Commit graph

1818 commits

Author SHA1 Message Date
phoenixeliot
d388975217 Fix unescaped HTML in goal descriptions 2016-07-29 16:21:13 -07:00
phoenixeliot
4af822d13a Revert "Add game UI programming language label"
This reverts commit b7f916116d.

Some heights in gameplay were made worse by this; needs some more work.
2016-07-29 11:23:42 -07:00
phoenixeliot
dd66a8c252 Add detection of HTML/CSS/JS comments for entrypoints 2016-07-28 15:10:01 -07:00
Nick Winter
d77625bc77 Game dev levels (#3810)
* Tweak API doc behavior and styling

* Instead of moving to the left during active dialogues, just move to the top
* Allow pointer events
* Adjust close button
* Re-enable pinning API docs for game-dev and web-dev levels

* Make sidebar in PlayGameDevLevelView stretch, better layout columns

* Set up content of PlayGameDevLevelView sidebar to scroll

* Add rest of PlayGameDevLevelView sidebar content, rework what loading looks like

* Finish PlayGameDevLevelView

* Add share area below
* Cover the brown background, paint it gray

* Tweak PlayGameDevLevelView

* Have progress bar show everything
* Fix Surface resize handling

* Fix PlayGameDevLevelView resizing incorrectly when playing

* Add GameDevVictoryModal to PlayGameDevLevelView

* Don't show missing-doctype annotation in Ace

* Hook up GameDevVictoryModal copy button

* Fix onChangeAnnotation runtime error

* Fix onLevelLoaded runtime error

* Have CourseVictoryModal link to /courses when course is done

* Trim, update CourseDetailsView

* Remove last vestiges of teacherMode
* Remove giant navigation buttons at top
* Quick switch to flat style

* Add analytics for game-dev

* Update Analytics events for gamedev

* Prefix event names with context
* Send to Mixpanel
* Include more properties

* Mostly set up indefinite play and autocast for game-dev levels

* Set up cast buttons and shortcut for game-dev

* Add rudimentary instructions when students play game-dev levels

* Couple tweaks

* fix a bit of code that expects frames to always stick around
* have PlayGameDevLevelView render a couple frames on load

* API Docs use 'game' instead of 'hero'

* Move tags to head without combining

* Add HTML comment-start string

Fixes missing entry point arrows

* Fix some whitespace
2016-07-28 13:39:58 -07:00
Matt Lott
b7f916116d Add game UI programming language label 2016-07-28 12:00:52 -07:00
Rob
b7fcaa50a6 Change keyword autocomplete logic. 2016-07-27 16:37:57 -07:00
Scott Erickson
8117a000c1 Fix PlayLevelView race condition typo 2016-07-26 10:38:15 -07:00
Nick Winter
ea61499a10 Add Done button hotkey 2016-07-22 17:59:32 -07:00
phoenixeliot
cac87559c6 Remove frequent console logs in web levels 2016-07-22 10:43:08 -07:00
phoenixeliot
f9d0adaca6 Fix levelType refactor 2016-07-22 10:43:08 -07:00
Matt Lott
01679982d5 Remove intro/overview from guide game menu
Unless picoCTF
Will show guide option if non-course and help videos.
2016-07-21 11:11:11 -07:00
phoenixeliot
2ebf94c3db Combine extracted script/style tags 2016-07-20 17:20:21 -07:00
phoenixeliot
f28c17c9bf Fix spacing to be consistent 2016-07-20 15:47:20 -07:00
phoenixeliot
62813e41a3 Extract styles and scripts 2016-07-20 15:44:01 -07:00
phoenixeliot
58284dff33 Turn on Ace HTML worker for syntax errors 2016-07-19 11:30:02 -07:00
Nick Winter
6e65171a83 i18n, comments, misc cleanup 2016-07-17 00:53:17 -07:00
Nick Winter
b04e968da5 Add support for CSS docs 2016-07-16 23:17:05 -07:00
Nick Winter
5d0b9c875a Fix some typos that made it not work in Firefox (not sure how it worked in Chrome) 2016-07-16 13:32:54 -07:00
Nick Winter
0cd3278b8f Add simple ImageGalleryView for some sample images in web-dev levels 2016-07-16 13:11:43 -07:00
Nick Winter
b64bcd9f02 Use shareable false/true/'project' for different levels of shareability 2016-07-15 23:26:43 -07:00
Nick Winter
6ae89e31f1 Add direct link to play game/web-dev creations while coding them 2016-07-15 22:14:25 -07:00
Nick Winter
5d26b03918 Add buttons to view game/web-dev levels to courses views 2016-07-15 21:57:04 -07:00
Nick Winter
5f95a4d158 Play game-dev levels without API restrictions. Show game button in CourseDetailsView only when appropriate. 2016-07-15 20:47:09 -07:00
Nick Winter
224ad54bdd View web dev levels. Add proper victory modal game/webpage share links. Fix playing game dev levels. Add generic change transition to all web-dev pages. 2016-07-15 20:03:12 -07:00
Scott Erickson
0570644943 Set up a bunch of game dev, web dev playing logic 2016-07-15 16:57:39 -07:00
Nick Winter
788a14398a Fix starting web dev levels 2016-07-15 16:22:33 -07:00
Scott Erickson
ab704a1cab Merge remote-tracking branch 'origin/web-dev-levels' into game-dev-levels
# Conflicts:
#	app/views/play/level/PlayLevelView.coffee
2016-07-15 16:01:57 -07:00
Scott Erickson
10ca59d10f Have CourseVictoryModal used for course-ladder levels 2016-07-15 15:54:22 -07:00
Nick Winter
9be8151959 Don't create God for web-dev levels 2016-07-15 13:24:54 -07:00
Nick Winter
5a688e42c7 Slightly more flexible iframe origin checking 2016-07-15 11:19:22 -07:00
Nick Winter
1e89775486 Basic campaign mode victory modal hookup for web-dev levels 2016-07-15 09:53:16 -07:00
Nick Winter
739973cb47 Sending goal states to GoalManager and GoalStatusView 2016-07-15 09:11:36 -07:00
Nick Winter
c44c16e5d2 Started implementing web-dev goals 2016-07-15 00:40:32 -07:00
Nick Winter
e3670165e7 Remove code for multiple spells; rename SpellListTabEntryView to SpellTopBarView; remove hero avatar from SpellTopBarView 2016-07-14 22:43:25 -07:00
Nick Winter
220db3106c Run button now recreates web-dev DOM; no submit button 2016-07-14 19:48:27 -07:00
Nick Winter
33ba3f6033 Enable docs for web-dev levels 2016-07-14 19:14:18 -07:00
Nick Winter
ed320a8d9e WebSurfaceView now parsing player code through virtual DOM into iframe 2016-07-14 18:07:36 -07:00
Scott Erickson
9d0ad7af44 Start work on having course arenas use the CourseVictoryModal 2016-07-14 16:50:17 -07:00
Scott Erickson
9a79cae09d Fix PlayGameDevLevelView to run in course mode 2016-07-14 16:49:48 -07:00
Scott Erickson
61caf3dcd3 Merge branch 'master' into game-dev-levels 2016-07-14 15:50:04 -07:00
Scott Erickson
0cb92582f4 Add destroy method 2016-07-14 15:13:02 -07:00
Nick Winter
16b10612b6 Stub WebSurface showing for web-dev levels 2016-07-14 12:34:22 -07:00
Nick Winter
c5c831c211 Remove real-time multiplayer prototype code 2016-07-14 10:26:09 -07:00
Nick Winter
349ab24da7 First pass at adding 'web-dev' level type 2016-07-14 09:38:45 -07:00
Nick Winter
c0a70cb2ab Refactor level type checks for easy greppability (level.isType) 2016-07-14 08:58:43 -07:00
Nick Winter
87ed53b24b Merge branch 'master' into web-dev-levels 2016-07-14 08:26:27 -07:00
Scott Erickson
b982f3fd52 Fix Camera bounds by adding ScriptManager 2016-07-13 16:05:41 -07:00
Scott Erickson
4a51045a41 Fix PlayGameDevLevelView when playing the first time, get frames streaming
For whatever reason, the Angel does not normally allow streaming on the first world.
I hacked around it, but would be good to figure out why that restriction is there
in the first place.
2016-07-13 16:05:41 -07:00
Scott Erickson
c9986ee05a Tweak Promises in PlayGameDevLevelView 2016-07-13 16:05:41 -07:00
Scott Erickson
d7a2219b16 Refactor PlayGameDevLevelView to use promises 2016-07-13 13:28:54 -07:00
Scott Erickson
1b7ac76b9f Add loading and playing to PlayGameDevLevelView 2016-07-13 11:43:25 -07:00
Nick Winter
872e83e9b7 Don't use course hero in verifier / level editor for type: 'course' level 2016-07-13 10:04:43 -07:00
Scott Erickson
3a0695f59c Add some basic info to PlayGameDevLevelView 2016-07-12 15:12:11 -07:00
Scott Erickson
25e348c5ad Initial, basically working PlayGameDevLevelView 2016-07-12 14:07:10 -07:00
Scott Erickson
0b1e1ddcb4 Merge branch 'game-dev-levels' 2016-07-12 11:00:29 -07:00
Matt Lott
f8a67ace0e Remove items from course victory dialog 2016-07-11 16:01:34 -07:00
Matt Lott
16c9f10043 🐛Fix course victory dialog level progress counts
Use classroom versioned levels instead of latest course levels.
Use current level session instead of stale one.
2016-07-11 13:28:52 -07:00
Nick Winter
a5a955ca6b Always show indent guides 2016-07-11 08:35:44 -07:00
Nick Winter
8c48e4fc14 Remove transpiledCode and screenshot from LevelSession 2016-07-08 17:04:24 -07:00
Scott Erickson
f5c9be4831 Merge branch 'master' into game-dev-levels 2016-07-08 14:26:48 -07:00
Scott Erickson
b2bb129cbf Add realTimeInputEvents to world and gameUIState, with just mousedown events 2016-07-08 14:17:07 -07:00
Scott Erickson
10d344504a Add check to TomeView
Found a bug while playing Ogre Encampment: click the Chest before clicking past the
intro screen and the game throws an error, when `updateSpellPalette` tries to access
call `spell.getSource()` but `spell` is undefined. This check keeps the same behavior
but handles the error.
2016-07-08 13:27:42 -07:00
Rob
228019ac89 - Limit when this autocompletion can pop up.
- Remove some left over cruft from the text completer.
2016-07-06 13:31:46 -07:00
Rob
c7901c3237 Unbreak things when you don't have glasses. 2016-07-05 12:34:54 -07:00
Rob
9c7320e26a - Move Zatanna out of own repo and into CodeCombat
- Move snippet creation out of SpellView
- Disable text based completions.
2016-07-01 16:39:21 -07:00
Matt Lott
d72e4eb750 Practice levels Ux and next level algorithm
Update classroom and gameplay Ux to surface practice levels as 3a, 3b,
etc.
Update next level logic to leverage practice levels based on per level
completion playtime thresholds.
Patrol buster and patrol buster A are live for testing.
Fix a few classroom Ux progress hover bubble info bugs.

Closes #3767
2016-06-27 14:05:42 -07:00
Matt Lott
425115ad37 Remove level type 'hero-practice', use level.practice 2016-06-25 08:38:59 -07:00
Nick Winter
69eb1dc07a Preparing for master-wizard 2016-06-24 15:01:49 -07:00
Nick Winter
a4654f613d Add two starting new heroes. Fix #2753 again for now. 2016-06-24 14:57:21 -07:00
Nick Winter
7c876401bc Do show bonus goals in course mode if you actually achieve them 2016-06-24 08:50:38 -07:00
Catsync
f1d17ebcba Don't show optional goals if playing level as type 'course' (#3758) 2016-06-24 08:32:50 -07:00
Rob
f100e7ab52 Non-integer indentation levels are impossible. 2016-06-22 15:08:20 -07:00
Matt Lott
e0170d0339 Add hero-practice level type and threshold to schema
Filtering out hero-practice levels from classrooms until the Ux
supports them.
2016-06-19 20:23:32 -07:00
Matt Lott
6739353d8e 🐛Fix hint intro overview duplicates 2016-06-16 10:21:37 -07:00
Scott Erickson
86fc4a3846 Hints v1
Add per-level tips and tricks, available during gameplay to help unstick players.

Closes #3736
2016-06-15 16:12:41 -07:00
Nick Winter
a96d5df78e Don't protect APIs in game-dev levels 2016-06-13 16:21:22 -07:00
Nick Winter
d2634e63ed Fix #3642: AIs using aiSource now don't need API protection (with new Aether) 2016-06-09 17:59:19 -07:00
Rob
aa7f2af700 No ads, act two. 2016-06-09 12:13:17 -07:00
Matt Lott
9dbcf27e11 Add classroom Mixpanel logging
Closes #3720
2016-06-09 10:46:26 -07:00
Nick Winter
b0fcddac68 Add game-dev level type (#3725)
* Initial pass adding new game-dev level type.

* Fix a failing test with updated LevelSystem required properties

* Bring back normal Angel worker timeout times

* Fix another failing LevelSystem test since removing propertyDocumentation
2016-06-08 16:57:00 -07:00
duybkict
f439ffddc7 fix issue #3678 2016-06-07 09:42:57 +07:00
Rob
2ef10f58b3 Fix bug where visual indents couldn't nest. 2016-06-03 14:01:37 -07:00
Rob
8d2df0baff Kill some console logs @poojawins 2016-06-02 20:17:52 -07:00
Rob
3485abd413 Don't show indent guides for incorrect python indention. 2016-06-02 18:46:47 -07:00
Rob
c20ee729ca Merge branch 'bug-smash' 2016-06-01 16:45:01 -07:00
Josh Callebaut
13b69d15f2 Display auto-complete box even after adding a new line 2016-05-31 16:50:22 -07:00
Scott Erickson
d4c5d418ff Improve CampaignEditor saving, particularly level order
* Do not cache campaign
* Instead have an on leave message if there are unsaved changes
* Propagate campaignIndex values to campaign and levels so that they signal a change in order

 The save modal seems to have a lot of issues with identifying what models have
 changed. I tried using different methods, but none were consistent. Moving on
 to other bugs.
2016-05-31 15:09:26 -07:00
Nick Winter
da90ab980e Fix some failing tests 2016-05-31 10:59:06 -07:00
Matt Lott
fd8f65cadc Help button should open "Overview" (Guide) by default 2016-05-31 10:37:30 -07:00
Matt Lott
ffcd89d327 Turn off video tutorials for course levels 2016-05-31 10:12:22 -07:00
Nick Winter
4160058505 Make skipping real-time playback jump to final frame. Fix #2827. 2016-05-31 08:50:17 -07:00
Nick Winter
96e6e0de9e Fix #2889: show incremental gem and xp award for replayable levels, not total 2016-05-30 17:33:15 -07:00
Nick Winter
88a07b5c09 Destroy vim mode option 2016-05-30 17:08:11 -07:00
Nick Winter
065069cfdd Make CourseVictoryModal respect Markdown in next level description 2016-05-30 16:26:55 -07:00
Matt Lott
4bb3ac1f0a Replace Anoner with Anonymous
Closes #3686
2016-05-26 16:54:24 -07:00
Nick Winter
dd08a8bd64 Fix always using JavaScript for enemy AI in multiplayer 2016-05-24 13:54:49 -07:00
Nick Winter
8fce97aad3 Fully remove Clojure and Io. Use new Aether 0.5.0. 2016-05-24 12:00:04 -07:00
Rob
dbc6f6821f No ads for now. 2016-05-13 11:26:52 -07:00
Cat Sync
6e11b0dcda Definitely use hero if hero is present in the user code. 2016-05-13 13:37:36 -04:00
Cat Sync
59408c0de2 Merge remote-tracking branch 'codecombat/master' into flip-hero-logic 2016-05-13 13:32:46 -04:00