Nick Winter
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4ae8eacd90
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Treat Elemental Wars like Ace of Coders for mirror match and hero equipment
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2016-01-26 13:20:23 -08:00 |
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Scott Erickson
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277c526dc3
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Add CourseVictoryModal
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2016-01-25 13:03:29 -08:00 |
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Rob
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3baea9683c
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Additional java support.
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2016-01-04 16:41:24 -08:00 |
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CodeCombat
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41a532cb50
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WIP - cashew integration
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2016-01-04 16:27:27 -08:00 |
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Nick Winter
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187a6f87a9
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Include course info in contact message session links
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2015-12-28 08:15:48 -08:00 |
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Nick Winter
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129d3b793d
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Add Mandate for modifying simulation throughput on the fly, other things later
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2015-12-16 16:39:45 -08:00 |
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Nick Winter
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4458a57771
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Save our MongoDB oplog
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2015-12-10 14:51:34 -08:00 |
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Nick Winter
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1187390fd0
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Improve simulation game logic, and re-enable automatic simulations under certain conditions, better targeted toward the matches the player cares about
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2015-12-06 09:20:37 -08:00 |
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Nick Winter
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80253305fb
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Add ?simulate=true option for testing background simulations
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2015-12-02 14:57:06 -08:00 |
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Nick Winter
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e5a68f1ae9
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Disable background simulations while playing levels for now
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2015-12-02 12:07:43 -08:00 |
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Nick Winter
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22af180a86
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Move gold display to DuelStatsView for Wakka Maul and remove army power display for non-army ladders
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2015-11-30 14:58:36 -08:00 |
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Nick Winter
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97043c4a25
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Autoplay when observing others' replays
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2015-11-30 14:01:39 -08:00 |
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Nick Winter
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69379fb54f
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Show floating hero player names in course-ladder levels
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2015-11-30 13:05:34 -08:00 |
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Nick Winter
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542cd98329
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Fix #3221
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2015-11-30 07:23:33 -08:00 |
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Nick Winter
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ee6be55a9d
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Don't load sounds from level while muted
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2015-11-29 12:32:04 -08:00 |
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Nick Winter
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95c703a7df
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Simulate games in background while playing levels if we think there's extra compute power
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2015-11-29 12:30:19 -08:00 |
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Nick Winter
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a6f980dab1
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Support for pre-configuring hero on Assembly Speed
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2015-11-27 12:12:58 -08:00 |
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Nick Winter
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ef72286864
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Don't autoplay hero or course levels by default. Fix Course: Known Enemy autocomplete string format.
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2015-11-15 07:59:20 -08:00 |
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Nick Winter
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910dd8e6b6
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Use course access control for shared course hero levels
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2015-11-12 11:00:54 -08:00 |
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Nick Winter
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f7f7cd683e
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Allow using hero levels as course levels. Refactor current course tracking to use GET parameters.
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2015-11-12 10:25:25 -08:00 |
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Nick Winter
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42b53dff20
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Fix camera and spectate bugs with new loading intro behavior
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2015-11-11 06:42:12 -08:00 |
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Nick Winter
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7e433b9e12
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Use ?intro=true to show intro screen even after level completion
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2015-11-10 16:09:21 -08:00 |
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Nick Winter
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2259076800
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LoadingScreen -> level intro behavior
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2015-11-10 15:22:09 -08:00 |
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Matt Lott
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d7d6694ee9
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Update course level routing
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2015-09-24 17:12:18 -07:00 |
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Nick Winter
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df60ecd09c
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Added multiplayer win/loss notice at end of level.
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2015-09-03 13:32:20 -07:00 |
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Nick Winter
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b383c6ac00
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Updated inventory for Ace of Coders.
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2015-08-30 07:28:35 -07:00 |
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Nick Winter
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88f6e528b1
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Implementing goliath. Configuring goliath for Ace of Coders.
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2015-08-29 08:02:20 -07:00 |
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Nick Winter
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78605ef459
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Added DuelStatsView for ladder matches.
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2015-08-20 11:57:47 -07:00 |
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Nick Winter
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a52e9a3189
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Fixed #2939.
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2015-08-13 05:58:46 -07:00 |
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Matt Lott
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da6cf60381
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Target specific levels with InspectletJS
Currently targeting cupboards-of-kithgard.
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2015-08-03 15:52:52 -07:00 |
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Nick Winter
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15ecc92abc
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Adding 'course' type levels. Removing 'campaign' type levels.
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2015-07-24 17:37:42 -07:00 |
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Nick Winter
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107f94a08b
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Fixed another cause of the bug fixed in 0d99b07b with modified levels still granting rewards.
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2015-07-24 08:56:20 -07:00 |
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Nick Winter
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0d99b07bc3
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Made it so that high scores and level victories are not achieved when playing changed levels from inside the level editor. Some additions for Nalfar.
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2015-06-05 17:02:37 -07:00 |
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Nick Winter
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80af32180c
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Fixed #1638: detect and automatically report unrecoverable world loading errors, plus adding better instructions for checking dev console. We can't recover yet, but having eyes on it will hopefully give us better visibility on this kind of error.
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2015-04-25 17:29:02 -07:00 |
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Nick Winter
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485718b6e3
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Fixed #2581: triggering window resize event when loading view unveils, in case window was resized before then and messed up our initial spell view height.
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2015-04-18 16:33:40 -07:00 |
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Nick Winter
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3913ae9909
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Wizard Dude gets his own avatar from winning the Greed tournament.
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2015-04-03 12:19:06 -07:00 |
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Nick Winter
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8760725b8d
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Unholy Tome III instead of IV for Zero Sum.
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2015-03-20 11:07:41 -07:00 |
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Nick Winter
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0e0d2830be
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Zero Sum mirror match using Golden Wand and Unholy Tome IV now.
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2015-03-19 21:37:47 -07:00 |
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Nick Winter
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57e77a0cd7
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Upcoming ladder level Zero Sum equalizes all players' heroes and equipment.
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2015-03-14 09:39:43 -07:00 |
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Matt Lott
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86d167394e
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Remove Segment analytics dependency
Call Google Analytics, Errorception, and Inspectlet directly.
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2015-02-27 16:07:41 -08:00 |
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Nick Winter
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991a374da2
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Fixed up SpectateView for hero ladder games. Addd player names to their heroes in spectate and observation mode. Fixed #1679.
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2015-02-12 19:47:57 -08:00 |
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Nick Winter
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46ef93190a
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Show old difficulty instead of new difficulty when observing a replayable success. This will likely need revisiting when we are using observing for more than just leaderboards.
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2015-02-04 11:31:43 -08:00 |
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Nick Winter
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c977ecc16f
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Adding easy observing of leaderboard matches (except top 5).
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2015-01-31 10:04:11 -08:00 |
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Nick Winter
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022d31c19a
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Basic leaderboards are working.
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2015-01-30 21:36:48 -08:00 |
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Nick Winter
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22070ddff2
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Identifying lastLevel to Segment. Added Ogre Headhunter names.
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2015-01-28 17:58:56 -08:00 |
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Nick Winter
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e3bf8f74ab
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Trying to stagger LevelSessions saves on wins on replayable levels to see if that might help #2108 at all.
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2015-01-22 12:26:37 -08:00 |
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Matt Lott
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116c7d0bf2
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Update internal analytics
Adding level session ID where applicable.
Slimming down fields for most common events.
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2015-01-15 11:04:52 -08:00 |
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Matt Lott
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8977450fed
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Add levelID to Saw Victory analytics event
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2015-01-08 16:09:39 -08:00 |
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Nick Winter
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947811c01b
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Replayable once-per-day increasing-difficulty level basics.
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2015-01-05 10:44:24 -08:00 |
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Nick Winter
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744d30737e
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Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
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2014-12-28 13:25:20 -08:00 |
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