Commit graph

62 commits

Author SHA1 Message Date
Nick Winter
c6b398aae2 Increased prominence of GoalsView when at level playback end. Increased legibility of Surface text when PlaybackOverScreen is in effect, and changed colors of PlaybackOverScreen to be less intense and to indicate goal failure / non-failure. 2014-10-08 09:46:56 -07:00
Nick Winter
fcd174ed22 Re-enabled line-by-line highlighting through brute force for hero levels. 2014-10-07 22:28:53 -07:00
Nick Winter
0d495ba36e Press Start to begin playing levels. Fixed #1574. 2014-09-21 14:35:59 -07:00
Nick Winter
ee9e453896 Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Nick Winter
e666ee1dac Added stop playback button and real-time countdown screen. 2014-08-25 22:05:30 -07:00
Nick Winter
718d586f07 A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in. 2014-08-24 21:39:34 -07:00
Nick Winter
f2adb7ec7f Skipping serialization/deserialization of needless Programmable clones. 2014-08-23 11:16:02 -07:00
Nick Winter
9c0869e566 Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun! 2014-08-22 21:35:08 -07:00
Tery Lim
618ade4946 Clean up mixed quotes 2014-07-01 12:23:22 +08:00
Michael Schmatz
548eaefae1 Add debug variable inspection progress bar 2014-06-18 13:43:04 -07:00
Nick Winter
d058b16283 Fixed some memory leaks. 2014-05-20 08:00:49 -07:00
Nick Winter
b2cc3d0692 Fixed bug with preloading the world replacing casting the same world if timing was wrong. 2014-05-19 20:12:16 -07:00
Nick Winter
8909d218bc Moved random seed initialization to Existence System, where it can be configured. 2014-05-15 14:54:31 -07:00
Michael Schmatz
687872a97b Moved debug cache onto main thread
UI responsiveness greatly improved
2014-05-12 11:16:02 -07:00
Nick Winter
74ef9bc987 Experimental support for preloading worlds when we would have autocast if manual cast is on. 2014-05-11 17:42:32 -07:00
Nick Winter
1e18f0b42f Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds. 2014-05-10 18:24:50 -07:00
Nick Winter
a74d015d18 Fixed a couple minor bugs. 2014-05-09 14:30:33 -07:00
Nick Winter
c4819c647c Removed includeeFlow, since we're going to do it lazily with the debug worker. 2014-05-09 09:29:50 -07:00
Nick Winter
3819778bee Updating everything to Aether 0.2.0. 2014-05-08 11:43:00 -07:00
Michael Schmatz
9c58aef32b Merged worker_debug and worker_world 2014-05-08 09:47:02 -07:00
Michael Schmatz
7110f023f2 Merge branch 'feature/hover-debugger-performance'
Conflicts:
	app/lib/God.coffee
	app/views/play/level/tome/spell_debug_view.coffee
2014-05-07 11:37:03 -07:00
Michael Schmatz
da575f8945 Refactored hover debugger is functional
Still needs optimizations and a few bug fixes, but it’s better than the
existing code existing to Nick
2014-05-06 15:07:06 -07:00
Michael Schmatz
dddd617a08 userCodeMap issues fixed
Now beginning hooking up the UI
2014-05-06 10:06:32 -07:00
Nick Winter
2e6bec5454 Some fixes for my accidental merge of #970. 2014-05-06 09:49:04 -07:00
Dominik Maier
c9bb488794 Created headless-client and an alternative implementation of god 2014-05-06 02:37:14 +02:00
Michael Schmatz
97f3694dbf Basic backend functionality is there 2014-05-05 13:26:37 -07:00
Michael Schmatz
717651d6ff Progress on thang property serialization
There is a bug where thang properties aren’t updated when simulating
forward
2014-05-01 16:08:46 -07:00
Michael Schmatz
c9ea301b29 Fixed various bugs with debug worker 2014-05-01 11:12:44 -07:00
Michael Schmatz
544cc62cdb First steps towards hover debugger improvements 2014-04-28 15:05:54 -07:00
Nick Winter
dbeb3d445b Give focus back to spell view on palette click. 2014-03-23 16:48:30 -07:00
Nick Winter
ea406bd3c7 Fixed some event listeners on destroyed loaders. 2014-03-06 15:52:51 -08:00
Nick Winter
5ec06159a6 Fixed ChallengePost utm link. Tweaked God worker timeout for more reliable performance logging. 2014-03-05 12:00:29 -08:00
Nick Winter
a8ef87c9ea Fixed a few bugs; re-enabled protectAPI for Brawlwood. 2014-03-02 16:06:22 -08:00
Nick Winter
7855ca02d8 Hit a really bad victory modal image. 2014-02-28 21:29:14 -08:00
Nick Winter
aef1bc63ba Smarter infinite loop detection vs. web-worker-is-still-loading detection. 2014-02-27 20:01:27 -08:00
Tay Yang Shun
8a24407d3e Redirect to play page for non-existent levels. Fixes issue #396 2014-02-26 04:59:35 +08:00
Nick Winter
72cfcf96ed Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels. 2014-02-22 12:01:05 -08:00
Nick Winter
af510c7cc7 60 FPS and support for independent world/surface frame rates. 2014-02-17 11:53:52 -08:00
Nick Winter
f94456295e God needs no options. 2014-02-15 17:38:45 -08:00
Nick Winter
addf4ca245 Improved Simulator memory and performance. 2014-02-15 17:29:54 -08:00
Nick Winter
f3b58a9416 Merged. 2014-02-15 15:45:53 -08:00
Nick Winter
3c7cac8ba9 Trying to do some memory cleanup. 2014-02-15 15:44:45 -08:00
Scott Erickson
13caae2690 Fixed the massive memory leak. 2014-02-14 14:10:55 -08:00
Nick Winter
cdf268ce4f Merged. 2014-02-12 13:10:58 -08:00
Nick Winter
5655084981 Fixed a ton more leaks. 2014-02-12 12:41:41 -08:00
Scott Erickson
533069dba8 Fixed a bug with the goals. 2014-02-12 09:55:19 -08:00
Nick Winter
6505064fb6 Slightly less aggressively preload workers. 2014-02-11 14:38:47 -08:00
Scott Erickson
b904e1f939 More memory fixes. 2014-02-11 14:24:06 -08:00
Nick Winter
2d9606a8eb includeFlow only on the currently selected Thang. 2014-02-11 12:16:53 -08:00
Scott Erickson
7ad6faa0c0 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-11 11:31:13 -08:00