Commit graph

64 commits

Author SHA1 Message Date
Shrihari
d186ae0a15 Added radii marks for voiceRange, visualRange and attackRange 2014-03-16 02:02:17 +05:30
Nick Winter
b2efb1bba5 More work on the loading view. 2014-03-14 19:44:19 -07:00
Scott Erickson
fe93d31929 Fixed loading marks so they are positioned correctly when they load and the world is paused. 2014-03-12 10:08:57 -07:00
Nick Winter
085fb82cc9 Fixed a multiplayer link and debug mark alpha. 2014-03-07 21:02:10 -08:00
Scott Erickson
041f4512e8 Set up marks to all load dynamically, and set up effect marks, which appear above a thang's head and rotate between them if there are multiple. 2014-03-06 15:52:09 -08:00
Nick Winter
3472b3da97 Working on different shadow shapes. Fixed bug with palette property ownership. 2014-02-24 17:53:35 -08:00
Scott Erickson
052d35afe7 Added a screen darkener for when the spell is casting. 2014-02-24 14:40:28 -08:00
Scott Erickson
1349a59084 Refactored destroy functions to have super be the last thing. 2014-02-14 10:57:47 -08:00
Scott Erickson
ac49e5eec1 More memory fixes. 2014-02-11 15:38:36 -08:00
Nick Winter
6303d28554 Refactored bobbing. 2014-01-31 10:21:32 -08:00
Nick Winter
7dcbbb983f Added missing mixins and indoor wall handling. 2014-01-30 14:21:58 -08:00
Nick Winter
6ea4f645f8 Added spell toolbar view. Made many time-travel debugger improvements. 2014-01-21 09:03:04 -08:00
Scott Erickson
bf4011044f Initially working on using team colors, but it's not working yet. 2014-01-14 13:16:30 -08:00
Nick Winter
6009df26de Ready for action, sir! 2014-01-03 10:32:13 -08:00