Nick Winter
|
595ca17c05
|
Make sessions a little more likely to save if we're not in production.
|
2014-12-08 16:25:21 -08:00 |
|
Nick Winter
|
cb54e08b9b
|
Reducing some writes to try to help us scale up.
|
2014-12-08 06:56:27 -08:00 |
|
Nick Winter
|
708f0e543c
|
Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes.
|
2014-12-06 11:33:57 -08:00 |
|
Scott Erickson
|
31214e854e
|
Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
|
2014-11-28 17:49:41 -08:00 |
|
Scott Erickson
|
5ee1289621
|
Goal states (for the purpose of triggering achievements) are now only saved as having succeeded when the overall level is succeeded.
|
2014-11-18 14:05:55 -08:00 |
|
Nick Winter
|
f9a7aba5d9
|
Some fixes for programmatically generated flag events not polluting session flag history.
|
2014-11-15 16:56:35 -08:00 |
|
Nick Winter
|
2e413700dd
|
Don't uncomplete levels by resetting them.
|
2014-11-09 18:59:40 -08:00 |
|
Scott Erickson
|
a123fb4b08
|
Changed how goal states are stored in the level session. Once a goal is succeeded, it can't be undone.
|
2014-10-29 14:04:27 -07:00 |
|
Matt Lott
|
8f923f9e1e
|
Replacing http PATCHs with PUTs
We’re keeping the patch behavior though.
Real patch calls return incorrect http responses in some environments,
like Browserstack and schools.
|
2014-10-27 16:09:52 -07:00 |
|
Nick Winter
|
24da2aa80a
|
Preserving flag history and submission count so that things are more stable in between real-time submissions.
|
2014-10-18 17:32:01 -07:00 |
|
Nick Winter
|
f80380784a
|
Levels save right away on victory.
|
2014-10-10 19:20:00 -07:00 |
|
Nick Winter
|
ef3edfcc08
|
Optimization for not rebuilding LevelSession defaults once a second to set playtime.
|
2014-10-07 10:06:41 -07:00 |
|
Nick Winter
|
67ed73a01f
|
Probably don't need this; it doesn't appear to be storing the NaNs.
|
2014-10-06 22:29:54 -07:00 |
|
Nick Winter
|
e04a0f33a1
|
Fixed bug recording level playtime.
|
2014-10-06 18:55:10 -07:00 |
|
Scott Erickson
|
f081d9ed4b
|
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
|
2014-09-28 14:00:48 -07:00 |
|
Nick Winter
|
ee9e453896
|
Fixed #828. Added many other minor refactorings.
|
2014-08-27 12:24:11 -07:00 |
|
Nick Winter
|
6ff01f7deb
|
Fixed #814.
|
2014-08-26 18:11:35 -07:00 |
|
Nick Winter
|
c79541f669
|
Full-screen playback during real-time mode.
|
2014-08-23 13:54:52 -07:00 |
|
Nick Winter
|
9c0869e566
|
Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun!
|
2014-08-22 21:35:08 -07:00 |
|
Ruben Vereecken
|
e6569539dc
|
User page now uses the supermodel for user loading
|
2014-08-08 19:26:24 +02:00 |
|
Ruben Vereecken
|
47f00f9b5e
|
Added achievement deleting and automatic achievement filling
|
2014-08-08 17:20:07 +02:00 |
|
Ruben Vereecken
|
3bfd341363
|
Goal states are now tracked in level sessions (state.goalStates)
|
2014-08-08 13:10:31 +02:00 |
|
Tery Lim
|
618ade4946
|
Clean up mixed quotes
|
2014-07-01 12:23:22 +08:00 |
|
Nick Winter
|
77920b5416
|
Improvements to profile views. Added links to players' code.
|
2014-06-11 19:38:47 -07:00 |
|
Michael Schmatz
|
e631bae248
|
Level session playtime logging
|
2014-05-16 15:27:46 -07:00 |
|
Michael Schmatz
|
e17fbdae73
|
Fixed common programmables not being saved
|
2014-04-10 14:08:20 -07:00 |
|
Shrihari
|
0160538b44
|
More migrations
|
2014-03-24 22:28:34 +05:30 |
|
Scott Erickson
|
74e068af0b
|
Fixed some bugs from the migration from _.cloneDeep to $.extend
|
2014-03-18 13:47:51 -07:00 |
|
Scott Erickson
|
37a9b7f319
|
Switching from the slow _.cloneDeep to the fast $.extend
|
2014-03-18 13:08:26 -07:00 |
|
Nick Winter
|
48122000ed
|
Gold shows up as an int in the HUD now.
|
2014-02-26 18:09:09 -08:00 |
|
Nick Winter
|
3c5902a1d2
|
Trying to get session code merging to work again.
|
2014-02-25 14:46:48 -08:00 |
|
Nick Winter
|
0380a30522
|
Fixes for not storing default code in other sessions. sass-brunch 1.8. Removed tutorial link for now. Round wizards.
|
2014-02-25 10:48:23 -08:00 |
|
Nick Winter
|
72cfcf96ed
|
Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels.
|
2014-02-22 12:01:05 -08:00 |
|
Scott Erickson
|
1349a59084
|
Refactored destroy functions to have super be the last thing.
|
2014-02-14 10:57:47 -08:00 |
|
Michael Schmatz
|
1a2fa68473
|
Merge branch 'feature/task-queue'
Conflicts:
app/views/play/level/tome/spell.coffee
|
2014-02-11 15:58:38 -08:00 |
|
Michael Schmatz
|
76b949ac1e
|
Various changes before merge
|
2014-02-11 15:47:06 -08:00 |
|
Scott Erickson
|
ac49e5eec1
|
More memory fixes.
|
2014-02-11 15:38:36 -08:00 |
|
Michael Schmatz
|
0cbf669474
|
Added teamSpells persistence
|
2014-02-10 16:31:21 -08:00 |
|
Michael Schmatz
|
cc3b93a0f8
|
Transfer teamSpellMap from tome to levelBus
|
2014-02-10 16:18:39 -08:00 |
|
Michael Schmatz
|
465ea22b1a
|
More progress with queues and client-side simulation
|
2014-02-10 13:18:39 -08:00 |
|
Nick Winter
|
6009df26de
|
Ready for action, sir!
|
2014-01-03 10:32:13 -08:00 |
|