Nick Winter
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0928bb7a81
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Completed transition to new hero levels.
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2014-09-25 15:32:33 -07:00 |
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George Litos
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384bd4291e
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Merge remote-tracking branch 'upstream/master'
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2014-09-26 01:05:42 +03:00 |
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George Litos
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d83e06ee46
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updated greek translation
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2014-09-26 01:05:28 +03:00 |
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Nick Winter
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b7d2bcd222
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Decreased severity of camera jerkiness during real-time playback.
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2014-09-25 15:01:06 -07:00 |
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Scott Erickson
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8aeb6555ec
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Added MovieClip pooling, improving WebGL performance.
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2014-09-25 14:48:17 -07:00 |
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George Saines
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8183d671b8
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simplifying the homepage
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2014-09-25 14:38:02 -07:00 |
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Scott Erickson
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14f3fb6486
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Fixed one last instance of cocoSprite using its resolutionFactor value.
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2014-09-25 14:03:44 -07:00 |
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Nick Winter
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61aa2d8b6f
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Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code.
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2014-09-25 13:29:20 -07:00 |
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Scott Erickson
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4b87607599
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Fixed animations where the frame stays the same for periods of time.
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2014-09-25 13:26:05 -07:00 |
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Scott Erickson
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d77b87ed22
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Fixed raster thang types, and level destruction.
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2014-09-25 13:12:47 -07:00 |
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Scott Erickson
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10314b8bfa
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Fixed sprites often disappearing when idle.
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2014-09-25 12:43:51 -07:00 |
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George Saines
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fb30fdec8b
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manually resolving merge conflict
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2014-09-25 12:35:19 -07:00 |
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George Saines
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729baabf43
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making the spikes appear above the walls
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2014-09-25 12:34:14 -07:00 |
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Scott Erickson
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d4b1849eaf
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Fixed one other little thing.
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2014-09-25 12:22:33 -07:00 |
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Nick Winter
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2ed6b737c2
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Added WorldMapView ambient sounds.
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2014-09-25 11:37:29 -07:00 |
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Nick Winter
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68bb1dc135
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Sped up "real-time" playback for the maze levels.
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2014-09-25 11:17:04 -07:00 |
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Scott Erickson
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8fe2ed4438
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Resolved conflicts.
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2014-09-25 10:52:36 -07:00 |
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Scott Erickson
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06b106f42b
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Merged from master.
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2014-09-25 10:52:27 -07:00 |
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Scott Erickson
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c7e7066aef
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Migrating surface to webgl. It sorta works!
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2014-09-25 10:47:53 -07:00 |
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Nick Winter
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9fc7fca528
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Hooked up real-time playback music.
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2014-09-25 10:30:43 -07:00 |
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Nick Winter
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9ea24f4c74
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Added a workaround for Surface resize failure on realtime playback end that Maksym had seen.
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2014-09-25 09:48:14 -07:00 |
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David Beckley
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7596b887fd
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Fix #1602
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2014-09-25 09:10:32 -07:00 |
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Nick Winter
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867279b6b8
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Merge pull request #1600 from Imperadeiro98/master
Update pt-PT.coffee
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2014-09-25 08:47:44 -07:00 |
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Nick Winter
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8bf619359c
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Uncommented some section headers from #1598.
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2014-09-25 08:43:23 -07:00 |
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Nick Winter
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6e938becec
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Merge pull request #1598 from enricpc/patch-1
Update ca.coffee
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2014-09-25 08:41:18 -07:00 |
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enricpc
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38b84af208
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Update ca.coffee
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2014-09-25 16:16:32 +02:00 |
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enricpc
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56aecbab88
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Update ca.coffee
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2014-09-25 16:15:28 +02:00 |
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Imperadeiro98
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d23e752755
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Update pt-PT.coffee
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2014-09-25 12:46:06 +01:00 |
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enricpc
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5dab9f8226
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Update ca.coffee
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2014-09-25 09:59:55 +02:00 |
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Nick Winter
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c0c436189f
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Better preserving supermodel when navigating between new hero levels. Fixed a problem with garbage collection of large CocoModel error callbacks.
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2014-09-25 00:02:53 -07:00 |
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Nick Winter
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cce36333dd
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Set letterbox during real-time playback.
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2014-09-24 22:59:13 -07:00 |
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Nick Winter
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cde2acaea1
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Disabled clicking spell palette entries for hero levels.
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2014-09-24 22:52:18 -07:00 |
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Nick Winter
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58e0ba1c10
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Hid flags view during real-time playback for non-flag-using levels.
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2014-09-24 22:23:14 -07:00 |
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Nick Winter
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5e0b42068a
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Scrubber auto-pauses when dragging from ended position.
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2014-09-24 22:12:00 -07:00 |
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Nick Winter
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2aa274cb2d
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Fixed bugs with Surface fast-forwarding too fast on short levels and rewinding non-instantaneously when rerunning.
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2014-09-24 22:07:55 -07:00 |
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Nick Winter
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b2592aad8c
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Fixed more off-by-one errors in playback ratios. Fixed some clickability problems with the scrubber handle.
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2014-09-24 21:01:58 -07:00 |
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Nick Winter
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b8d59cb179
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Fixed a bug with playback never quite getting to the end.
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2014-09-24 20:25:30 -07:00 |
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Nick Winter
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6441a753d5
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Improvements to lock state of items, differentiating between locked and unlocked and equipped vs. available better.
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2014-09-24 20:15:17 -07:00 |
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Nick Winter
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e48fa5f0b7
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Fixed bug with slow-mo heroes in ChooseHeroView. Added lock silhouette portraits.
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2014-09-24 19:14:22 -07:00 |
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Scott Erickson
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358b36c1bf
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Set up custom graphics to be copied from old spritesheets when possible as well.
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2014-09-24 18:47:10 -07:00 |
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Scott Erickson
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fb30f07f2e
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Re-enabled effect marks.
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2014-09-24 18:42:04 -07:00 |
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Scott Erickson
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91f33e49dc
|
Re-enabled shadows.
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2014-09-24 17:52:44 -07:00 |
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Nick Winter
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da83fee58f
|
Unborked victory continue buttons when signup is needed. Fixed an issue with the DocFormatter being unable to display null current values.
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2014-09-24 16:58:52 -07:00 |
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Scott Erickson
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7f90ed18cc
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Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again.
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2014-09-24 16:53:38 -07:00 |
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Nick Winter
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73d6261b5d
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Hide run shortcut (shift+enter) for first few levels so as not to distract. Don't show beautification button in Python mode. Don't show maximize editor button in hero levels. Don't show method selector if there's only one method. Renamed some spells to methods. Added a bit of i18n.
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2014-09-24 16:29:28 -07:00 |
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Nick Winter
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83fc88e3b6
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Propagated i18n.
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2014-09-24 15:49:07 -07:00 |
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Nick Winter
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6b6d1d3e74
|
Changed 'Available Spells' to 'Your Skills' in hero levels.
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2014-09-24 15:48:18 -07:00 |
|
Matt Lott
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db525a8073
|
Fix IE restricted property check
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2014-09-24 15:46:53 -07:00 |
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Nick Winter
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53ddf0159d
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Preloaded previous/next heroes in ChooseHeroView.
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2014-09-24 15:39:51 -07:00 |
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Nick Winter
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a786b1e096
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Changed world map to click on iPad, hover otherwise.
|
2014-09-24 15:21:39 -07:00 |
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