Scott Erickson
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b6c9b6276c
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Tweaked logging of sprite building.
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2014-03-19 17:11:45 -07:00 |
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Scott Erickson
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37a9b7f319
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Switching from the slow _.cloneDeep to the fast $.extend
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2014-03-18 13:08:26 -07:00 |
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Scott Erickson
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abd50b9495
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Fixed the new build queue system for levels where there are multiple builders for a single thang type.
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2014-03-13 15:45:24 -07:00 |
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Scott Erickson
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b2e9768127
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Set up a build queue for async sprite sheet building, which lessens blocking the main thread.
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2014-03-13 13:25:03 -07:00 |
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Scott Erickson
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9cb80783ff
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-03-11 22:01:47 -07:00 |
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Scott Erickson
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8ddbb49845
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Trying out promises to simplify view loading.
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2014-03-11 22:01:38 -07:00 |
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Nick Winter
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2b487eeed8
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Using /db/thang.type instead of /db/thang_type in URLs, for consistency.
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2014-03-11 18:30:25 -07:00 |
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Nick Winter
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03abbc44cb
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Better error messages for missing Component dependencies.
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2014-03-09 11:46:53 -07:00 |
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Scott Erickson
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57f1588dea
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Fixed another bug related to the race condition fix.
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2014-03-08 14:34:25 -08:00 |
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Scott Erickson
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afbe2200a6
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Fixed a bug with the new race condition fix. Moving the schemas to the application would be good.
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2014-03-08 13:52:34 -08:00 |
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Scott Erickson
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2861f62248
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Simple fix for a race condition where the user schema might load after /auth/whoami, overwriting /auth/whoami's cookie.
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2014-03-08 13:06:04 -08:00 |
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Scott Erickson
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041f4512e8
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Set up marks to all load dynamically, and set up effect marks, which appear above a thang's head and rotate between them if there are multiple.
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2014-03-06 15:52:09 -08:00 |
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Scott Erickson
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a6c4fe8d02
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Merge branch 'master' of https://github.com/rubenvereecken/codecombat into rubenvereecken-master
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2014-03-05 20:04:14 -08:00 |
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Scott Erickson
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fc42043cb8
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Fixed #480
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2014-03-05 12:53:48 -08:00 |
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Ruben Vereecken
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ee920afea9
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Disabled buttons for non-owners in Article Editor
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2014-03-03 21:13:02 +01:00 |
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Ruben Vereecken
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942b69ea9f
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Created hasWriteAccess on Cocomodel, used it for level access
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2014-03-03 20:41:35 +01:00 |
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Scott Erickson
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c5521a1311
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Level now uses the universal wizard thang type.
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2014-03-03 11:04:03 -08:00 |
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Scott Erickson
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0d054bec8e
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Refactored the universal wizard loading to happen silently when you import ThangType.
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2014-03-03 10:42:11 -08:00 |
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Scott Erickson
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feaeb1dc98
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Made the wizard icons colored based on user settings.
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2014-03-03 10:21:51 -08:00 |
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Scott Erickson
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22e80f6d24
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Set up a play modal, starting to refactor wizard thang type loading to be shared across the site.
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2014-03-03 09:03:44 -08:00 |
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Nick Winter
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e20e9d68cf
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Construct sprite sheets as ThangTypes load.
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2014-02-27 22:15:13 -08:00 |
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Nick Winter
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6f0ed9040a
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Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline.
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2014-02-17 17:38:49 -08:00 |
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Nick Winter
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addf4ca245
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Improved Simulator memory and performance.
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2014-02-15 17:29:54 -08:00 |
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Nick Winter
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f3b58a9416
|
Merged.
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2014-02-15 15:45:53 -08:00 |
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Nick Winter
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3c7cac8ba9
|
Trying to do some memory cleanup.
|
2014-02-15 15:44:45 -08:00 |
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Scott Erickson
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d55e4cd624
|
Made sure session objects are loaded from the server fresh, no caching.
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2014-02-14 15:35:54 -08:00 |
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Nick Winter
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cdf268ce4f
|
Merged.
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2014-02-12 13:10:58 -08:00 |
|
Nick Winter
|
5655084981
|
Fixed a ton more leaks.
|
2014-02-12 12:41:41 -08:00 |
|
Scott Erickson
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bdbb1710eb
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More memory fixes.
|
2014-02-11 16:09:44 -08:00 |
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Scott Erickson
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71b6ebf8eb
|
More memory fixes.
|
2014-02-11 15:47:59 -08:00 |
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Scott Erickson
|
966155593c
|
Various fixes.
|
2014-02-05 11:03:32 -08:00 |
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Scott Erickson
|
1b75ab15db
|
Added some error handlers for messed up thang type configs.
|
2014-01-30 16:17:41 -08:00 |
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Scott Erickson
|
9da955d1a2
|
Set up a backup system for the editor using localStorage.
|
2014-01-26 14:46:25 -08:00 |
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Scott Erickson
|
956243818a
|
Fixed updating the sprite sheets in the thang type editor.
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2014-01-20 23:45:27 -08:00 |
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Scott Erickson
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222fa6100b
|
Set up the level editor to lazily load thang types.
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2014-01-20 17:20:04 -08:00 |
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Scott Erickson
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c5b9b103c5
|
Merge branch 'feature/team-colors'
Conflicts:
app/lib/world/world.coffee
app/models/ThangType.coffee
|
2014-01-16 10:14:21 -08:00 |
|
Nick Winter
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172d97ed83
|
Fixed #87 I hope; at least, dramatically reduced memory leakage.
|
2014-01-15 13:04:48 -08:00 |
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Scott Erickson
|
bf4011044f
|
Initially working on using team colors, but it's not working yet.
|
2014-01-14 13:16:30 -08:00 |
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Scott Erickson
|
de258fdf20
|
Set up wizard sprites to use the color config.
|
2014-01-12 12:27:10 -08:00 |
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Scott Erickson
|
8077c62ceb
|
Set up talking portraits in the hud.
|
2014-01-09 11:04:22 -08:00 |
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Scott Erickson
|
391207d00f
|
Fixes for unit portraits.
|
2014-01-08 22:30:00 -08:00 |
|
Scott Erickson
|
27e7b6c240
|
Tweaks for thang portraits.
|
2014-01-06 15:36:35 -08:00 |
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Scott Erickson
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f656a4f4cf
|
Set up portrait uploading for thangs.
|
2014-01-06 12:37:35 -08:00 |
|
Scott Erickson
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c4bfcd5c2d
|
Refactored portraits to be built in sprite sheets separately.
|
2014-01-04 08:55:12 -08:00 |
|
Nick Winter
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6009df26de
|
Ready for action, sir!
|
2014-01-03 10:32:13 -08:00 |
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