Scott Erickson
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cc025942f8
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Extended the LevelLoader to load thang types and components dynamically for hero levels.
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2014-08-07 18:27:47 -07:00 |
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Scott Erickson
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29770bd220
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Added a function for denormalizing levels, extending level thang components and configs with ones from thang types.
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2014-08-06 15:18:22 -07:00 |
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Nick Winter
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868a6ed43b
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Fixed a couple i18n issues. Fixed #1302.
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2014-07-13 09:31:56 -07:00 |
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Tery Lim
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618ade4946
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Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
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Scott Erickson
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01f2a556f9
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Set up the patches view with the new loading system, fixing a few things in the meanwhile.
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2014-04-28 11:09:21 -07:00 |
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Scott Erickson
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9a2311e792
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Removed logic for dynamically finding referenced models.
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2014-04-25 15:33:57 -07:00 |
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Scott Erickson
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3dc3f62473
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Merge branch 'master' into feature/loading-views
Conflicts:
app/views/editor/components/main.coffee
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2014-04-25 14:31:58 -07:00 |
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Nick Winter
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675db1b76f
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Don't require CocoModel instantiation before schemas are included. Reload neutral spells on reload. Fix for adding Components to Thangs. Surface background: darkness, no parents.
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2014-04-22 11:11:08 -07:00 |
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Ting-Kuan
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692693c181
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Merge branch 'master' into feature/loading-views
Conflicts:
app/locale/en.coffee
app/views/editor/level/edit.coffee
app/views/kinds/CocoView.coffee
app/views/play/ladder/ladder_tab.coffee
app/views/play/ladder_view.coffee
app/views/play/level/level_loading_view.coffee
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2014-04-19 01:15:04 -04:00 |
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Ting-Kuan
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c53eb562a3
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Remove debug msg.
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2014-04-16 02:31:18 -04:00 |
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Nick Winter
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f762d95ab8
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ModelModal and simple leaderboard pagination.
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2014-04-15 15:01:54 -07:00 |
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Ting-Kuan
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e58a5ee4b5
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add debug msg.
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2014-04-15 13:31:52 -04:00 |
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Ting-Kuan
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8e19d8b71f
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Change some resource loading logic to fit new SuperModel.
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2014-04-13 13:29:43 -04:00 |
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Nick Winter
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2b487eeed8
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Using /db/thang.type instead of /db/thang_type in URLs, for consistency.
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2014-03-11 18:30:25 -07:00 |
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Nick Winter
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03abbc44cb
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Better error messages for missing Component dependencies.
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2014-03-09 11:46:53 -07:00 |
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Scott Erickson
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041f4512e8
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Set up marks to all load dynamically, and set up effect marks, which appear above a thang's head and rotate between them if there are multiple.
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2014-03-06 15:52:09 -08:00 |
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Scott Erickson
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c5521a1311
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Level now uses the universal wizard thang type.
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2014-03-03 11:04:03 -08:00 |
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Nick Winter
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addf4ca245
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Improved Simulator memory and performance.
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2014-02-15 17:29:54 -08:00 |
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Nick Winter
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6009df26de
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
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