Nick Winter
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1630b30351
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Fixed showing hero unlock portraits on world map. Showing them now even before their levels are unlocked, and showing until you purchase, not just unlock them.
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2015-01-29 19:05:30 -08:00 |
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Nick Winter
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fd0e7a8c44
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Picked some slightly less awful particle colors for different terrains and level types. Enabled for half the players.
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2015-01-29 18:19:03 -08:00 |
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Matt Lott
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92f070ecca
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Fix help video events
Removing the protocol broke the video player event hooks.
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2015-01-29 16:45:18 -08:00 |
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Nick Winter
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5addacddf0
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First draft of ParticleMan particle emitters for showing hidden levels in CampaignView.
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2015-01-29 16:11:13 -08:00 |
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Nick Winter
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57d12c199e
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Tweaks to campaign status view. Hooking up i18n for Campaigns, but it doesn't work yet.
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2015-01-29 09:07:25 -08:00 |
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Nick Winter
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aab6d17047
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Added campaign completion progress indicator.
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2015-01-29 08:26:12 -08:00 |
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Nick Winter
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a6043ca1be
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2015-01-28 17:59:11 -08:00 |
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Nick Winter
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22070ddff2
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Identifying lastLevel to Segment. Added Ogre Headhunter names.
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2015-01-28 17:58:56 -08:00 |
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yaur
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dc39a55cf8
|
remove logging
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2015-01-28 18:37:07 -05:00 |
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yaur
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30f9188090
|
Remove the scheme from help videos so that they maintain the scheme of the
calling page
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2015-01-28 18:33:28 -05:00 |
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Nick Winter
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e3bf8f74ab
|
Trying to stagger LevelSessions saves on wins on replayable levels to see if that might help #2108 at all.
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2015-01-22 12:26:37 -08:00 |
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Nick Winter
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64008276c2
|
Finally translating level names and descriptions in the campaign view.
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2015-01-22 11:22:35 -08:00 |
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Nick Winter
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e49a70a62e
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Fixed mountain map background ratio.
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2015-01-22 10:48:41 -08:00 |
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Matt Lott
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6b271799be
|
Update level loading view sub event data
Sending level slug instead of name.
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2015-01-21 13:41:38 -08:00 |
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Nick Winter
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7dd128780f
|
Unlocking all audition levels in Auditions campaign.
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2015-01-21 11:49:56 -08:00 |
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Nick Winter
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706b2ca930
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Don't includeFlow for Thangs with skipProtectAPI on, because we don't care about their flow anyway (non-read-write custom Programmables).
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2015-01-16 18:47:30 -08:00 |
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Nick Winter
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f86d106077
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Showing replayable level difficulty in control bar.
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2015-01-16 12:50:10 -08:00 |
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Matt Lott
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116c7d0bf2
|
Update internal analytics
Adding level session ID where applicable.
Slimming down fields for most common events.
|
2015-01-15 11:04:52 -08:00 |
|
Nick Winter
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38297a1fd7
|
Fixed problem with levels that don't have next levels in campaign editor.
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2015-01-15 09:07:47 -08:00 |
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Scott Erickson
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3c02f14f95
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Reworking PlayHeroesModal to use Lanks and LayerAdapter to control hero animations.
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2015-01-14 14:10:33 -08:00 |
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Scott Erickson
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afe590c5cc
|
Hid the misc tab until you have unlocked defense of plainswood, and by extension, the forest.
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2015-01-13 15:34:06 -08:00 |
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Nick Winter
|
f691eb9a86
|
Reimplemented next-level arrow highlighting. Campaign Editor now draws lines to show level unlock patterns. Removed more old WorldMapView stuff. Can now configure Hero Placeholder say cooldowns per-level.
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2015-01-13 09:04:20 -08:00 |
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Scott Erickson
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22e1318970
|
Added a rudimentary (aka programmer-designed) hero-type filter for the item store.
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2015-01-12 15:30:18 -08:00 |
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Scott Erickson
|
5cb8f14065
|
Fixed the HeroVictoryModal handling of earned achievements which were earned a while ago. Before they were appearing as if achievements were always newly achieved.
|
2015-01-12 14:43:29 -08:00 |
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Matt Lott
|
8977450fed
|
Add levelID to Saw Victory analytics event
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2015-01-08 16:09:39 -08:00 |
|
Nick Winter
|
d66243ad75
|
Beating replayable levels now shows you the proper gems and xp.
|
2015-01-07 18:36:02 -08:00 |
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Nick Winter
|
4ea2a51ff6
|
In middle of debugging non-functioning repeatable achievements.
|
2015-01-06 21:32:58 -08:00 |
|
Nick Winter
|
9a3f18e60a
|
Save more UserCodeProblems and LevelSessions.
|
2015-01-06 13:03:09 -08:00 |
|
Nick Winter
|
947811c01b
|
Replayable once-per-day increasing-difficulty level basics.
|
2015-01-05 10:44:24 -08:00 |
|
Nick Winter
|
163cf50528
|
Fixed processing of default Programmable config.
|
2015-01-03 13:22:54 -08:00 |
|
Nick Winter
|
c2d74a812d
|
Updates to require/restrict level logic.
|
2015-01-02 15:44:43 -08:00 |
|
Nick Winter
|
f66afa1dc0
|
Trying latest sass-brunch (which happened to alphabetize our devDependencies.) Fixed bug with required/restricted items not showing up properly. Added quick links to open level editors from campaign editor.
|
2015-01-02 12:40:17 -08:00 |
|
Nick Winter
|
728f726748
|
Fixed problem opening GameMenuModal when there are no help videos.
|
2014-12-29 13:04:03 -08:00 |
|
Nick Winter
|
1440584633
|
Added tasks to campaign editor; fixed/added campaign editor level click/double-click handling; improved campaign editor level Treema status view formatting.
|
2014-12-29 12:47:53 -08:00 |
|
Nick Winter
|
d85bf8d59a
|
Fixed disabled level logic.
|
2014-12-29 08:46:02 -08:00 |
|
Nick Winter
|
fa9f3e2a61
|
Fixed typo in HeroVictoryModal.
|
2014-12-28 13:53:50 -08:00 |
|
Nick Winter
|
744d30737e
|
Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
|
2014-12-28 13:25:20 -08:00 |
|
Nick Winter
|
b4341ad46c
|
Merge branch 'feature/campaign-editor'
|
2014-12-27 11:03:51 -08:00 |
|
Imperadeiro98
|
9fbd1076f9
|
Fixed a link
|
2014-12-26 18:02:40 +00:00 |
|
Nick Winter
|
b116321deb
|
Tested and cleaned up comment detection for space disablement sensitivity.
|
2014-12-24 12:37:25 -08:00 |
|
Nick Winter
|
c7eadb5670
|
Merge branch 'patch-4' of git://github.com/rishiloyola/codecombat into rishiloyola-patch-4
|
2014-12-24 12:24:27 -08:00 |
|
Nick Winter
|
1c1f2008a5
|
Now able to suggest required items for purchase before level start.
|
2014-12-24 11:01:50 -08:00 |
|
Nick Winter
|
f361674fb4
|
Enabling new levels for playtesting.
|
2014-12-23 17:14:59 -08:00 |
|
Nick Winter
|
f0826c865e
|
Preparing new campaign levels for migration to new campaign editor.
|
2014-12-23 17:14:35 -08:00 |
|
Scott Erickson
|
0dd2d9efbd
|
Handled merge conflict.
|
2014-12-22 12:33:52 -05:00 |
|
Scott Erickson
|
0d45e4a889
|
Set up the CampaignEditorView to trigger the CampaignView to re-render when things change.
|
2014-12-22 12:06:17 -05:00 |
|
Scott Erickson
|
1db8284236
|
When you select a level on the CampaignView while in edit mode, it selects the level in the CampaignEditView.
|
2014-12-22 11:09:58 -05:00 |
|
Scott Erickson
|
a31b385a4d
|
Moving levels and adjacent campaign links around in the CampaignView saves the new position to the CampaignEditorView.
|
2014-12-22 10:54:07 -05:00 |
|
Scott Erickson
|
efc83b88d0
|
Hooked up the CampaignView to show adjacent campaigns based on the data.
|
2014-12-22 10:29:29 -05:00 |
|
Rishi
|
364f40274d
|
Update SpellView.coffee
hey i made changes. due to some error in downloading your data base i cannot test it. but check it . i think it will work .
|
2014-12-22 18:06:32 +05:30 |
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