Nick Winter
35f1ed1e82
Implemented George's new level loading view design.
2014-11-30 18:02:45 -08:00
Nick Winter
44282cb946
Hooked up new menu music loop.
2014-11-30 14:57:34 -08:00
Nick Winter
cf25b5c6ed
Made sure we can see the whole world map background, even though it looks bad when we stretch it.
2014-11-30 14:35:24 -08:00
Matt Lott
02eb254eba
Add virtual pageviews for level load and complete
2014-11-30 14:14:47 -08:00
Nick Winter
50eed15eed
Can now equip a second ring slot.
2014-11-30 14:12:07 -08:00
Nick Winter
9471beafd9
A few fixes for PlayHeroesModal and InventoryModal.
2014-11-30 14:00:29 -08:00
Nick Winter
68559a3aa5
Re-enabled top hero preloading on WorldMapView, but only when it makes sense.
2014-11-30 13:23:25 -08:00
Michael Schmatz
3cf80c895e
Removed log infos, iPad language selection
2014-11-30 16:19:01 -05:00
Nick Winter
8cb6c09889
Properly show paper doll equipment when inventory modal first loads.
2014-11-30 13:00:45 -08:00
Matt Lott
066b1798ab
Make default code read-only
2014-11-30 11:47:54 -08:00
Nick Winter
af24857255
Do not load silhouetted or hidden items. More importantly, remove the absolute positioning on the .required-level tag inside the item element to save 150MB (!!!) of memory for no discernible reason. (But actualy just remove that whole .required-level tag, because who even needs it.)
2014-11-29 17:06:56 -08:00
Scott Erickson
3a4eaa718f
Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module.
2014-11-29 16:46:51 -08:00
Scott Erickson
6fccae579a
Made d3 load dynamically for the pages that use it. Refactored a bunch of templates and sass files to have their names match with their respective views.
2014-11-29 15:31:56 -08:00
Nick Winter
fe55811075
Fixed a bit of repaining that was going on when it shouldn't.
2014-11-29 15:06:54 -08:00
Nick Winter
155ead86cf
Removed unneede catiline lib. Trying speedups for updating HUD property values and Lank Thang inventory.
2014-11-29 13:09:38 -08:00
Scott Erickson
9b5228afd9
Refactored the GameMenu to be part of play.js. Set up the config to automatically bundle templates into their respective views, if their names match.
2014-11-29 12:46:04 -08:00
Scott Erickson
1bd70591a0
Added new mongodb versions to be allowed.
...
Added error logging for every which reason a user may be unable to pay.
Added more info for users when they hit unknown errors.
2014-11-29 10:46:01 -08:00
Scott Erickson
0bbcdd5698
Made all of lib into a wad. Fixed AuthModal.
2014-11-29 08:54:18 -08:00
Scott Erickson
31214e854e
Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
2014-11-28 17:49:41 -08:00
Scott Erickson
b698745e05
Set up the site to load its logic and templates piecemeal rather than in one giant app.js file.
2014-11-28 16:38:56 -08:00
Nick Winter
4b45385571
Working on paper dolls.
2014-11-28 12:11:59 -08:00
Matt Lott
fc2c68a7af
Update Tracker.trackEvent
...
Mechanics have changed a bit: first param is an action string, second
param has specific properties if Google Analytics.
Updating some of the trackEvent calls to use correct actions and
categories.
2014-11-28 15:06:25 -05:00
Nick Winter
2d2a9ad681
Updated Hour of Code visitor counting.
2014-11-27 09:44:08 -08:00
Nick Winter
0499702e10
Translated IFC Videira description to English, and added an image.
2014-11-26 19:22:39 -08:00
leocadiotk
d2b394aaf2
Update MainPlayView.coffee
2014-11-26 23:16:07 -02:00
Nick Winter
915a3243f5
Added feature image hair and thumb slots to the ThangType.
2014-11-26 16:29:48 -08:00
Nick Winter
fc18ed0153
Undisabled the new Adventurer levels we just emailed about.
2014-11-26 12:56:58 -08:00
Nick Winter
12394b6bba
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-11-26 12:33:36 -08:00
Nick Winter
9feb4e6add
Using ACE to add syntax highlighting to code documentation.
2014-11-26 12:33:29 -08:00
Scott Erickson
c4fdcab6fe
The HeroVictoryModal now has the server check for and upsert any missing items, levels and heroes earned.
2014-11-26 12:02:42 -08:00
Nick Winter
e8ed205038
Added original data to all WorldMapView levels.
2014-11-26 11:03:24 -08:00
Nick Winter
c701ca9eb0
Sorting items by tier instead of gems so that the unlock order will be consistent, and so that we can show the Ring of Speed early despite its high price.
2014-11-26 09:22:30 -08:00
Nick Winter
2c0bf2fef1
Requiring certain heroes for certain levels, and showing the choose hero view when they go to play a level where the hero has changed.
2014-11-26 08:53:06 -08:00
Nick Winter
24ac3050bd
Added a bunch of button click sound triggers.
2014-11-26 06:58:23 -08:00
Nick Winter
6f2ac13c5a
Not duplicating spell docs if they're explicitly granted.
2014-11-25 17:49:31 -08:00
Scott Erickson
425da04ab6
Looks like I left a wee bit of debugging code in PlayItemsModal, and it was messing things up.
2014-11-25 16:27:42 -08:00
Scott Erickson
464f06c031
Turned off saving automatically when you toggle subscriptions in the AccountSettingsView, as it was triggering the PlayAccountModal to save and close.
2014-11-25 13:32:43 -08:00
Scott Erickson
8f55b9bc1b
Refactored the AccountSettingsView to be both in the site and in the PlayAccountModal.
2014-11-25 12:43:17 -08:00
Nick Winter
bbc9b615ea
ItemDetailsView showing item descriptions now.
2014-11-25 10:28:31 -08:00
Nick Winter
5c77eea304
You can now buy heroes.
2014-11-25 10:15:10 -08:00
Nick Winter
98f1eec10c
Upgraded choose hero view for locked heroes. Went back to animated heroes instead of feature images. Removed some server logs.
2014-11-25 09:28:50 -08:00
Nick Winter
9accd0cb04
You can now buy cross-class items once you have a hero of that class. When you click to buy an item you can't afford, it takes you to the gem shop. Increased amount of items you can purchase a bit more.
2014-11-24 10:51:20 -08:00
Matt Lott
48d5dd9dc6
Make sync pvp level sessions publicly readable
2014-11-23 23:49:03 -08:00
Matt Lott
6b7e146084
Reduce problem alert jiggle duration to 1s
2014-11-23 21:58:29 -08:00
Nick Winter
df162080c3
Totally hid code stepper toolbar for now, since it's proving difficult to make room for it in the new design.
2014-11-23 19:40:50 -08:00
Matt Lott
c203ff15a2
Fix sync PVP opponent syncing issue
...
Ripped out backfire from PlayLevelView so we have more control over
data synchronization. These changes should wait properly for the
opponent data to load before blazing ahead, after a PlayLevelView
reload.
Fixes #1767
2014-11-23 17:15:59 -08:00
Nick Winter
1cd781233c
Press enter to start level, esc to skip real-time playback. Reduced likelihood of repetetive aural say messages. Updated required code for Bonemender.
2014-11-23 15:25:12 -08:00
Nick Winter
0b97ef5f0b
Properly using the skill docs i18n. Fixed issue with markdown getting to #{spriteName} before our replacer did.
2014-11-23 13:26:19 -08:00
Nick Winter
ffaa42cb9b
Added detection of suspect code fragment deletion. Implemented Chloe's styling advice on restricted items. Fixed purchasing items clobbering inventory changes.
2014-11-23 12:18:42 -08:00
Nick Winter
c7f8565ae7
Getting a few more placeholder stats filled in automatically in ItemDetailsView. Showing buildTypes for Builder's Hammer docs. Fixed font casing / humanizing for skills granted.
2014-11-23 11:08:20 -08:00