Commit graph

922 commits

Author SHA1 Message Date
Nick Winter
3f5f292f0d Updated how we're sending over spell palette items to iPad app. 2014-10-25 16:26:03 -07:00
Michael Schmatz
56da3af83b Publish "tome:spell-loaded" on spell reloading 2014-10-25 17:00:54 -04:00
Matt Lott
f4426f2e43 Save user code errors without 'Line N: ' prefix 2014-10-24 14:05:54 -07:00
Nick Winter
42b81fd55e Fix for point/region choosers destroying AudioPlayer's camera. Fix for DOM highlight arrow covering up level info on iPad. 2014-10-24 13:03:15 -07:00
Matt Lott
651ff3c8d0 Update attack snippet if no findNearestEnemy
This is a one-off fix until we have a more general solution to snippet
updating based on available skills.
2014-10-24 11:38:48 -07:00
Nick Winter
79ed8b2470 Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal. 2014-10-23 20:03:19 -07:00
Nick Winter
13fe1bbece Improved branching choices and set up an A/B/C/D test around branching. 2014-10-23 16:37:09 -07:00
Matt Lott
83516f562b Enable local autocomplete 2014-10-23 16:23:46 -07:00
Matt Lott
a5695e896b Increase size of autocomplete popup 2014-10-23 11:16:58 -07:00
Nick Winter
7f8216f482 Experimental branching support, visible to admins. 2014-10-22 15:42:51 -07:00
Nick Winter
039dd4f264 Fixed issue with HeroVictoryModal assuming achievements all have rewards. 2014-10-22 13:57:57 -07:00
Matt Lott
625a34b2e6 Add autocomplete right-justified help text 2014-10-22 12:24:31 -07:00
Nick Winter
afc6558edc Spell Saved -> Code Saved. Re-enabled level locking, with a fallback for when victory modals are hanging. 2014-10-22 10:46:34 -07:00
Nick Winter
49f3a0a298 More logging for the merged models problem. 2014-10-21 20:12:20 -07:00
Nick Winter
399cd048fc Logging some stuff to get to the bottom of things. 2014-10-21 19:39:13 -07:00
Matt Lott
bb8d1d8362 Adding more analytics even tracking
Actions on homepage
Path from homepage to first level
2014-10-21 16:55:16 -07:00
Nick Winter
09e80120bf Fixed issue with progress scrubber hover not showing the right time when hovering over handle. 2014-10-21 15:59:43 -07:00
Nick Winter
7c2982d3f1 Adding some logging for crazy save validation bugs. Swapping in flag item slot. 2014-10-21 13:57:49 -07:00
Nick Winter
7a9014f83a Several improvements to the victory modal. 2014-10-20 19:01:00 -07:00
Nick Winter
bc15ccd240 Fixed panel vs. total counts on other achievements. 2014-10-20 16:13:56 -07:00
Nick Winter
ec3e1d0bce Added optional goals. Working on lines-of-code goal. Fixed bugs with HeroVictoryModal not firing. 2014-10-20 13:57:32 -07:00
Nick Winter
1219710cbb Starting to work on codeProblems goal type. Rearranged script import for publishing notes earlier. Fallback for Math.log10. 2014-10-20 09:41:28 -07:00
Nick Winter
08d9e39764 LevelLoader and Simulator fixes for simulating hero-ladder matches. Commented out some logging that hasn't been very useful. Fixed some tests. 2014-10-19 21:56:26 -07:00
Nick Winter
1fb48f2b85 Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal. 2014-10-19 17:38:10 -07:00
Nick Winter
440e1700b1 Using aiSource now for enemy AIs in multiplayer, separate from sample code source. 2014-10-19 12:44:58 -07:00
Imperadeiro98
d4f9078980 Update WorldMapView.coffee 2014-10-19 12:50:58 +01:00
Imperadeiro98
d9a32895c7 Update MainPlayView.coffee 2014-10-19 12:49:57 +01:00
Nick Winter
9f216e3361 Preserving opponent flags. 2014-10-18 18:57:33 -07:00
Nick Winter
24da2aa80a Preserving flag history and submission count so that things are more stable in between real-time submissions. 2014-10-18 17:32:01 -07:00
Nick Winter
56a80e3615 Started getting hero-ladder level type working. 2014-10-18 14:51:49 -07:00
Michael Schmatz
4aff89d60a Fixed spell palette changes for iPad 2014-10-18 09:46:08 -04:00
Nick Winter
2e539debbb Added signup poke to HeroVictoryModal. 2014-10-17 20:47:32 -07:00
Nick Winter
de7985fc2e More blingstrositization for the HeroVictoryModal. 2014-10-17 20:15:41 -07:00
Nick Winter
a71c591f54 First set of fixes to HeroVictoryModal. 2014-10-17 18:00:13 -07:00
Matt Lott
f75ff8a236 Don't save duplicate user code problems 2014-10-17 15:53:00 -07:00
Nick Winter
a65dabad04 Removed level-specific achievements from achievements list. Fixed bug with return type documentation not showing up. Reduced initial first-level arrow delay. 2014-10-17 15:25:31 -07:00
Nick Winter
7bc50ade30 Fixes for spectate layout in new WebGL dual-stage mode. 2014-10-17 08:47:53 -07:00
Nick Winter
a922c9c6ef First draft of new hero spell palette that groups abilities by item. 2014-10-16 21:38:11 -07:00
Nick Winter
54de8482f1 Spell palette now hugs the spell editor, which itself shrinks as needed. 2014-10-16 12:08:21 -07:00
Scott Erickson
fbaced90c3 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-10-15 16:43:37 -04:00
Scott Erickson
9455199b39 Limited social media library loading to only those views that need it. 2014-10-15 16:43:26 -04:00
Nick Winter
d3f35f024a Fixed #1665. Fixed #1667. 2014-10-15 10:33:33 -07:00
Nick Winter
9826311656 Started playing menu music on WorldMapView. Only go full-screen on squat windows where we really need it (see #1669). 2014-10-15 10:28:29 -07:00
Nick Winter
5c40f99d99 Hide guide and select-a-thang message when not needed. Updated commonThisMethods. Restricted script IDs a bit. 2014-10-14 22:38:22 -07:00
Matt Lott
7cbb5ac45d Pass common 'this' methods to Aether 2014-10-14 17:53:17 -07:00
Matt Lott
ce14f92979 Pass problem context to Aether
So Aether can craft better error messages.
Bumping Aether to v0.2.39
2014-10-14 14:02:34 -07:00
Nick Winter
ee9e32af51 Hid play/pause button for first few levels. Hid submit button until run once or won for a few more levels. 2014-10-14 11:11:56 -07:00
Nick Winter
b7fe9398d5 Don't preload when player hasn't finished typing this or self. 2014-10-14 10:39:13 -07:00
Nick Winter
d79d40b98c Moved spellbooks to right hand. Put full-body hero feature images in. Saved some height on ChooseHeroView and InventoryView for smaller screens. Hid level play counts unless admin. 2014-10-14 09:54:36 -07:00
Nick Winter
80537dfac7 Experimented with triggering full-screen on first level start. 2014-10-13 21:45:14 -07:00