Nick Winter
1e18f0b42f
Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
2014-05-10 18:24:50 -07:00
Scott Erickson
f1de2ca8d9
Brought the canvas size down again because it halves the FPS in Firefox at least.
2014-05-09 16:35:10 -07:00
Scott Erickson
504a904841
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-09 15:22:39 -07:00
Scott Erickson
7815951073
Split out aether from vendor.js. Should help #826 .
2014-05-09 15:22:23 -07:00
Nick Winter
df88be1ab1
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-09 15:07:55 -07:00
Nick Winter
6040d3b225
Shouldn't use much CPU when totally paused on Surface.
2014-05-09 15:07:30 -07:00
Michael Schmatz
1bbd4e6c68
Fixed frame-related bug
2014-05-09 15:05:50 -07:00
Michael Schmatz
f05af0fbe7
Merge branch 'master' of https://github.com/codecombat/codecombat
...
Conflicts:
app/assets/javascripts/workers/worker_world.js
2014-05-09 14:50:08 -07:00
Michael Schmatz
66cc427417
Forward simulation optimization
2014-05-09 14:48:43 -07:00
Nick Winter
a74d015d18
Fixed a couple minor bugs.
2014-05-09 14:30:33 -07:00
Nick Winter
589410ed8e
Merged master into feature/thangload.
2014-05-09 12:56:58 -07:00
Nick Winter
c4819c647c
Removed includeeFlow, since we're going to do it lazily with the debug worker.
2014-05-09 09:29:50 -07:00
Scott Erickson
0292be054e
I think this fixes #976 . I believe the client was attempting to save components and systems it didn't have write access to, and that was gumming up the works. Not 100% sure though; reopen if it rears its ugly head once more.
2014-05-08 14:56:02 -07:00
Scott Erickson
3d51969757
Fixed the patch view loading.
2014-05-08 14:54:47 -07:00
Scott Erickson
9c3cefa457
Removed a couple logs I forgot about.
2014-05-08 14:28:18 -07:00
Scott Erickson
8072629534
Merged the bug fix which I did too.
2014-05-08 13:43:15 -07:00
Scott Erickson
57f11ff3ea
Fixed some bugs with the components tab.
2014-05-08 13:40:42 -07:00
Michael Schmatz
cb5ae5f2f6
Fix #983
...
We need a generic scrolling solution
2014-05-08 11:58:45 -07:00
Nick Winter
3819778bee
Updating everything to Aether 0.2.0.
2014-05-08 11:43:00 -07:00
Nick Winter
775a2a87e2
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-08 11:36:26 -07:00
Michael Schmatz
f0a873cf02
Fix #985
...
I can’t wait until Chrome has majority market share
2014-05-08 11:17:27 -07:00
Scott Erickson
1e938910ed
Couple bug fixes.
2014-05-08 11:10:22 -07:00
Scott Erickson
9a5c4b6ced
Merge remote-tracking branch 'origin/master'
2014-05-08 10:54:43 -07:00
Scott Erickson
e9fc3df7c1
Set up the versions modal to display changes between versions when you select two of them.
2014-05-08 10:54:39 -07:00
Michael Schmatz
9c58aef32b
Merged worker_debug and worker_world
2014-05-08 09:47:02 -07:00
Scott Erickson
ed222338e7
Fixed #892 by having the components tab reload whenever it's opened.
2014-05-07 16:24:13 -07:00
Nick Winter
f3c6745b29
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-07 15:37:49 -07:00
Michael Schmatz
4221fd55cb
Fixed #979
2014-05-07 13:56:10 -07:00
Michael Schmatz
ae213cc330
Fixed #982
2014-05-07 13:33:17 -07:00
Scott Erickson
c037ce14f2
Fixed #958 . LevelLoader wasn't handling cached session objects passed in with the supermodel.
2014-05-07 13:28:42 -07:00
Michael Schmatz
7432112cba
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-07 11:37:04 -07:00
Michael Schmatz
7110f023f2
Merge branch 'feature/hover-debugger-performance'
...
Conflicts:
app/lib/God.coffee
app/views/play/level/tome/spell_debug_view.coffee
2014-05-07 11:37:03 -07:00
Scott Erickson
09a47cc5d8
Fixed #951 . The parser was removing the shadow shape but not the tween of the shadow.
2014-05-07 11:11:22 -07:00
Michael Schmatz
806b159aab
Fixed another off-by-one error
2014-05-07 10:20:22 -07:00
Michael Schmatz
6fd89f10b9
Fixed various debugger UI bugs
2014-05-07 10:03:49 -07:00
Michael Schmatz
4ef6548dad
Fixed array prototype alteration conflict
2014-05-07 09:34:37 -07:00
Nick Winter
0c30ec0c12
Some weird bugs I noticed with {me}.
2014-05-06 16:58:08 -07:00
Michael Schmatz
da575f8945
Refactored hover debugger is functional
...
Still needs optimizations and a few bug fixes, but it’s better than the
existing code existing to Nick
2014-05-06 15:07:06 -07:00
Scott Erickson
d62f04cf88
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-06 14:52:28 -07:00
Scott Erickson
c345a31d14
Merge branch 'PatchesLayoutInconsistency' of https://github.com/dpen2000/codecombat into dpen2000-PatchesLayoutInconsistency
2014-05-06 14:50:01 -07:00
dpen2000
4ff1e9a3a3
Make components' patches tab and systems' patches tab look consistent
...
Mix of previous stylings with spacing at top and white background
2014-05-06 17:34:13 -04:00
Nick Winter
1f166406ac
Some new names.
2014-05-06 12:47:38 -07:00
Michael Schmatz
e8d26af985
Implemented caching and fixed off by one error
2014-05-06 11:36:46 -07:00
Scott Erickson
c58a27fcbf
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-06 11:21:15 -07:00
Scott Erickson
ffdf11133e
Merge branch 'SetReadOnlyChanges' of https://github.com/dpen2000/codecombat into dpen2000-SetReadOnlyChanges
2014-05-06 11:19:11 -07:00
Nick Winter
ca8d5c1f3b
Stop bobbing and more marks when world ended.
2014-05-06 11:02:53 -07:00
Michael Schmatz
dddd617a08
userCodeMap issues fixed
...
Now beginning hooking up the UI
2014-05-06 10:06:32 -07:00
Nick Winter
2e6bec5454
Some fixes for my accidental merge of #970 .
2014-05-06 09:49:04 -07:00
Nick Winter
1f3cc8a004
Merge branch 'master' of git://github.com/domenukk/codecombat
2014-05-06 08:00:39 -07:00
Nick Winter
09c8a99a9b
Merge branch 'patch-5' of git://github.com/gosnat/codecombat into gosnat-patch-5
2014-05-06 07:23:51 -07:00
Nick Winter
acccee33a3
Cleaner conditional init syntax.
2014-05-06 07:22:09 -07:00
Nick Winter
3e7edd8c61
Merge branch 'patch-4' of git://github.com/gosnat/codecombat into gosnat-patch-4
2014-05-06 07:18:26 -07:00
Nick Winter
9e40dcd2e3
Added a couple i18n tags.
2014-05-06 06:58:20 -07:00
Nick Winter
af5b878166
Fixed wizard setting things.
2014-05-06 06:56:14 -07:00
Roy Xue
03e5d1ca50
Merge pull request #1 from codecombat/master
...
Update CodeCombat
2014-05-06 14:09:42 +08:00
Dominik Maier
6d244e8560
+ Merged Simulators
2014-05-06 05:07:34 +02:00
Nick Winter
81634190ef
Added i18n for translating specific articles now, too.
2014-05-05 19:14:38 -07:00
Dominik Maier
ad85bf5b77
Merge remote-tracking branch 'upstream/master'
2014-05-06 03:12:24 +02:00
Nick Winter
0f5ee67fe1
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-05 17:59:32 -07:00
Dominik Maier
c9bb488794
Created headless-client and an alternative implementation of god
2014-05-06 02:37:14 +02:00
Nick Winter
0e0ca785d9
Moved ready-to-rank logic to LevelSession where it can be shared across victory and multiplayer modals and My Matches tab.
2014-05-05 16:59:12 -07:00
Scott Erickson
056f081cdb
Merge branch 'anonNameCollide' of https://github.com/adi2412/codecombat into adi2412-anonNameCollide
...
Conflicts:
app/views/modal/signup_modal.coffee
2014-05-05 16:48:35 -07:00
Scott Erickson
8d67e28977
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-05 16:35:45 -07:00
Scott Erickson
684e61532a
Fixed a bug with the deltas library identifying conflicts between patches.
2014-05-05 16:35:26 -07:00
Nick Winter
82529c781b
Fixed some ladder home links.
2014-05-05 15:33:08 -07:00
Scott Erickson
8f9aea1b9b
Fixed the patches view.
2014-05-05 15:19:35 -07:00
Michael Schmatz
97f3694dbf
Basic backend functionality is there
2014-05-05 13:26:37 -07:00
gosnat
939509849c
Update GoalManager.coffee
...
Justification:
For a negative goal like saveThangs, let's say you have 5 thangs on the save list. As things stand, if you don't have a HowMany defined, then the number of needed deaths to fail is
numNeeded = _.size(stateThangs) - Math.min((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.min(1, 5) + 1
numNeeded = 5
So you would only fail the goal if all 5 thangs you were supposed to save died. This is contrary to the comment right above this line:
# saveThangs: by default we would want to save all the Thangs, which means that we would want none of them to be "done"
Therefore, I think it should be Math.max rather than Math.min.
numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.max(1, 5) + 1
numNeeded = 1
So any of the Thangs on the save list dying is enough to fail the goal.
As a double check, what if the level designer designated a HowMany of 5?
numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.max(5, 5) + 1
numNeeded = 1
So this is consistent.
2014-05-05 14:08:41 -05:00
gosnat
93d117100a
Update GoalManager.coffee
...
For compound goals like GetAllToLocation, you should continue adding to the existing list of thang states.
2014-05-05 13:22:57 -05:00
Roy Xue
2b2fea3092
Update zh.coffee
2014-05-05 21:33:01 +08:00
Vic___
e64ba30d33
Update zh-HANS.coffee
2014-05-05 20:05:57 +08:00
Nick Winter
b84a73cb8e
Don't need huge raster images full-size in the Treema.
2014-05-04 21:29:50 -07:00
Nick Winter
3b891e6628
Merge pull request #954 from marc-portier/master
...
first translation contribution
2014-05-04 21:25:05 -07:00
Nick Winter
9dc66c1568
Merge pull request #961 from gosnat/patch-3
...
Update GoalManager.coffee
2014-05-04 21:12:50 -07:00
Roy Xue
fd3c008ca7
Update zh-HANS.coffee
2014-05-04 11:03:43 +08:00
gosnat
39b21da035
Update GoalManager.coffee
...
I'd like to temporarily turn on console logging (lines 240 and 245) to take a peek at why numNeeded doesn't seem to be correct if howMany isn't defined.
2014-05-03 21:36:24 -05:00
Nick Winter
b6a53a83e7
Fixed issue with play button not turning into rewind.
2014-05-03 13:26:37 -07:00
Nick Winter
73222a1a98
Don't start drawing Surface until needed.
2014-05-03 09:13:26 -07:00
Nick Winter
fbf5f52228
Merge pull request #955 from benojan/patch-3
...
Update zh-WUU-HANT.coffee
2014-05-03 07:22:57 -07:00
Nick Winter
8fbe2dedfc
Propagated Wu name update.
2014-05-03 07:21:18 -07:00
Marc Portier
5212eca404
fixing typox - thx to @JasperDhaene
2014-05-03 16:04:08 +02:00
Marc Portier
f7b746c3ea
making case consistent - thx to @JasperDhaene
2014-05-03 16:01:17 +02:00
Marc Portier
add2944a28
ogre ==> ork and a serious spelling error
2014-05-03 15:59:16 +02:00
Benojan
8a11990e89
Update locale.coffee
...
巫师吴语->吴语
巫師吳語->吳語
2014-05-03 17:55:36 +08:00
Benojan
50d4078ade
Update zh-WUU-HANT.coffee
...
translate others that was not translated.
2014-05-03 17:14:11 +08:00
Marc Portier
d348c6f333
translate space
2014-05-03 11:06:39 +02:00
Marc Portier
e1482280c3
first translation contribution
2014-05-03 08:23:36 +02:00
Nick Winter
90bbe0bf55
Moved modals down a bit; watch out, not sure why they were !important before.
2014-05-02 19:28:08 -07:00
Nick Winter
77adebe181
Fixed #893 .
2014-05-02 18:53:18 -07:00
Scott Erickson
db9a82d58a
Merge branch 'feature/thangload' of https://github.com/codecombat/codecombat into feature/thangload
2014-05-02 17:03:53 -07:00
Scott Erickson
aee90c72bb
Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
2014-05-02 17:03:30 -07:00
Nick Winter
afbe5b063b
Fix HTML icon syntax in the Markdown.
2014-05-02 15:51:07 -07:00
Nick Winter
a04f74de8b
Implemented George's gold design.
2014-05-02 15:12:30 -07:00
Nick Winter
d54149d0f3
Reworked LevelView loading priorities to try to get world simulating earlier.
2014-05-02 12:32:41 -07:00
Nick Winter
e610ecb476
Propagated new i18n tags.
2014-05-02 11:02:48 -07:00
Nick Winter
9d45b22057
Added some i18n tags.
2014-05-02 11:00:30 -07:00
Scott Erickson
eacbf571c6
Merge branch 'master' into feature/thangload
2014-05-02 10:32:05 -07:00
Scott Erickson
06bc96d7d0
Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering.
2014-05-02 10:31:20 -07:00
Nick Winter
ef036b409b
Merge pull request #930 from M-r-A/patch-1
...
Update ru.coffee
2014-05-02 09:58:55 -07:00
Nick Winter
3ac052a4a6
Merge branch 'benojan-patch-2'
2014-05-02 09:49:35 -07:00
Nick Winter
082a9d141a
Keeping Wu English stub.
2014-05-02 09:49:02 -07:00
Nick Winter
302cb78095
Added zh-WUU-HANS stubs.
2014-05-02 09:48:40 -07:00
Nick Winter
f92fd122c6
Integrating Wu as zh-WUU-HANS and zh-WUU-HANT; hacking on a fork of i18next to do so.
2014-05-02 09:46:00 -07:00
Scott Erickson
2952d7702c
Merge branch 'master' into feature/thangload
...
Conflicts:
app/lib/LevelLoader.coffee
app/views/play/level_view.coffee
2014-05-02 08:20:03 -07:00
Scott Erickson
92687b17de
Merge branch 'master' into feature/thangload
...
Conflicts:
app/lib/LevelLoader.coffee
app/views/play/level_view.coffee
2014-05-02 08:19:47 -07:00
Benojan
28a56c1c83
Create new language--the wuu-chinese
...
Just for Wuu Chinese, including Shanghainese and such language in Zhejiang Province, China.
2014-05-02 19:19:21 +08:00
Benojan
770345f84d
Update zh.coffee
2014-05-02 16:09:13 +08:00
Nick Winter
ae31f90a25
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-01 17:41:10 -07:00
Nick Winter
9f18811701
Fixed logic for displaying runtime errors from last run based on code being the same as last cast.
2014-05-01 17:41:06 -07:00
Michael Schmatz
347292c985
Implemented save notes button
2014-05-01 17:36:49 -07:00
Michael Schmatz
9fb5826593
Scroll to candidate position while going back
2014-05-01 16:56:41 -07:00
Scott Erickson
26cafd2f19
Fixed #941 . Actually it was no longer crashing probably because of the fix for #934 , but there were still other bugs. Fixed it, and other bugs like it, particularly in the spectate view. Cleaned up a bit, too.
2014-05-01 16:38:27 -07:00
Michael Schmatz
717651d6ff
Progress on thang property serialization
...
There is a bug where thang properties aren’t updated when simulating
forward
2014-05-01 16:08:46 -07:00
Scott Erickson
3bc0c1710e
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-01 15:45:00 -07:00
Scott Erickson
31c5890288
Fixed #934
2014-05-01 15:44:50 -07:00
Nick Winter
0f33bae1f1
Hid level done button better. Avoiding building wizard sprite when not needed.
2014-05-01 14:36:26 -07:00
Nick Winter
5376a42f94
Fixed serialization of tracked property arrays.
2014-05-01 13:23:14 -07:00
Nick Winter
bebe5a0620
Improved hover debugger tokenization specificity to not extend past end of line.
2014-05-01 11:18:20 -07:00
Michael Schmatz
c9ea301b29
Fixed various bugs with debug worker
2014-05-01 11:12:44 -07:00
Nick Winter
f7bdb7e840
Upgrades for teleportation imnterpolation performance, ACE search box styling.
2014-05-01 10:44:17 -07:00
Nick Winter
541a2756fd
Simulate properly even if Simulator Supermodel starts fully loaded.
2014-04-29 16:54:57 -07:00
Nick Winter
2f174691c5
Fixed #939 .
2014-04-29 16:44:38 -07:00
Nick Winter
04d74fb76f
Fixed bug with scale not updating properly when paused.
2014-04-29 16:04:30 -07:00
Nick Winter
4ad7ebc95d
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-04-29 15:31:23 -07:00
Nick Winter
bea0589fad
Fixed #935 .
2014-04-29 15:31:18 -07:00
Michael Schmatz
294570cb1b
Made it so that modal doesn't show if you've signed the contract
2014-04-29 15:30:28 -07:00
Nick Winter
eca35ce371
Several minor bugfixes, and enabled API protection on all levels by default.
2014-04-29 15:25:59 -07:00
Nick Winter
8a6bec9d40
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-04-29 15:25:39 -07:00
Michael Schmatz
546bd26328
Fixed login flow and user profile issue
2014-04-29 15:12:50 -07:00
Nick Winter
d3a21f4959
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-04-29 09:43:08 -07:00
gosnat
d0900870b2
Update play_view.coffee
...
Fixed ID for harvest-time level (was pointing to find-the-spy)
2014-04-29 10:53:55 -05:00
Nick Winter
9fb549a394
Fixed Guide tabs cursor.
2014-04-29 08:46:57 -07:00
Nick Winter
2d057fa81f
Cursor: pointer on docs modal tabs.
2014-04-28 19:57:59 -07:00
Nick Winter
369ea8a00f
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-04-28 19:09:04 -07:00
Nick Winter
aea49cc27f
Fixed bobbing.
2014-04-28 18:36:46 -07:00
Scott Erickson
bcad939eae
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-04-28 18:31:04 -07:00
Scott Erickson
57beb94b5c
Fixed a bug with the levelloader loading articles.
2014-04-28 18:30:47 -07:00
Nick Winter
40fbf336c2
Using new level loading sound.
2014-04-28 17:59:02 -07:00
Nick Winter
b954e70d85
Let's try 30 FPS. Fixed Surface destruction bug.
2014-04-28 17:06:43 -07:00
Nick Winter
0b947dbeee
Let's try 30 FPS for a while now.
2014-04-28 16:41:18 -07:00
Nick Winter
bd3c059c2a
Several performance improvements based on profiling.
2014-04-28 16:31:51 -07:00
Michael Schmatz
544cc62cdb
First steps towards hover debugger improvements
2014-04-28 15:05:54 -07:00
Scott Erickson
e5e146c3c1
Got rid of an extraneous log.
2014-04-28 14:59:51 -07:00
Scott Erickson
b9f4093b08
Set up the LevelLoader to load names instead of whole ThangTypes.
2014-04-28 14:58:58 -07:00
Nick Winter
7e16fa5bd6
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-04-28 14:01:43 -07:00
Nick Winter
6d75b5593a
Fixed bug with pointer animation.
2014-04-28 14:01:33 -07:00
Scott Erickson
3a28f190a1
Merge branch 'master' into feature/loading-views
2014-04-28 11:55:17 -07:00
Scott Erickson
6f2e309d6d
Added one last resource name.
2014-04-28 11:53:57 -07:00
Scott Erickson
02a74ae40c
Migrated and fixed the rest of the views using the new loading system.
2014-04-28 11:52:04 -07:00
Scott Erickson
8164c6881c
Fixed a patches resource name.
2014-04-28 11:10:27 -07:00