott Erickson
8d828939b6 Fixed a bug where the jingle wouldn't play during level loading if the audio had been loaded previously. 2014-02-26 20:23:13 -08:00
Nick Winter
172242d226 Re-denormalize session if things have changed. Removed some logs. 2014-02-26 17:06:21 -08:00
Tay Yang Shun
11c5f7419a Used internationalised strings for level not found message 2014-02-26 05:54:33 +08:00
Tay Yang Shun
8a24407d3e Redirect to play page for non-existent levels. Fixes issue #396 2014-02-26 04:59:35 +08:00
Scott Erickson
86f94cb5fd Refactored dynamic sound loading to the level view, since the level loader is no longer in service after finishing loading. 2014-02-19 11:42:33 -08:00
Nick Winter
6f0ed9040a Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline. 2014-02-17 17:38:49 -08:00
Nick Winter
af510c7cc7 60 FPS and support for independent world/surface frame rates. 2014-02-17 11:53:52 -08:00
Nick Winter
1b0f15b5f3 More LevelLoader defense. 2014-02-17 08:15:53 -08:00
Nick Winter
c19c8f3912 Fix for LevelLoader, selection udpating, and non-documentation tome popovers. 2014-02-16 18:29:24 -08:00
Nick Winter
addf4ca245 Improved Simulator memory and performance. 2014-02-15 17:29:54 -08:00
Nick Winter
f3b58a9416 Merged. 2014-02-15 15:45:53 -08:00
Nick Winter
3c7cac8ba9 Trying to do some memory cleanup. 2014-02-15 15:44:45 -08:00
Scott Erickson
d55e4cd624 Made sure session objects are loaded from the server fresh, no caching. 2014-02-14 15:35:54 -08:00
Scott Erickson
1349a59084 Refactored destroy functions to have super be the last thing. 2014-02-14 10:57:47 -08:00
Scott Erickson
476cc87628 Set up the ladder to be able to compete against other sessions. 2014-02-13 16:42:35 -08:00
Scott Erickson
97b4e7661d Level loader now loads session based on the team property in the url. 2014-02-13 15:51:41 -08:00
Nick Winter
cdf268ce4f Merged. 2014-02-12 13:10:58 -08:00
Nick Winter
5655084981 Fixed a ton more leaks. 2014-02-12 12:41:41 -08:00
Scott Erickson
71b6ebf8eb More memory fixes. 2014-02-11 15:47:59 -08:00
Scott Erickson
ac49e5eec1 More memory fixes. 2014-02-11 15:38:36 -08:00
Nick Winter
6af2d34f59 Fixed a ton of memory leaks, but not all of them. 2014-02-06 14:00:27 -08:00
Nick Winter
1fb68ae717 Fixed bug with team assignments and spell permissions. 2014-01-16 11:37:04 -08:00
Scott Erickson
bf4011044f Initially working on using team colors, but it's not working yet. 2014-01-14 13:16:30 -08:00
Scott Erickson
de258fdf20 Set up wizard sprites to use the color config. 2014-01-12 12:27:10 -08:00
Nick Winter
70cd16cee4 Fixing bug with application require for now. Shoutout for Firebase. 2014-01-06 23:45:33 -08:00
Nick Winter
6009df26de Ready for action, sir! 2014-01-03 10:32:13 -08:00