Nick Winter
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dd1acb94ed
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-14 16:06:09 -07:00 |
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Nick Winter
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c420209a6b
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Improved GoldView tooltip.
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2014-05-14 16:06:00 -07:00 |
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Michael Schmatz
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f32a0ca963
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Added transpile to in-game rank button
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2014-05-14 15:45:38 -07:00 |
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Nick Winter
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d61922ae42
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-14 15:31:19 -07:00 |
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Nick Winter
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cc7808251f
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Zoom/scroll, ModelModal, and coordinate grabber fixes.
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2014-05-14 15:29:55 -07:00 |
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Scott Erickson
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7a381df348
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Merge branch 'feature/thangload'
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2014-05-14 11:48:19 -07:00 |
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Michael Schmatz
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b11112c0aa
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Merge pull request #1001 from codecombat/transpiledCode
Include transpiled code in submission process
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2014-05-14 11:43:53 -07:00 |
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Michael Schmatz
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a1360d6cb8
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Include transpiled code in submission process
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2014-05-14 11:42:15 -07:00 |
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Michael Schmatz
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19a637aaa4
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Open candidates in new tab
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2014-05-14 10:37:16 -07:00 |
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Scott Erickson
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0be813e424
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Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished.
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2014-05-14 10:35:16 -07:00 |
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Scott Erickson
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cab1adf8fc
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Merge branch 'master' into feature/thangload
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2014-05-14 09:31:59 -07:00 |
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Scott Erickson
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4b404ae124
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Finished tuning the supermodel loading and progress.
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2014-05-13 14:39:45 -07:00 |
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Nick Winter
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53870a89a5
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Python allowed, and better support for transpile errors.
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2014-05-13 11:04:04 -07:00 |
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Scott Erickson
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66af855497
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Merge branch 'master' into feature/thangload
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2014-05-13 10:27:10 -07:00 |
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Scott Erickson
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1d88b6eefe
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Most of the way there getting it to work with loading thang types dynamically throughout the play view.
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2014-05-13 10:26:33 -07:00 |
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Nick Winter
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69dc96c7c8
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Fixed Rank My Game on my matches.
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2014-05-12 19:56:12 -07:00 |
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Nick Winter
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802889d115
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-12 13:28:51 -07:00 |
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Nick Winter
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1a5e30d5b5
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Dynamic Canvas sizing.
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2014-05-12 13:28:46 -07:00 |
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Michael Schmatz
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687872a97b
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Moved debug cache onto main thread
UI responsiveness greatly improved
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2014-05-12 11:16:02 -07:00 |
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Nick Winter
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1aa72541ff
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Merged master into feature/thangload.
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2014-05-12 09:57:31 -07:00 |
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Nick Winter
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0b5854765a
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Adding Clojure and Lua as choosable languages.
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2014-05-11 22:51:44 -07:00 |
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Nick Winter
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74ef9bc987
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Experimental support for preloading worlds when we would have autocast if manual cast is on.
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2014-05-11 17:42:32 -07:00 |
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Nick Winter
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8df3b01f9e
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Merged world/lodash/aether breakup for world workers.
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2014-05-10 18:52:55 -07:00 |
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Nick Winter
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1e18f0b42f
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Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
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2014-05-10 18:24:50 -07:00 |
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Scott Erickson
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f1de2ca8d9
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Brought the canvas size down again because it halves the FPS in Firefox at least.
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2014-05-09 16:35:10 -07:00 |
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Nick Winter
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df88be1ab1
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-09 15:07:55 -07:00 |
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Nick Winter
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6040d3b225
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Shouldn't use much CPU when totally paused on Surface.
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2014-05-09 15:07:30 -07:00 |
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Michael Schmatz
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1bbd4e6c68
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Fixed frame-related bug
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2014-05-09 15:05:50 -07:00 |
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Nick Winter
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589410ed8e
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Merged master into feature/thangload.
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2014-05-09 12:56:58 -07:00 |
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Nick Winter
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c4819c647c
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Removed includeeFlow, since we're going to do it lazily with the debug worker.
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2014-05-09 09:29:50 -07:00 |
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Scott Erickson
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0292be054e
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I think this fixes #976. I believe the client was attempting to save components and systems it didn't have write access to, and that was gumming up the works. Not 100% sure though; reopen if it rears its ugly head once more.
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2014-05-08 14:56:02 -07:00 |
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Scott Erickson
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3d51969757
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Fixed the patch view loading.
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2014-05-08 14:54:47 -07:00 |
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Scott Erickson
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9c3cefa457
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Removed a couple logs I forgot about.
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2014-05-08 14:28:18 -07:00 |
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Scott Erickson
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8072629534
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Merged the bug fix which I did too.
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2014-05-08 13:43:15 -07:00 |
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Scott Erickson
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57f11ff3ea
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Fixed some bugs with the components tab.
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2014-05-08 13:40:42 -07:00 |
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Michael Schmatz
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cb5ae5f2f6
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Fix #983
We need a generic scrolling solution
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2014-05-08 11:58:45 -07:00 |
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Nick Winter
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3819778bee
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Updating everything to Aether 0.2.0.
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2014-05-08 11:43:00 -07:00 |
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Nick Winter
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775a2a87e2
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-08 11:36:26 -07:00 |
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Michael Schmatz
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f0a873cf02
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Fix #985
I can’t wait until Chrome has majority market share
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2014-05-08 11:17:27 -07:00 |
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Scott Erickson
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1e938910ed
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Couple bug fixes.
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2014-05-08 11:10:22 -07:00 |
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Scott Erickson
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e9fc3df7c1
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Set up the versions modal to display changes between versions when you select two of them.
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2014-05-08 10:54:39 -07:00 |
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Scott Erickson
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ed222338e7
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Fixed #892 by having the components tab reload whenever it's opened.
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2014-05-07 16:24:13 -07:00 |
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Nick Winter
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f3c6745b29
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-07 15:37:49 -07:00 |
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Michael Schmatz
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4221fd55cb
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Fixed #979
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2014-05-07 13:56:10 -07:00 |
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Michael Schmatz
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ae213cc330
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Fixed #982
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2014-05-07 13:33:17 -07:00 |
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Michael Schmatz
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7110f023f2
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Merge branch 'feature/hover-debugger-performance'
Conflicts:
app/lib/God.coffee
app/views/play/level/tome/spell_debug_view.coffee
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2014-05-07 11:37:03 -07:00 |
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Michael Schmatz
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806b159aab
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Fixed another off-by-one error
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2014-05-07 10:20:22 -07:00 |
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Michael Schmatz
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6fd89f10b9
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Fixed various debugger UI bugs
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2014-05-07 10:03:49 -07:00 |
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Nick Winter
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0c30ec0c12
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Some weird bugs I noticed with {me}.
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2014-05-06 16:58:08 -07:00 |
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Michael Schmatz
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da575f8945
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Refactored hover debugger is functional
Still needs optimizations and a few bug fixes, but it’s better than the
existing code existing to Nick
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2014-05-06 15:07:06 -07:00 |
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