Nick Winter
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fd0e7a8c44
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Picked some slightly less awful particle colors for different terrains and level types. Enabled for half the players.
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2015-01-29 18:19:03 -08:00 |
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Nick Winter
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5addacddf0
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First draft of ParticleMan particle emitters for showing hidden levels in CampaignView.
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2015-01-29 16:11:13 -08:00 |
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Nick Winter
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57d12c199e
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Tweaks to campaign status view. Hooking up i18n for Campaigns, but it doesn't work yet.
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2015-01-29 09:07:25 -08:00 |
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Nick Winter
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aab6d17047
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Added campaign completion progress indicator.
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2015-01-29 08:26:12 -08:00 |
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Nick Winter
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64008276c2
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Finally translating level names and descriptions in the campaign view.
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2015-01-22 11:22:35 -08:00 |
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Nick Winter
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e49a70a62e
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Fixed mountain map background ratio.
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2015-01-22 10:48:41 -08:00 |
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Nick Winter
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7dd128780f
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Unlocking all audition levels in Auditions campaign.
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2015-01-21 11:49:56 -08:00 |
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Nick Winter
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38297a1fd7
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Fixed problem with levels that don't have next levels in campaign editor.
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2015-01-15 09:07:47 -08:00 |
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Nick Winter
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f691eb9a86
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Reimplemented next-level arrow highlighting. Campaign Editor now draws lines to show level unlock patterns. Removed more old WorldMapView stuff. Can now configure Hero Placeholder say cooldowns per-level.
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2015-01-13 09:04:20 -08:00 |
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Nick Winter
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f66afa1dc0
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Trying latest sass-brunch (which happened to alphabetize our devDependencies.) Fixed bug with required/restricted items not showing up properly. Added quick links to open level editors from campaign editor.
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2015-01-02 12:40:17 -08:00 |
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Nick Winter
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1440584633
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Added tasks to campaign editor; fixed/added campaign editor level click/double-click handling; improved campaign editor level Treema status view formatting.
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2014-12-29 12:47:53 -08:00 |
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Nick Winter
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d85bf8d59a
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Fixed disabled level logic.
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2014-12-29 08:46:02 -08:00 |
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Nick Winter
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744d30737e
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Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
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2014-12-28 13:25:20 -08:00 |
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Scott Erickson
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0d45e4a889
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Set up the CampaignEditorView to trigger the CampaignView to re-render when things change.
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2014-12-22 12:06:17 -05:00 |
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Scott Erickson
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1db8284236
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When you select a level on the CampaignView while in edit mode, it selects the level in the CampaignEditView.
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2014-12-22 11:09:58 -05:00 |
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Scott Erickson
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a31b385a4d
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Moving levels and adjacent campaign links around in the CampaignView saves the new position to the CampaignEditorView.
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2014-12-22 10:54:07 -05:00 |
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Scott Erickson
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efc83b88d0
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Hooked up the CampaignView to show adjacent campaigns based on the data.
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2014-12-22 10:29:29 -05:00 |
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Scott Erickson
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0cd85d7aba
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Got the CampaignView mostly off the hardcoded data.
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2014-12-19 16:46:01 -05:00 |
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Scott Erickson
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a742772b8f
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Also added campaign view jade and sass file clones.
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2014-12-19 13:06:20 -05:00 |
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Scott Erickson
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23da22a559
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Added a new CampaignView, cloned from WorldMapView. Will migrate to using db data rather than hardcoded data.
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2014-12-19 13:04:04 -05:00 |
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