Nick Winter
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1187390fd0
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Improve simulation game logic, and re-enable automatic simulations under certain conditions, better targeted toward the matches the player cares about
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2015-12-06 09:20:37 -08:00 |
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Nick Winter
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f38eea3590
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Merged. Turn off chained rankings for now since they are slow and don't work anyway
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2015-12-06 04:36:41 -08:00 |
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Nick Winter
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95c703a7df
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Simulate games in background while playing levels if we think there's extra compute power
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2015-11-29 12:30:19 -08:00 |
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Nick Winter
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c43ddda235
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Reduced number of events being sent by cutting out simulator results.
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2015-02-23 16:56:16 -08:00 |
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Nick Winter
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7000048bee
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Fixed a few more issues with the headless simulator.
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2015-02-12 17:07:29 -08:00 |
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Nick Winter
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8936d5fa40
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Simulator version 2 takes into account flag history when simulating matches.
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2015-02-12 10:59:34 -08:00 |
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Nick Winter
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63fa2f86d4
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Tracking who is simulating matches so we can see patterns in ill-reported matches. Rejecting simulations from simulators with old versions of the Simulator code.
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2015-02-11 20:24:12 -08:00 |
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Nick Winter
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d09636306c
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Toggling all plausibly-buggy AJAX requests to cache: false for better IE behavior. Look out for bugs!
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2015-02-11 13:12:54 -08:00 |
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Nick Winter
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6f437d11b1
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Some work on making simulation unstoppable.
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2014-12-09 09:00:34 -08:00 |
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Nick Winter
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a1d8b02ca6
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Moved simulation Aether requires to be more specific and not loaded all the time on normal play pages.
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2014-12-04 08:33:26 -08:00 |
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Nick Winter
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3573a929e3
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Added requires for other languages in Simulator.coffee so simulation can work.
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2014-12-04 08:21:36 -08:00 |
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Scott Erickson
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31214e854e
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |
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Nick Winter
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08d9e39764
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LevelLoader and Simulator fixes for simulating hero-ladder matches. Commented out some logging that hasn't been very useful. Fixed some tests.
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2014-10-19 21:56:26 -07:00 |
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Nick Winter
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56a80e3615
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Started getting hero-ladder level type working.
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2014-10-18 14:51:49 -07:00 |
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Nick Winter
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85a9a558ef
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Fixed #1329.
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2014-08-30 13:43:56 -07:00 |
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Nick Winter
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718d586f07
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A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in.
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2014-08-24 21:39:34 -07:00 |
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Nick Winter
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28176c7f72
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Misc workarounds.
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2014-08-20 13:26:48 -07:00 |
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Nick Winter
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def4d01c8e
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Starting to let us control the size of the achievements popup, although much more Sass math is needed.
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2014-08-19 19:21:36 -07:00 |
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Nick Winter
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91db8397a0
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Fixed problem with loading levels with no Programmable Thanags, and fixed infinite loops while simulating single games when swapping out Simulators.
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2014-08-19 08:09:15 -07:00 |
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Nick Winter
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2c6fc67db2
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Some simulation and ladder fixes. Preparing Criss-Cross tournament.
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2014-08-18 21:49:58 -07:00 |
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Tery Lim
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618ade4946
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Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
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Nick Winter
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58bf85d234
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Simulator handles when there are no Greed matches to randomly simulate.
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2014-06-27 08:50:04 -07:00 |
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Nick Winter
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dd9b8a0018
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Migrating from tileGroupNumber to tileGroupLetter.
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2014-06-24 16:32:44 -07:00 |
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Nick Winter
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580d002a98
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Messing with marks.
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2014-06-24 15:45:33 -07:00 |
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Nick Winter
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564c463431
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Stop tracking Simulator events to Mixpanel.
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2014-06-21 09:17:56 -07:00 |
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Nick Winter
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c9dcc290cb
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Fixed some bugs where Aether wasn't getting the proper submittedCodeLanguage or functionParameters sometimes.
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2014-06-20 17:19:18 -07:00 |
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Nick Winter
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bb8b9b2e93
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bid -> makeBid.
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2014-06-19 17:27:41 -07:00 |
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Nick Winter
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7b59c42f5d
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Added stupid method argument compilation info for bid(blockNumber) to various Aether compilation steps.
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2014-06-19 15:41:35 -07:00 |
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Michael Schmatz
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0c0084dd4b
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Make single game simulate another task if error
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2014-06-06 13:26:15 -07:00 |
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Michael Schmatz
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31bb9c8807
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Fixed error handling for results with no taskID
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2014-06-06 12:47:10 -07:00 |
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Michael Schmatz
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1486f31c37
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Stop headless simulator from exiting if error
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2014-06-06 12:26:28 -07:00 |
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Michael Schmatz
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24452026d1
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Minor fix for simulator logic
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2014-06-06 12:18:02 -07:00 |
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Nick Winter
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3dd362c01e
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Added support for blaming infinite loops.
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2014-05-25 12:15:32 -07:00 |
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Nick Winter
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1a6fd75103
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Trying to fix some Simulator loading errors.
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2014-05-25 08:29:33 -07:00 |
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Nick Winter
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35fc5a5197
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Fixed infinite loop detection, I hope.
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2014-05-23 21:24:50 -07:00 |
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Nick Winter
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48f5347075
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Fixed gigantor server scoring bug. Cleaned up a bit of logging and error handling. Finished not resetting scores on resubmitting.
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2014-05-21 21:56:11 -07:00 |
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Nick Winter
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d058b16283
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Fixed some memory leaks.
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2014-05-20 08:00:49 -07:00 |
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Michael Schmatz
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97cbf55695
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Simulator fetch random Greed games when queue empty
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2014-05-19 18:58:45 -07:00 |
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Michael Schmatz
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6f2fd8e293
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Verification simulator changes
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2014-05-19 10:11:23 -07:00 |
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Michael Schmatz
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5b93414862
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Add playtime, opponent name, totalScore to match
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2014-05-16 14:52:49 -07:00 |
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Michael Schmatz
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65aae86dcc
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Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
app/lib/simulator/Simulator.coffee
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2014-05-15 16:44:16 -07:00 |
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Michael Schmatz
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a21d17a168
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Have simulator use transpiledCode
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2014-05-15 16:43:16 -07:00 |
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Nick Winter
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763e0500b2
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Tracking simulator clicks.
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2014-05-15 15:10:50 -07:00 |
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Nick Winter
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b973b749c0
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Merged.
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2014-05-15 14:57:24 -07:00 |
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Nick Winter
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8909d218bc
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Moved random seed initialization to Existence System, where it can be configured.
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2014-05-15 14:54:31 -07:00 |
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Scott Erickson
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7a381df348
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Merge branch 'feature/thangload'
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2014-05-14 11:48:19 -07:00 |
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Scott Erickson
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09fbfdb360
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Fixed a bug with the simulator due to the changes made to the supermodel.
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2014-05-14 11:13:36 -07:00 |
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Michael Schmatz
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9f9d651b3b
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Updates to transpile script and updated aetherOptions
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2014-05-14 10:14:18 -07:00 |
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Nick Winter
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1e18f0b42f
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Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
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2014-05-10 18:24:50 -07:00 |
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Nick Winter
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3819778bee
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Updating everything to Aether 0.2.0.
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2014-05-08 11:43:00 -07:00 |
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