Commit graph

29 commits

Author SHA1 Message Date
Nick Winter
5d1a34519b Fixed up our headings font family fallback. 2014-12-07 17:57:57 -08:00
Nick Winter
1b94868197 Added new LevelDialogueView. Messed around with dimming a bit more. 2014-11-08 11:39:04 -08:00
Nick Winter
4cb641689c Increased dimming behavior when parts of the DOM are locked. 2014-11-08 08:58:36 -08:00
Nick Winter
f3dfcdc81d Implemented new HUD design. Removed more unneeded stuff. Changed reload button to restart level. Still need restart confirmation and to redo the sprite dialogue area. 2014-11-07 19:15:55 -08:00
Nick Winter
01fccf5ab7 Started highlight arrow sound A/B test. Hid more of the HUD when hiding. Support for knowing whether your killer was hurt when firing world:thang-died notes. 2014-10-30 19:18:03 -07:00
Nick Winter
57680f4a83 Hide HUD until Kithgard Gates. 2014-10-30 16:59:32 -07:00
Matt Lott
530da639d8 Removing css background-position-x usage
Not supported in Firefox or Opera.
2014-10-03 16:02:50 -07:00
Nick Winter
2611e441d7 Trying to standardize sass imports in an effort to test #1615, to no avail. 2014-09-30 16:17:54 -07:00
Nick Winter
b698200cf0 A few minor fixes. 2014-09-04 15:14:27 -07:00
Nick Winter
a0e1806239 Fixed a bug with old, un-migrated level-set-playing events in button handlers. 2014-08-28 09:52:51 -07:00
Nick Winter
023fd40767 Renamed inventory to collectedThangIDs for Collects. #59 2014-08-11 12:52:40 -07:00
Nick Winter
2a2ddd068e Separate isSelectable from inThangList. Mouse wheel all the way in/out. bountyGold shows up as gold. Moved say Labels to mouth offset from aboveHead offset and obey sprite rotation. Don't link projects to example.com. 2014-04-24 14:23:15 -07:00
Nick Winter
e2d2e96cf5 Fixed several bugs with Thang selection and the SpellView and HUD. 2014-03-13 15:35:28 -07:00
Nick Winter
6a71e97204 Improvements to HUD actions. 2014-03-10 09:37:05 -07:00
Scott Erickson
0a8d5b5b97 Merge branch 'master' of https://github.com/Shrihari/codecombat into Shrihari-master 2014-03-05 10:35:06 -08:00
Shrihari
f6324807b3 Moved "Skip (esc)" next to Continue button 2014-03-05 23:36:18 +05:30
Nick Winter
4556536df4 Hooked up new HUD icons. 2014-03-04 11:15:31 -08:00
Nick Winter
2f130da090 HUD supports more hudProperties. Palette looks at programmableObjectProperties. Fixed bug with level editor frames advancing. 2014-03-01 11:06:44 -08:00
Scott Erickson
90ea365dc6 Fixed the background to match the footer so that there's no white at the bottom of the screen when playing full screen. 2014-02-21 17:07:31 -08:00
Scott Erickson
7ea9f8549f Fixed some scroll bars from appearing when they shouldn't. 2014-02-20 14:45:54 -08:00
Scott Erickson
251d483eaa Tweaked some level view styling. 2014-02-20 11:42:19 -08:00
Nick Winter
e3824d7698 Many improvements to the spell palette. 2014-02-16 15:30:00 -08:00
Nick Winter
d2a7bfd11c Added GoldView. 2014-02-11 12:02:27 -08:00
Nick Winter
cec52d70f3 Improvements to how Tome subviews manage Thang updates. 2014-02-05 15:16:59 -08:00
Nick Winter
a6bfb6770c Matched gradient background colors in HUD to ThangAvatarView. 2014-01-30 12:03:33 -08:00
Nick Winter
e0108a3166 A few fixes for the Bootstrap 3 migration. Fixed #280. 2014-01-29 12:18:37 -08:00
Scott Erickson
8077c62ceb Set up talking portraits in the hud. 2014-01-09 11:04:22 -08:00
Ronald Cheng
81eed31714 Create notification that esc can skip dialogs
If you use the shift-space combination at least 5 times per page load, a message will pop up next to the continue button stating that you can press esc to skip dialog.
2014-01-08 14:23:36 -08:00
Nick Winter
6009df26de Ready for action, sir! 2014-01-03 10:32:13 -08:00