Scott Erickson
4371873d41
Set up thang types to use their raster property as an icon.
2014-10-22 07:53:50 -07:00
Nick Winter
103418fe2b
Removed super-aggressive log which has now served its purpose.
2014-10-21 21:37:49 -07:00
Nick Winter
6539adf53d
Sure wish I could test this bug without a full production deploy.
2014-10-21 20:29:45 -07:00
Nick Winter
49f3a0a298
More logging for the merged models problem.
2014-10-21 20:12:20 -07:00
Nick Winter
399cd048fc
Logging some stuff to get to the bottom of things.
2014-10-21 19:39:13 -07:00
Nick Winter
7c2982d3f1
Adding some logging for crazy save validation bugs. Swapping in flag item slot.
2014-10-21 13:57:49 -07:00
Scott Erickson
cd8f5800a6
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-21 10:21:46 -07:00
Nick Winter
08d9e39764
LevelLoader and Simulator fixes for simulating hero-ladder matches. Commented out some logging that hasn't been very useful. Fixed some tests.
2014-10-19 21:56:26 -07:00
Nick Winter
1fb48f2b85
Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
2014-10-19 17:38:10 -07:00
Nick Winter
66c728210b
Fixing flag coloring in new WebGL rendering.
2014-10-18 18:18:12 -07:00
Nick Winter
56a80e3615
Started getting hero-ladder level type working.
2014-10-18 14:51:49 -07:00
Scott Erickson
0dc050abca
Added i18nCoverage backend support.
2014-10-17 12:12:06 -04:00
Scott Erickson
092997bffe
Added i18n coverage logic to the CocoModel.
2014-10-17 10:11:26 -04:00
Nick Winter
2491861d76
A few tweaks for the iPad app.
2014-10-01 22:02:52 -07:00
Scott Erickson
adbfa42f25
Merge branch 'master' into feature/webgl
2014-09-30 10:27:26 -07:00
Matt Lott
8f85e37713
Fix for main thread GoalManager creation
...
Using @shared.goalManager.constructor was yielding an incomplete
GoalManager in IE9.
Also fixing up console.debug in CocoModel for IE10 and earlier.
2014-09-29 17:31:58 -07:00
Scott Erickson
f081d9ed4b
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
2014-09-28 14:00:48 -07:00
Scott Erickson
8adbd87401
Merge branch 'master' into feature/webgl
2014-09-28 10:38:19 -07:00
Nick Winter
cf9cf6f98b
Stopped locking levels for now, since the achievements aren't quite unlocking them correctly.
2014-09-26 03:52:57 -07:00
Nick Winter
98fed4a277
Extended Achievements to support earning heroes, items, levels, and gems. Fixed a few Achievement bugs.
2014-09-26 02:29:04 -07:00
Scott Erickson
06b106f42b
Merged from master.
2014-09-25 10:52:27 -07:00
Nick Winter
c0c436189f
Better preserving supermodel when navigating between new hero levels. Fixed a problem with garbage collection of large CocoModel error callbacks.
2014-09-25 00:02:53 -07:00
Nick Winter
ec548fa33a
AUto-assigning leather boots starting at mazes. Fixed issue with stat display comparison.
2014-09-22 16:09:27 -07:00
Nick Winter
42b52f5593
No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization.
2014-09-21 22:10:52 -07:00
Nick Winter
0d495ba36e
Press Start to begin playing levels. Fixed #1574 .
2014-09-21 14:35:59 -07:00
Nick Winter
2872de71ce
Fixed a bug with hero placeholder loading. Improved game menu modal close button usability.
2014-09-21 13:26:56 -07:00
Nick Winter
e3b75a69ea
Working on PlayLevelModal and ChooseHeroView.
2014-09-19 22:16:05 -07:00
Scott Erickson
63758acd2e
Fixed some tests when run on karma.
2014-09-18 09:46:02 -07:00
Scott Erickson
5af1741333
Merged conflicts.
2014-09-17 16:53:08 -07:00
Nick Winter
1f71a1eaf9
Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs.
2014-09-16 20:19:52 -07:00
Nick Winter
687da38667
Made some performance optimizations that all relate to messing with walls in the level editor.
2014-09-16 17:31:00 -07:00
Scott Erickson
1ef3d150a8
Integrated WebGLLayer and WebGLSprite with CocoSprite.
...
Disabled some features in CocoSprite that'll have to be added back later.
Moved more logic from CocoSprite, like determining registration points for a given animation, to WebGLSprite.
WebGLSprite can now display either rendering containers or SpriteSheets.
2014-09-16 15:36:59 -07:00
Nick Winter
c3573b2fbd
Adding more error handling for George's inventory saving problems.
2014-09-16 15:22:49 -07:00
Nick Winter
5f1e9e7e4b
Made Plans attach second-to-last always.
2014-09-15 14:06:26 -07:00
Scott Erickson
8e401d6853
Merge branch 'master' into feature/webgl
2014-09-15 13:53:58 -07:00
Nick Winter
589268dc4f
Fixes for initializing Hero Placeholder Components.
2014-09-15 13:15:18 -07:00
Scott Erickson
08bdcb2cb6
Built the WebGLLayer which creates sprite sheets based on what CocoSprites are given to it.
2014-09-12 16:33:01 -07:00
Nick Winter
dd2cdf3ef9
Fixed bugs with forking ThangTypes.
2014-09-08 16:03:29 -07:00
Nick Winter
c64c391d74
Workaround for missing document.location inside child window in Windows Chrome.
2014-09-08 14:31:52 -07:00
Nick Winter
2f07c3e8d3
Adding communication with iPad app.
2014-09-06 19:50:31 -07:00
Nick Winter
8c45e22741
Protection and logging for #1463 . Fixed an issue with spectate camera script bounds.
2014-09-04 11:04:23 -07:00
Nick Winter
b1de5e0045
Fixed bug with hero levels not loading inventory. (Might not be in line with the performance that 975c6a was going for.)
2014-09-03 19:19:04 -07:00
Nick Winter
6b6c8dd683
Merged master into feature/realtime-multiplayer; looks good.
2014-09-03 16:14:33 -07:00
Scott Erickson
e1abf115f7
Folderizing thang types in the level editor.
2014-09-03 12:30:08 -07:00
Nick Winter
c1a7b70849
Missed committing part of previous fix.
2014-09-03 10:58:43 -07:00
Scott Erickson
975c6ad2a6
Optimized level serialization a bit more to make placing and moving thangs around in the level editor more fluid.
2014-09-03 09:33:21 -07:00
Nick Winter
681cc4656f
Fixed a bug with revertAttributes getting set during SuperModel duplicate model merging.
2014-09-02 18:28:02 -07:00
Scott Erickson
4a100a501a
Fixed a bug with new levels in the level editor.
2014-09-02 17:53:39 -07:00
Nick Winter
5b0e996f93
Think I may have fixed the color group setting issue again.
2014-09-02 17:46:52 -07:00
Nick Winter
fa0f904fbb
Fixed a couple bugs with Achievements not getting schema defaults.
2014-09-02 16:48:16 -07:00
Scott Erickson
7e627277e1
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-02 12:33:50 -07:00
Scott Erickson
b521aee322
Optimized level serialization a little so that level editing is a bit less painful.
2014-09-02 12:33:34 -07:00
Nick Winter
4b9bf22e22
Thang editor now sets some default Components when you change the kind of a ThangType.
2014-09-02 11:29:33 -07:00
Nick Winter
632559f7db
Refactored LevelLoader to load sessions after levels, so that we can do the right thing with hero levels' sessions. Made levels default to type: 'hero'.
2014-09-01 20:53:53 -07:00
Nick Winter
3e0518cd70
Fixed a few bugs and added a bunch of defensive handling for permissions not existing without new defaults. Fixed longstanding mistake with signup ignoring email newsletter setting.
2014-09-01 09:11:10 -07:00
Nick Winter
1329d31a63
Hot-swapping inventory works now.
2014-08-31 16:05:20 -07:00
Nick Winter
9b2ee45a4d
Added DPS to item view.
2014-08-31 12:27:52 -07:00
Nick Winter
ef9a983e30
Made ItemView more general. Upgraded Bootstrap from 3.1 to 3.2. Fixed a few bugs.
2014-08-31 12:21:25 -07:00
Nick Winter
85a9a558ef
Fixed #1329 .
2014-08-30 13:43:56 -07:00
Nick Winter
051f1a77ae
Fixed #1152 .
2014-08-30 09:19:41 -07:00
Matt Lott
437ab0feb2
PVP waiting screen in real-time view
2014-08-29 21:46:26 -07:00
Nick Winter
b918f5adfb
Fixed #1262 .
2014-08-29 17:18:38 -07:00
Scott Erickson
2dfe39aafd
Migrated Achievement model's getExpFunction to use the new defaults system.
2014-08-29 12:28:45 -07:00
Scott Erickson
5fd154ca8b
Tweaked the level serialization, leaving in walkDefaults for now because there may still be some components that don't have defaults properly set up. Added a warn log for when this happens so it can be fixed.
2014-08-28 17:57:39 -07:00
Scott Erickson
608d114c5c
Fixed metaschemas not being found.
2014-08-28 15:54:05 -07:00
Scott Erickson
2dde77f8b0
Merge branch 'master' into feature/defaults
2014-08-28 15:26:04 -07:00
Nick Winter
54207f0f7d
Fixed #1000 .
2014-08-28 10:50:20 -07:00
Scott Erickson
8b943d1c2c
Merged conflicts.
2014-08-28 09:59:03 -07:00
Scott Erickson
bcffc5811f
Migrated the Level populating of component and system config defaults to the new Treema utility method.
2014-08-27 18:17:47 -07:00
Nick Winter
ee9e453896
Fixed #828 . Added many other minor refactorings.
2014-08-27 12:24:11 -07:00
Scott Erickson
607a2a133f
Made the SuperModel a little bit more clever about handling duplicate loaded models, hopefully fixed #1108 .
2014-08-26 16:46:23 -07:00
Scott Erickson
98752159ca
Made the SuperModel a little bit more clever about handling duplicate loaded models.
2014-08-26 16:31:53 -07:00
Scott Erickson
ab669739a6
Fixed a bug with the thang component edit view: labels of new components not showing up.
2014-08-26 14:15:21 -07:00
Scott Erickson
fb06e58201
Fixed a bug where CocoModel wouldn't unset properties on revert because saveBackup is now debounced and would reintroduce those properties.
2014-08-26 10:14:36 -07:00
Scott Erickson
3b6de071f7
Getting rid of a debug line.
2014-08-26 09:55:59 -07:00
Scott Erickson
f92a665b8b
Merge conflicts.
2014-08-26 09:53:04 -07:00
Scott Erickson
1406a970ea
Bunch of fixes to get the level editor working again.
2014-08-25 20:34:46 -07:00
Nick Winter
e48b218533
Projected models can now update their projections and re-fetch. Hero ThangTypes now do this.
2014-08-25 15:39:47 -07:00
Scott Erickson
d392994a83
Merge branch 'master' into feature/defaults
2014-08-25 13:00:33 -07:00
Nick Winter
08f2ee248b
No longer constructing SpellViews for non-readable methods.
2014-08-24 22:02:22 -07:00
Nick Winter
718d586f07
A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in.
2014-08-24 21:39:34 -07:00
Scott Erickson
0721b49216
Refactoring defaults.
2014-08-23 15:51:59 -07:00
Scott Erickson
1c5db3f2b7
First round of getting the site to use the new defaults system, in particular the job profile view.
2014-08-23 11:07:52 -07:00
Scott Erickson
e7dd88498d
Made more clear when thang types and level thangs are missing dependencies.
2014-08-22 14:52:35 -07:00
Nick Winter
d55afa77b7
Began streaming a mighty stream.
2014-08-21 16:27:52 -07:00
Scott Erickson
f8d4e42c67
Set up thang types to now have a raster portrait icon if we want to give them custom ones not based on vector artwork.
2014-08-18 15:25:45 -07:00
Nick Winter
5f20e6f05e
Thangs get inserted into hero levels without any Components for easy defaulting. Working on moving Hero Placeholder ThangType swapping from LevelLoader to Level, but it's not there yet.
2014-08-15 12:09:56 -07:00
Nick Winter
69c22db434
Moved Hero Placeholder replacement logic to Level's denormalizeThang.
2014-08-14 16:35:03 -07:00
Matt Lott
98bed57751
Merge pull request #1441 from differentmatt/master
...
Instrument user code problems
2014-08-14 16:17:47 -07:00
Nick Winter
0f983bdcf1
Crude steps towards using your hero equipment in items levels.
2014-08-14 15:12:15 -07:00
Matt Lott
9b79e2ca27
Instrument user code problems
2014-08-14 13:32:00 -07:00
Scott Erickson
c31a509472
Working on the inventory view. Added a way to get the current equipment config from the inventory view.
2014-08-14 10:44:04 -07:00
Scott Erickson
e3088ad813
Merge branch 'achievements' of https://github.com/rubenvereecken/codecombat into rubenvereecken-achievements
2014-08-13 10:49:10 -07:00
Ruben Vereecken
3fd396974d
Merge branch 'master' into achievements
...
Conflicts:
app/views/DemoView.coffee
app/views/docs/ComponentDocumentationView.coffee
app/views/editor/level/LevelEditView.coffee
server/users/User.coffee
2014-08-13 10:43:42 +02:00
Nick Winter
2ab83328f3
Added item editor level preview window.
2014-08-12 12:50:41 -07:00
Ruben Vereecken
8ae116200f
Achievements are now i18n'able
2014-08-12 18:18:16 +02:00
Scott Erickson
88252806c7
Fixed #1413 .
2014-08-11 18:47:41 -07:00
Nick Winter
9a5cd22069
Can now equip items added from inventory on the Surface side. Sorted out ThangTypes' Components schema defaults and ordering when serializing Levels.
2014-08-11 16:15:46 -07:00
Ruben Vereecken
672b0f54f6
Worked away our NotifyJS dependency - horrible lib
2014-08-11 14:11:26 +02:00
Nick Winter
706ab7a251
Trying to get item ThangType nodes and inventory loading working.
2014-08-10 22:09:13 -07:00
Ruben Vereecken
9f0add22a5
Worked in a lot of changes Scott proposed
2014-08-08 11:54:53 +02:00
Scott Erickson
cc025942f8
Extended the LevelLoader to load thang types and components dynamically for hero levels.
2014-08-07 18:27:47 -07:00
Scott Erickson
29770bd220
Added a function for denormalizing levels, extending level thang components and configs with ones from thang types.
2014-08-06 15:18:22 -07:00
Ruben Vereecken
6267352c6e
Drastically changed the way achievements get grayscaled
2014-08-04 15:29:46 +02:00
Ruben Vereecken
26085f9f3e
Added a bunch of achievements to the script. Restyled big parts.
2014-08-03 23:58:51 +02:00
Ruben Vereecken
871149b2bc
Rechecked and added cool stuff for achievements
2014-07-30 22:23:43 +02:00
Ruben Vereecken
d4043ac3db
Implemented singleplayer and multiplayer games played on profile
2014-07-29 20:11:45 +02:00
Ruben Vereecken
026e6e6378
Added some support to fetch level sessions for the user profile page
2014-07-29 16:50:07 +02:00
Ruben Vereecken
7987e1d05b
Did a bunch related to achievements and user profile page
2014-07-28 20:04:44 +02:00
Ruben Vereecken
a8df3df095
Default image for achievements. Redid border logic
2014-07-28 15:14:11 +02:00
Ruben Vereecken
411bb87985
Added contributor categories to user profile page
2014-07-22 12:50:56 +02:00
Ruben Vereecken
1c6da9711b
Added the Recently Played collection and endpoint
2014-07-21 14:36:10 +02:00
Scott Erickson
4818a81854
Added setProjection so CocoModels can more easily get subsets of data.
2014-07-17 16:22:06 -07:00
Michael Schmatz
bb3c583300
Add approved date to job profile
2014-07-16 10:51:45 -07:00
Ruben Vereecken
0288786098
Merge branch 'master' into achievements
2014-07-15 16:16:46 +02:00
Ruben Vereecken
e748417007
GET /auth/name/<name> now serves possible free names
...
anonymous users are now warned if their new name is already chosen
User Settings is now without auto-save
Upon name conflict, a user will be suggested a new name which is then submitted if the user chooses to save after all.
Refactored conflicted name checking so it can be used in more places
Signup form now has an optional name field
Covered extra case where the debounced check happened too late. Support for submitting on enter.
Worked in scott's comments and got tests working again
2014-07-14 20:07:58 +02:00
Ruben Vereecken
a60451368e
Merged in master
2014-07-14 18:58:25 +02:00
Ruben Vereecken
9c0353a2f0
Merged in master
2014-07-13 21:18:32 +02:00
Nick Winter
868a6ed43b
Fixed a couple i18n issues. Fixed #1302 .
2014-07-13 09:31:56 -07:00
Nick Winter
373c1688ed
Merge pull request #1287 from rubenvereecken/user_patch
...
Noty errors don't show up on user save fails anymore
2014-07-13 08:54:20 -07:00
Scott Erickson
8cb7cd770c
Fixed i18n population because mongoose has problems with empty objects.
2014-07-12 09:58:28 -07:00
Ruben Vereecken
750d94c478
Noty errors don't show up on user save fails anymore
2014-07-10 10:30:23 +02:00
Ruben Vereecken
ac95d775e6
Users can now be gotten by slug
2014-07-09 20:23:05 +02:00
Ruben Vereecken
5dc54c784d
Added case and demo for user not found. Should be made prettier as soon as users can be queried by name
2014-07-09 18:13:22 +02:00
Michael Schmatz
b76239b4e9
Replaced candidate avatars on employer page
2014-07-07 10:29:35 -07:00
Ruben Vereecken
ea3d1fee74
Starting on achievement overview style
2014-07-07 15:03:28 +02:00
Ruben Vereecken
9055612b24
Fixtures set up, demo start
2014-07-07 12:47:32 +02:00
Ruben Vereecken
75b738f126
User loading now have async callbacks
2014-07-07 12:03:48 +02:00
Ruben Vereecken
ec78f95da1
Prepared things for Scott
2014-07-06 23:16:00 +02:00
Ruben Vereecken
1b9c8b0066
Got users and achievements to load in a neat way
2014-07-06 22:48:33 +02:00
Ruben Vereecken
601c4e2731
Merged with master
2014-07-05 16:47:16 +02:00
Scott Erickson
b635c4cf16
Fixes #1220 . Passing in the raw attributes to the component settings treema would edit the data before the component's set method would get a snapshot of the original data for whatever was the first change in the data.
2014-07-04 20:45:42 -07:00
Ruben Vereecken
39fb2cb1b4
Added achievement preview, exp test, stuff
2014-07-04 19:27:37 +02:00
Ruben Vereecken
a933f9737d
Creating achievement demo
...
intermediate
2014-07-04 19:27:37 +02:00
Ruben Vereecken
fe5b675d18
Achievement polling now successfully tested
...
Intermediate
2014-07-04 19:27:37 +02:00
Ruben Vereecken
1fe2c67ffe
Added tests for repeatable achievements, including complicated xp
...
Intermediate
2014-07-04 19:27:37 +02:00
Tery Lim
9090ce7714
Merge master into branch
2014-07-04 22:37:16 +08:00
Scott Erickson
2855d2a402
Made the deltas lib conflict identifying library able to handle many-to-many conflicts.
...
Made conflict finding a bit more liberal, in that any messing with arrays (adding, removing or moving things inside) will conflict with any other such change.
2014-07-03 17:41:58 -07:00
Tery Lim
618ade4946
Clean up mixed quotes
2014-07-01 12:23:22 +08:00
Scott Erickson
9b873cfab4
Patch modal handles invalid patches.
2014-06-24 17:25:01 -04:00
Nick Winter
abcc75a6f2
A bit of error logging for #1220 .
2014-06-24 09:43:20 -07:00
Scott Erickson
dde43d5df3
Fixed a case where the supermodel was overriding what a previous supermodel had set for saveBackups.
2014-06-23 16:57:54 -04:00
Nick Winter
dde71485bf
A bit of cleanup.
2014-06-20 20:52:50 -07:00
Nick Winter
0b8a0c8f6f
Added UserRemarks.
2014-06-17 13:03:13 -07:00
Ruben Vereecken
dcdcca751f
Fiddled with creating xp functions
2014-06-12 19:44:56 +02:00
Ruben Vereecken
a61d0e5569
Added support for diminished exp for repeatables. Needs tweaking though.
2014-06-12 19:40:59 +02:00
Scott Erickson
8a728cbb64
More switching of user objects from save to patch.
2014-06-11 14:17:31 -07:00
Scott Erickson
6d15b5e631
Working on User patching.
2014-06-11 13:16:17 -07:00
Scott Erickson
389d530eaa
Built a new 'patch' method for CocoModel, which saves only changed values to the server.
2014-06-10 20:59:37 -07:00
Scott Erickson
f0ff8c242e
Migrating language to codeLanguage on systems and components because they conflict with the search system.
2014-06-10 13:20:14 -07:00
Ruben Vereecken
8d2c62ba84
Got repeatables working flawlessly and improved the achievement popup by a great deal
2014-06-02 20:34:05 +02:00
Ruben Vereecken
bb57756cd9
Processed Scott's feedback. Db endpoint slightly safer, some refactorings.
2014-06-02 20:33:01 +02:00
Ruben Vereecken
d8bb802468
Designing the Notify to show level progress
2014-06-02 20:33:01 +02:00
Ruben Vereecken
d766a24e11
Achievements now popup when polled for by the client
2014-06-02 20:33:01 +02:00
Ruben Vereecken
c26f96f33e
Added achievement model and some missing pieces
2014-06-02 20:32:00 +02:00
Nick Winter
852053022a
Started the horrifying migration to an inline jobs profile editor.
2014-05-30 22:12:44 -07:00
Scott Erickson
29011fab2a
Reworked validation error handling a little, putting better debugging logs in and making level save modal show when there are some.
2014-05-30 17:26:49 -07:00
Scott Erickson
47f28d26d1
Fixed up my refactoring of markToRevert so now _revertAttributes is only populated the first time set is called.
2014-05-30 16:20:20 -07:00
Scott Erickson
3602f67c24
Tweaked how editPath is passed to the server so it doesn't foul up validation.
2014-05-30 14:41:41 -07:00
Scott Erickson
7a9928b0c5
Fixed #1102
2014-05-30 13:57:21 -07:00
Scott Erickson
254c6ff7ba
Fixed #1106 a bunch. Patches show up correctly, don't include skipped paths when patching, and skipped paths are now used in the patch modal too.
2014-05-30 13:40:38 -07:00
Nick Winter
f3adc216ed
Protecting our replacement of Math.random via Aether.
2014-05-29 12:26:08 -07:00
Scott Erickson
afc14e593d
Fixed models thinking they've got changes when they don't.
2014-05-29 10:48:48 -07:00
Scott Erickson
3b87c9c360
Fixed some remaining jqxhr objects hanging around.
2014-05-27 16:33:57 -07:00
Nick Winter
a481af08d3
Fixed a couple typos with failed resource loading handling.
2014-05-26 20:51:05 -07:00
Nick Winter
4c7d7fce03
Fixed some memory leaks.
2014-05-22 12:05:36 -07:00
Scott Erickson
4b88296265
Set up the supermodel to clear out jqxhrs once they're done, since they take a lot of memory.
2014-05-22 11:47:38 -07:00
Scott Erickson
104deb2ab8
Disabled CocoModel noty errors for form submissions that handle these errors.
2014-05-22 11:26:08 -07:00
Nick Winter
4fc1341a64
Added a way to remove SuperModel resources to fix ladder tab refreshing.
2014-05-21 15:33:28 -07:00
Scott Erickson
037dbe97c6
Some remaining work to get the delayed show guide script set up.
2014-05-21 14:50:27 -07:00
Nick Winter
8fb1237810
Added noty error messages when unable to save CocoModels.
2014-05-21 10:27:47 -07:00
Scott Erickson
93c6f72f07
Asynchronously building things again.
2014-05-20 10:49:19 -07:00
Nick Winter
a04130f26a
Fixed a bug with ladder tab not reloading.
2014-05-20 10:40:15 -07:00
Scott Erickson
ae8d28182c
Fixed a bug where sometimes thang avatar views wouldn't render the portrait, because 'loading' wouldn't be set to false properly.
2014-05-19 21:55:30 -07:00
Scott Erickson
8ae14e21ae
Fixed #1029 . Refactored scaling for sprites a bit.
2014-05-19 16:36:44 -07:00
Scott Erickson
eebbae9b13
Added a global SPRITE_RESOLUTION_FACTOR property.
2014-05-15 17:09:35 -07:00
Nick Winter
c1f9d51b37
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
2014-05-15 11:27:51 -07:00
Scott Erickson
09fbfdb360
Fixed a bug with the simulator due to the changes made to the supermodel.
2014-05-14 11:13:36 -07:00
Scott Erickson
54af58baee
SuperModel no longer emits progress going backward ever, and added a way to prevent it from getting to high in the middle of a chain of loading.
2014-05-14 09:24:52 -07:00
Scott Erickson
4b404ae124
Finished tuning the supermodel loading and progress.
2014-05-13 14:39:45 -07:00
Scott Erickson
1d88b6eefe
Most of the way there getting it to work with loading thang types dynamically throughout the play view.
2014-05-13 10:26:33 -07:00
Nick Winter
589410ed8e
Merged master into feature/thangload.
2014-05-09 12:56:58 -07:00
Scott Erickson
8072629534
Merged the bug fix which I did too.
2014-05-08 13:43:15 -07:00
Nick Winter
775a2a87e2
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-08 11:36:26 -07:00
Scott Erickson
1e938910ed
Couple bug fixes.
2014-05-08 11:10:22 -07:00
Scott Erickson
e9fc3df7c1
Set up the versions modal to display changes between versions when you select two of them.
2014-05-08 10:54:39 -07:00
Nick Winter
0c30ec0c12
Some weird bugs I noticed with {me}.
2014-05-06 16:58:08 -07:00
Nick Winter
1f3cc8a004
Merge branch 'master' of git://github.com/domenukk/codecombat
2014-05-06 08:00:39 -07:00
Dominik Maier
6d244e8560
+ Merged Simulators
2014-05-06 05:07:34 +02:00
Dominik Maier
c9bb488794
Created headless-client and an alternative implementation of god
2014-05-06 02:37:14 +02:00
Nick Winter
0e0ca785d9
Moved ready-to-rank logic to LevelSession where it can be shared across victory and multiplayer modals and My Matches tab.
2014-05-05 16:59:12 -07:00
Scott Erickson
aee90c72bb
Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
2014-05-02 17:03:30 -07:00
Scott Erickson
06bc96d7d0
Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering.
2014-05-02 10:31:20 -07:00
Scott Erickson
92687b17de
Merge branch 'master' into feature/thangload
...
Conflicts:
app/lib/LevelLoader.coffee
app/views/play/level_view.coffee
2014-05-02 08:19:47 -07:00
Nick Winter
bd3c059c2a
Several performance improvements based on profiling.
2014-04-28 16:31:51 -07:00
Scott Erickson
e5e146c3c1
Got rid of an extraneous log.
2014-04-28 14:59:51 -07:00
Scott Erickson
b9f4093b08
Set up the LevelLoader to load names instead of whole ThangTypes.
2014-04-28 14:58:58 -07:00
Scott Erickson
02a74ae40c
Migrated and fixed the rest of the views using the new loading system.
2014-04-28 11:52:04 -07:00
Scott Erickson
01f2a556f9
Set up the patches view with the new loading system, fixing a few things in the meanwhile.
2014-04-28 11:09:21 -07:00
Scott Erickson
14cffc5875
Did some refactoring to simplify using SuperModel and registering models and collections.
2014-04-26 12:54:03 -07:00
Scott Erickson
d5bcec5ad0
Fixed the level editor with the new loading system.
2014-04-25 19:11:32 -07:00
Scott Erickson
14d62915f4
Got projection and backups set back up, partially fixed the level editor.
2014-04-25 16:14:05 -07:00
Scott Erickson
9a2311e792
Removed logic for dynamically finding referenced models.
2014-04-25 15:33:57 -07:00
Scott Erickson
6cd7c723d8
Fixed up showing errors, made sure they work with the play view.
2014-04-25 15:31:38 -07:00
Scott Erickson
3dc3f62473
Merge branch 'master' into feature/loading-views
...
Conflicts:
app/views/editor/components/main.coffee
2014-04-25 14:31:58 -07:00
Scott Erickson
278d6752c3
Refactored SuperModel, CocoModel and LevelLoader.
...
Removed the dynamic population of the Level, instead putting straightforward logic into LevelLoader.
Simplified SuperModel.
2014-04-25 14:30:06 -07:00
Scott Erickson
b7cb4696f0
Merge branch 'RefactorCocoCollection' of https://github.com/edtrist/codecombat into edtrist-RefactorCocoCollection
2014-04-24 13:31:29 -07:00
Scott Erickson
c85971e5e6
Added i18n population action to the level editor.
2014-04-22 17:56:41 -07:00
edtrist
3962d37681
#889 - moved CocoCollection.coffee to app/collections and updated references
2014-04-22 20:42:26 +01:00
Nick Winter
ab77176ed0
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-04-22 11:11:10 -07:00
Nick Winter
675db1b76f
Don't require CocoModel instantiation before schemas are included. Reload neutral spells on reload. Fix for adding Components to Thangs. Surface background: darkness, no parents.
2014-04-22 11:11:08 -07:00
Scott Erickson
f57be1ae52
Migrated to the new email system, along with a setting for recruit notifications.
2014-04-21 16:15:23 -07:00
Ting-Kuan
974e5e1b24
remove debugging msg.
2014-04-19 13:09:50 -04:00
Ting-Kuan
7321052c18
Fix supermodel with resource value and fix ladder view under supermodel resource management.
2014-04-19 13:06:47 -04:00
Ting-Kuan
375aca2c0a
Fix: Some level systems load forever.
2014-04-19 12:08:40 -04:00
Ting-Kuan
692693c181
Merge branch 'master' into feature/loading-views
...
Conflicts:
app/locale/en.coffee
app/views/editor/level/edit.coffee
app/views/kinds/CocoView.coffee
app/views/play/ladder/ladder_tab.coffee
app/views/play/ladder_view.coffee
app/views/play/level/level_loading_view.coffee
2014-04-19 01:15:04 -04:00
dpen2000
75b759b1dc
Add system names into delta messages
2014-04-18 17:25:25 -04:00
Ting-Kuan
64f986c286
Remove dependency management in supermodel.
2014-04-17 22:16:29 -04:00
Scott Erickson
8adca4a1da
Added a transactional email for when changes are made, to notify watchers.
2014-04-17 17:30:55 -07:00
Ting-Kuan
1c1cf2f189
Fix loading of Level.
2014-04-17 19:23:35 -04:00
Scott Erickson
21e8d7b26f
Fixed patches denormalization.
2014-04-17 15:44:19 -07:00
Ting-Kuan
b7439ed1ca
Fix loading bar and retry block in ladder_view, #857 .
2014-04-17 16:54:26 -04:00
Ting-Kuan
fe96289bf6
debugging: ladder_view doesn't show loading bar.
2014-04-17 15:57:08 -04:00
Scott Erickson
02a7381fa9
Fixed the watch buttons for levels and components.
2014-04-16 11:02:40 -07:00
Scott Erickson
731726dcd3
Merge branch 'master' into feature/jsondiffpatch
2014-04-16 10:42:43 -07:00
Scott Erickson
f88e0ac0ab
Set up patches for components.
2014-04-16 10:42:32 -07:00
Ting-Kuan
2e50d7b15d
Merge branch 'feature/Change-view-to-fit-new-supermodel' into feature/loading-views
...
Conflicts:
app/views/play/ladder/ladder_tab.coffee
app/views/play/ladder_view.coffee
2014-04-16 11:38:05 -04:00
Ting-Kuan
c53eb562a3
Remove debug msg.
2014-04-16 02:31:18 -04:00
Ting-Kuan
52a73ceae3
Migrate view to fit new supermodel.
2014-04-16 02:28:59 -04:00
Scott Erickson
58b1019934
Switched listen to watch (would have been confusing with eye-con, and listenTo function in Backbone). Added watch button and patch badge to level editor.
2014-04-15 15:09:36 -07:00
Nick Winter
f762d95ab8
ModelModal and simple leaderboard pagination.
2014-04-15 15:01:54 -07:00
Ting-Kuan
af399f4415
Merge branch 'master' into feature/loading-views
2014-04-15 13:34:20 -04:00
Ting-Kuan
e58a5ee4b5
add debug msg.
2014-04-15 13:31:52 -04:00
Nick Winter
a9725f2dc6
A bit of error handling.
2014-04-13 14:48:36 -07:00
Ting-Kuan
8e19d8b71f
Change some resource loading logic to fit new SuperModel.
2014-04-13 13:29:43 -04:00
Ting-Kuan
573a4ae847
Merge branch 'feature/loading-views' into feature/revise-supermodel-based-on-#815
...
Conflicts:
app/models/SuperModel.coffee
app/views/editor/thang/edit.coffee
2014-04-13 10:37:35 -04:00
Ting-Kuan
4979344ee5
Remove schema loading code.
2014-04-13 10:36:09 -04:00
Ting-Kuan
77c4c586dd
Merge branch 'feature/loading-views' into feature/revise-supermodel-based-on-#815
...
Conflicts:
app/locale/en.coffee
2014-04-12 17:13:06 -04:00
Ting-Kuan
508b570fea
Merge branch 'master' into feature/loading-views
...
Conflicts:
.gitignore
app/locale/en.coffee
app/models/SuperModel.coffee
app/views/editor/thang/edit.coffee
app/views/kinds/CocoView.coffee
2014-04-12 17:07:30 -04:00
Ting-Kuan
7ae3bd5a60
Fix style and supermodel based on #815 .
...
Fix ladder_view and ladder_tab.
Change error handling functions in CocoView.
2014-04-12 16:29:49 -04:00
Scott Erickson
30f785f7cf
Moved the model schemas into a models folder.
2014-04-12 10:51:02 -07:00
Aditya Raisinghani
e04787475c
Rebased master to get updated schemas and added patch schema
2014-04-12 15:16:42 +05:30
Aditya Raisinghani
b932bf1e7c
Deleted schemas from /server and modified files to point to /app/schemas
2014-04-12 14:45:59 +05:30
Aditya Raisinghani
6fb5b59a01
Refactored schemas to be in /app
2014-04-12 14:33:55 +05:30
Scott Erickson
35fe47bbac
Merge branch 'feature/jsondiffpatch'
2014-04-11 22:52:58 -07:00
Scott Erickson
0eb74ab287
Added buttons for performing actions on patches.
2014-04-11 22:33:09 -07:00
Scott Erickson
34bf484bf2
Added data merge conflict handling.
2014-04-11 21:11:52 -07:00
Ting-Kuan
65a32a262d
Before change dependency without name.
2014-04-12 00:03:56 -04:00
Nick Winter
fc9d30ccae
Smarter fix for #810 , since not all 24-character strings are like MongoDB ids.
2014-04-11 20:38:34 -07:00
Ting-Kuan
a6235842b6
Change populate model to accept resource name.
2014-04-11 22:35:20 -04:00
Scott Erickson
e3a1f170cf
Merge branch 'master' into gintau-feature/change-supermodel-to-general-resource-loader
...
Conflicts:
app/views/kinds/CocoView.coffee
app/views/play/level/level_loading_view.coffee
2014-04-11 11:19:16 -07:00
Scott Erickson
97a7bc7614
Merge branch 'backbone_mediator' of https://github.com/rubenvereecken/codecombat into feature/jsondiffpatch
...
Conflicts:
app/initialize.coffee
bower.json
2014-04-11 10:32:19 -07:00
Nick Winter
a68f3efb99
Added specific job profile photo support. Improved right column design a bit.
2014-04-10 17:54:28 -07:00
Ting-Kuan
a5e6496a7c
Make resources as static class to avoid loading multiple times.
...
Clean debug message.
2014-04-10 16:59:08 -04:00
Scott Erickson
a3951b0fa7
Extended the save version modal to allow submitting patches.
2014-04-10 13:09:44 -07:00
Scott Erickson
66d455285e
Integrated the delta view into the save view for levels.
2014-04-09 19:07:44 -07:00
Nick Winter
26cebf7e7e
Fixing some recruitment profile bugs.
2014-04-09 18:10:30 -07:00
Nick Winter
dd46f9d039
Ripped out Gravatar profiles in favor of our own photo uploads, with Gravatar and Wizard portrait fallbacks.
2014-04-09 16:46:44 -07:00
Scott Erickson
f2d21b960f
Added a delta subview for displaying deltas of schema'd data.
2014-04-09 16:09:35 -07:00
Ting-Kuan
3ea4d1677c
able to load level editor.
2014-04-09 15:11:59 -04:00
Ting-Kuan
6729cfc292
First commit.
2014-04-08 12:03:03 -04:00
Scott Erickson
8fe568d3a4
Fixed schema loading.
2014-04-05 11:48:21 -07:00
Nick Winter
ae9769e3ce
Added read only notification in editors. Fixed #374 .
2014-04-01 13:15:30 -07:00
Nick Winter
7807fdbbc6
Merged pt-PT locale conflicts.
2014-04-01 10:41:40 -07:00
Bia41
167ee90a70
#673 Replaced .once with @listenToOnce
...
Replaced .once with @listenToOnce on CocoModel, as requested on Issue #673
2014-03-31 05:02:13 +01:00
Scott Erickson
092810eba2
Fixed a small error in the migration.
2014-03-26 14:44:11 -07:00
Scott Erickson
8001e58848
Merge branch 'master' of https://github.com/swapkh91/codecombat into swapkh91-master
...
Conflicts:
app/models/SuperModel.coffee
2014-03-26 14:39:01 -07:00
Scott Erickson
fae9034dfc
Merge branch 'master' of https://github.com/swapkh91/codecombat into swapkh91-master
...
Conflicts:
app/models/SuperModel.coffee
2014-03-26 14:29:16 -07:00
swapnesh
1118324b41
Migrate from .on, .once to .listenTo, .listenToOnce
2014-03-26 03:25:11 +05:30
Shrihari
0160538b44
More migrations
2014-03-24 22:28:34 +05:30
Nick Winter
dbeb3d445b
Give focus back to spell view on palette click.
2014-03-23 16:48:30 -07:00
Nick Winter
111973e1c8
Maybe this will be better - more on #650 .
2014-03-23 10:29:08 -07:00
Nick Winter
7ba959045a
A slight enhancement to #650 , plus fixing CocoModels thinking they're modified when schema defaults have been added.
2014-03-23 10:00:16 -07:00
dpen2000
6c151acaa7
Optimizations of markToRevert: Switch to using $.extend instead of _.cloneDeep and only when type is not a "ThangType"
2014-03-22 02:22:08 +00:00
dpen2000
60ca991c58
Fix #390
...
The issue here was configSchema is an attribute within attributes and so revertAttributes and attributes get the same instance of it when clone is used. Later calls to _.equals fail when only configSchema has changed.
2014-03-22 01:34:24 +00:00
Scott Erickson
b6c9b6276c
Tweaked logging of sprite building.
2014-03-19 17:11:45 -07:00
Scott Erickson
37a9b7f319
Switching from the slow _.cloneDeep to the fast $.extend
2014-03-18 13:08:26 -07:00
Scott Erickson
abd50b9495
Fixed the new build queue system for levels where there are multiple builders for a single thang type.
2014-03-13 15:45:24 -07:00
Scott Erickson
b2e9768127
Set up a build queue for async sprite sheet building, which lessens blocking the main thread.
2014-03-13 13:25:03 -07:00
Scott Erickson
9cb80783ff
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-03-11 22:01:47 -07:00
Scott Erickson
8ddbb49845
Trying out promises to simplify view loading.
2014-03-11 22:01:38 -07:00
Nick Winter
2b487eeed8
Using /db/thang.type instead of /db/thang_type in URLs, for consistency.
2014-03-11 18:30:25 -07:00
Nick Winter
03abbc44cb
Better error messages for missing Component dependencies.
2014-03-09 11:46:53 -07:00
Scott Erickson
57f1588dea
Fixed another bug related to the race condition fix.
2014-03-08 14:34:25 -08:00
Scott Erickson
afbe2200a6
Fixed a bug with the new race condition fix. Moving the schemas to the application would be good.
2014-03-08 13:52:34 -08:00
Scott Erickson
2861f62248
Simple fix for a race condition where the user schema might load after /auth/whoami, overwriting /auth/whoami's cookie.
2014-03-08 13:06:04 -08:00
Scott Erickson
041f4512e8
Set up marks to all load dynamically, and set up effect marks, which appear above a thang's head and rotate between them if there are multiple.
2014-03-06 15:52:09 -08:00
Scott Erickson
a6c4fe8d02
Merge branch 'master' of https://github.com/rubenvereecken/codecombat into rubenvereecken-master
2014-03-05 20:04:14 -08:00
Scott Erickson
fc42043cb8
Fixed #480
2014-03-05 12:53:48 -08:00
Ruben Vereecken
ee920afea9
Disabled buttons for non-owners in Article Editor
2014-03-03 21:13:02 +01:00
Ruben Vereecken
942b69ea9f
Created hasWriteAccess on Cocomodel, used it for level access
2014-03-03 20:41:35 +01:00
Scott Erickson
c5521a1311
Level now uses the universal wizard thang type.
2014-03-03 11:04:03 -08:00
Scott Erickson
0d054bec8e
Refactored the universal wizard loading to happen silently when you import ThangType.
2014-03-03 10:42:11 -08:00
Scott Erickson
feaeb1dc98
Made the wizard icons colored based on user settings.
2014-03-03 10:21:51 -08:00
Scott Erickson
22e80f6d24
Set up a play modal, starting to refactor wizard thang type loading to be shared across the site.
2014-03-03 09:03:44 -08:00
Nick Winter
e20e9d68cf
Construct sprite sheets as ThangTypes load.
2014-02-27 22:15:13 -08:00
Nick Winter
6f0ed9040a
Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline.
2014-02-17 17:38:49 -08:00
Nick Winter
addf4ca245
Improved Simulator memory and performance.
2014-02-15 17:29:54 -08:00
Nick Winter
f3b58a9416
Merged.
2014-02-15 15:45:53 -08:00
Nick Winter
3c7cac8ba9
Trying to do some memory cleanup.
2014-02-15 15:44:45 -08:00
Scott Erickson
d55e4cd624
Made sure session objects are loaded from the server fresh, no caching.
2014-02-14 15:35:54 -08:00
Nick Winter
cdf268ce4f
Merged.
2014-02-12 13:10:58 -08:00
Nick Winter
5655084981
Fixed a ton more leaks.
2014-02-12 12:41:41 -08:00
Scott Erickson
bdbb1710eb
More memory fixes.
2014-02-11 16:09:44 -08:00
Scott Erickson
71b6ebf8eb
More memory fixes.
2014-02-11 15:47:59 -08:00
Scott Erickson
966155593c
Various fixes.
2014-02-05 11:03:32 -08:00
Scott Erickson
1b75ab15db
Added some error handlers for messed up thang type configs.
2014-01-30 16:17:41 -08:00
Scott Erickson
9da955d1a2
Set up a backup system for the editor using localStorage.
2014-01-26 14:46:25 -08:00
Scott Erickson
956243818a
Fixed updating the sprite sheets in the thang type editor.
2014-01-20 23:45:27 -08:00
Scott Erickson
222fa6100b
Set up the level editor to lazily load thang types.
2014-01-20 17:20:04 -08:00
Scott Erickson
c5b9b103c5
Merge branch 'feature/team-colors'
...
Conflicts:
app/lib/world/world.coffee
app/models/ThangType.coffee
2014-01-16 10:14:21 -08:00
Nick Winter
172d97ed83
Fixed #87 I hope; at least, dramatically reduced memory leakage.
2014-01-15 13:04:48 -08:00
Scott Erickson
bf4011044f
Initially working on using team colors, but it's not working yet.
2014-01-14 13:16:30 -08:00
Scott Erickson
de258fdf20
Set up wizard sprites to use the color config.
2014-01-12 12:27:10 -08:00
Scott Erickson
8077c62ceb
Set up talking portraits in the hud.
2014-01-09 11:04:22 -08:00
Scott Erickson
391207d00f
Fixes for unit portraits.
2014-01-08 22:30:00 -08:00
Scott Erickson
27e7b6c240
Tweaks for thang portraits.
2014-01-06 15:36:35 -08:00
Scott Erickson
f656a4f4cf
Set up portrait uploading for thangs.
2014-01-06 12:37:35 -08:00
Scott Erickson
c4bfcd5c2d
Refactored portraits to be built in sprite sheets separately.
2014-01-04 08:55:12 -08:00
Nick Winter
6009df26de
Ready for action, sir!
2014-01-03 10:32:13 -08:00