Scott Erickson
|
129e07e231
|
Refactored a bunch of editor stuff to be included in the wads. Fixed a bug with the I18NEditModelView.
|
2014-11-29 13:36:48 -08:00 |
|
Nick Winter
|
891b78eb44
|
Hiding some ThangTypes from view in level editor.
|
2014-11-29 10:34:04 -08:00 |
|
Scott Erickson
|
31214e854e
|
Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
|
2014-11-28 17:49:41 -08:00 |
|
Scott Erickson
|
b698745e05
|
Set up the site to load its logic and templates piecemeal rather than in one giant app.js file.
|
2014-11-28 16:38:56 -08:00 |
|
Nathan Rosquist
|
da4116ee2e
|
Add tree_stand thangs to Generate Terrain modal in level editor. Use as border for grassy terrain.
|
2014-11-26 12:18:57 -08:00 |
|
Nick Winter
|
55eaed0cd2
|
Updated AI/Vision pathfinding/line-of-sight default terrain updates.
|
2014-11-26 10:51:30 -08:00 |
|
Nick Winter
|
904d605e42
|
Getting ready to add new levels.
|
2014-11-21 20:36:56 -08:00 |
|
Scott Erickson
|
025780a575
|
Added loadingTip property to levels, set them up on the LevelLoadingView, and got them prepped for i18n-ing.
|
2014-11-12 15:00:24 -08:00 |
|
Scott Erickson
|
67684b89d5
|
Fixed #1687, forcing reloads when populating i18n in documents.
|
2014-10-28 14:21:22 -07:00 |
|
Scott Erickson
|
895645ef6d
|
Levels and Components with i18nCoverage update that coverage from the level editor now.
|
2014-10-28 13:48:17 -07:00 |
|
Scott Erickson
|
cea04d27ad
|
Built diplomat-specific views for editing levels, components, achievements and thang types.
|
2014-10-27 17:16:22 -07:00 |
|
Nick Winter
|
4c33b98e27
|
Fixed building Thangs with new Components that no other Thang uses. Fixed THangs with id 0 in the level editor.
|
2014-10-23 18:11:12 -07:00 |
|
Scott Erickson
|
1f7d098b2e
|
Added rotation buttons in the context menu and shortcuts to the level editor.
|
2014-10-22 07:53:49 -07:00 |
|
Scott Erickson
|
7f4ac3e5d6
|
Fixed point and region choosers in the level editor.
|
2014-10-21 10:59:05 -07:00 |
|
Nick Winter
|
1fb48f2b85
|
Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
|
2014-10-19 17:38:10 -07:00 |
|
Nick Winter
|
440e1700b1
|
Using aiSource now for enemy AIs in multiplayer, separate from sample code source.
|
2014-10-19 12:44:58 -07:00 |
|
Nick Winter
|
56a80e3615
|
Started getting hero-ladder level type working.
|
2014-10-18 14:51:49 -07:00 |
|
Nick Winter
|
ff467d1f31
|
Don't play a selection sound when adding a Thang.
|
2014-10-07 12:04:55 -07:00 |
|
Nick Winter
|
5261a7d4d9
|
Snap to integer meters in the level editor when holding shift.
|
2014-10-07 10:41:16 -07:00 |
|
Scott Erickson
|
3da0ea9d72
|
Fixed labels and marks not properly updating in the level editor.
|
2014-10-03 12:00:08 -07:00 |
|
Scott Erickson
|
e504932e5e
|
Added yet another fine tuning of camera movement in the level editor.
|
2014-10-03 11:54:06 -07:00 |
|
Scott Erickson
|
cc04626a5a
|
Fixed walls not updating when you edit them in the ThangsTabView.
|
2014-10-03 11:21:05 -07:00 |
|
Scott Erickson
|
3305a3d7db
|
Added a way to set titles for RootViews. In development, titles show what RootView class you're looking at.
|
2014-10-03 10:45:01 -07:00 |
|
Scott Erickson
|
d65ade7a97
|
Couple teardown fixes.
|
2014-10-03 10:44:02 -07:00 |
|
Scott Erickson
|
1b1bc4e95a
|
Fixed adding thangs in the level editor, and moving them around.
|
2014-10-01 15:02:14 -07:00 |
|
Scott Erickson
|
3205821ee9
|
Got the level editor mostly working again.
|
2014-10-01 13:26:38 -07:00 |
|
Scott Erickson
|
f081d9ed4b
|
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
|
2014-09-28 14:00:48 -07:00 |
|
Nick Winter
|
f4cee11ebe
|
ThangsTabView letting you position spike walls on top of walls.
|
2014-09-24 12:02:45 -07:00 |
|
Nick Winter
|
019f634d9f
|
Respecting coordinates setting.
|
2014-09-23 18:39:52 -07:00 |
|
Nick Winter
|
8042f27ba7
|
Added the rest of the custom TreemaNodes to the SystemsTabView as well.
|
2014-09-18 15:26:06 -07:00 |
|
Nick Winter
|
d96d0d65f3
|
Thang config edits are saved while the edit view is up. Dead Thangs don't display their names. Enter now finalizes Thang name/type edits.
|
2014-09-16 21:43:03 -07:00 |
|
Nick Winter
|
1f71a1eaf9
|
Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs.
|
2014-09-16 20:19:52 -07:00 |
|
Nick Winter
|
54f56162e9
|
Place Electrowalls over other walls.
|
2014-09-16 10:30:27 -07:00 |
|
Nick Winter
|
89aa930803
|
Fixed WorldSelectModal scale; added an easy way to restrict flexible regions to a fixed ratio.
|
2014-09-15 15:38:07 -07:00 |
|
Nick Winter
|
9acb3670c1
|
Fixed error when deleting in level editor with nothing selected.
|
2014-09-15 15:24:11 -07:00 |
|
Nick Winter
|
6176a8f6cb
|
Wall dragging no longer conflicts with wall clicking.
|
2014-09-15 15:23:09 -07:00 |
|
Nick Winter
|
8acaea3d6a
|
Drag walls to place them continuously.
|
2014-09-15 14:54:21 -07:00 |
|
Nick Winter
|
6ac56030e8
|
Fixed bug with systems not being addable.
|
2014-09-15 12:45:10 -07:00 |
|
Nick Winter
|
d3245948e2
|
Sorting addable Thangs in a sensible order.
|
2014-09-11 13:34:15 -07:00 |
|
Nick Winter
|
d5542ffbbc
|
Fixed issues with sprite dragging, and made camera drag panning respect whether sidebars are open.
|
2014-09-11 11:24:06 -07:00 |
|
Scott Erickson
|
6c12384fe9
|
Reenabling on surface mouse moved.
|
2014-09-08 14:13:19 -07:00 |
|
Nick Winter
|
6ed89a2d79
|
Temporarily worked around issue with doubled sprite dragging logic in ThangsTabView.
|
2014-09-08 12:29:49 -07:00 |
|
Scott Erickson
|
fca9a92167
|
Flattened the queries the NewAchievementModal creates.
|
2014-09-04 11:17:07 -07:00 |
|
Scott Erickson
|
f519df6189
|
Wrapping up work on the folderized thangs treema in the level editor.
|
2014-09-03 16:51:09 -07:00 |
|
Scott Erickson
|
9439f0d47d
|
Some tweaks and fixes to the folderized thangs in the level editor.
|
2014-09-03 15:38:57 -07:00 |
|
Scott Erickson
|
0cc593e3ac
|
Thangs tab now maintains the order of thangs independently of how thangs are reorganized into folders.
|
2014-09-03 15:38:57 -07:00 |
|
Scott Erickson
|
e1abf115f7
|
Folderizing thang types in the level editor.
|
2014-09-03 12:30:08 -07:00 |
|
Scott Erickson
|
975c6ad2a6
|
Optimized level serialization a bit more to make placing and moving thangs around in the level editor more fluid.
|
2014-09-03 09:33:21 -07:00 |
|
Scott Erickson
|
1888e9ea92
|
Removed a log.
|
2014-09-03 08:44:46 -07:00 |
|
Scott Erickson
|
a494d1f2c4
|
Fixed the walls not updating when they are randomly generated.
|
2014-09-02 19:47:43 -07:00 |
|