Nick Winter
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1f29a923cf
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Fixed playing multiplayer levels without an opponent, against the AI.
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2014-06-21 12:24:14 -07:00 |
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Nick Winter
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60ca6e46d3
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Ooops, that's a function.
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2014-06-20 18:45:57 -07:00 |
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Nick Winter
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c9dcc290cb
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Fixed some bugs where Aether wasn't getting the proper submittedCodeLanguage or functionParameters sometimes.
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2014-06-20 17:19:18 -07:00 |
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Nick Winter
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cf57411b5c
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Added another logging message for more easily seeing when transpiled code might be misfiring.
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2014-06-19 13:42:38 -07:00 |
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Nick Winter
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59654da24b
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Starting more work on integrating additional languages. Improved Component code editing performance with a trusty debounce.
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2014-06-17 22:17:44 -07:00 |
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Nick Winter
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9a64ca5973
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A few misc fixes.
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2014-06-16 10:49:20 -07:00 |
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Nick Winter
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77920b5416
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Improvements to profile views. Added links to players' code.
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2014-06-11 19:38:47 -07:00 |
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Nick Winter
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3dd362c01e
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Added support for blaming infinite loops.
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2014-05-25 12:15:32 -07:00 |
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Nick Winter
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690fbc6919
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Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking.
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2014-05-23 12:04:42 -07:00 |
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Nick Winter
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cff00f90b5
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Stopped bug with useTranspiledCode; it will need more work later to get right.
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2014-05-15 21:53:23 -07:00 |
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Michael Schmatz
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0bb1422d6c
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Switch spectate and level view to use transpiled code
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2014-05-15 15:18:17 -07:00 |
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Nick Winter
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dbcafbb29b
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Working on level-specific coding languages, with non-writable code in JavaScript.
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2014-05-14 21:54:36 -07:00 |
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Nick Winter
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c4819c647c
|
Removed includeeFlow, since we're going to do it lazily with the debug worker.
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2014-05-09 09:29:50 -07:00 |
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Nick Winter
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3819778bee
|
Updating everything to Aether 0.2.0.
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2014-05-08 11:43:00 -07:00 |
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Nick Winter
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9f18811701
|
Fixed logic for displaying runtime errors from last run based on code being the same as last cast.
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2014-05-01 17:41:06 -07:00 |
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Nick Winter
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fa0e7f04f7
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Fixed a thing.
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2014-04-26 14:21:26 -07:00 |
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Michael Schmatz
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e0f8d1343e
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Fixed race condition
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2014-04-22 11:04:56 -07:00 |
|
Michael Schmatz
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81809956b8
|
hasChangedSignificantly async refactor
Still checking for bugs
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2014-04-22 08:54:35 -07:00 |
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Michael Schmatz
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a7867e5e2d
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Added background linting
Background hasChangedSignificantly is soon!
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2014-04-18 14:59:08 -07:00 |
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Nick Winter
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1794e5e040
|
Fixed #813 (sort of).
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2014-04-14 11:18:02 -07:00 |
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Michael Schmatz
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42bf2996af
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Made Aether ignore variable hoisting
See #813
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2014-04-10 10:36:32 -07:00 |
|
Dominik Kundel
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267d033997
|
initial coffeescript support. No proper highlighting of executing parts and errors are not displayed inline
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2014-03-28 14:42:08 +01:00 |
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Dominik Kundel
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6a983dcb8c
|
changed name of event triggered when config is changed and introduced new event when language is changed
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2014-03-17 02:14:04 +01:00 |
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Nick Winter
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72cfcf96ed
|
Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels.
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2014-02-22 12:01:05 -08:00 |
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Nick Winter
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6f0ed9040a
|
Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline.
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2014-02-17 17:38:49 -08:00 |
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Michael Schmatz
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1a2fa68473
|
Merge branch 'feature/task-queue'
Conflicts:
app/views/play/level/tome/spell.coffee
|
2014-02-11 15:58:38 -08:00 |
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Scott Erickson
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ac49e5eec1
|
More memory fixes.
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2014-02-11 15:38:36 -08:00 |
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Michael Schmatz
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a6b15663a4
|
Merge branch 'master' into feature/task-queue
Conflicts:
app/views/play/level/tome/spell.coffee
|
2014-02-11 13:10:59 -08:00 |
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Scott Erickson
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166bb6db45
|
More memory cleanup.
|
2014-02-11 12:10:21 -08:00 |
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Michael Schmatz
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465ea22b1a
|
More progress with queues and client-side simulation
|
2014-02-10 13:18:39 -08:00 |
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Nick Winter
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6af2d34f59
|
Fixed a ton of memory leaks, but not all of them.
|
2014-02-06 14:00:27 -08:00 |
|
Nick Winter
|
cec52d70f3
|
Improvements to how Tome subviews manage Thang updates.
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2014-02-05 15:16:59 -08:00 |
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Nick Winter
|
738b791683
|
Updated to new Aether range info, fixing error line numbers.
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2014-02-03 13:58:25 -08:00 |
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Nick Winter
|
632316314e
|
Don't include flow for invisible methods, don't include protectAPI for non-writable methods.
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2014-01-31 14:51:06 -08:00 |
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Scott Erickson
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f065406cf5
|
Merge branch 'feature/bootstrap3'
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2014-01-29 10:40:34 -08:00 |
|
Scott Erickson
|
bac4fbcd7d
|
Fixed naming.
Improved tome updating of programmable spell thangs.
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2014-01-29 10:14:12 -08:00 |
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Nick Winter
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01efb2f92b
|
Improvements to SpellDebugView hover.
|
2014-01-29 08:38:37 -08:00 |
|
Nick Winter
|
fb7739727c
|
Updates for Aether's protectAPI stuff.
|
2014-01-28 15:24:08 -08:00 |
|
Nick Winter
|
45329df4cd
|
Temp fix for debugger bug on a relevant session.
|
2014-01-24 13:46:51 -08:00 |
|
Nick Winter
|
9b9df12ea0
|
Huge Aether performance fix; spells now scroll while debugging.
|
2014-01-24 08:01:00 -08:00 |
|
Nick Winter
|
6ea4f645f8
|
Added spell toolbar view. Made many time-travel debugger improvements.
|
2014-01-21 09:03:04 -08:00 |
|
Nick Winter
|
f87c3a37e8
|
More progress on debugger.
|
2014-01-19 09:14:42 -08:00 |
|
Nick Winter
|
0a8d64046a
|
Starting work on time-travel debugging interface.
|
2014-01-19 07:08:28 -08:00 |
|
Nick Winter
|
172d97ed83
|
Fixed #87 I hope; at least, dramatically reduced memory leakage.
|
2014-01-15 13:04:48 -08:00 |
|
Scott Erickson
|
3c3e38b585
|
Set up thang avatar views with the new db portraits.
|
2014-01-09 14:04:46 -08:00 |
|
Nick Winter
|
6009df26de
|
Ready for action, sir!
|
2014-01-03 10:32:13 -08:00 |
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