Nick Winter
4cdff02a32
Implemented most of new inventory view.
2014-09-20 23:11:51 -07:00
David Beckley
bee779c3c8
Propagate locale
2014-09-20 16:17:36 -07:00
Nick Winter
9f6e1e081c
Using language choice from ChooseHeroView.
2014-09-20 16:04:13 -07:00
Nick Winter
ae14bd1ced
Hooked up hero choice from ChooseHeroView and PlayLevelModal. Tried to fix some oddities with achievements. Fixed #1564 .
2014-09-20 15:18:21 -07:00
Nick Winter
ae7a2dfe6a
Testing out the new comment preservation in locale files.
2014-09-20 09:17:10 -07:00
Imperadeiro98
7a4b1c01ed
Update pt-PT.coffee
2014-09-20 08:53:18 +01:00
Nick Winter
0a5e1a4b03
Propagated i18n.
2014-09-19 22:17:06 -07:00
Nick Winter
e3b75a69ea
Working on PlayLevelModal and ChooseHeroView.
2014-09-19 22:16:05 -07:00
Nick Winter
81a5b73f93
Fixed a few misc bugs I noticed with the job profiles.
2014-09-19 22:16:05 -07:00
Scott Erickson
39b6b9ef84
Couple remaining refactoring tidbits for the new LayerAdapter.
2014-09-19 15:46:37 -07:00
Scott Erickson
3b7ce76d7d
Refactored WebGLLayer and SpriteContainerLayer/ContainerLayer into a single LayerAdapter class that has a Container or SpriteContainer.
2014-09-19 15:46:02 -07:00
Scott Erickson
cc7c65115c
Renamed WebGLLayer to LayerAdapter.
2014-09-19 14:59:29 -07:00
Scott Erickson
fbbfb6c0cc
Refactored WebGLSprite to SegmentedSprite and SingularSprite, and refactored renderStrategy (container/spriteSheet) to spriteType (segmented/singular).
2014-09-19 14:56:40 -07:00
Scott Erickson
3c9b40e8f4
Set up placeholders for when WebGLSprites don't have their raw data built yet. Not finished yet because of scaling, but will come back to it... Got some refactoring to do first.
2014-09-19 13:50:14 -07:00
George Litos
43d027df45
Update el.coffee
...
typographic and grammatical errors fix
2014-09-19 23:37:16 +03:00
keenanjohnson
bb8f5c41ba
#53 Adding more names
2014-09-19 13:25:48 -05:00
Nick Winter
ec21637adf
Showing the new hero levels instead of the old campaign levels on the /play-hero map.
2014-09-19 11:03:38 -07:00
Nick Winter
6a5f8b810b
Fixed an issue with infinite loops polling workers who weren't working.
2014-09-19 08:11:08 -07:00
Nick Winter
121ff0a4af
Fixed a couple issues with DOM highlight pointer; removed the noise for now. Minor tweaks to the world map view; hiding the items for non-admins for now.
2014-09-18 18:25:33 -07:00
Nick Winter
791c23c7e7
Fixed #1573 .
2014-09-18 16:39:50 -07:00
Nick Winter
8042f27ba7
Added the rest of the custom TreemaNodes to the SystemsTabView as well.
2014-09-18 15:26:06 -07:00
Nick Winter
8e17a54dc3
Fixed not being able to add properties in the Systems tab Treemas.
2014-09-18 15:13:17 -07:00
Scott Erickson
a99cdfb957
WebGLLayer now recycles previous sprite sheets, speeding up rendering additional thang types or animations.
2014-09-18 14:36:05 -07:00
Scott Erickson
cc76458942
Normalized the container renderStrategy resolution so that both renderStrategies are the same.
2014-09-18 13:18:44 -07:00
Scott Erickson
c7279e68a8
The whole WebGL system now dynamically renders needed frames when actions it doesn't support get activated.
2014-09-18 12:19:52 -07:00
Scott Erickson
0404b94e5e
WebGLSprites of all types no longer display anything at all if their required data hasn't been rendered.
2014-09-18 11:56:49 -07:00
Scott Erickson
b1784a1207
Had apparently switched the SpriteBoss tests to use a regular Stage instead of a SpriteStage. Switched it back, and fixed a subsequent bug with the Layer responding to Camera events (apparently SpriteStage does not take regX/Y or scaleX/Y into account).
2014-09-18 11:12:18 -07:00
Scott Erickson
0b948d4a1e
Got the SpriteBoss to handle removing sprites again.
2014-09-18 10:03:13 -07:00
Matt Lott
3209e4f838
Add loop statement to JavaScript and Python
2014-09-18 09:47:29 -07:00
Scott Erickson
63758acd2e
Fixed some tests when run on karma.
2014-09-18 09:46:02 -07:00
Scott Erickson
f77f229b09
Fixed rotation not being updated after a new SpriteSheet is built.
2014-09-18 09:03:33 -07:00
Nick Winter
5ddbbe7707
Fixed a bug with spectate not loading opponent code language. Improved Criss-Cross winners formatting.
2014-09-18 08:12:46 -07:00
Nick Winter
689a4241d4
Final Criss-Cross tournament results.
2014-09-17 22:37:34 -07:00
Nick Winter
95e37fa3b2
Starting new front view (at /front for now) and play view (at /play-hero for now).
2014-09-17 18:56:08 -07:00
Scott Erickson
5fe9a02c06
WebGLLayer now re-renders itself at a lower resolution if it's too big.
2014-09-17 17:08:24 -07:00
Scott Erickson
61a25c5693
Merged conflicts.
2014-09-17 16:53:12 -07:00
Scott Erickson
5af1741333
Merged conflicts.
2014-09-17 16:53:08 -07:00
Scott Erickson
dd81d1d5bc
Container renderings are now dependent on resolution.
2014-09-17 16:49:31 -07:00
Scott Erickson
dbfbddeb5d
Added a test to make sure the WebGLLayer ended up with the right number of children after multiple renderings. Fixed something that was breaking WebGLLayer and WebGLSprite tests.
2014-09-17 16:06:23 -07:00
Scott Erickson
7387248ffd
Initial integration of SpriteBoss with the WebGLLayer and all else.
2014-09-17 15:47:25 -07:00
Nick Winter
d96d0d65f3
Thang config edits are saved while the edit view is up. Dead Thangs don't display their names. Enter now finalizes Thang name/type edits.
2014-09-16 21:43:03 -07:00
Nick Winter
1f71a1eaf9
Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs.
2014-09-16 20:19:52 -07:00
Nick Winter
687da38667
Made some performance optimizations that all relate to messing with walls in the level editor.
2014-09-16 17:31:00 -07:00
Scott Erickson
1ef3d150a8
Integrated WebGLLayer and WebGLSprite with CocoSprite.
...
Disabled some features in CocoSprite that'll have to be added back later.
Moved more logic from CocoSprite, like determining registration points for a given animation, to WebGLSprite.
WebGLSprite can now display either rendering containers or SpriteSheets.
2014-09-16 15:36:59 -07:00
Nick Winter
c3573b2fbd
Adding more error handling for George's inventory saving problems.
2014-09-16 15:22:49 -07:00
TitoGa
aeea0a54af
Update es-419.coffee
...
Happy to help. The only liberty that i took was to change the provided example name on 266 from Nick Winters to Max Powers, as a reference to The Simpsons, episode S10E13. (=^B)
2014-09-16 16:27:44 -03:00
Nick Winter
a700b7844f
Added a bit of error handling for weird equipment error we were seeing.
2014-09-16 11:13:03 -07:00
Nick Winter
54f56162e9
Place Electrowalls over other walls.
2014-09-16 10:30:27 -07:00
Nick Winter
0a29a374e1
Changed the way numbering works on collect goals.
2014-09-15 17:01:34 -07:00
Nick Winter
925588dfc2
Extended team-based goal completion to collection and leaving sides goal types.
2014-09-15 16:49:08 -07:00
Nick Winter
89aa930803
Fixed WorldSelectModal scale; added an easy way to restrict flexible regions to a fixed ratio.
2014-09-15 15:38:07 -07:00
Nick Winter
9acb3670c1
Fixed error when deleting in level editor with nothing selected.
2014-09-15 15:24:11 -07:00
Nick Winter
6176a8f6cb
Wall dragging no longer conflicts with wall clicking.
2014-09-15 15:23:09 -07:00
Scott Erickson
9ba11e2354
Got the WebGLSprite to work with nested MovieClips.
2014-09-15 15:08:02 -07:00
Nick Winter
8acaea3d6a
Drag walls to place them continuously.
2014-09-15 14:54:21 -07:00
Nick Winter
5f1e9e7e4b
Made Plans attach second-to-last always.
2014-09-15 14:06:26 -07:00
Scott Erickson
8e401d6853
Merge branch 'master' into feature/webgl
2014-09-15 13:53:58 -07:00
Scott Erickson
a633f6f82f
Built most of the WebGLSprite.
2014-09-15 13:53:20 -07:00
Nick Winter
589268dc4f
Fixes for initializing Hero Placeholder Components.
2014-09-15 13:15:18 -07:00
Nick Winter
6ac56030e8
Fixed bug with systems not being addable.
2014-09-15 12:45:10 -07:00
Nick Winter
ee3e1fa58c
Merge pull request #1561 from Titounkle/patch-5
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Update es-ES.coffee
2014-09-15 12:40:55 -07:00
Titounkle
c6384eaf10
Update es-ES.coffee
...
Ive got a few questions on the word Thang, and employer... I dont know quite well how to translate them to fix good...
Hope we finish it soon :)
2014-09-15 21:32:26 +02:00
Imperadeiro98
562a033f46
Update pt-PT.coffee
2014-09-15 20:13:42 +01:00
Nick Winter
d2491dba4f
Disabled autocast even more.
2014-09-15 11:56:29 -07:00
Nick Winter
87cde17650
Propagated i18n.
2014-09-15 10:24:13 -07:00
Nick Winter
1f8f5ce8f3
Merge pull request #1554 from djsmith85/i18n
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Added i18n-tags in admin.jade and community.jade and updated the locale ...
2014-09-15 10:22:29 -07:00
Daniel James Smith
a0fb51ae94
Updated the German translations
2014-09-15 18:57:09 +02:00
Daniel James Smith
3dd888469e
Added i18n-tags in admin.jade and community.jade and updated the locale files (en, de-DE and de-AT) accordingly
2014-09-15 18:36:45 +02:00
Nick Winter
1d75a9ead3
Uncommented some pt-BR section headers.
2014-09-14 17:13:03 -07:00
Nick Winter
612eccd209
Merge pull request #1551 from gutierri/master
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Translation and corrections to existing translations
2014-09-14 17:12:01 -07:00
AmyLaPazza
b9be6215ea
Added translations
...
Translated Lines 193,196 and 267.
2014-09-14 19:09:22 +02:00
Gutierri Barboza
b00b48450d
translation section account
2014-09-14 00:48:36 -03:00
Gutierri Barboza
4d7c0f24eb
standard translation for the same word
2014-09-14 00:44:48 -03:00
Gutierri Barboza
127fce2100
translation pt-BR section user
2014-09-14 00:42:18 -03:00
Gutierri Barboza
f4d1ed8a60
partial translation archievements
2014-09-13 23:08:43 -03:00
Gutierri Barboza
e012ea5bbc
wrong word
2014-09-13 22:55:50 -03:00
Gutierri Barboza
1e1f384cd3
translate pt-BR
2014-09-13 22:53:25 -03:00
George Saines
4053da3693
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-12 17:46:49 -07:00
George Saines
32ac3c1f95
updating contributor pages
2014-09-12 17:46:44 -07:00
Scott Erickson
c96f5d7bcf
Merge branch 'master' into feature/webgl
2014-09-12 16:33:39 -07:00
Scott Erickson
08bdcb2cb6
Built the WebGLLayer which creates sprite sheets based on what CocoSprites are given to it.
2014-09-12 16:33:01 -07:00
Nick Winter
7a76e9ac77
Fixed a couple formatting issues in es-ES.
2014-09-12 10:22:32 -07:00
Titounkle
9d731ae80e
Update es-ES.coffee
2014-09-12 19:06:49 +02:00
Gutierri Barboza
7ac09d09f3
translation pt-BR
2014-09-12 13:31:50 -03:00
Nick Winter
d3245948e2
Sorting addable Thangs in a sensible order.
2014-09-11 13:34:15 -07:00
Michael Schmatz
c08c279f8b
Removed net neutrality banner
2014-09-11 16:13:06 -04:00
Nick Winter
e9968b648f
Fixed bugs with click coordinates messing up mouse-down targeting.
2014-09-11 13:05:31 -07:00
Nick Winter
d5542ffbbc
Fixed issues with sprite dragging, and made camera drag panning respect whether sidebars are open.
2014-09-11 11:24:06 -07:00
George Saines
11a734b001
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-11 11:08:29 -07:00
George Saines
040b901e41
removed merge junk
2014-09-11 11:08:25 -07:00
Nick Winter
9eb0dbc625
Fixed bug with creating new levels.
2014-09-11 10:50:23 -07:00
George Saines
b81288cf52
changing volume for some SFX
2014-09-11 10:16:56 -07:00
George Saines
f5a4442e8a
trying to change SFX volume
2014-09-11 09:59:50 -07:00
Nick Winter
8c37fabe79
Merge pull request #1537 from Imperadeiro98/patch-1
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Update pt-PT.coffee
2014-09-11 08:45:36 -07:00
Nick Winter
35e1931fc3
Merge pull request #1534 from Titounkle/patch-3
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Update es-ES.coffee
2014-09-11 08:43:59 -07:00
Nick Winter
ba554f3ff0
Fixed some indentation from #1532 .
2014-09-11 08:43:36 -07:00
Nick Winter
0990a45802
Merge pull request #1532 from lukigno95/patch-1
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Update it.coffee
2014-09-11 08:41:19 -07:00
Nick Winter
68808d0e07
Some fixes for how audio is triggered.
2014-09-11 08:38:30 -07:00
Imperadeiro98
74afea5efa
Update pt-PT.coffee
2014-09-11 14:38:11 +01:00
Nick Winter
f53f6bf0a3
Misc changes, wishing I could get sounds to work at lower volumes.
2014-09-10 19:55:00 -07:00
Imperadeiro98
10132c6fd1
Update pt-PT.coffee
2014-09-10 11:02:01 +01:00
Nick Winter
0b1f4ebada
Fixed two extra spaces in DE localizations.
2014-09-09 18:58:04 -07:00
djsmith85
19d3a6cc9f
Updated German translations (de-DE & de-AT)
...
Updated German translations (de-DE & de-AT) and added myself to the
diplomat contributors list
2014-09-10 02:57:47 +02:00
Titounkle
d9ee5c248d
Update es-ES.coffee
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Number 219 im not quite sure...I'll think about it.
2014-09-09 18:43:28 +02:00
Michael Schmatz
b35a0161e8
Inserted Battle For The Net banner
2014-09-09 12:34:30 -04:00
Nick Winter
2396f9c26d
Updates to go along with latest iPad app spell palette loading.
2014-09-08 21:40:52 -07:00
lukigno95
fa7f827fcb
Update it.coffee
2014-09-09 01:10:24 +02:00
Nick Winter
dd2cdf3ef9
Fixed bugs with forking ThangTypes.
2014-09-08 16:03:29 -07:00
Nick Winter
c64c391d74
Workaround for missing document.location inside child window in Windows Chrome.
2014-09-08 14:31:52 -07:00
Nick Winter
8dad2bf12d
Fixed some typo.
2014-09-08 14:26:17 -07:00
Scott Erickson
6c12384fe9
Reenabling on surface mouse moved.
2014-09-08 14:13:19 -07:00
Nick Winter
eb4293fee5
Temp: ThangTypes don't require kind.
2014-09-08 13:02:39 -07:00
Nick Winter
6ed89a2d79
Temporarily worked around issue with doubled sprite dragging logic in ThangsTabView.
2014-09-08 12:29:49 -07:00
Nick Winter
ffdf48dadb
Fixed typo in spell palette event.
2014-09-08 09:01:34 -07:00
Nick Winter
1bd1ca0ced
Fixed #1530 . Propagated i18n. Starting to add some more events for the iOS app.
2014-09-07 20:54:25 -07:00
Nick Winter
40c37a8be1
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-07 20:48:36 -07:00
Nick Winter
6ac8dc1d2d
Merge pull request #1531 from gutierri/master
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more translations of phrases
2014-09-07 20:47:57 -07:00
Nick Winter
4908cb4d0a
Merge pull request #1529 from MajkPascal/patch-2
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Polish translation
2014-09-07 20:47:38 -07:00
Nick Winter
25334d59a0
Merge pull request #1527 from Titounkle/patch-2
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Update es-ES.coffee
2014-09-07 20:46:51 -07:00
Nick Winter
68812eef0a
Fixed a couple types in new ar.coffee.
2014-09-07 20:41:47 -07:00
Gutierri Barboza
9f6870130f
more translations of phrases
2014-09-07 23:18:35 -03:00
MajkPascal
f20b963a2b
Polish translation
2014-09-07 21:31:46 +02:00
Titounkle
ff3b718bf2
Update es-ES.coffee
2014-09-07 19:59:58 +02:00
CodeIter
35382ff57c
update ar
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another trans.
2014-09-07 13:20:15 +01:00
CodeIter
fb7509612f
ترجمة- translate
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it 's too hard to complete it now.
however google translate is very useful (most translation from google are good but it always need a human verification.that 's because it 's hard to complete it)
2014-09-07 11:54:53 +01:00
Nick Winter
19720c38be
Propagated i18.
2014-09-06 19:57:03 -07:00
Nick Winter
75538a158e
Merge pull request #1523 from Imperadeiro98/patch-3
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Level editor fixes
2014-09-06 19:56:22 -07:00
Nick Winter
18114af2a3
Merge pull request #1521 from Imperadeiro98/patch-2
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Update pt-PT.coffee
2014-09-06 19:56:01 -07:00
Nick Winter
067b32dfbf
Merge pull request #1520 from Imperadeiro98/patch-1
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Fixed a typo
2014-09-06 19:55:26 -07:00
Nick Winter
df131ca90a
Merge pull request #1519 from keenanjohnson/master
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Added Potion Master names for #53
2014-09-06 19:55:02 -07:00
Nick Winter
78a0568594
Merge pull request #1518 from Titounkle/patch-1
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Update es-ES.coffee
2014-09-06 19:53:37 -07:00
Nick Winter
2f07c3e8d3
Adding communication with iPad app.
2014-09-06 19:50:31 -07:00
Imperadeiro98
c6f6282ae1
Update edit.jade
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Fixed some errors
2014-09-06 17:32:01 +01:00
Imperadeiro98
253b0dc35c
Update en.coffee
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Added "Documentation"
2014-09-06 17:31:24 +01:00
Imperadeiro98
8ada8c3a88
Update pt-PT.coffee
2014-09-06 10:41:01 +01:00
Imperadeiro98
66451b6ef0
Fixed a typo
2014-09-06 10:18:16 +01:00
keenanjohnson
d79fc4c62f
Added Potion Master names for #53
2014-09-05 20:18:05 -05:00
Titounkle
0246bc8070
Update es-ES.coffee
...
He hecho algunos cambios, pero no se muy bien como trabajais esto ya que es la primera vez que me involucro en github, basta con quitar el # de delante de las cosas que vayamos traduciendo o hay que marcarlas de alguna otra manera??
Un saludo
2014-09-05 22:51:39 +02:00
Nick Winter
8de75024fc
Implemented placeholders for a bunch of sound triggers.
2014-09-05 13:04:05 -07:00
kotvaska
0383b2ce2b
Update ru.coffee
2014-09-05 12:49:23 -07:00
Nick Winter
ddddc44651
Fixed en-GB.coffee.
2014-09-05 12:49:23 -07:00
Scott Erickson
64ea670ebd
Reorganized the Surface into groupings. Changed no logic, just shuffled things around.
2014-09-05 09:21:00 -07:00
Nick Winter
ca8df87f8a
Propagated i18n.
2014-09-05 09:13:09 -07:00
Nick Winter
88144024c4
Updated about page i18n.
2014-09-05 09:12:05 -07:00
Nick Winter
14b50f8b57
Merge pull request #1517 from Imperadeiro98/patch-1
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Updated i18n
2014-09-05 09:02:52 -07:00
Nick Winter
5b3dc75d86
Merge pull request #1515 from Imperadeiro98/patch-1
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Update pt-PT.coffee
2014-09-05 08:50:05 -07:00
Imperadeiro98
319b9a3400
Update about.jade
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Updated some i18n (it is also needed to add line 42, 45-47, 56)
2014-09-05 09:25:32 +01:00
Imperadeiro98
2c2811fc25
Update en.coffee
...
Removed redundant code and updated some i18n
2014-09-05 09:24:08 +01:00
Nick Winter
9604ed8508
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-04 20:10:36 -07:00
Nick Winter
d3eb7a7438
Fixed a few issues with real-time multiplayer flags.
2014-09-04 20:10:04 -07:00
George Saines
d1f6b6ef51
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-04 16:59:52 -07:00
George Saines
0beb34e3db
redoing the about page
2014-09-04 16:59:46 -07:00
Nick Winter
b698200cf0
A few minor fixes.
2014-09-04 15:14:27 -07:00
Imperadeiro98
aeafc6b648
Update pt-PT.coffee
2014-09-04 21:26:38 +01:00
Scott Erickson
fca9a92167
Flattened the queries the NewAchievementModal creates.
2014-09-04 11:17:07 -07:00
Scott Erickson
ef8342efdd
Refactored the achievement schema, un-nesting definitions and bringing the query operator into force.
2014-09-04 11:17:06 -07:00
Nick Winter
8c45e22741
Protection and logging for #1463 . Fixed an issue with spectate camera script bounds.
2014-09-04 11:04:23 -07:00
Scott Erickson
bfae70ef13
Added a close button to the game menu modal.
2014-09-04 10:03:34 -07:00
Nick Winter
b1de5e0045
Fixed bug with hero levels not loading inventory. (Might not be in line with the performance that 975c6a was going for.)
2014-09-03 19:19:04 -07:00
Nick Winter
35f22e0f8c
Fixed a few tome / canvas resizing bugs.
2014-09-03 18:35:14 -07:00
Scott Erickson
1094487072
Fixed #1511
2014-09-03 17:47:29 -07:00
Scott Erickson
65c0d74a79
Added a new searchStrings property to level components to improve their search.
2014-09-03 17:33:10 -07:00
Scott Erickson
7fb89a9e7e
Making the thangs column in the level editor hidden by default again.
2014-09-03 17:27:19 -07:00
Scott Erickson
f519df6189
Wrapping up work on the folderized thangs treema in the level editor.
2014-09-03 16:51:09 -07:00
Nick Winter
8f38d57aaa
Merge branch 'feature/realtime-multiplayer'
2014-09-03 16:14:58 -07:00
Nick Winter
6b6c8dd683
Merged master into feature/realtime-multiplayer; looks good.
2014-09-03 16:14:33 -07:00
Scott Erickson
9439f0d47d
Some tweaks and fixes to the folderized thangs in the level editor.
2014-09-03 15:38:57 -07:00
Scott Erickson
0cc593e3ac
Thangs tab now maintains the order of thangs independently of how thangs are reorganized into folders.
2014-09-03 15:38:57 -07:00
Nick Winter
24a2373d54
Fixed editor config change event schema.
2014-09-03 13:08:09 -07:00
Scott Erickson
e1abf115f7
Folderizing thang types in the level editor.
2014-09-03 12:30:08 -07:00
Nick Winter
c1a7b70849
Missed committing part of previous fix.
2014-09-03 10:58:43 -07:00
Scott Erickson
975c6ad2a6
Optimized level serialization a bit more to make placing and moving thangs around in the level editor more fluid.
2014-09-03 09:33:21 -07:00
Scott Erickson
1888e9ea92
Removed a log.
2014-09-03 08:44:46 -07:00
Scott Erickson
a494d1f2c4
Fixed the walls not updating when they are randomly generated.
2014-09-02 19:47:43 -07:00
Scott Erickson
9af460cf42
Fixed #330
2014-09-02 18:43:24 -07:00
Nick Winter
2c2316fff5
Non-integer frame offsets, okay, sure.
2014-09-02 18:42:41 -07:00
Nick Winter
681cc4656f
Fixed a bug with revertAttributes getting set during SuperModel duplicate model merging.
2014-09-02 18:28:02 -07:00
Nick Winter
6eb23349d0
Center camera when level loaded in level editor.
2014-09-02 18:08:41 -07:00
Scott Erickson
5b57fa5c71
Tweaked the color selection for thang types.
2014-09-02 18:08:18 -07:00
Scott Erickson
621c684c74
Tweaked the randomize buttons and modal (also changing it to "generate terrain" and refactoring related files accordingly).
2014-09-02 17:53:39 -07:00
Scott Erickson
4a100a501a
Fixed a bug with new levels in the level editor.
2014-09-02 17:53:39 -07:00
Nick Winter
5b0e996f93
Think I may have fixed the color group setting issue again.
2014-09-02 17:46:52 -07:00
Nick Winter
23516175d4
Adding default IDs to new goals.
2014-09-02 17:28:45 -07:00
Scott Erickson
3fd9cb89ef
Refactored LevelSystem/ComponentEditViews' files, and fixed their configSchema treemas not to edit raw model data directly.
2014-09-02 17:26:02 -07:00
Scott Erickson
6394482c34
Unjanking getCurrentView.
2014-09-02 17:07:28 -07:00
Scott Erickson
daca7b54f3
Refactored SystemTabView names, hid the add button in the systems tab.
2014-09-02 16:50:54 -07:00
Nick Winter
fa0f904fbb
Fixed a couple bugs with Achievements not getting schema defaults.
2014-09-02 16:48:16 -07:00
Nick Winter
b20b819a1f
Tweaked a few styles on the ThangsTabView.
2014-09-02 16:43:17 -07:00
Scott Erickson
c70ffbeef5
Fixed onBackground for surface:stage-mouse-down events.
2014-09-02 16:42:03 -07:00
Nick Winter
7f9ac5e573
Fixed a few bugs where default hero level type wasn't getting pulled.
2014-09-02 16:02:30 -07:00
George Saines
e0b49ba2aa
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-02 15:33:28 -07:00
Scott Erickson
55bac798ee
Cleared out the thangs tab view mobile handling and just made the left and right columns toggleable all the time. The surface now fills the whole width.
2014-09-02 15:33:23 -07:00
Nick Winter
e02431b26b
Fixed color group saving in Thang editor.
2014-09-02 15:25:00 -07:00
Nick Winter
d8ef2f8596
Made new related achievements open in a new tab in the level editor.
2014-09-02 15:00:14 -07:00
Nick Winter
523cbfd38e
Fixed a typo in the achievements:new event schema.
2014-09-02 14:27:13 -07:00
Nick Winter
ba53cb06fe
Tagged Levels and ThangTypes by terrains. Terrains now control default pathfinding in AI System.
2014-09-02 14:16:41 -07:00
Scott Erickson
1edf3de651
Fixed double clicking sometimes firing when you're just dragging units around in the level editor.
2014-09-02 14:06:37 -07:00
Scott Erickson
7e627277e1
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-02 12:33:50 -07:00
Scott Erickson
b521aee322
Optimized level serialization a little so that level editing is a bit less painful.
2014-09-02 12:33:34 -07:00
Scott Erickson
13b066f6aa
Fixed not being able to drag thangs around every other attempt.
2014-09-02 11:53:03 -07:00
Nick Winter
4b9bf22e22
Thang editor now sets some default Components when you change the kind of a ThangType.
2014-09-02 11:29:33 -07:00
Scott Erickson
9c841991fd
Added links to the versions modal.
2014-09-02 11:07:58 -07:00
Nick Winter
2c22fdf84e
Merge pull request #1498 from 99133799/patch-1
...
Update ro.coffee
2014-09-01 22:21:11 -07:00
Nick Winter
7af2690c47
Propagated i18h.
2014-09-01 22:20:48 -07:00
Nick Winter
2446227387
Merge pull request #1505 from Imperadeiro98/patch-1
...
Update en.coffee
2014-09-01 22:20:02 -07:00
Nick Winter
af42bafb15
Added default goals. Don't show System versions in the Systems list if they're 0.
2014-09-01 21:58:22 -07:00
Nick Winter
e615dde6e2
Show inventory view now, for hero levels.
2014-09-01 21:10:45 -07:00
Nick Winter
632559f7db
Refactored LevelLoader to load sessions after levels, so that we can do the right thing with hero levels' sessions. Made levels default to type: 'hero'.
2014-09-01 20:53:53 -07:00
Nick Winter
9094c0ce19
Add hero placeholder to terrain generator on hero levels.
2014-09-01 20:22:46 -07:00
Nick Winter
b7d9e7a095
Fixed some click/add behavior in level editor. Fixed level editor canvas resizing. Fixed some dungeon terrain generation issues. Certain Thangs can be placed on top of other Thangs.
2014-09-01 20:07:50 -07:00
George Saines
5f9cc2561a
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-01 16:28:03 -07:00
Nick Winter
6085b70dfc
Fixed a bounds offset issue in the Thang Editor colors tab.
2014-09-01 16:22:04 -07:00
Nick Winter
72eb59b7c3
Fixed a few bugs.
2014-09-01 16:14:50 -07:00
George Saines
b278525785
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-01 16:14:42 -07:00
Imperadeiro98
a28269c531
Update en.coffee
...
I don't know if is necessary to change something in codecombat / app / templates / play.jade
2014-09-01 23:10:14 +01:00
Nick Winter
195e027b53
Fix for null/undefined objects in the diffs.
2014-09-01 14:27:47 -07:00
George Saines
0aea061275
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-01 14:26:56 -07:00
George Saines
2a3cecb118
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-01 14:09:43 -07:00
George Saines
d1eac35a4f
fixed transparency issue with thang image
2014-09-01 14:09:39 -07:00
Nick Winter
6df5ca00b2
Fixed #69 .
2014-09-01 13:51:30 -07:00
Nick Winter
3e0518cd70
Fixed a few bugs and added a bunch of defensive handling for permissions not existing without new defaults. Fixed longstanding mistake with signup ignoring email newsletter setting.
2014-09-01 09:11:10 -07:00
Nick Winter
040ac4ff4e
Fixed bug with black flashes during script playback.
2014-08-31 16:05:21 -07:00
Nick Winter
1329d31a63
Hot-swapping inventory works now.
2014-08-31 16:05:20 -07:00
George Saines
495247661b
bringing contribute avatars up to speed
2014-08-31 15:21:30 -07:00
MajkPascal
dc81e0d84b
Update pl.coffee
2014-08-31 22:31:28 +02:00
Nick Winter
9b2ee45a4d
Added DPS to item view.
2014-08-31 12:27:52 -07:00
Nick Winter
ef9a983e30
Made ItemView more general. Upgraded Bootstrap from 3.1 to 3.2. Fixed a few bugs.
2014-08-31 12:21:25 -07:00
Nick Winter
5f132e55ba
Fixed #1414 . Also started lazily loading certain level editor tabs.
2014-08-30 23:04:45 -07:00
Nick Winter
a284c8eb37
Fixed #1428 .
2014-08-30 21:16:01 -07:00
Nick Winter
aa54cc32d1
Fixed #1458 .
2014-08-30 20:27:58 -07:00
Nick Winter
77e7efebeb
Fixed #1385 : no more redundant fallback localization files.
2014-08-30 19:30:33 -07:00
George Saines
6549b4ccc0
updating the diplomat list
2014-08-30 18:51:02 -07:00
Nick Winter
24d3d189df
Made espionage mode simpler, and added an admin user lookup.
2014-08-30 17:09:57 -07:00
Nick Winter
a8644d030e
Fixed #1355 .
2014-08-30 14:30:53 -07:00
Nick Winter
85a9a558ef
Fixed #1329 .
2014-08-30 13:43:56 -07:00
Scott Erickson
5f11a5ecca
Selected component in the thang components edit view shows up with a blue header.
2014-08-30 09:47:23 -07:00
Scott Erickson
6f2de166c0
Removed destroying scripts, since they don't have ace editors, and it was causing a bug.
2014-08-30 09:42:13 -07:00
Nick Winter
051f1a77ae
Fixed #1152 .
2014-08-30 09:19:41 -07:00
Nick Winter
1b0346a1b7
Propagated volume label i18n.
2014-08-30 08:24:14 -07:00
Nick Winter
da9bda3e8a
Merge pull request #1501 from Imperadeiro98/patch-2
...
Update pt-PT.coffee
2014-08-30 08:16:52 -07:00
Nick Winter
384d702c4b
Merge pull request #1500 from Imperadeiro98/patch-1
...
Fixed errors
2014-08-30 08:15:41 -07:00
Imperadeiro98
1f86430076
Update pt-PT.coffee
2014-08-30 14:04:31 +01:00
Imperadeiro98
93b1f782aa
Added "Volume" and fixed error
2014-08-30 13:48:36 +01:00
Imperadeiro98
caa372628b
Fixed errors
2014-08-30 13:48:19 +01:00
Tore Haugland
635f0224e4
Updated locale\no with a more common norwegian than a direct translation from English to make it easier to read for all ages
2014-08-30 11:06:10 +02:00
Tore Haugland
41e9778b3c
Updated locale\no with correct letter case on several translations
2014-08-30 10:54:30 +02:00
99133799
ece96bce2a
Update ro.coffee
2014-08-30 10:31:24 +03:00
Nick Winter
e5cf6c340b
Fixed #1140 . I just put it on the home page for now, but later we can put it somewhere where it makes sense.
2014-08-29 23:09:38 -07:00
Matt Lott
437ab0feb2
PVP waiting screen in real-time view
2014-08-29 21:46:26 -07:00
Nick Winter
40aa95ba16
Fixed #1297 .
2014-08-29 18:07:32 -07:00
Scott Erickson
7a9c53e424
All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though.
2014-08-29 18:04:50 -07:00
Scott Erickson
21e0889a86
All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though.
2014-08-29 18:02:29 -07:00
Nick Winter
cb14149816
Fixed #1286 . Sort of.
2014-08-29 17:52:47 -07:00
Nick Winter
63f2c5db4f
Fixed #1268 .
2014-08-29 17:33:25 -07:00
Nick Winter
b918f5adfb
Fixed #1262 .
2014-08-29 17:18:38 -07:00
Scott Erickson
3f6c9c4f02
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-08-29 17:12:44 -07:00
Nick Winter
5503b3a2bc
Fixed #1147 .
2014-08-29 17:03:02 -07:00
Scott Erickson
b4d9a787f0
Fixed the rest of the server tests.
2014-08-29 16:28:07 -07:00
Matt Lott
8143d9c5ba
Real-time multiplayers to 'coding' after playback
2014-08-29 15:26:39 -07:00
Matt Lott
92cad5f46f
Real-time multiplayer subscription schemas
2014-08-29 15:10:04 -07:00
Nick Winter
68dcdaf223
A couple achievment/item editor error fixes.
2014-08-29 13:00:11 -07:00
Scott Erickson
434a0c071b
Few more bugs fixed for defaults.
2014-08-29 12:29:42 -07:00
Scott Erickson
2dfe39aafd
Migrated Achievement model's getExpFunction to use the new defaults system.
2014-08-29 12:28:45 -07:00
Scott Erickson
f93ef2005e
Level editor only folds in ThangType components into Thang component configs if the level is type 'hero'.
2014-08-29 11:34:32 -07:00
Scott Erickson
570380c2a4
Merge branch 'master' into feature/defaults
2014-08-29 08:14:43 -07:00
Matt Lott
68cca74b43
Real-time multiplayer initial commit
...
Simple matchmaking, synchronous multiplayer PVP, flags!
Rough matchmaking is under the game menu multiplayer tab, for ladder
games only. After creating a 2-person game there, you can exit that
modal and real-time cast to play against each other.
If you’re the first person to cast, you’ll sit at the real-time level
playback view waiting until the other player casts. When they do, you
both should start the real-time playback (and start placing flags like
crazy people).
If in a multiplayer session, the real-time simulation runs the players’
code against each other. Your multiplayer opponent’s name should be up
near the level name.
Multiplayer sessions are stored completely in Firebase for now, and
removed if both players leave the game. There’s plenty of bugs,
synchronization issues, and minimal polish to add before we push it to
master.
2014-08-28 23:34:07 -07:00
Nick Winter
a4b2333fd3
Added Systems documentation. Fixed #1115 .
2014-08-28 22:32:55 -07:00
Nick Winter
124f999bc8
Fixed #1105 . Also send HipChat notifications whenever anyone changes anything; let's see if it's too much.
2014-08-28 19:39:46 -07:00
Nick Winter
f74a152942
Fixed #1104 .
2014-08-28 18:55:33 -07:00
Scott Erickson
9406a8c920
Merge branch 'master' into feature/defaults
2014-08-28 17:58:58 -07:00
Scott Erickson
5fd154ca8b
Tweaked the level serialization, leaving in walkDefaults for now because there may still be some components that don't have defaults properly set up. Added a warn log for when this happens so it can be fixed.
2014-08-28 17:57:39 -07:00
Nick Winter
e67b4ae064
Fixed #1090 .
2014-08-28 17:08:05 -07:00
Scott Erickson
74ca7fe0cc
Migrated to Treema's use of 'schema' as the raw schema property, and 'workingSchema' as the flattened, dereferenced schema.
2014-08-28 17:05:46 -07:00
Scott Erickson
608d114c5c
Fixed metaschemas not being found.
2014-08-28 15:54:05 -07:00
Scott Erickson
8f95ad2787
Fixed a few bugs.
2014-08-28 15:42:46 -07:00
Scott Erickson
2dde77f8b0
Merge branch 'master' into feature/defaults
2014-08-28 15:26:04 -07:00
Scott Erickson
154b91c753
Changed LevelLoader to always deeply load components and thang types, not just for hero levels.
2014-08-28 15:19:04 -07:00
Nick Winter
0fa5d264f4
Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle.
2014-08-28 14:25:37 -07:00
Nick Winter
107a727d02
Fixed a bug in the WizardSettingsModal being destroyed and still trying to do things.
2014-08-28 14:06:53 -07:00
Nick Winter
f79a2848fd
Fixed #1038 . Focus should now remain on code editor when after clicking on Surface.
2014-08-28 14:00:54 -07:00
Scott Erickson
e3bc9045d1
Couple tweaks.
2014-08-28 13:53:00 -07:00
Scott Erickson
8b056cfb8f
Refactored the item equips view to limit items by slot and also moved the item name loading to the node class itself.
2014-08-28 11:24:45 -07:00
Nick Winter
1094d09aa5
Fixed #1226 . Fixed #1156 . Fixed two other issues with spectate mode.
2014-08-28 11:23:52 -07:00
Nick Winter
d7ae07c012
Fixed Facebook login bug.
2014-08-28 11:16:55 -07:00
Nick Winter
a471462279
Merge pull request #1497 from Imperadeiro98/master
...
Update pt-PT.coffee
2014-08-28 10:51:30 -07:00
Nick Winter
54207f0f7d
Fixed #1000 .
2014-08-28 10:50:20 -07:00
Imperadeiro98
92055aaa21
Update pt-PT.coffee
2014-08-28 18:20:52 +01:00
Scott Erickson
94065a0c4c
Merged conflicts.
2014-08-28 09:59:07 -07:00
Scott Erickson
8b943d1c2c
Merged conflicts.
2014-08-28 09:59:03 -07:00
Nick Winter
a0e1806239
Fixed a bug with old, un-migrated level-set-playing events in button handlers.
2014-08-28 09:52:51 -07:00
Nick Winter
a50f6b9224
Fixed a bug with reloading non-writable code.
2014-08-28 09:41:47 -07:00
Nick Winter
a39097b366
Fixed #1494 .
2014-08-28 09:29:38 -07:00
Nick Winter
ec6b3d7e5f
Fixed #1481 . More Mediator schema fixes.
2014-08-28 09:27:42 -07:00
Nick Winter
28431703f5
Fixed #953 .
2014-08-27 22:23:24 -07:00
Nick Winter
02255044e3
Fixed #847 . Fixed some subscription schemas.
2014-08-27 18:43:17 -07:00
Scott Erickson
bcffc5811f
Migrated the Level populating of component and system config defaults to the new Treema utility method.
2014-08-27 18:17:47 -07:00
Nick Winter
cd3bf4d0db
Fixed a few bugs.
2014-08-27 18:05:18 -07:00
Nick Winter
2ef7bff2c5
Fixed #886 .
2014-08-27 17:54:16 -07:00
Scott Erickson
7bdfcb4313
Fixed pasting component configs into the thang component config treema.
2014-08-27 17:29:28 -07:00
Nick Winter
92b29915e2
Finished fixing #841 .
2014-08-27 17:26:56 -07:00
Nick Winter
3f16aaab61
Fixed a few more Backbone Mediator event validation issues.
2014-08-27 16:31:44 -07:00
Rikard Gehlin
7aa1a4112a
Update sv.coffee
2014-08-28 00:08:43 +02:00
Nick Winter
ee9e453896
Fixed #828 . Added many other minor refactorings.
2014-08-27 12:24:11 -07:00
Scott Erickson
ac2c39a266
Fixed an infinite loop bug in CoordinateGrid.
2014-08-27 09:49:37 -07:00
djsmith85
8b80ac5c44
Added a few German translations
...
Added translations to de.coffee and synced them with de-DE.coffee and
de-AT.coffee.
2014-08-27 11:28:23 +01:00
Nick Winter
6ff01f7deb
Fixed #814 .
2014-08-26 18:11:35 -07:00
Nick Winter
871cd4b3c9
Fixed #784 .
2014-08-26 17:34:00 -07:00
Scott Erickson
607a2a133f
Made the SuperModel a little bit more clever about handling duplicate loaded models, hopefully fixed #1108 .
2014-08-26 16:46:23 -07:00
Scott Erickson
98752159ca
Made the SuperModel a little bit more clever about handling duplicate loaded models.
2014-08-26 16:31:53 -07:00
Nick Winter
1864cb09bc
Fixed #712 . Fixed a bug with listing files/musics in admin files view due to removed trailing slashes.
2014-08-26 15:42:33 -07:00
Scott Erickson
f1bf160755
Fixed merge conflict.
2014-08-26 15:42:03 -07:00
Scott Erickson
5d804c6d9a
Fixed merge conflict.
2014-08-26 15:41:59 -07:00
Scott Erickson
162aa7633e
Fixed the component and system settings treema, clearing out defaults for properties not being edited.
2014-08-26 15:40:51 -07:00
Nick Winter
a5c18a4140
Fixed #453 .
2014-08-26 15:22:13 -07:00
Nick Winter
50ad453345
Fixed #169 .
2014-08-26 14:34:23 -07:00
Scott Erickson
ab669739a6
Fixed a bug with the thang component edit view: labels of new components not showing up.
2014-08-26 14:15:21 -07:00
Nick Winter
7300c4b3b8
Finished removing grid from playback options menu.
2014-08-26 14:00:03 -07:00
Nick Winter
35b107cf58
Refactored grid. Fixed #158 .
2014-08-26 13:56:57 -07:00
Scott Erickson
2f72aa4f47
Fixed adding new components in the thang components edit view.
2014-08-26 13:48:57 -07:00
Scott Erickson
39d0df5153
Fixed name ordering in the thang components editor.
2014-08-26 13:27:17 -07:00
Scott Erickson
5b5bceda3a
Components tab now incorporates components inherited from thang types.
2014-08-26 13:08:56 -07:00
Nick Winter
3e9adf6b1a
Fixed issue with IndieSprites no longer coloring properly.
2014-08-26 12:39:30 -07:00
Nick Winter
a5912c8e40
Merge pull request #1490 from Imperadeiro98/master
...
Update pt-PT.coffee
2014-08-26 11:34:58 -07:00
Nick Winter
741139db59
Apparently GitHub ids are integers, not strings.
2014-08-26 11:34:33 -07:00
Nick Winter
38dcb7fcef
Fixed #5 .
2014-08-26 11:29:16 -07:00
Imperadeiro98
5dde2572ff
Update pt-PT.coffee
2014-08-26 19:15:50 +01:00
Scott Erickson
ef8ca9874a
For the markdown editor node, tweaked ace height, and made sure preview div is hidden by default.
2014-08-26 10:28:01 -07:00
Scott Erickson
fb06e58201
Fixed a bug where CocoModel wouldn't unset properties on revert because saveBackup is now debounced and would reintroduce those properties.
2014-08-26 10:14:36 -07:00
Scott Erickson
3b6de071f7
Getting rid of a debug line.
2014-08-26 09:55:59 -07:00
Scott Erickson
f92a665b8b
Merge conflicts.
2014-08-26 09:53:04 -07:00
Scott Erickson
6091eaea6f
Bunch of fixes to the thang component edit view.
2014-08-26 09:48:33 -07:00
Nick Winter
832402af6e
Merged/tweaked GitHub login.
2014-08-26 08:37:11 -07:00
Nick Winter
397fc02d6c
Realized we still needed nav.editor. Propagated i18n.
2014-08-26 08:20:31 -07:00
Nick Winter
898bb69477
Added missing Countdown Screen file.
2014-08-26 08:18:06 -07:00
Nick Winter
51bc98665a
Removed more old editor root page bits. Like #1486 but keeping the editor titles.
2014-08-26 08:16:29 -07:00
Nick Winter
6c8051bd48
Merge pull request #1487 from Imperadeiro98/patch-2
...
Update pt-PT.coffee
2014-08-26 08:07:33 -07:00
Imperadeiro98
32de00a87f
Update user_home.jade
...
Fixed some errors.
2014-08-26 10:33:00 +01:00
Imperadeiro98
203dc19ee2
Update pt-PT.coffee
2014-08-26 10:31:25 +01:00
Imperadeiro98
732a9b3762
Update pt-PT.coffee
2014-08-26 10:24:14 +01:00
Nick Winter
e666ee1dac
Added stop playback button and real-time countdown screen.
2014-08-25 22:05:30 -07:00
Scott Erickson
1406a970ea
Bunch of fixes to get the level editor working again.
2014-08-25 20:34:46 -07:00
George Saines
ea3ade5bbc
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-08-25 20:27:54 -07:00
George Saines
f5790907a1
removing editor page
2014-08-25 20:27:50 -07:00
Nick Winter
6fb0073eae
Fixed harmless Wizard startup animation error.
2014-08-25 16:15:34 -07:00
Nick Winter
e48b218533
Projected models can now update their projections and re-fetch. Hero ThangTypes now do this.
2014-08-25 15:39:47 -07:00
Nick Winter
6eab4ff7a6
Code language nodes that want to skip JavaScript now can.
2014-08-25 14:35:51 -07:00
Nick Winter
9df0cfb93f
A few changes to flags UX.
2014-08-25 14:02:23 -07:00
Scott Erickson
d392994a83
Merge branch 'master' into feature/defaults
2014-08-25 13:00:33 -07:00
Nick Winter
e278f3ecb4
Merge branch 'stream'
2014-08-25 09:11:57 -07:00
Nick Winter
ac3f1647e4
Merge pull request #1480 from Imperadeiro98/master
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Update pt-PT.coffee
2014-08-25 08:29:50 -07:00