Commit graph

95 commits

Author SHA1 Message Date
Nick Winter
77bca72002 Added A/B test on whether Signs and Portents or Forgetful Gemsmith is the fourth level. Ran and completed some A/B tests. Turned level indicator in CampaignView white. 2015-02-26 14:24:00 -08:00
Nick Winter
a66e1c5389 Retoring next level highlight arrow for players who are very new when they click off a selected level. 2015-02-25 11:58:03 -08:00
Nick Winter
1ab8274c43 Added a clear storage button to the campaign editor. 2015-02-25 11:09:15 -08:00
Nick Winter
a81663f06a CampaignView shouldn't use localStorage backups unless it's in editor mode. 2015-02-18 13:35:47 -08:00
laituan245
9c754bbd96 Added a "god mode" button to the local dev environment #2164 2015-02-14 01:46:04 +09:00
Nick Winter
d09636306c Toggling all plausibly-buggy AJAX requests to cache: false for better IE behavior. Look out for bugs! 2015-02-11 13:12:54 -08:00
Matt Lott
9bda187f90 Add terrain to loaded world map event 2015-02-10 14:20:18 -08:00
Nick Winter
22c2c7df63 Fixed bug with incompletely added levels jamming the campaign editor. 2015-02-09 08:19:59 -08:00
Matt Lott
d5ac001a55 Restrict share progress prompt to named players 2015-02-06 19:49:13 -08:00
Matt Lott
972c3d0d6f Share progress modal
Shown after forgetful-gemsmith
2015-02-06 14:49:50 -08:00
Nick Winter
e311eb2700 Fixed preloading of level sessions before starting a level. 2015-02-06 13:04:15 -08:00
Nick Winter
860868c285 Stopped preloading sessions for now, since it's buggy. 2015-02-05 16:14:32 -08:00
Nick Winter
3cbf11d404 Added a back button to hit campaign selector view. 2015-02-05 15:40:45 -08:00
Nick Winter
1d8f91c42f Added campaign world selector portal screen for half of players. 2015-02-05 15:05:33 -08:00
Nick Winter
35c04974dd Added a difficulty badge when going to play a replayable level. 2015-02-04 13:42:49 -08:00
Nick Winter
11a3316dec Preloading levels and sessions when clicking on a level, before clicking start. 2015-02-04 13:24:22 -08:00
Nick Winter
ac44acb867 Campaign status gets out of the way after four seconds on non-dungeon campaigns. 2015-02-04 13:00:07 -08:00
Nick Winter
5542bd8a89 Upgraded level info popover; made it a click instead of a hover; added view scores button to it when level has been completed. 2015-02-03 18:25:38 -08:00
Nick Winter
762192a4a7 A few visual improvements to leaderboadrs. 2015-02-03 17:07:15 -08:00
Nick Winter
60d68ca23c Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings. 2015-02-02 18:02:57 -08:00
Nick Winter
b538a83fd1 Oops, that was just for testing... 2015-01-31 10:37:43 -08:00
Nick Winter
c977ecc16f Adding easy observing of leaderboard matches (except top 5). 2015-01-31 10:04:11 -08:00
Nick Winter
022d31c19a Basic leaderboards are working. 2015-01-30 21:36:48 -08:00
Nick Winter
4efbe0a12f Leaderboard skeletons. 2015-01-30 21:36:47 -08:00
Nick Winter
1630b30351 Fixed showing hero unlock portraits on world map. Showing them now even before their levels are unlocked, and showing until you purchase, not just unlock them. 2015-01-29 19:05:30 -08:00
Nick Winter
fd0e7a8c44 Picked some slightly less awful particle colors for different terrains and level types. Enabled for half the players. 2015-01-29 18:19:03 -08:00
Nick Winter
5addacddf0 First draft of ParticleMan particle emitters for showing hidden levels in CampaignView. 2015-01-29 16:11:13 -08:00
Nick Winter
57d12c199e Tweaks to campaign status view. Hooking up i18n for Campaigns, but it doesn't work yet. 2015-01-29 09:07:25 -08:00
Nick Winter
aab6d17047 Added campaign completion progress indicator. 2015-01-29 08:26:12 -08:00
Nick Winter
64008276c2 Finally translating level names and descriptions in the campaign view. 2015-01-22 11:22:35 -08:00
Nick Winter
e49a70a62e Fixed mountain map background ratio. 2015-01-22 10:48:41 -08:00
Nick Winter
7dd128780f Unlocking all audition levels in Auditions campaign. 2015-01-21 11:49:56 -08:00
Nick Winter
38297a1fd7 Fixed problem with levels that don't have next levels in campaign editor. 2015-01-15 09:07:47 -08:00
Nick Winter
f691eb9a86 Reimplemented next-level arrow highlighting. Campaign Editor now draws lines to show level unlock patterns. Removed more old WorldMapView stuff. Can now configure Hero Placeholder say cooldowns per-level. 2015-01-13 09:04:20 -08:00
Nick Winter
f66afa1dc0 Trying latest sass-brunch (which happened to alphabetize our devDependencies.) Fixed bug with required/restricted items not showing up properly. Added quick links to open level editors from campaign editor. 2015-01-02 12:40:17 -08:00
Nick Winter
1440584633 Added tasks to campaign editor; fixed/added campaign editor level click/double-click handling; improved campaign editor level Treema status view formatting. 2014-12-29 12:47:53 -08:00
Nick Winter
d85bf8d59a Fixed disabled level logic. 2014-12-29 08:46:02 -08:00
Nick Winter
744d30737e Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents. 2014-12-28 13:25:20 -08:00
Scott Erickson
0d45e4a889 Set up the CampaignEditorView to trigger the CampaignView to re-render when things change. 2014-12-22 12:06:17 -05:00
Scott Erickson
1db8284236 When you select a level on the CampaignView while in edit mode, it selects the level in the CampaignEditView. 2014-12-22 11:09:58 -05:00
Scott Erickson
a31b385a4d Moving levels and adjacent campaign links around in the CampaignView saves the new position to the CampaignEditorView. 2014-12-22 10:54:07 -05:00
Scott Erickson
efc83b88d0 Hooked up the CampaignView to show adjacent campaigns based on the data. 2014-12-22 10:29:29 -05:00
Scott Erickson
0cd85d7aba Got the CampaignView mostly off the hardcoded data. 2014-12-19 16:46:01 -05:00
Scott Erickson
a742772b8f Also added campaign view jade and sass file clones. 2014-12-19 13:06:20 -05:00
Scott Erickson
23da22a559 Added a new CampaignView, cloned from WorldMapView. Will migrate to using db data rather than hardcoded data. 2014-12-19 13:04:04 -05:00