Commit graph

154 commits

Author SHA1 Message Date
Nick Winter
4ae8eacd90 Treat Elemental Wars like Ace of Coders for mirror match and hero equipment 2016-01-26 13:20:23 -08:00
Scott Erickson
277c526dc3 Add CourseVictoryModal 2016-01-25 13:03:29 -08:00
Rob
3baea9683c Additional java support. 2016-01-04 16:41:24 -08:00
CodeCombat
41a532cb50 WIP - cashew integration 2016-01-04 16:27:27 -08:00
Nick Winter
187a6f87a9 Include course info in contact message session links 2015-12-28 08:15:48 -08:00
Nick Winter
129d3b793d Add Mandate for modifying simulation throughput on the fly, other things later 2015-12-16 16:39:45 -08:00
Nick Winter
4458a57771 Save our MongoDB oplog 2015-12-10 14:51:34 -08:00
Nick Winter
1187390fd0 Improve simulation game logic, and re-enable automatic simulations under certain conditions, better targeted toward the matches the player cares about 2015-12-06 09:20:37 -08:00
Nick Winter
80253305fb Add ?simulate=true option for testing background simulations 2015-12-02 14:57:06 -08:00
Nick Winter
e5a68f1ae9 Disable background simulations while playing levels for now 2015-12-02 12:07:43 -08:00
Nick Winter
22af180a86 Move gold display to DuelStatsView for Wakka Maul and remove army power display for non-army ladders 2015-11-30 14:58:36 -08:00
Nick Winter
97043c4a25 Autoplay when observing others' replays 2015-11-30 14:01:39 -08:00
Nick Winter
69379fb54f Show floating hero player names in course-ladder levels 2015-11-30 13:05:34 -08:00
Nick Winter
542cd98329 Fix #3221 2015-11-30 07:23:33 -08:00
Nick Winter
ee6be55a9d Don't load sounds from level while muted 2015-11-29 12:32:04 -08:00
Nick Winter
95c703a7df Simulate games in background while playing levels if we think there's extra compute power 2015-11-29 12:30:19 -08:00
Nick Winter
a6f980dab1 Support for pre-configuring hero on Assembly Speed 2015-11-27 12:12:58 -08:00
Nick Winter
ef72286864 Don't autoplay hero or course levels by default. Fix Course: Known Enemy autocomplete string format. 2015-11-15 07:59:20 -08:00
Nick Winter
910dd8e6b6 Use course access control for shared course hero levels 2015-11-12 11:00:54 -08:00
Nick Winter
f7f7cd683e Allow using hero levels as course levels. Refactor current course tracking to use GET parameters. 2015-11-12 10:25:25 -08:00
Nick Winter
42b53dff20 Fix camera and spectate bugs with new loading intro behavior 2015-11-11 06:42:12 -08:00
Nick Winter
7e433b9e12 Use ?intro=true to show intro screen even after level completion 2015-11-10 16:09:21 -08:00
Nick Winter
2259076800 LoadingScreen -> level intro behavior 2015-11-10 15:22:09 -08:00
Matt Lott
d7d6694ee9 Update course level routing 2015-09-24 17:12:18 -07:00
Nick Winter
df60ecd09c Added multiplayer win/loss notice at end of level. 2015-09-03 13:32:20 -07:00
Nick Winter
b383c6ac00 Updated inventory for Ace of Coders. 2015-08-30 07:28:35 -07:00
Nick Winter
88f6e528b1 Implementing goliath. Configuring goliath for Ace of Coders. 2015-08-29 08:02:20 -07:00
Nick Winter
78605ef459 Added DuelStatsView for ladder matches. 2015-08-20 11:57:47 -07:00
Nick Winter
a52e9a3189 Fixed #2939. 2015-08-13 05:58:46 -07:00
Matt Lott
da6cf60381 Target specific levels with InspectletJS
Currently targeting cupboards-of-kithgard.
2015-08-03 15:52:52 -07:00
Nick Winter
15ecc92abc Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Nick Winter
107f94a08b Fixed another cause of the bug fixed in 0d99b07b with modified levels still granting rewards. 2015-07-24 08:56:20 -07:00
Nick Winter
0d99b07bc3 Made it so that high scores and level victories are not achieved when playing changed levels from inside the level editor. Some additions for Nalfar. 2015-06-05 17:02:37 -07:00
Nick Winter
80af32180c Fixed #1638: detect and automatically report unrecoverable world loading errors, plus adding better instructions for checking dev console. We can't recover yet, but having eyes on it will hopefully give us better visibility on this kind of error. 2015-04-25 17:29:02 -07:00
Nick Winter
485718b6e3 Fixed #2581: triggering window resize event when loading view unveils, in case window was resized before then and messed up our initial spell view height. 2015-04-18 16:33:40 -07:00
Nick Winter
3913ae9909 Wizard Dude gets his own avatar from winning the Greed tournament. 2015-04-03 12:19:06 -07:00
Nick Winter
8760725b8d Unholy Tome III instead of IV for Zero Sum. 2015-03-20 11:07:41 -07:00
Nick Winter
0e0d2830be Zero Sum mirror match using Golden Wand and Unholy Tome IV now. 2015-03-19 21:37:47 -07:00
Nick Winter
57e77a0cd7 Upcoming ladder level Zero Sum equalizes all players' heroes and equipment. 2015-03-14 09:39:43 -07:00
Matt Lott
86d167394e Remove Segment analytics dependency
Call Google Analytics, Errorception, and Inspectlet directly.
2015-02-27 16:07:41 -08:00
Nick Winter
991a374da2 Fixed up SpectateView for hero ladder games. Addd player names to their heroes in spectate and observation mode. Fixed #1679. 2015-02-12 19:47:57 -08:00
Nick Winter
46ef93190a Show old difficulty instead of new difficulty when observing a replayable success. This will likely need revisiting when we are using observing for more than just leaderboards. 2015-02-04 11:31:43 -08:00
Nick Winter
c977ecc16f Adding easy observing of leaderboard matches (except top 5). 2015-01-31 10:04:11 -08:00
Nick Winter
022d31c19a Basic leaderboards are working. 2015-01-30 21:36:48 -08:00
Nick Winter
22070ddff2 Identifying lastLevel to Segment. Added Ogre Headhunter names. 2015-01-28 17:58:56 -08:00
Nick Winter
e3bf8f74ab Trying to stagger LevelSessions saves on wins on replayable levels to see if that might help #2108 at all. 2015-01-22 12:26:37 -08:00
Matt Lott
116c7d0bf2 Update internal analytics
Adding level session ID where applicable.
Slimming down fields for most common events.
2015-01-15 11:04:52 -08:00
Matt Lott
8977450fed Add levelID to Saw Victory analytics event 2015-01-08 16:09:39 -08:00
Nick Winter
947811c01b Replayable once-per-day increasing-difficulty level basics. 2015-01-05 10:44:24 -08:00
Nick Winter
744d30737e Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents. 2014-12-28 13:25:20 -08:00