Nick Winter
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18202b6852
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Merge pull request #2237 from divyanshu013/master
Fixed Comment Out My Code for infinite loops for #1788
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2015-02-04 10:29:13 -08:00 |
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divyanshu013
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929c89d2ac
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Fixed Comment Out My Code for infinite loops for #1788
Fixed the issue for incorrect comments by correcting the syntax per language
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2015-02-04 21:48:01 +05:30 |
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Nick Winter
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60d68ca23c
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Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings.
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2015-02-02 18:02:57 -08:00 |
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Nick Winter
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4b388f2775
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Fixed some memory leaks. Fixed a couple minor bugs.
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2015-01-31 12:23:44 -08:00 |
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Nick Winter
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c977ecc16f
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Adding easy observing of leaderboard matches (except top 5).
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2015-01-31 10:04:11 -08:00 |
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Nick Winter
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9a3f18e60a
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Save more UserCodeProblems and LevelSessions.
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2015-01-06 13:03:09 -08:00 |
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Nick Winter
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947811c01b
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Replayable once-per-day increasing-difficulty level basics.
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2015-01-05 10:44:24 -08:00 |
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Nick Winter
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744d30737e
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Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
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2014-12-28 13:25:20 -08:00 |
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Nick Winter
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b116321deb
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Tested and cleaned up comment detection for space disablement sensitivity.
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2014-12-24 12:37:25 -08:00 |
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Rishi
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364f40274d
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Update SpellView.coffee
hey i made changes. due to some error in downloading your data base i cannot test it. but check it . i think it will work .
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2014-12-22 18:06:32 +05:30 |
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Nick Winter
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f26b43f8a5
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Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
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2014-12-20 16:02:41 -08:00 |
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nemoyatpeace
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0496c9338d
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Update SpellView.coffee
Fixed issue #1950 so attack defaults to enemy if player has findNearest or findNearestEnemy
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2014-12-18 09:10:07 +08:00 |
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Nick Winter
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cb54e08b9b
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Reducing some writes to try to help us scale up.
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2014-12-08 06:56:27 -08:00 |
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Matt Lott
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d6265a4065
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Fix default locked code css
Couldn’t get multiple ranges to highlight ranges correctly, so leaving
it on for python and coffeescript only.
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2014-12-05 14:15:43 -08:00 |
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Nick Winter
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8b62b6ec44
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Temporary workaround for #1842.
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2014-12-05 07:55:17 -08:00 |
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Matt Lott
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bd797e8cfd
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Highlight locked default code
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2014-12-04 16:33:59 -08:00 |
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Matt Lott
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222e532006
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Make default code locking contiguous
Lock ‘del’ command too.
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2014-12-04 16:04:44 -08:00 |
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Nick Winter
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7bfe0e5c9e
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Updated Programmaticon II requirements. Adjust editor height after reloading code.
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2014-12-04 11:31:22 -08:00 |
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Matt Lott
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201547e388
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Revert autocomplete to support Enter too
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2014-12-02 22:14:01 -08:00 |
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Matt Lott
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066b1798ab
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Make default code read-only
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2014-11-30 11:47:54 -08:00 |
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Scott Erickson
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31214e854e
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |
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Nick Winter
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9feb4e6add
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Using ACE to add syntax highlighting to code documentation.
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2014-11-26 12:33:29 -08:00 |
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Nick Winter
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df162080c3
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Totally hid code stepper toolbar for now, since it's proving difficult to make room for it in the new design.
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2014-11-23 19:40:50 -08:00 |
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Nick Winter
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ffaa42cb9b
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Added detection of suspect code fragment deletion. Implemented Chloe's styling advice on restricted items. Fixed purchasing items clobbering inventory changes.
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2014-11-23 12:18:42 -08:00 |
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Matt Lott
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496d52b2aa
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Add moveRight to loop snippet for first 2 mazes
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2014-11-22 12:29:37 -08:00 |
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Matt Lott
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c012cd4e30
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Prevent continuous deletion of a single line
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2014-11-21 21:02:39 -08:00 |
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Nick Winter
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cfe1b020c3
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Fixed esc shortcut when editor is disabled.
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2014-11-21 11:07:57 -08:00 |
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Nick Winter
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c3398ed8ed
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Required topEnemy in Thornbush Farm.
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2014-11-21 09:53:46 -08:00 |
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Matt Lott
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ef8e7563b4
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Increase autocomplete font size in dungeon levels
Also moving getCampaignForSlug to new CampaignOptions file.
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2014-11-20 12:41:56 -08:00 |
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Matt Lott
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f80baf3eb2
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Update autocomplete instruction to 'press tab'
Enter no longer autocompletes, instead dismisses popup and executes a
Return
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2014-11-20 10:56:38 -08:00 |
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Nick Winter
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f310719cee
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Restarting level now doesn't clear anything except code unless you hold down shift.
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2014-11-19 15:24:50 -08:00 |
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Nick Winter
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0640f382ba
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Fixed coordinate hover cursors fighting flag cursors. Added suspect code check functionality for scripts to slap hands.
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2014-11-19 14:29:11 -08:00 |
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Matt Lott
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957ca50c87
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Disable spaces through The Raised Sword
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2014-11-18 14:11:28 -08:00 |
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Nick Winter
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01d6c6d239
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Stop whole-line selection on gutter clicks.
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2014-11-13 10:54:50 -08:00 |
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Nick Winter
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05a3577de9
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Fixed a mistake with level progression around the Forgetful Gemsmith move. Fixed double-click-to-equip sizing. Locked purchases for cross-class items for real now. Additional insurance for clearing selection after code reload.
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2014-11-13 10:49:37 -08:00 |
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Nick Winter
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d8dfc0a2b3
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Fixed some bugs with LevelSetupManager and inventory. Moved hard-coding of level-specific options to a new LevelOptions config file. Fixed a couple minor bugs.
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2014-11-10 12:47:24 -08:00 |
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Nick Winter
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51d8564aac
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Lazily loading FilePicker. Reducing number of web workers used on iPad to try to reduce memory pressure.
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2014-11-09 17:35:50 -08:00 |
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Matt Lott
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377138f35f
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Hide problem alert on code change
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2014-11-09 11:36:17 -08:00 |
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Matt Lott
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5741968210
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Skip delimiters on Enter
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2014-11-09 11:28:03 -08:00 |
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Matt Lott
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0d2fe9b6e2
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Update error code line background
Add title to problem alert dialog
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2014-11-08 21:51:58 -08:00 |
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Matt Lott
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588fa0620e
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Jiggle user code problem alert
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2014-11-07 22:46:12 -08:00 |
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Nick Winter
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cfff09b01e
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Merged big .executing arrow.
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2014-11-07 16:06:14 -08:00 |
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Nick Winter
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5090a47afc
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Implementing more of new code editor design. Removed ThangList, EditorConfigModal, and a few other obsolete things.
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2014-11-07 16:04:35 -08:00 |
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Matt Lott
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b4dde5705b
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Place error message over Surface next to line
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2014-11-06 21:43:43 -08:00 |
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Nick Winter
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c48b155413
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Allow rerun of level without a code change.
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2014-11-05 18:06:21 -08:00 |
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Nick Winter
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36c753a828
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Returning executed statement highlighting to deemphasized state when playback has ended.
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2014-11-05 17:47:23 -08:00 |
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Nick Winter
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aa9c3b5eaa
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Fixed iPad scrubber positioning. Reworked spell debug progress stepper to use drags instead of hover. Hiding spell debug progress stepper based on level, not statements executed.
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2014-11-05 17:34:56 -08:00 |
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Nick Winter
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0e1afff318
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No fold widgets in ACE.
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2014-11-05 13:53:23 -08:00 |
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Nick Winter
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6efcbc5ead
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Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later.
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2014-11-05 10:40:37 -08:00 |
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Nick Winter
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e2680a3382
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Tweaking my tweaks.
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2014-11-01 15:57:42 -07:00 |
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