Nick Winter
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d61922ae42
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-14 15:31:19 -07:00 |
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Nick Winter
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cc7808251f
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Zoom/scroll, ModelModal, and coordinate grabber fixes.
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2014-05-14 15:29:55 -07:00 |
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Scott Erickson
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a1474652f6
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Merge branch 'feature/thangload'
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2014-05-14 14:21:40 -07:00 |
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Scott Erickson
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00fdaa1d0f
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Fixed raster image sprites to update their scales when they load, and to properly place themselves if matching world dimensions.
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2014-05-14 12:28:47 -07:00 |
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Nick Winter
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698207f533
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Merge pull request #996 from gosnat/patch-8
Update world.coffee
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2014-05-14 11:55:01 -07:00 |
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Nick Winter
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7f3e769cbd
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Merge pull request #997 from gosnat/patch-6
Update GoalManager.coffee
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2014-05-14 11:54:50 -07:00 |
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Nick Winter
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57f3846abb
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Merge pull request #998 from gosnat/patch-7
Update thang.coffee
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2014-05-14 11:54:46 -07:00 |
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Scott Erickson
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7a381df348
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Merge branch 'feature/thangload'
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2014-05-14 11:48:19 -07:00 |
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Scott Erickson
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09fbfdb360
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Fixed a bug with the simulator due to the changes made to the supermodel.
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2014-05-14 11:13:36 -07:00 |
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Scott Erickson
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0be813e424
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Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished.
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2014-05-14 10:35:16 -07:00 |
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Michael Schmatz
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9f9d651b3b
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Updates to transpile script and updated aetherOptions
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2014-05-14 10:14:18 -07:00 |
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Scott Erickson
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54af58baee
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SuperModel no longer emits progress going backward ever, and added a way to prevent it from getting to high in the middle of a chain of loading.
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2014-05-14 09:24:52 -07:00 |
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Scott Erickson
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4b404ae124
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Finished tuning the supermodel loading and progress.
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2014-05-13 14:39:45 -07:00 |
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Scott Erickson
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b4ad34eb8f
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LevelLoader only builds and loads thang types in the world on the first frame, letting everything else happen lazily.
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2014-05-13 10:51:55 -07:00 |
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gosnat
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12f351197d
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Update world.coffee
add getGoalState
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2014-05-13 12:43:39 -05:00 |
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gosnat
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72b2c84705
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Update thang.coffee
add getGoalState
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2014-05-13 12:42:48 -05:00 |
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gosnat
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25287e0298
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Update GoalManager.coffee
add getGoalState
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2014-05-13 12:41:39 -05:00 |
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Scott Erickson
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66af855497
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Merge branch 'master' into feature/thangload
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2014-05-13 10:27:10 -07:00 |
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Scott Erickson
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1d88b6eefe
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Most of the way there getting it to work with loading thang types dynamically throughout the play view.
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2014-05-13 10:26:33 -07:00 |
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Nick Winter
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09bdc9bad9
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Fixed initial team setting.
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2014-05-12 19:39:16 -07:00 |
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Nick Winter
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2eefdef191
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Working on matching Surface paused state to the pause screen.
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2014-05-12 15:54:07 -07:00 |
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Nick Winter
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78a0efac78
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Fixed long words in Labels and empty GoldView.
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2014-05-12 15:03:53 -07:00 |
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Nick Winter
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802889d115
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-12 13:28:51 -07:00 |
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Nick Winter
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1a5e30d5b5
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Dynamic Canvas sizing.
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2014-05-12 13:28:46 -07:00 |
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Michael Schmatz
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687872a97b
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Moved debug cache onto main thread
UI responsiveness greatly improved
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2014-05-12 11:16:02 -07:00 |
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Nick Winter
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1aa72541ff
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Merged master into feature/thangload.
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2014-05-12 09:57:31 -07:00 |
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Nick Winter
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e1b35251a3
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Fixed bug with playback ending early.
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2014-05-12 08:35:46 -07:00 |
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Nick Winter
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74ef9bc987
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Experimental support for preloading worlds when we would have autocast if manual cast is on.
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2014-05-11 17:42:32 -07:00 |
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Nick Winter
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8df3b01f9e
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Merged world/lodash/aether breakup for world workers.
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2014-05-10 18:52:55 -07:00 |
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Nick Winter
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1e18f0b42f
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Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
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2014-05-10 18:24:50 -07:00 |
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Scott Erickson
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f1de2ca8d9
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Brought the canvas size down again because it halves the FPS in Firefox at least.
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2014-05-09 16:35:10 -07:00 |
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Nick Winter
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df88be1ab1
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-09 15:07:55 -07:00 |
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Nick Winter
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6040d3b225
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Shouldn't use much CPU when totally paused on Surface.
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2014-05-09 15:07:30 -07:00 |
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Michael Schmatz
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1bbd4e6c68
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Fixed frame-related bug
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2014-05-09 15:05:50 -07:00 |
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Michael Schmatz
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f05af0fbe7
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Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
app/assets/javascripts/workers/worker_world.js
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2014-05-09 14:50:08 -07:00 |
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Michael Schmatz
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66cc427417
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Forward simulation optimization
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2014-05-09 14:48:43 -07:00 |
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Nick Winter
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a74d015d18
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Fixed a couple minor bugs.
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2014-05-09 14:30:33 -07:00 |
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Nick Winter
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589410ed8e
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Merged master into feature/thangload.
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2014-05-09 12:56:58 -07:00 |
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Nick Winter
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c4819c647c
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Removed includeeFlow, since we're going to do it lazily with the debug worker.
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2014-05-09 09:29:50 -07:00 |
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Nick Winter
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3819778bee
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Updating everything to Aether 0.2.0.
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2014-05-08 11:43:00 -07:00 |
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Nick Winter
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775a2a87e2
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-08 11:36:26 -07:00 |
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Michael Schmatz
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9c58aef32b
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Merged worker_debug and worker_world
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2014-05-08 09:47:02 -07:00 |
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Nick Winter
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f3c6745b29
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-07 15:37:49 -07:00 |
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Scott Erickson
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c037ce14f2
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Fixed #958. LevelLoader wasn't handling cached session objects passed in with the supermodel.
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2014-05-07 13:28:42 -07:00 |
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Michael Schmatz
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7432112cba
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-07 11:37:04 -07:00 |
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Michael Schmatz
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7110f023f2
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Merge branch 'feature/hover-debugger-performance'
Conflicts:
app/lib/God.coffee
app/views/play/level/tome/spell_debug_view.coffee
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2014-05-07 11:37:03 -07:00 |
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Scott Erickson
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09a47cc5d8
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Fixed #951. The parser was removing the shadow shape but not the tween of the shadow.
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2014-05-07 11:11:22 -07:00 |
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Nick Winter
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0c30ec0c12
|
Some weird bugs I noticed with {me}.
|
2014-05-06 16:58:08 -07:00 |
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Michael Schmatz
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da575f8945
|
Refactored hover debugger is functional
Still needs optimizations and a few bug fixes, but it’s better than the
existing code existing to Nick
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2014-05-06 15:07:06 -07:00 |
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Nick Winter
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1f166406ac
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Some new names.
|
2014-05-06 12:47:38 -07:00 |
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