Scott Erickson
092810eba2
Fixed a small error in the migration.
2014-03-26 14:44:11 -07:00
Scott Erickson
8001e58848
Merge branch 'master' of https://github.com/swapkh91/codecombat into swapkh91-master
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Conflicts:
app/models/SuperModel.coffee
2014-03-26 14:39:01 -07:00
Scott Erickson
fae9034dfc
Merge branch 'master' of https://github.com/swapkh91/codecombat into swapkh91-master
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Conflicts:
app/models/SuperModel.coffee
2014-03-26 14:29:16 -07:00
swapnesh
1118324b41
Migrate from .on, .once to .listenTo, .listenToOnce
2014-03-26 03:25:11 +05:30
Shrihari
0160538b44
More migrations
2014-03-24 22:28:34 +05:30
Nick Winter
dbeb3d445b
Give focus back to spell view on palette click.
2014-03-23 16:48:30 -07:00
Nick Winter
111973e1c8
Maybe this will be better - more on #650 .
2014-03-23 10:29:08 -07:00
Nick Winter
7ba959045a
A slight enhancement to #650 , plus fixing CocoModels thinking they're modified when schema defaults have been added.
2014-03-23 10:00:16 -07:00
dpen2000
6c151acaa7
Optimizations of markToRevert: Switch to using $.extend instead of _.cloneDeep and only when type is not a "ThangType"
2014-03-22 02:22:08 +00:00
dpen2000
60ca991c58
Fix #390
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The issue here was configSchema is an attribute within attributes and so revertAttributes and attributes get the same instance of it when clone is used. Later calls to _.equals fail when only configSchema has changed.
2014-03-22 01:34:24 +00:00
Scott Erickson
b6c9b6276c
Tweaked logging of sprite building.
2014-03-19 17:11:45 -07:00
Scott Erickson
37a9b7f319
Switching from the slow _.cloneDeep to the fast $.extend
2014-03-18 13:08:26 -07:00
Scott Erickson
abd50b9495
Fixed the new build queue system for levels where there are multiple builders for a single thang type.
2014-03-13 15:45:24 -07:00
Scott Erickson
b2e9768127
Set up a build queue for async sprite sheet building, which lessens blocking the main thread.
2014-03-13 13:25:03 -07:00
Scott Erickson
9cb80783ff
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-03-11 22:01:47 -07:00
Scott Erickson
8ddbb49845
Trying out promises to simplify view loading.
2014-03-11 22:01:38 -07:00
Nick Winter
2b487eeed8
Using /db/thang.type instead of /db/thang_type in URLs, for consistency.
2014-03-11 18:30:25 -07:00
Nick Winter
03abbc44cb
Better error messages for missing Component dependencies.
2014-03-09 11:46:53 -07:00
Scott Erickson
57f1588dea
Fixed another bug related to the race condition fix.
2014-03-08 14:34:25 -08:00
Scott Erickson
afbe2200a6
Fixed a bug with the new race condition fix. Moving the schemas to the application would be good.
2014-03-08 13:52:34 -08:00
Scott Erickson
2861f62248
Simple fix for a race condition where the user schema might load after /auth/whoami, overwriting /auth/whoami's cookie.
2014-03-08 13:06:04 -08:00
Scott Erickson
041f4512e8
Set up marks to all load dynamically, and set up effect marks, which appear above a thang's head and rotate between them if there are multiple.
2014-03-06 15:52:09 -08:00
Scott Erickson
a6c4fe8d02
Merge branch 'master' of https://github.com/rubenvereecken/codecombat into rubenvereecken-master
2014-03-05 20:04:14 -08:00
Scott Erickson
fc42043cb8
Fixed #480
2014-03-05 12:53:48 -08:00
Ruben Vereecken
ee920afea9
Disabled buttons for non-owners in Article Editor
2014-03-03 21:13:02 +01:00
Ruben Vereecken
942b69ea9f
Created hasWriteAccess on Cocomodel, used it for level access
2014-03-03 20:41:35 +01:00
Scott Erickson
c5521a1311
Level now uses the universal wizard thang type.
2014-03-03 11:04:03 -08:00
Scott Erickson
0d054bec8e
Refactored the universal wizard loading to happen silently when you import ThangType.
2014-03-03 10:42:11 -08:00
Scott Erickson
feaeb1dc98
Made the wizard icons colored based on user settings.
2014-03-03 10:21:51 -08:00
Scott Erickson
22e80f6d24
Set up a play modal, starting to refactor wizard thang type loading to be shared across the site.
2014-03-03 09:03:44 -08:00
Nick Winter
e20e9d68cf
Construct sprite sheets as ThangTypes load.
2014-02-27 22:15:13 -08:00
Nick Winter
6f0ed9040a
Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline.
2014-02-17 17:38:49 -08:00
Nick Winter
addf4ca245
Improved Simulator memory and performance.
2014-02-15 17:29:54 -08:00
Nick Winter
f3b58a9416
Merged.
2014-02-15 15:45:53 -08:00
Nick Winter
3c7cac8ba9
Trying to do some memory cleanup.
2014-02-15 15:44:45 -08:00
Scott Erickson
d55e4cd624
Made sure session objects are loaded from the server fresh, no caching.
2014-02-14 15:35:54 -08:00
Nick Winter
cdf268ce4f
Merged.
2014-02-12 13:10:58 -08:00
Nick Winter
5655084981
Fixed a ton more leaks.
2014-02-12 12:41:41 -08:00
Scott Erickson
bdbb1710eb
More memory fixes.
2014-02-11 16:09:44 -08:00
Scott Erickson
71b6ebf8eb
More memory fixes.
2014-02-11 15:47:59 -08:00
Scott Erickson
966155593c
Various fixes.
2014-02-05 11:03:32 -08:00
Scott Erickson
1b75ab15db
Added some error handlers for messed up thang type configs.
2014-01-30 16:17:41 -08:00
Scott Erickson
9da955d1a2
Set up a backup system for the editor using localStorage.
2014-01-26 14:46:25 -08:00
Scott Erickson
956243818a
Fixed updating the sprite sheets in the thang type editor.
2014-01-20 23:45:27 -08:00
Scott Erickson
222fa6100b
Set up the level editor to lazily load thang types.
2014-01-20 17:20:04 -08:00
Scott Erickson
c5b9b103c5
Merge branch 'feature/team-colors'
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Conflicts:
app/lib/world/world.coffee
app/models/ThangType.coffee
2014-01-16 10:14:21 -08:00
Nick Winter
172d97ed83
Fixed #87 I hope; at least, dramatically reduced memory leakage.
2014-01-15 13:04:48 -08:00
Scott Erickson
bf4011044f
Initially working on using team colors, but it's not working yet.
2014-01-14 13:16:30 -08:00
Scott Erickson
de258fdf20
Set up wizard sprites to use the color config.
2014-01-12 12:27:10 -08:00
Scott Erickson
8077c62ceb
Set up talking portraits in the hud.
2014-01-09 11:04:22 -08:00
Scott Erickson
391207d00f
Fixes for unit portraits.
2014-01-08 22:30:00 -08:00
Scott Erickson
27e7b6c240
Tweaks for thang portraits.
2014-01-06 15:36:35 -08:00
Scott Erickson
f656a4f4cf
Set up portrait uploading for thangs.
2014-01-06 12:37:35 -08:00
Scott Erickson
c4bfcd5c2d
Refactored portraits to be built in sprite sheets separately.
2014-01-04 08:55:12 -08:00
Nick Winter
6009df26de
Ready for action, sir!
2014-01-03 10:32:13 -08:00