Commit graph

477 commits

Author SHA1 Message Date
Scott Erickson
fe1598cab2 Implement multi-select, remove click-to-navigate from level editor 2016-06-28 09:20:05 -07:00
Scott Erickson
4dda1b67dd Refactor ThangsTabView to use GameUIState for managing all Surface mouse events
Attempting to use a react-component-like system, where the Surface simply emits everything that
happens through the shared GameUIState, and the parent (in this case the ThangsTabView, but theoretically
anything that uses the surface) handles the events manually, to enforce desired behavior for that particular
context.

It's nice that all the event handling is centralized, but it's still a bit of a mess, and not thoroughly
stateful. But it's a start. This is in preparation for allowing multi-thang selection and manipulation
in the level editor.
2016-06-28 09:19:38 -07:00
Matt Lott
425115ad37 Remove level type 'hero-practice', use level.practice 2016-06-25 08:38:59 -07:00
Matt Lott
73698129a0 Make level practice threshold available in editor 2016-06-21 16:41:47 -07:00
Matt Lott
e0170d0339 Add hero-practice level type and threshold to schema
Filtering out hero-practice levels from classrooms until the Ux
supports them.
2016-06-19 20:23:32 -07:00
Nick Winter
b0fcddac68 Add game-dev level type (#3725)
* Initial pass adding new game-dev level type.

* Fix a failing test with updated LevelSystem required properties

* Bring back normal Angel worker timeout times

* Fix another failing LevelSystem test since removing propertyDocumentation
2016-06-08 16:57:00 -07:00
Scott Erickson
be78f4049c Fix adding inventory items to hero in level editor
Was only happening when HeroPlaceholder had HasPet component.
Presumably because the collection was loaded by HasPet, but the thang node
for the inventory node needed to populate its autocomplete array.
2016-06-06 15:35:10 -07:00
Nick Winter
e7f79ab721 Several fixes for level editor update speed--should be faster for making changes on complex levels 2016-05-31 15:32:32 -07:00
Nick Winter
8fce97aad3 Fully remove Clojure and Io. Use new Aether 0.5.0. 2016-05-24 12:00:04 -07:00
Imperadeiro98
92dc72cce1 Remove name from loadModel 2016-02-18 16:44:40 +00:00
Nick Winter
6800ea2ff7 Add picoCTFProblem field to levels 2016-02-10 14:16:54 -08:00
Josh Callebaut
0eb32aac24 Creates clickable links for default tasks 2016-02-03 10:26:36 -08:00
Josh Callebaut
7b5b4ca898 Uses @$ instead of @.find, method to convert dom into jQuery objects, and superior CoCoModel's getOwner() instead of trawling through the permissions list 2016-01-28 14:05:04 -08:00
Josh Callebaut
4a2d5c2e59 Fixes level ownership check 2016-01-28 14:05:04 -08:00
Josh Callebaut
bd825d3108 Includes the level name in the email and makes it clickable 2016-01-28 14:05:04 -08:00
Josh Callebaut
42efe6264b Sticks the level submission data into the contact form's message attribute 2016-01-28 14:05:04 -08:00
Josh Callebaut
8347c8247f Merge branch 'master' of https://github.com/codecombat/codecombat 2016-01-28 13:57:56 -08:00
Josh Callebaut
6dfc02980a Fixes non-existant task array, bad focus, adds a button to add default tasks. 2016-01-22 13:54:20 -08:00
Josh Callebaut
ab93dc8564 Bug fixes and style fixes. 2016-01-21 12:14:37 -08:00
Josh Callebaut
c28720c640 Implements fixes based on code review. 2016-01-20 15:32:21 -08:00
Daniel Fiore
39b42fe363 Fix level list highlighted levels
The Level Editor level list now highlights the row in which you are the
person who last saved the level. The level list now also displays
glyphicons to indicate watched/unwatched levels.
2016-01-16 15:05:54 -08:00
Josh Callebaut
ad28be1c64 Adds casing check for unloaded/non-tasked levels. 2016-01-15 13:54:08 -08:00
Josh Callebaut
89fc6cc078 Removes stay logging, implements functionality improvements for artisan modals. 2016-01-13 17:45:27 -08:00
Josh Callebaut
14c2942134 Moves Tasks to their own tab and adds a guide-book icon next to the save icon which displays help and doubles as a level review submission modal. 2016-01-13 15:54:57 -08:00
Imperadeiro98
bf6601c3cc Fix for GenerateTerrainModal 2015-12-26 21:56:05 +00:00
Imperadeiro98
b7ba677b00 Use view in template 2015-12-26 14:21:06 +00:00
Nick Winter
208073ffdb Fix saving levels from #3276 refactoring 2015-12-24 11:21:12 -08:00
Nick Winter
b42ed395c0 Small fix for #3276 NewLevelComponentModal 2015-12-23 08:41:00 -08:00
Imperadeiro98
e70cbed4e4 Use view in template 2015-12-21 15:51:46 +00:00
Nick Winter
105c2c9497 Get prerenderedSpriteSheetData in level editor 2015-12-20 07:02:15 -08:00
Nick Winter
e375b8cdc8 Merge pull request #3185 from Imperadeiro98/the-branch
Refactor to use view in template
2015-12-07 09:28:26 -08:00
Nick Winter
69379fb54f Show floating hero player names in course-ladder levels 2015-11-30 13:05:34 -08:00
Imperadeiro98
a19225013b Refactor to use view in template 2015-11-18 19:16:44 +00:00
Rob
c0d9c231bc Normalize some URLs that used both .s and _s to use only .s 2015-11-13 15:16:03 -05:00
Nick Winter
15ecc92abc Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Nick Winter
b0c7b50761 Added programming concept tags to campaign and level editor. 2015-06-30 11:27:58 -07:00
Nick Winter
bb417e9a97 Tweaked glacier terrain generation to work similarly to dungeon (still needs flare) for #2812. 2015-06-09 11:23:05 -07:00
nemoyatpeace
e0e62271b4 Added Ice Level to terrain generator 2015-06-09 18:30:40 +08:00
Nick Winter
4e08d453b7 Added some code for the glacier world. 2015-06-08 13:20:54 -07:00
Nick Winter
7ebb2d0200 Actually committing my Super Important Fixes. I must have been crazy yesterday. Also, populate i18n may work in the level editor now. 2015-03-24 15:39:35 -07:00
Nick Winter
3af8fb6218 Suppress selection sounds in the level editor. 2015-03-23 17:37:49 -07:00
Cat Sync
90d7159501 Added mountain terrain generator 2015-03-12 13:31:21 -04:00
Nick Winter
60db16b1c3 Making all code languages load for level editor to avoid busted level previews. Added CoffeeScript compiler to web worker so we can use Referee extraCode. 2015-03-04 11:29:03 -08:00
Nick Winter
44008be95f Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level. 2015-02-27 21:37:55 -08:00
Nick Winter
e48d996a60 Fixed #2286. 2015-02-24 11:45:50 -08:00
Nick Winter
0f6404fea1 Being a tiny bit more idiomatic about CoffeeScript ranges. 2015-02-23 15:03:48 -08:00
Nick Winter
6d9e7a76ce Merge pull request #2389 from amankr/bug/duplicates
Issue #2267: Removed duplicates from TreemaData
2015-02-23 15:02:20 -08:00
Aman Kumar
d8a4803268 Issue #2267: Removed duplicates from TreemaData 2015-02-24 03:18:35 +05:30
Aman Kumar
436594555c Issue #1785: Empty level editor folders removed 2015-02-22 05:11:02 +05:30
Nick Winter
3bdede3587 Fixed #141. 2015-02-11 15:13:38 -08:00