Commit graph

34 commits

Author SHA1 Message Date
Scott Erickson
7f90ed18cc Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again. 2014-09-24 16:53:38 -07:00
Nick Winter
72eb59b7c3 Fixed a few bugs. 2014-09-01 16:14:50 -07:00
Nick Winter
5503b3a2bc Fixed #1147. 2014-08-29 17:03:02 -07:00
Nick Winter
ee9e453896 Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Nick Winter
6fb0073eae Fixed harmless Wizard startup animation error. 2014-08-25 16:15:34 -07:00
Nick Winter
718d586f07 A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in. 2014-08-24 21:39:34 -07:00
Nick Winter
3125c2b129 Add flag cursor and pending flags. 2014-08-24 16:09:06 -07:00
Nick Winter
2dca4d72fc Rudimentary flag buttons are in. 2014-08-23 19:00:35 -07:00
Nick Winter
f59084e651 Sending flag history to the World for to make flag Thangs during simulation. 2014-08-23 17:26:56 -07:00
Nick Winter
1a016394fe Starting to show opponent code languages. 2014-07-13 20:19:51 -07:00
Tery Lim
618ade4946 Clean up mixed quotes 2014-07-01 12:23:22 +08:00
Nick Winter
88a5685c37 Fix for WizardSprite scale thing. 2014-05-20 12:32:26 -07:00
Scott Erickson
93c6f72f07 Asynchronously building things again. 2014-05-20 10:49:19 -07:00
Nick Winter
5dd8bec393 Fixed issues with initial sprite scaling. 2014-05-19 10:39:24 -07:00
Scott Erickson
2a17ec5cb9 Refactored out displayObject from CocoSprites. 2014-05-14 17:05:13 -07:00
Scott Erickson
37a9b7f319 Switching from the slow _.cloneDeep to the fast $.extend 2014-03-18 13:08:26 -07:00
Nick Winter
aa4f1baf73 Moved to 1848 x 1178 pixel canvases, since it's 2x the old size. Added a conversion factor to script camera zooms to account for scripts using the old numbers. Fixed bug where IndieSprites wouldn't update actions. 2014-03-16 13:23:01 -07:00
Jayant Jain
93bb2d0893 Restricts wizard to level bounds when moving around 2014-03-16 03:11:55 +05:30
Nick Winter
86fd098159 Localized WizardSprite movement hey handling to WizardSprite file. 2014-03-03 07:28:40 -08:00
Muhammed Thanish
da2ebf857a Increase delay 2014-03-02 14:02:30 +05:30
Muhammed Thanish
d7e031fd00 Use key.isPressed() to get movement direction 2014-03-02 03:27:06 +05:30
Muhammed Thanish
a092557973 Add camera zoomTo(pos) 2014-03-02 02:13:37 +05:30
Muhammed Thanish
7ea9260322 Use WizardSprite 2014-03-02 01:45:49 +05:30
Scott Erickson
01b91eb7e2 Lowered the bob height for the wizard a bit. 2014-02-24 16:59:17 -08:00
Scott Erickson
77f923752f Fixed #411. 2014-02-24 12:52:35 -08:00
Nick Winter
72cfcf96ed Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels. 2014-02-22 12:01:05 -08:00
Scott Erickson
55fcad2cc3 Fixed a couple bugs with the wizard. 2014-02-14 14:10:28 -08:00
Nick Winter
738b791683 Updated to new Aether range info, fixing error line numbers. 2014-02-03 13:58:25 -08:00
Nick Winter
546914052d A few tweaks to wizard floating. 2014-02-01 11:02:20 -08:00
Nick Winter
6303d28554 Refactored bobbing. 2014-01-31 10:21:32 -08:00
Scott Erickson
9740fe0700 Reworked how sprites flip when rotated. 2014-01-23 20:08:35 -08:00
Scott Erickson
de258fdf20 Set up wizard sprites to use the color config. 2014-01-12 12:27:10 -08:00
Tom Steinbrecher
d50c362286 Refactored ticker, fixed from all instances were using same ticker. 2014-01-05 01:05:03 -05:00
Nick Winter
6009df26de Ready for action, sir! 2014-01-03 10:32:13 -08:00