Scott Erickson
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eebbae9b13
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Added a global SPRITE_RESOLUTION_FACTOR property.
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2014-05-15 17:09:35 -07:00 |
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Nick Winter
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c1f9d51b37
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Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
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2014-05-15 11:27:51 -07:00 |
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Scott Erickson
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4b404ae124
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Finished tuning the supermodel loading and progress.
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2014-05-13 14:39:45 -07:00 |
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Scott Erickson
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1d88b6eefe
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Most of the way there getting it to work with loading thang types dynamically throughout the play view.
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2014-05-13 10:26:33 -07:00 |
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Scott Erickson
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aee90c72bb
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Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
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2014-05-02 17:03:30 -07:00 |
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Nick Winter
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675db1b76f
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Don't require CocoModel instantiation before schemas are included. Reload neutral spells on reload. Fix for adding Components to Thangs. Surface background: darkness, no parents.
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2014-04-22 11:11:08 -07:00 |
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Nick Winter
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dbeb3d445b
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Give focus back to spell view on palette click.
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2014-03-23 16:48:30 -07:00 |
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Scott Erickson
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b6c9b6276c
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Tweaked logging of sprite building.
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2014-03-19 17:11:45 -07:00 |
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Scott Erickson
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37a9b7f319
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Switching from the slow _.cloneDeep to the fast $.extend
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2014-03-18 13:08:26 -07:00 |
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Scott Erickson
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abd50b9495
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Fixed the new build queue system for levels where there are multiple builders for a single thang type.
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2014-03-13 15:45:24 -07:00 |
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Scott Erickson
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b2e9768127
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Set up a build queue for async sprite sheet building, which lessens blocking the main thread.
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2014-03-13 13:25:03 -07:00 |
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Nick Winter
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2b487eeed8
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Using /db/thang.type instead of /db/thang_type in URLs, for consistency.
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2014-03-11 18:30:25 -07:00 |
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Scott Erickson
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fc42043cb8
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Fixed #480
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2014-03-05 12:53:48 -08:00 |
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Scott Erickson
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0d054bec8e
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Refactored the universal wizard loading to happen silently when you import ThangType.
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2014-03-03 10:42:11 -08:00 |
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Scott Erickson
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feaeb1dc98
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Made the wizard icons colored based on user settings.
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2014-03-03 10:21:51 -08:00 |
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Scott Erickson
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22e80f6d24
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Set up a play modal, starting to refactor wizard thang type loading to be shared across the site.
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2014-03-03 09:03:44 -08:00 |
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Nick Winter
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e20e9d68cf
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Construct sprite sheets as ThangTypes load.
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2014-02-27 22:15:13 -08:00 |
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Nick Winter
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6f0ed9040a
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Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline.
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2014-02-17 17:38:49 -08:00 |
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Scott Erickson
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1b75ab15db
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Added some error handlers for messed up thang type configs.
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2014-01-30 16:17:41 -08:00 |
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Scott Erickson
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956243818a
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Fixed updating the sprite sheets in the thang type editor.
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2014-01-20 23:45:27 -08:00 |
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Scott Erickson
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222fa6100b
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Set up the level editor to lazily load thang types.
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2014-01-20 17:20:04 -08:00 |
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Scott Erickson
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c5b9b103c5
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Merge branch 'feature/team-colors'
Conflicts:
app/lib/world/world.coffee
app/models/ThangType.coffee
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2014-01-16 10:14:21 -08:00 |
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Nick Winter
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172d97ed83
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Fixed #87 I hope; at least, dramatically reduced memory leakage.
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2014-01-15 13:04:48 -08:00 |
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Scott Erickson
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bf4011044f
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Initially working on using team colors, but it's not working yet.
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2014-01-14 13:16:30 -08:00 |
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Scott Erickson
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de258fdf20
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Set up wizard sprites to use the color config.
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2014-01-12 12:27:10 -08:00 |
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Scott Erickson
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8077c62ceb
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Set up talking portraits in the hud.
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2014-01-09 11:04:22 -08:00 |
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Scott Erickson
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391207d00f
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Fixes for unit portraits.
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2014-01-08 22:30:00 -08:00 |
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Scott Erickson
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27e7b6c240
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Tweaks for thang portraits.
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2014-01-06 15:36:35 -08:00 |
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Scott Erickson
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f656a4f4cf
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Set up portrait uploading for thangs.
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2014-01-06 12:37:35 -08:00 |
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Scott Erickson
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c4bfcd5c2d
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Refactored portraits to be built in sprite sheets separately.
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2014-01-04 08:55:12 -08:00 |
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Nick Winter
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6009df26de
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
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